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On August 26 2019 01:10 Ufnal wrote:Show nested quote +On August 26 2019 01:01 Nantrix9 wrote:On August 26 2019 00:41 Batmankills wrote: Huge congrats to OG and their fans.
some salty people need to get a grip. OG just were far better than any team at this event. whatever you call it, deathball/skill difference/mentality difference and they established themselves as the best team in the history of TI. OG was so lucky to get Liquid in the finals Secret or LGD would have been so much better. LGD really did throw the upper bracket Alch twice and threw the lower bracket finals with that high ground trying to rush the ending for no reason. Secret or LGD vs OG would have been the finals to see. Now OG will vanish after this next patch since they just cant cut it through most meta's. Tell us something about yourself, man. We know that you made some mistaken predictions in this thread and that you write things that sound like salt or bait. Why do you do that though? What made you feel this is a good way to spend your time? Feel free to share!
IDK its fun to be salty :D
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OG on another level to everyone else
3-1 as expected. Liquid just wasn’t that competitive,
Team fight meta. Would be nice if a mild amount of strategic diversity could be introduced. We’ll see y’all next TI
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On August 26 2019 01:17 Erasme wrote:Show nested quote +On August 25 2019 23:47 ChickenDieAlive wrote:On August 25 2019 23:39 Erasme wrote:On August 25 2019 22:14 ChickenDieAlive wrote:On August 25 2019 22:12 VGhost wrote:On August 25 2019 22:06 ChickenDieAlive wrote:On August 25 2019 22:03 warrior4093 wrote:On August 25 2019 22:00 Artisreal wrote:On August 25 2019 21:44 ChickenDieAlive wrote:On August 25 2019 21:37 Sif_ wrote: [quote]
Its truly baffling how superior OG was compared to all other teams They understand the meta better than any team this TI: Hit your timing and deathball. Simple as that. Absolutely not. i agree its not that simple , they are like wings to me now, their knowledge and play are something else , and anything but "simple". Whether it's Alch, Mag, or IO, they win most of the time with the same strategy: hit a timing when they are much stronger than their opponent and run them over. It isn't rocket science mate. In fact, Liquid adopted this strategy in their LB run and went to the final. But OG is just better at it. But the thing is, that hasn't always been an "OG trademark". In fact last TI their signature strategy was "pick a super-strong late-game carry and stall the game till ana's unstoppable". They may have had quick games but the "most OG hero" last year was ana's Spectre. Which to me shows they can adapt to different metas and makes it that much more impressive. All credits to them but people should stop pretending the meta this TI is something out of this world. It's just deathball. 2nd and 3rd game werent about deathballs, quite the opposite In both of those games, they grouped up as 5 and ran at Liquid right after the laning stage. The timing just came much much sooner because Kuro kept picking Tide + TA, helping OG run over the lanes. Deathball = 5man pushing down lanes not having 2 cores literally running at everything they sees
Not just 2 cores, they used their entire squad. You have a weird idea that deathball is just limited to pushing. It is not.
Deathball = 5 man squad that runs you over (and you can't do anything about it).
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i guess we didnt see the same games
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On August 26 2019 03:16 Erasme wrote:i guess we didnt see the same games 
Whatever float your boat.
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this either was deathball in the same way ti4 nb was deathball (prioritized picking 5 heroes that could just group up and run over everything, not even caring especially about towers)
or it wasn't deathball in the way ti4 nb wasn't deathball (didn't care that much about towers, still always went for the kills first, just happened to often be around towers they could take)
depends on your semantics
ti4 vg was based on cheesing towers down asap with stuff like furion/veno/dp/rhasta/ld/dk, nb was more similar to og here where they prioritized heroes that would easily win all fights at a certain timing above everything else (doom/weaver/brewmaster/alch/aa/rhasta). it makes more sense to me to call fight timing focused drafts "deathball" and tower timing drafts "push strats."
not to imply this version of og doesn't feel infinitely more refined and highskill, it's just a similar idea of dota. the one gf game where they weren't playing this style, they lost to liquid who was playing closer to this style. and then in g4 it felt like they both tried the same idea but they just picked better heroes and countered liquid's version, which was essentially liquid copying what og dominated all tournament with (chen/bristle/omni was what og crushed na nb with).
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lgd playing g2 like rax were still more important objectives than the 3 bb-less heroes was so cringey and showed how bad the chinese meta / gameunderstanding bubble is; no good western teams wouldve ever made that mistake this ti
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On August 26 2019 02:32 ChickenDieAlive wrote:
Not just 2 cores, they used their entire squad. You have a weird idea that deathball is just limited to pushing. It is not.
Deathball = 5 man squad that runs you over (and you can't do anything about it).
Eh, by this definition, only G4 can be vaguely considered deathball, when OG just turned around the match drastically in the last ~5 mins with a 5-man slaughter.
G2 and G3 were actually all about the midlaner (Topson) moving around with supreme confidence and skill, finding pickoffs and creating insane amounts of space and chaos, which I thought was actually very classical Dota. Topson never relied on any "timings", he simply harrassed Liquid non-stop with his hero's crazy mobility and Liquid just couldn't find their rhythm. If you wanna call this deathball then so be it, but if you think this is a "boring" way of playing Dota then I really doubt that you have even played a game of Dota before.
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Game 4 was quite literally deathball 
I think OG showed quite a bit of diversity, game 1 was a split push/fight with spectre strategy. Game 2 early game tempo seemed to be in response to Liquid trying to be greedy. Liquid didn't adapt in game 3 so they just executed the exact same plan. Game 4 was deathball yeah, but if you're that much stronger than the enemy at 20 min of course you just end the game.
To add another point about game 4, I think OGs line-up with carry Io is quite different than say TI4, since OG probably wins at all times from 20 min+. It's not a group up and if we don't end the game now we lose strategy. If you look at game 2 OG vs NiP in the group stage, even slightly later, carry Io is a fucking beast that makes your cores unkillable.
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It was crazy how OP Topson made Pugna look in game three.
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Topson was insanely good overall in the finals, and the way his builds on heroes are different and suits the game is kind of the essences of what made OG best in TI19. A lot of people say OG picked the best heroes, but also picked the best builds for the heroes in the game, that wasn't the standard. Really think that this trademark is what makes them stand out and not one strategy.
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On August 26 2019 20:26 Sapaio wrote: Topson was insanely good overall in the finals, and the way his builds on heroes are different and suits the game is kind of the essences of what made OG best in TI19. A lot of people say OG picked the best heroes, but also picked the best builds for the heroes in the game, that wasn't the standard. Really think that this trademark is what makes them stand out and not one strategy.
case and point was when notail went some eth blade build on timbersaw against vps alch in the finals of a major?
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Couldn't watch the final day , time to recover with VODs, btw, grats to OG! GOAT team ever
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