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[Hero] Spectre - Page 26

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ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
Last Edited: 2015-09-12 23:58:02
September 12 2015 23:56 GMT
#501
Naked relic is possible only if you're free farming and the enemy mid and safe laners probably won't gank you before 10 minutes - but this will be very rare and even if you correctly identify a good situation for doing it you'll still be almost as good off with a safer build. Treads/Urn/Stick -> Relic is my preferred build. Aquila or Yasha doesn't feel worth it. Sometimes you can go RoH instead of Urn if you really need the regen on lane, don't upgrade it into anythin though (except possibly a very late refresher). Don't mindlessly build a PMS every game either, often you don't need it.
Even a broken clock is right twice a day
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
September 13 2015 01:16 GMT
#502
On September 13 2015 08:32 babysimba wrote:
Please don't get vanguard on this hero. Better off getting pms early in a contested lane and top up with additional items. I even got a casual helm once, +5 armor and +3 regen compared to RoH is pretty sick.

I tried phase but this hero is like impossible to play without getting the additional mana from drums, so drums is a must with phase. I like int tread switching though and the attack speed boost your dps for farming and manfighting.

Bottle is very underrated on spectre considering you will be fighting a lot and useful for regen in contested lane. Bottle is equivalent to very cost efficient hp boost in teamfights too. You will get lots of opportunities to heal when weaving in and out of trees.

the games you get vanguard you need the hp in addition to the damage block... the hp for the spell burst and the damage block for the followup autos

you could get pms casual vit booster bottle but 75% chance to block 40 damage vs blocking 20 damage can still mean the difference between surviving and dying vs some kind of burst combo.
posting on liquid sites in current year
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
September 13 2015 04:57 GMT
#503
Urn + tread switch with maybe basi/aquila and clarity fetches should be enough for mana issues unless you fight nonstop forcing you to dagger offcd. + stick/wand maybe as well.
Stuck.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
September 13 2015 12:27 GMT
#504
On September 13 2015 05:16 SpiritoftheTunA wrote:
Show nested quote +
On September 13 2015 02:33 BluemoonSC wrote:
On September 13 2015 00:23 SpiritoftheTunA wrote:
i don't think mom has ever been primarily a fighting item, i've always thought of it as something you buy to rice the jungle when most of the space you have consists of the jungle. the item's just way too risky to activate in early skirmishes unless you know for sure nobody's hiding behind the guy you're running down


Idk if it's still true in this patch, but last patch it was the single most efficient dps item for its cost and was definitely a fighting item on multiple popular heroes.

this is a pretty questionable statement... if you're talking about absolute dps when able to hit someone on attack cd then it hasn't changed (only the ms has) and if you're talking about situational dps (i.e. dps dependent on your ability to hit your target), then well it's situational... sometimes a basher, diffusal, or even bkb will be better for your ability to actually output your dps

and i was talking about mainly spectre, but even on the heroes it was popular on, jugg and void, it was just as much a farming item as it was a fighting item.

like if you want an item to assist with gap closing on spec diffusal is the much safer choice, and if you're getting mom before radiance, as i've said, it's primarily for farming, not fighting. you aren't going to haunt into fights you wouldnt otherwise have haunted into just because you have a mom, and you aren't ever going to go out of your way to look for kills without haunt anyhow.


im fairly certain i heard pros saying that because of the attack speed for its cost, it was the most cost efficient item. i could be wrong though. i know you were talking about it on spec, but that's why it saw a nerf..it was way too strong even in situations when it probably shouldnt have been.
LiquidDota Staff@BluemoonGG_
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2015-09-13 13:53:59
September 13 2015 13:39 GMT
#505
1. i didnt dispute that it was the most cost efficient dps item (in situations where your damage/as ratio is damage-heavy)
2. i feel like the reason it was nerfed wasn't because of its not-strongest uses, but because of its strongest uses (indirect nerf to jugg mainly)... i don't think icefrog would want to balance in a way such that an item is viable in fewer rather than more circumstances when it's not ridiculously op (i mean just look at glimmer and solar crest which are way worse than mom ever was)... it's not like anyone was saying mom spec/luna was op, it was mainly jugg that was the issue at the time
posting on liquid sites in current year
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
September 13 2015 16:34 GMT
#506
Hi guys, who is a good player to start learning Spectre from? Is just picking the top few Spectre players from dotabuff a good way to start? I have been having problems with Spectre lately as i realize its pretty much a time bomb ticking down to how early i can get my radiance up while my team is just dying 4v5. Even after that, I have to join pretty much almost every fight because my team is clashing really bad while farming really safely in case I get picked off too.
Lee Jaedong Fighting!
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 13 2015 18:04 GMT
#507
Yourself. Spectre is a hero who you can improve a lot on just by studying your own replays. Watch the whole map and see where the enemies are, look at when you were vulnerable, look for times you thought you needed to back but were actually fine, look for times you died because you didn't back, look at opportunities for easy kills with Haunt you missed, look for missed lasthits and ways you could have gotten more out of the jungle, look for ways you could have gotten a little more xp or a few more lasthits during the laning phase, etc.

I love Spectre because when played intelligently she can be a very independent woman hero. She sucks so bad in the laning phase that it almost doesn't matter whether your support knows how to play or not-- unless you have a coordinated trilane or a really passive offlaner in a 2v1 lane you're probably going to feel miserable and get zoned at least a little bit. So just have faith in your ability to create your own space with good ults and have good map awareness not only to direct your ults but to direct your movement through the jungle and between lanes to avoid getting ganked.

I always go to lane with two tangos, a salve, and a stout shield. You can bring 1 or 2 branches as well if you want, getting shield from side shop with passive gold if you bring 2, and then grab quelling from the side shop later, and PMS after that.

If you have to play like an offlaner in your own safelane, so be it. You'll make the enemy suffer later. If you already don't have good farm in lane, encourage your support(s) to leave and help out the other cores or maximize their own farm and levels in the jungle-- the faster xp will help you farm and fight.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
September 13 2015 18:31 GMT
#508
On September 13 2015 22:39 SpiritoftheTunA wrote:
1. i didnt dispute that it was the most cost efficient dps item (in situations where your damage/as ratio is damage-heavy)
2. i feel like the reason it was nerfed wasn't because of its not-strongest uses, but because of its strongest uses (indirect nerf to jugg mainly)... i don't think icefrog would want to balance in a way such that an item is viable in fewer rather than more circumstances when it's not ridiculously op (i mean just look at glimmer and solar crest which are way worse than mom ever was)... it's not like anyone was saying mom spec/luna was op, it was mainly jugg that was the issue at the time


maybe i misunderstood what part of my statement you were referring to then, sorry /shrug
LiquidDota Staff@BluemoonGG_
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
Last Edited: 2015-09-15 00:04:57
September 14 2015 00:23 GMT
#509
@nightmarjoo: ahh good points for sure, makes a lot of sense. Seems like it's okay for spectre to get a potentially somewhat delayed radiance and get those cheaper utility items, since they'll help make sure your team doesn't collapse/it'll help keep you going and/or accelerate farm toward the radiance.

I was thinking about it the wrong way because I was thinking of it in the style of AM & battlefury: since that radiance is so important to the hero, you gotta make sure you get it asap.

But the problem with that line of thinking on spectre is that you'll be left naked, weak, and unable to contribute while trying to build that relic. Additionally AM really needs to hit his window ASAP by getting the BF and outfarming the enemy carry, whereas spectre is still really strong with a somewhat late radiance, and is a very strong late-game hero who doesn't need to "hit a window or lose" as much. Plus, spectre can actually help out in early fights, and having aquila/treads can be useful when haunting and farming, and help you secure the radiance in a reasonable amount of time anyway. Thanks guys! I love playing spec, so with luck, this'll help out
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2015-09-14 15:03:53
September 14 2015 14:57 GMT
#510
Yeah, Spec with a couple cheap items isn't exactly gyro tier but when you can globally join a fight for that sweet assist and kill gold, that really makes up for your crappy farming speed.

I'd say most important thing is that whenever Haunt is off cd, try to have the HP and mana to be able to haunt into a fight and contribute. Even if you don't have Radiance, if you're in range of like 2-3 kills that's putting you like 600+ gold towards your Radiance and it's really not that hard to get kills with desolate
rip
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 15 2015 01:08 GMT
#511
All you need to maintain is mana for TP while you farm-- using your hp and the rest of your mana pool as a resource for farming-- tank whatever you need to, Dagger as many stacks as you can, etc, while keeping 75 mana. TP to fountain, heal to full, ult on shit.

It's important to heal before ulting unless you have the farm and/or levels to naturally have a high mana pool-- you aren't that strong even with Radiance if you can't afford to Dagger someone right after Realitying in. Having the mana for a second Dagger is really important, as Spectre's fights aren't always short, and she may be chasing a hero for a very long way to get a kill, such that your normally long Dagger cd will actually finish before the fight (or your subsequent escape) are done. It doesn't make sense however to try and save mana for an ult and Dagger at all times-- that's valuable mana and Dagger cds you should be investing in increasing your rate of farm-- either by softening up an entire creep wave to get back into the jungle sooner or to soften up either at least a stacked camp or multiple camps (ideally hit 2 stacked camps).

After you show your team you're going to be aggressive with your ult early two things happen: 1. they know you're going to ult if they start shit, so they have the confidence to set shit up with however many people, be it a 4man push, or a 1-2 man smoke gank, etc; 2. you'll have had the time to identify your team's fight tempo, so you can start to reliably predict when your team is able or willing to fight, so you should know based off how the game has gone so far and based off their current positioning and movement when you need to TP home to heal before a fight.

When your ult is coming off cd, let your team know, and see if it makes sense to preemptively TP fountain to heal, so that everyone is ready the moment your ult is off cd to start shit. If you TP and heal up and they either aren't ready or lost their opportunity, just walk towards the nearest farm source and keep an eye on the map to look for good ult opportunities. It's nice to ult from fountain, but it doesn't hurt too much to ult from full everything outside fountain.

Don't blow your ult just to be ulting-- if you're actively farming something and your team catches a weak support who is 100% going to die without you, doesn't have much xp or gold to give away, and isn't near an objective or a follow-on fight you'd like to participate in, don't bother ulting. If your team gets initiated on and are getting massacred and you can't for sure get 1-2 backline pick-offs and get out alive, don't waste your ult. It's better to let your team get fucked, wait for them to respawn, wait for them to smoke or get their shit together and initiate a winnable fight, and then ult in to lay waste to the enemy.

The exception is if your team no-shit needs you to ult before the fight starts just for that global vision to quickly choose their target and engagement route if they aren't sure if they're near shit with a sketchy smoke or something; and even then don't ult unless you know 100% they will follow-up on your ult and won't pussy out after getting perfect info. In this scenario you may or may not have the time to actually Reality in, since there'll be a delay between you ulting, your team seeing and interpreting the information you gave them, your team making the call on whether or not to go, and you actually choosing the best target to Reality on and executing. Obviously it's better to ult after your team initiates, unless you're already strong and can safely get a guaranteed pickoff on someone.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2015-09-15 13:54:02
September 15 2015 13:50 GMT
#512
before radiance:
just keep 310 mana at all times
haunt aggressively to kill steal
dagger + urn + 3 auto attacks should be very doable. It's about ~600 damage after reduction, plenty doable on a half hp support.

btw the picks are important too. Don't pick spectre against tanky lineups, the more squish they have the better spec will be.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
September 15 2015 14:38 GMT
#513
@nightmarjoo thanks for the tips. I feel like i farm really slowly which is even worse as Spectre doesn't have a truly built in farming mechanic like dark pact or raze but i do somewhat play by haunt cd, always making sure that whenever haunt is up i tell my team and jump in if it worth it while telling my team to avoid fights if haunt is on cd. I guess squeezing out more farm efficiency is really important and I will work on that.

Haven't been playing around with yasha Spectre unless i'm having a bad time but it feels like yasha gives Spectre alot more benefits than i give it credit. Would try to use it!
Lee Jaedong Fighting!
14CC
Profile Blog Joined May 2015
93 Posts
September 15 2015 15:02 GMT
#514
On September 15 2015 22:50 evanthebouncy! wrote:
before radiance:
just keep 310 mana at all times
haunt aggressively to kill steal
dagger + urn + 3 auto attacks should be very doable. It's about ~600 damage after reduction, plenty doable on a half hp support.

btw the picks are important too. Don't pick spectre against tanky lineups, the more squish they have the better spec will be.

no less importantly, don't pick spectre if you dont have sufficient breathing room to come online. Spectre-pick can leave your draft vulnerable to collapse early mid game.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
Last Edited: 2015-09-19 05:02:04
September 19 2015 05:01 GMT
#515
So Arteezy claims to have done 'a shitload of math' on spectre. Proceeds to max dispersion first, going 2-2-4-1 at 11 into 2-2-4-2 at 16. Item build treads wand naked lifesteal before radiance.

Anyone who actually plays spectre want to comment on this? It looks terrible at first glance, but maybe the extra jungle farming speed/survivability from stats + dispersion coupled with the sustain from lifesteal is actually significant. I'm guessing he's going to pretend he's an am and time max dispersion with finishing manta.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
September 19 2015 05:05 GMT
#516
I don't like gimping my haunt damage potential. Sounds like the main aim of that build is to be able to rice the radiance out in a tough game. I personally see little reason to preemptively put so many points in dispersion early on.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
September 19 2015 05:19 GMT
#517
Yeah the idea behind the build is pretty clear, I'm just curious about the math (ie. how much more survivable are you really and how much does maxing dispersion do for your jungle farm).

Also I'm not sure whether it's particularly well-suited for tough games, at least the item build. Feels like in tough games your farming space as spectre is so heavily constricted that pure (and slow) sustain items like morbid mask lose their appeal.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 19 2015 05:44 GMT
#518
On September 19 2015 14:19 Orome wrote:
Yeah the idea behind the build is pretty clear, I'm just curious about the math (ie. how much more survivable are you really and how much does maxing dispersion do for your jungle farm).

Also I'm not sure whether it's particularly well-suited for tough games, at least the item build. Feels like in tough games your farming space as spectre is so heavily constricted that pure (and slow) sustain items like morbid mask lose their appeal.

I mean, morbid mask is like best sustain solution, and allows to jump into jungle. With treads+qb even on hero with 0 neutral dps like spectre it works out alright.

Actually, i can even see where rtz comes from. points in haunt are somewhat hard to justify before you have radiance, and spectral dagger/desolate have highest returns per point taken at lvl2 (50% differential increase for dagger and 75% damage increase for desolate), while dispersion can actually be a decent amount of damage (for example for hellbear smashers DPS done by dispersion goes 12 to 34 compared to 128 of spectre herself, plus you reduce hellbear's dps from 62 to 48, while healing around 19 per second). Yeah, i totally see where rtz is coming from, because this build indeed can be pretty good for ricing. I don't trust his math ability tho /s
DeMoN pulls off a Miracle and Flies to the Moon
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2015-09-19 07:10:45
September 19 2015 06:11 GMT
#519
i feel like that build is appropriate in way less games than the standard 441 build, but yea it makes sense for a "i dont expect to be able to get any kills by walking in and dagger autoing someone down" haunt-only-to-ks kind of game

alright he's doing another spec game and the build's working out i think it helped him survive once and i dont think he's missed any kills for not having 44

he always goes treads and wand gives a decent amount of hp (17x15=255)
posting on liquid sites in current year
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-09-19 14:56:24
September 19 2015 14:45 GMT
#520
On September 19 2015 14:44 lolfail9001 wrote:
Actually, i can even see where rtz comes from. points in haunt are somewhat hard to justify before you have radiance, and spectral dagger/desolate have highest returns per point taken at lvl2 (50% differential increase for dagger and 75% damage increase for desolate), while dispersion can actually be a decent amount of damage (for example for hellbear smashers DPS done by dispersion goes 12 to 34 compared to 128 of spectre herself, plus you reduce hellbear's dps from 62 to 48, while healing around 19 per second). Yeah, i totally see where rtz is coming from, because this build indeed can be pretty good for ricing. I don't trust his math ability tho /s

% damage differential is an incredibly stupid way to compare skill ranks in most cases. Especially for a non-active skill that doesn't cost mana. Really if you take the "% damage differential" shit, then all skills are 1 point wonders because rank 1 is always the biggest % differential effectiveness because you go from not having the skill to having it.

In most cases, raw damage increase per rank is the only meaningful comparison. The fact that rank 2 is double rank 1 damage and rank 3 is only 1.5x rank 2 doesn't actually convey any meaningful information because in both cases you just get 50 extra damage out of a rank of the skill. It doesn't make the 3rd rank worse than the 2nd. 50 damage is 50 damage.

Dispersion max was a thing before, so it's not really like that's new, but there's not anything special about rank 2 Dagger/Desolate unless you're following the silly "% damage increase" argument, so I don't see why you'd want 2-2-4+stats over 1-1-4+stats, and I definitely don't see why you'd continue to level stats past your Radiance (at that point Radiance comprises the overwhelming majority of your farming ability, so Stats doesn't increase your farming ability much anymore). In fact, that's probably the most questionable part of the build--the fact that he continues to ignore Dagger and Desolate past when he has his Radiance.
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