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Lalalaland34490 Posts
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self—though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre—and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
For abilities, stats, and other information, visit this hero's Liquipedia page here: http://wiki.teamliquid.net/dota2/Spectre
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as i already posted in the GD thread: yango can you enlighten me about spectre skill builds? whats the reason to not max dagger by lvl 7 and if someone does that will the dagger be maxed later on or will it stay at lvl 1?
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if you don't max dagger by 7 ill find you and will hurt your feelings theres almost no reason to not go 4-2-0-1 at lvl 7
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On May 12 2014 19:42 Erasme wrote: if you don't max dagger by 7 ill find you and will hurt your feelings theres almost no reason to not go 4-2-0-1 at lvl 7 i totally agree. the only reason that i can think of is the scaling of spectral dagger
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Well you have to remember that it gives you a speed buff and a slow to your target and it's your only nuke early on
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yeah max ur dagger first pretty much always if you have a ton of disables on your team and your opponents don't have a lot of disables desolate does more damage and you can go 2401 -> 4412. but it's usually safer to max dagger first anyway 4111 is pretty legit too if you're getting hit a lot
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Northern Ireland22208 Posts
Dagger = more desolate hits on fleeing enemies
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I usually start out with 1/1/1 for the value points. Depending on the situation, I often times find myself ending up with a drums 1/4/4 build if our team is pressured early on.
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So phase and not max dagger or treads oov and max dagger? Or max dagger regardless? Every time I play this hero I'm not sure which to do.
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United States47024 Posts
Usually you should be going Phase regardless, Treads are only acceptable for a really passive game tempo as lategame Treads are somewhat better.
Dagger ranks 2-4 give a lot of value per-point. People point to the low rank 4 damage on the skill, but the per-rank gain is quite good. 50 damage and improved MS/slow per rank on a long-range skill with decent AoE is very acceptable per-rank gain. It's the first rank that has low damage because 50 damage on rank 1 is rather unimpressive, as is 5% slow/speed. The first rank is the WEAKEST rank.
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So in a pub game is it ever worth it to try and make it to Radiance? Every time I've tried it's been like 10 minutes late, or I just end up going drums + diffusal instead.
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If you do actually get there in a decent time radiance spectre absolutely wrecks pubs from my expierence.
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On May 15 2014 04:24 Fencar wrote: So in a pub game is it ever worth it to try and make it to Radiance? Every time I've tried it's been like 10 minutes late, or I just end up going drums + diffusal instead.
Im not a pro. Far from it. I'll got 4200 solo rating, but Spectre is my most played and my favorite hero by far. I have played him 247 times wiith 61% win rate (my second most hero have 114 games played) and I always try to get a radiance if possible. I do get it somewhat late from time to time. But when I do get it and the game aint going to hell alredy I can normaly catch up on the farm pretty well, since when rad is up you start getting really easy and fast farm. But if you know you wont be able to farm a rad because of your lane being shit I normally get a vanguard (if I get harassed alot in the lane) - diffu - manta. It happends from time to time that I get drums or blade mail. Depends on the game of course : )
Hope it helps a little atleast.
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Russian Federation40190 Posts
On May 12 2014 19:42 Erasme wrote: if you don't max dagger by 7 ill find you and will hurt your feelings theres almost no reason to not go 4-2-0-1 at lvl 7 Just as there is almost no reason to not go 1-4-1-1 or 2-4-0-1 at lvl7 and max dagger next. Maxed desolate actually raises chance to get accidental kill steal from haunt, that is the only real reason to use haunt in early game.
On May 12 2014 21:40 Demand2k wrote: I usually start out with 1/1/1 for the value points. Depending on the situation, I often times find myself ending up with a drums 1/4/4 build if our team is pressured early on. IIRC points in dispersion past lvl1 are less effective survivability wise than point of stats until much later on. There is literally 0 reason to get lvl2 dispersion before lvl12.
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On May 15 2014 07:56 lolfail9001 wrote:Show nested quote +On May 12 2014 19:42 Erasme wrote: if you don't max dagger by 7 ill find you and will hurt your feelings theres almost no reason to not go 4-2-0-1 at lvl 7 Just as there is almost no reason to not go 1-4-1-1 or 2-4-0-1 at lvl7 and max dagger next. Maxed desolate actually raises chance to get accidental kill steal from haunt, that is the only real reason to use haunt in early game. Show nested quote +On May 12 2014 21:40 Demand2k wrote: I usually start out with 1/1/1 for the value points. Depending on the situation, I often times find myself ending up with a drums 1/4/4 build if our team is pressured early on. IIRC points in dispersion past lvl1 are less effective survivability wise than point of stats until much later on. There is literally 0 reason to get lvl2 dispersion before lvl12. Pretty much this.
In pubs it doesn't matter what skill build you are going because of pubs and poor coordination of your mates, but if you are playing higher level DotA with your friends, captains mode etc, it is much better to max Desolate first.
You are hero with very low mana pool, you won't be "nuking" enemy heroes with your first, and 200 magic damage on level 4 spell is terrible anyway. You will hardly chase some hero alone, and if you do, your level 2 dagger with Phaseboots will be more than enough to catch him, while with level 3-4 Desolate you will literally need 3-4 hits to kill him. Maxing Desolate first also means that you can kill something with ulti and support of your mates without having to teleport to that enemy, you can just keep farming on your safe lane, or when your mates gank someone on your lane with stuns/slows, you won't even need to waste mana on Dagger.
I've also played Spectre a lot, and I must say that I've tried many builds. Depending on the situation, I've found 3-3-0-1 or 2-4-0-1 the most useful so far if you weren't ganked/harassed a ton early game, picking 1 point in Dispersion instead of Dagger makes sense if you have a bit tough early game, but I've never needed maxed Dagger, it is just a waste of points that early in the game because you won't be using it much with how little mana Spectre has.
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Max desolate first. Extra points of dispersion should never be put before level 12. Stats can even be gotten over extra levels of it.
Boots RoH -> radiance -> RFO -> eblade/manta/diffusal/butterfly/bot etc. Skadi is situational. Heart is not needed.
Once you get past the barrier or mentality of spectre being a tank aoe frontline hero, will you be able to appreciate the power of glass cannon double haunt.
Its the same thing as sof ember. The build is against the usual intuition, but its the superior build.
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On May 15 2014 04:24 Fencar wrote: So in a pub game is it ever worth it to try and make it to Radiance? Every time I've tried it's been like 10 minutes late, or I just end up going drums + diffusal instead.
It depends on your team really. If they understand that you are going to be split pushing and don't force stupid 4 vs 5 team fights all the time and die you should be ok.
But usually (well at my low level) people just want to team fight non-stop from the 15 minute mark so in situations like that its best to get fighting items like phase, drums. Otherwise the enemy carry will get fatter than you ever could by getting fed kills and your team will just constantly flame at you for not joining fights.
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Many nooby questions from me:
Do your illusions still get desolate if your main hero is away from allies but your illusions are fighting next to allies? Typically I would think to avoid maxing desolate first because I assume it would be rare for spectre to be hitting heroes without allies nearby removing the buff, during the early-game/laning-phase anyway. Perhaps I am overestimating the desolate range. Also DucK how would you use the eblade on this hero? Are you expecting dagger + radiance + eblade damage to drop a support by the time you have it farmed? edit: I do not understand how desolate work
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Eblade is mostly because it provides the most damage for illusions of any item on spectre. The active is largely secondary.
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