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[Hero] Spectre

Forum Index > Dota 2 Strategy
Post a Reply
1 2 3 4 5 39 40 41 Next All
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
May 12 2014 10:35 GMT
#1
[image loading]


Spectre

Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self—though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre—and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.

For abilities, stats, and other information, visit this hero's Liquipedia page here: http://wiki.teamliquid.net/dota2/Spectre
Moderator
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
May 12 2014 10:41 GMT
#2
as i already posted in the GD thread:
yango can you enlighten me about spectre skill builds? whats the reason to not max dagger by lvl 7 and if someone does that will the dagger be maxed later on or will it stay at lvl 1?
FTD
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2014-05-12 10:42:48
May 12 2014 10:42 GMT
#3
if you don't max dagger by 7 ill find you and will hurt your feelings
theres almost no reason to not go 4-2-0-1 at lvl 7
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
May 12 2014 10:52 GMT
#4
On May 12 2014 19:42 Erasme wrote:
if you don't max dagger by 7 ill find you and will hurt your feelings
theres almost no reason to not go 4-2-0-1 at lvl 7

i totally agree. the only reason that i can think of is the scaling of spectral dagger
FTD
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
May 12 2014 10:56 GMT
#5
Well you have to remember that it gives you a speed buff and a slow to your target and it's your only nuke early on
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 12 2014 11:25 GMT
#6
yeah max ur dagger first pretty much always
if you have a ton of disables on your team and your opponents don't have a lot of disables desolate does more damage and you can go 2401 -> 4412. but it's usually safer to max dagger first anyway
4111 is pretty legit too if you're getting hit a lot
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 12 2014 12:06 GMT
#7
Dagger = more desolate hits on fleeing enemies
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Demand2k
Profile Blog Joined November 2009
Norway875 Posts
May 12 2014 12:40 GMT
#8
I usually start out with 1/1/1 for the value points. Depending on the situation, I often times find myself ending up with a drums 1/4/4 build if our team is pressured early on.
NeoRussia
Profile Joined January 2013
Canada381 Posts
May 12 2014 17:39 GMT
#9
So phase and not max dagger or treads oov and max dagger? Or max dagger regardless? Every time I play this hero I'm not sure which to do.
#BUFFEARTH
TheYango
Profile Joined September 2008
United States47024 Posts
May 12 2014 18:10 GMT
#10
Usually you should be going Phase regardless, Treads are only acceptable for a really passive game tempo as lategame Treads are somewhat better.

Dagger ranks 2-4 give a lot of value per-point. People point to the low rank 4 damage on the skill, but the per-rank gain is quite good. 50 damage and improved MS/slow per rank on a long-range skill with decent AoE is very acceptable per-rank gain. It's the first rank that has low damage because 50 damage on rank 1 is rather unimpressive, as is 5% slow/speed. The first rank is the WEAKEST rank.
Moderator
Fencar
Profile Blog Joined August 2011
United States2694 Posts
May 14 2014 19:24 GMT
#11
So in a pub game is it ever worth it to try and make it to Radiance? Every time I've tried it's been like 10 minutes late, or I just end up going drums + diffusal instead.
This is my signature. There are many like it, but this one is mine.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
May 14 2014 20:30 GMT
#12
If you do actually get there in a decent time radiance spectre absolutely wrecks pubs from my expierence.
Kevmeister @ Dota2
Nashi
Profile Joined March 2013
Sweden61 Posts
May 14 2014 20:41 GMT
#13
On May 15 2014 04:24 Fencar wrote:
So in a pub game is it ever worth it to try and make it to Radiance? Every time I've tried it's been like 10 minutes late, or I just end up going drums + diffusal instead.


Im not a pro. Far from it. I'll got 4200 solo rating, but Spectre is my most played and my favorite hero by far. I have played him 247 times wiith 61% win rate (my second most hero have 114 games played) and I always try to get a radiance if possible. I do get it somewhat late from time to time. But when I do get it and the game aint going to hell alredy I can normaly catch up on the farm pretty well, since when rad is up you start getting really easy and fast farm. But if you know you wont be able to farm a rad because of your lane being shit I normally get a vanguard (if I get harassed alot in the lane) - diffu - manta. It happends from time to time that I get drums or blade mail. Depends on the game of course : )

Hope it helps a little atleast.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
May 14 2014 21:41 GMT
#14
Sounds great, thanks!
This is my signature. There are many like it, but this one is mine.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2014-05-14 22:57:51
May 14 2014 22:56 GMT
#15
On May 12 2014 19:42 Erasme wrote:
if you don't max dagger by 7 ill find you and will hurt your feelings
theres almost no reason to not go 4-2-0-1 at lvl 7

Just as there is almost no reason to not go 1-4-1-1 or 2-4-0-1 at lvl7 and max dagger next. Maxed desolate actually raises chance to get accidental kill steal from haunt, that is the only real reason to use haunt in early game.
On May 12 2014 21:40 Demand2k wrote:
I usually start out with 1/1/1 for the value points. Depending on the situation, I often times find myself ending up with a drums 1/4/4 build if our team is pressured early on.

IIRC points in dispersion past lvl1 are less effective survivability wise than point of stats until much later on. There is literally 0 reason to get lvl2 dispersion before lvl12.
DeMoN pulls off a Miracle and Flies to the Moon
Ramiz1989
Profile Joined July 2012
12124 Posts
May 14 2014 23:33 GMT
#16
On May 15 2014 07:56 lolfail9001 wrote:
Show nested quote +
On May 12 2014 19:42 Erasme wrote:
if you don't max dagger by 7 ill find you and will hurt your feelings
theres almost no reason to not go 4-2-0-1 at lvl 7

Just as there is almost no reason to not go 1-4-1-1 or 2-4-0-1 at lvl7 and max dagger next. Maxed desolate actually raises chance to get accidental kill steal from haunt, that is the only real reason to use haunt in early game.
Show nested quote +
On May 12 2014 21:40 Demand2k wrote:
I usually start out with 1/1/1 for the value points. Depending on the situation, I often times find myself ending up with a drums 1/4/4 build if our team is pressured early on.

IIRC points in dispersion past lvl1 are less effective survivability wise than point of stats until much later on. There is literally 0 reason to get lvl2 dispersion before lvl12.

Pretty much this.

In pubs it doesn't matter what skill build you are going because of pubs and poor coordination of your mates, but if you are playing higher level DotA with your friends, captains mode etc, it is much better to max Desolate first.

You are hero with very low mana pool, you won't be "nuking" enemy heroes with your first, and 200 magic damage on level 4 spell is terrible anyway. You will hardly chase some hero alone, and if you do, your level 2 dagger with Phaseboots will be more than enough to catch him, while with level 3-4 Desolate you will literally need 3-4 hits to kill him.
Maxing Desolate first also means that you can kill something with ulti and support of your mates without having to teleport to that enemy, you can just keep farming on your safe lane, or when your mates gank someone on your lane with stuns/slows, you won't even need to waste mana on Dagger.

I've also played Spectre a lot, and I must say that I've tried many builds. Depending on the situation, I've found 3-3-0-1 or 2-4-0-1 the most useful so far if you weren't ganked/harassed a ton early game, picking 1 point in Dispersion instead of Dagger makes sense if you have a bit tough early game, but I've never needed maxed Dagger, it is just a waste of points that early in the game because you won't be using it much with how little mana Spectre has.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
Last Edited: 2014-05-15 03:00:25
May 15 2014 02:59 GMT
#17
Max desolate first. Extra points of dispersion should never be put before level 12. Stats can even be gotten over extra levels of it.

Boots RoH -> radiance -> RFO -> eblade/manta/diffusal/butterfly/bot etc. Skadi is situational. Heart is not needed.

Once you get past the barrier or mentality of spectre being a tank aoe frontline hero, will you be able to appreciate the power of glass cannon double haunt.

Its the same thing as sof ember. The build is against the usual intuition, but its the superior build.
TripTrip
Profile Joined October 2011
United Kingdom52 Posts
May 15 2014 06:05 GMT
#18
On May 15 2014 04:24 Fencar wrote:
So in a pub game is it ever worth it to try and make it to Radiance? Every time I've tried it's been like 10 minutes late, or I just end up going drums + diffusal instead.


It depends on your team really. If they understand that you are going to be split pushing and don't force stupid 4 vs 5 team fights all the time and die you should be ok.

But usually (well at my low level) people just want to team fight non-stop from the 15 minute mark so in situations like that its best to get fighting items like phase, drums. Otherwise the enemy carry will get fatter than you ever could by getting fed kills and your team will just constantly flame at you for not joining fights.



kastoob
Profile Joined May 2010
Australia153 Posts
Last Edited: 2014-05-15 10:37:51
May 15 2014 07:41 GMT
#19
Many nooby questions from me:
Do your illusions still get desolate if your main hero is away from allies but your illusions are fighting next to allies?
Typically I would think to avoid maxing desolate first because I assume it would be rare for spectre to be hitting heroes without allies nearby removing the buff, during the early-game/laning-phase anyway. Perhaps I am overestimating the desolate range.

Also DucK how would you use the eblade on this hero? Are you expecting dagger + radiance + eblade damage to drop a support by the time you have it farmed?
edit: I do not understand how desolate work
GtC
Profile Joined August 2013
United States546 Posts
May 15 2014 08:30 GMT
#20
Eblade is mostly because it provides the most damage for illusions of any item on spectre. The active is largely secondary.
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