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maybe should pickup halberd
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Hahaha, so true no Alch no win.
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On August 25 2019 14:12 Nantrix9 wrote: Hahaha, so true no Alch no win. that's not OG
so you are still factually wrong
your flimsy prediction was wrong
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Vatican City State2902 Posts
On August 25 2019 14:10 VGhost wrote:Show nested quote +On August 25 2019 13:56 Ufnal wrote:On August 25 2019 13:52 lolfail9001 wrote:On August 25 2019 13:50 Nocticate wrote:On August 25 2019 13:49 lolfail9001 wrote:On August 25 2019 13:46 Nocticate wrote:On August 25 2019 13:43 lolfail9001 wrote:On August 25 2019 13:42 Sabu113 wrote:On August 25 2019 13:34 Damned627 wrote: I've just watched a Rubick Messiah. Stealing Chrono days and days, and always had the right spell at the right time.
The story of the last 2 TIs is the same. 2 teams way above the rest of the pack, and that's saying something if the pack itself is extremely high level. Was the pack that good this year? How can it be good when game is just getting more random over years? ?? is this bait? You can treat it as one. In my book, the more variables there are in game, the more random outcome gets. what do you even mean by more variables? is this just a dusty "bounty runes and talents are bad for the game" take? Not "bad", just "random". But more variables doesn't mean just more randomness, but a higher skill cap. Rock-paper-scissors is random without many variables. Poker has more variables but is actually less random if I understand it correctly, because high level players can work with the variables while noobs can't. Right, but this eventually becomes a problem for keeping things competitive. The higher the cap, the fewer people will be able to hit it, and so the smaller your pool of viable "top tier" players becomes. Arguably the similarity of the top teams between TI8/TI9 suggests Dota is close to maxing out its cap for maintaining a reasonable competitive scene... but at the same time there are so few professional games played, relatively speaking, that it would be ridiculous to say we can make that statement confidently. But if the results next year through the next year are as similar, maybe we get more confident about that guess. part of the issue is that dota does not really have a very vital player base. and, skill cap for highest achievement aside, the level of commitment necessary to even qualify for TI is absurd compared to other games.
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Crimson guard already completed, Liquid is not going to kill anyone.
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On August 25 2019 14:12 Nocticate wrote:Show nested quote +On August 25 2019 14:10 VGhost wrote:On August 25 2019 13:56 Ufnal wrote:On August 25 2019 13:52 lolfail9001 wrote:On August 25 2019 13:50 Nocticate wrote:On August 25 2019 13:49 lolfail9001 wrote:On August 25 2019 13:46 Nocticate wrote:On August 25 2019 13:43 lolfail9001 wrote:On August 25 2019 13:42 Sabu113 wrote:On August 25 2019 13:34 Damned627 wrote: I've just watched a Rubick Messiah. Stealing Chrono days and days, and always had the right spell at the right time.
The story of the last 2 TIs is the same. 2 teams way above the rest of the pack, and that's saying something if the pack itself is extremely high level. Was the pack that good this year? How can it be good when game is just getting more random over years? ?? is this bait? You can treat it as one. In my book, the more variables there are in game, the more random outcome gets. what do you even mean by more variables? is this just a dusty "bounty runes and talents are bad for the game" take? Not "bad", just "random". But more variables doesn't mean just more randomness, but a higher skill cap. Rock-paper-scissors is random without many variables. Poker has more variables but is actually less random if I understand it correctly, because high level players can work with the variables while noobs can't. Right, but this eventually becomes a problem for keeping things competitive. The higher the cap, the fewer people will be able to hit it, and so the smaller your pool of viable "top tier" players becomes. Arguably the similarity of the top teams between TI8/TI9 suggests Dota is close to maxing out its cap for maintaining a reasonable competitive scene... but at the same time there are so few professional games played, relatively speaking, that it would be ridiculous to say we can make that statement confidently. But if the results next year through the next year are as similar, maybe we get more confident about that guess. part of the issue is that dota does not really have a very vital player base. and, skill cap for highest achievement aside, the level of commitment necessary to even qualify for TI is absurd compared to other games. Idk have you seen broodwar and sc2 scene? They completely quit in life just to compete and they don't even gain that much money
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On August 25 2019 14:12 goody153 wrote:that's not OG so you are still factually wrong your flimsy prediction was wrong
He is just trolling. Look at all his posts, actually only flaming towards OG and Liquid. Remembers me of the Troll who was here some time ago and got banned over and over again because of shitting on OG and their "fluke" TI-win.
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This is looking pretty hopeless for Liquid bar some huge errors from LGD. Not liking how some Liquid players are playing with some really boneheaded moves and deaths.
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On August 25 2019 14:10 VGhost wrote:Show nested quote +On August 25 2019 13:56 Ufnal wrote:On August 25 2019 13:52 lolfail9001 wrote:On August 25 2019 13:50 Nocticate wrote:On August 25 2019 13:49 lolfail9001 wrote:On August 25 2019 13:46 Nocticate wrote:On August 25 2019 13:43 lolfail9001 wrote:On August 25 2019 13:42 Sabu113 wrote:On August 25 2019 13:34 Damned627 wrote: I've just watched a Rubick Messiah. Stealing Chrono days and days, and always had the right spell at the right time.
The story of the last 2 TIs is the same. 2 teams way above the rest of the pack, and that's saying something if the pack itself is extremely high level. Was the pack that good this year? How can it be good when game is just getting more random over years? ?? is this bait? You can treat it as one. In my book, the more variables there are in game, the more random outcome gets. what do you even mean by more variables? is this just a dusty "bounty runes and talents are bad for the game" take? Not "bad", just "random". But more variables doesn't mean just more randomness, but a higher skill cap. Rock-paper-scissors is random without many variables. Poker has more variables but is actually less random if I understand it correctly, because high level players can work with the variables while noobs can't. Right, but this eventually becomes a problem for keeping things competitive. The higher the cap, the fewer people will be able to hit it, and so the smaller your pool of viable "top tier" players becomes. Arguably the similarity of the top teams between TI8/TI9 suggests Dota is close to maxing out its cap for maintaining a reasonable competitive scene... but at the same time there are so few professional games played, relatively speaking, that it would be ridiculous to say we can make that statement confidently. But if the results next year through the next year are as similar, maybe we get more confident about that guess.
OK, I can get behind this phrasing/explanation much more than a simple statement of the game being "random". Although on the other hand I am not sure about anybody hitting the skill cap in dota. I'd say different players can master some parts of the game, but never all of it.
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why did maybe pull roshan out of the pit? does he have 40 iq?
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LGD tried SO HARD to throw there, wtf?
roshan killed huskar and cent for free
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uhm liquid actually lost that fight i think
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Russian Federation40190 Posts
Ame winning with armlet huh.
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wow ame made some fucking plays to live there
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nice armlet toggling by ame, really dabbed on Liquid
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Ame casually flexing his lifestealer muscles
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On August 25 2019 14:13 goody153 wrote:Show nested quote +On August 25 2019 14:12 Nocticate wrote:On August 25 2019 14:10 VGhost wrote:On August 25 2019 13:56 Ufnal wrote:On August 25 2019 13:52 lolfail9001 wrote:On August 25 2019 13:50 Nocticate wrote:On August 25 2019 13:49 lolfail9001 wrote:On August 25 2019 13:46 Nocticate wrote:On August 25 2019 13:43 lolfail9001 wrote:On August 25 2019 13:42 Sabu113 wrote: [quote]
Was the pack that good this year? How can it be good when game is just getting more random over years? ?? is this bait? You can treat it as one. In my book, the more variables there are in game, the more random outcome gets. what do you even mean by more variables? is this just a dusty "bounty runes and talents are bad for the game" take? Not "bad", just "random". But more variables doesn't mean just more randomness, but a higher skill cap. Rock-paper-scissors is random without many variables. Poker has more variables but is actually less random if I understand it correctly, because high level players can work with the variables while noobs can't. Right, but this eventually becomes a problem for keeping things competitive. The higher the cap, the fewer people will be able to hit it, and so the smaller your pool of viable "top tier" players becomes. Arguably the similarity of the top teams between TI8/TI9 suggests Dota is close to maxing out its cap for maintaining a reasonable competitive scene... but at the same time there are so few professional games played, relatively speaking, that it would be ridiculous to say we can make that statement confidently. But if the results next year through the next year are as similar, maybe we get more confident about that guess. part of the issue is that dota does not really have a very vital player base. and, skill cap for highest achievement aside, the level of commitment necessary to even qualify for TI is absurd compared to other games. Idk have you seen broodwar and sc2 scene? They completely quit in life just to compete and they don't even gain that much money
And both those scenes are tiny too. Same thing for any absurd skill-cap game e.g. grandmaster-level chess.
It's not necessarily a bad thing, but it's a thing designers have to be aware of.
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