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Simple Questions, Simple Answers - Page 35

Forum Index > Dota 2 Strategy
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Mashes
Profile Blog Joined October 2010
Canada441 Posts
November 14 2011 12:42 GMT
#681
Is there anyway to set your sound output device? I want to use my headphones in Dota, but I don't wanna have to always switch back to speakers when I'm done.

Also, the camera seems to have a smart pan or something like that, is there anyway to set the edge pan to what it's like in DotA1 and HoN?

thanks in advance :D
"life of lively to live to life of full life thx to shield battery"
duckii
Profile Joined April 2010
Germany1017 Posts
November 14 2011 12:49 GMT
#682
On November 14 2011 21:42 Mashes wrote:

Also, the camera seems to have a smart pan or something like that, is there anyway to set the edge pan to what it's like in DotA1 and HoN?

thanks in advance :D


You have to set the camera acceleration to max.
Tschis
Profile Joined November 2010
Brazil1511 Posts
November 14 2011 13:29 GMT
#683
I think this was asked in this very thread, but I couldn't find it.

Anyone has a problem (DotA 1) where you try to run from some enemies and sundendly your char turns back, like someone had controlled it to go the other way around?

This happens to me a lot, and most of the times when I'm trying to run from a gank, almost always end up being killed for entering range of some stun/hold spell. It pisses me off so much.
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
PetitCrabe
Profile Blog Joined September 2010
Canada410 Posts
Last Edited: 2011-11-14 16:45:31
November 14 2011 16:44 GMT
#684
On November 14 2011 22:29 Tschis wrote:
I think this was asked in this very thread, but I couldn't find it.

Anyone has a problem (DotA 1) where you try to run from some enemies and sundendly your char turns back, like someone had controlled it to go the other way around?

This happens to me a lot, and most of the times when I'm trying to run from a gank, almost always end up being killed for entering range of some stun/hold spell. It pisses me off so much.


Either you were sharing control with someone for courier purposes and he accidently controlled your hero, OR, like me, you're an idiot, and when you're sentinel in mid lane and running towards your base away from the ennemy, you accidently click on the right hand top corner of the minimap as you're desperately spamming your right click in the left hand bottom corner of the screen.
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
November 14 2011 17:48 GMT
#685
On November 14 2011 22:29 Tschis wrote:
I think this was asked in this very thread, but I couldn't find it.

Anyone has a problem (DotA 1) where you try to run from some enemies and sundendly your char turns back, like someone had controlled it to go the other way around?

This happens to me a lot, and most of the times when I'm trying to run from a gank, almost always end up being killed for entering range of some stun/hold spell. It pisses me off so much.


That happens when you click on the top right portion of the minimap. Try to be conscious of the problem and it should disappear. Also, clicking further doesnt make you go faster so try to click at the bottom of your hero or somewhere near that.
High Risk Low Reward
Tschis
Profile Joined November 2010
Brazil1511 Posts
November 14 2011 18:10 GMT
#686
It's not me clicking on the minimap, I'm pretty sure I'm spamming the ground. And it's not someone moving my char, I only play with some friends.
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
Comprissent
Profile Joined September 2010
United States314 Posts
November 14 2011 19:58 GMT
#687
Does anyone know if lower graphic settings are planned to be released soon?

Sad to say, I have quite a horrible laptop for playing this game, i'd estimate my pc is giving me ~800 ping when i play
He's French-Canadian, so he's gonna do fast expand into stupid zealot timing into something else gay
Tschis
Profile Joined November 2010
Brazil1511 Posts
November 14 2011 20:45 GMT
#688
On November 15 2011 04:58 Comprissent wrote:
Does anyone know if lower graphic settings are planned to be released soon?

Sad to say, I have quite a horrible laptop for playing this game, i'd estimate my pc is giving me ~800 ping when i play


Ping is not related to your computer specs/graphic settings
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
TheyCallMePops
Profile Joined August 2011
United States81 Posts
November 14 2011 21:18 GMT
#689
On November 15 2011 04:58 Comprissent wrote:
Does anyone know if lower graphic settings are planned to be released soon?

Sad to say, I have quite a horrible laptop for playing this game, i'd estimate my pc is giving me ~800 ping when i play

All the extra graphics settings will probably be among the last things to be released.

And as far as I know, all of the "lowest" settings have already been released. I would suggest investing in a better rig. Desktops are much, much cheaper than laptops (you can probably find something fairly suitable around 350-400$) and you can use an HDTV as a monitor if you aren't interested in buying one.
Kaemon
Profile Joined September 2011
Spain52 Posts
Last Edited: 2011-11-14 23:44:03
November 14 2011 23:43 GMT
#690
There are some things that are as they are in DotA (1) due to engine limitations. One example, as far as I know, is Stuns and/or Crits (don't remember if both or only one) not working while being "Phased" (using Phase Boots).
Does anyone know if they are planing to "fix" (change) that in Dota2? And you think those boots will be "too good - nerf needed" for some heroes if they fixed that?
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
November 15 2011 03:29 GMT
#691
That's actually a good question.

I imagine they will allow crits and stuff during phase. A large part of being on a different engine was for him to allow things to work as he intended. Although it was awesome [sometimes not] the creative ways to work around war3's architecture.
5-s
Profile Joined June 2010
United States1674 Posts
November 15 2011 03:46 GMT
#692
On November 15 2011 12:29 Ack1027 wrote:
That's actually a good question.

I imagine they will allow crits and stuff during phase. A large part of being on a different engine was for him to allow things to work as he intended. Although it was awesome [sometimes not] the creative ways to work around war3's architecture.

It should work. I believe some orbs in the future will also no longer be orbs (stuff that wasn't code able as non-orbs).
I liked Dota before it was Mainstream.
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
November 16 2011 05:38 GMT
#693
So I can't access the dev forums because it says my steam account doesn't have dota2.
Tried again hours later to see if anything changed, but now there's no option at all to even try logging in through steam.

Found some major bugs so far like sandstorm on sk not hurting neutrals [ centaurs ], alt tab causing the ' i ' key to not work for me and 2 other confirmed people. Also had a game with a teammate who said he could see invis weaver, and I think the first game i ever played I saw juggernaught's sword even with invis rune.
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
November 16 2011 06:08 GMT
#694
The 'i' key bug is definitely the most common one. Pretty annoying, to say the least.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
November 16 2011 06:15 GMT
#695
Theres a really big bug that Blitz, me and a few of his friends found today, got to explore it more, but basically Blitz was playing Rikimaru and if he was within an enemies sentry ward, his icon on the minimap fills up as if he's not invisible. Not sure if this is for all invis or just Riki or what not but yeah, needs some exploring before we post it on the dev forums.
Follow me: www.twitter.com/zlasher
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
November 16 2011 18:43 GMT
#696
Had a game where earthshaker's ulti didn't seem to stun with aftershock effect on certain heroes.
Comprissent
Profile Joined September 2010
United States314 Posts
Last Edited: 2011-11-16 20:44:14
November 16 2011 20:40 GMT
#697
On November 15 2011 05:45 Tschis wrote:
Show nested quote +
On November 15 2011 04:58 Comprissent wrote:
Does anyone know if lower graphic settings are planned to be released soon?

Sad to say, I have quite a horrible laptop for playing this game, i'd estimate my pc is giving me ~800 ping when i play


Ping is not related to your computer specs/graphic settings


I know it has nothing to do with that, my machine is so bad that it feels like i'm playing with that bad of latency

On November 15 2011 06:18 TheyCallMePops wrote:
Show nested quote +
On November 15 2011 04:58 Comprissent wrote:
Does anyone know if lower graphic settings are planned to be released soon?

Sad to say, I have quite a horrible laptop for playing this game, i'd estimate my pc is giving me ~800 ping when i play

All the extra graphics settings will probably be among the last things to be released.

And as far as I know, all of the "lowest" settings have already been released. I would suggest investing in a better rig. Desktops are much, much cheaper than laptops (you can probably find something fairly suitable around 350-400$) and you can use an HDTV as a monitor if you aren't interested in buying one.


I'd do what I can, if my scholarship holds up after this semester i'll have a good reason to spare a little more than that for a new rig (I've already got a nice monitor as well, which is a bonus)
He's French-Canadian, so he's gonna do fast expand into stupid zealot timing into something else gay
Defury
Profile Blog Joined September 2011
Germany206 Posts
Last Edited: 2011-11-17 01:47:30
November 17 2011 01:43 GMT
#698
a few quick questions.

1) Why do I always get so under leveled, playing WC3 DotA with AI atm and I am consistently 2-3 levels behind, usually I am like 7 and they are 10-11-12 and it just gets worse because they demolish me. I try to last hit and deny and I also usually try to use the courier to get items.

I usually try and gank around 6 on int characters so maybe the roaming out of lane is doing it? I also check for runes alot.

2) Can you turn a existing animal into a crow or should you just abandone that one and get a crow mid game.

3) On storm spirit should you be getting a fast void stone/linkens so you can use your ult/abilities on a regular basis.

4) Is there a basic item build for each type of hero? i.e guinsoo on all int etc etc so I can have skeleton builds for everyone.

Kaemon
Profile Joined September 2011
Spain52 Posts
Last Edited: 2011-11-17 04:36:51
November 17 2011 04:11 GMT
#699
For Defury:

1) Yeah, getting denied reduces the XP you get from the minions, and when I played WC3 DotA AI for the last time, they denied everything if you left them. Also, if you got check runes, do so when there are no enemies mobs diying in your line, and come back faster.
Ofc, all that rune-checking, getting denied, and even roaming for ganks, is going to leave you behind in levels.
But apart from all of that; I seem to recall bots leveling faster than players on the DotA AI, to make it more of a challenge; to make it up for their lack of "human brain".

2) Yes, you can turn an existing animal into a flying courrier. Depending on the version or the last updates; you can just buy the recipe on him and he will automatically change, or you may need to press his "change" icon when he has the recipe on him.

3) Not an expert on Storm Spirit; but haven't been a fan of "Fast Void" for ages. Having a Void Stone may allow you to cast a couple more spells during the lanning overall; but in a real fight 1v1 (or whatever the size) having a Void is like fighting naked. No extra damage, no extra HP, not even extra mana for being abble to cast 1 more spell (since you won't regenerate enought during the fight).
Again, not an expert here, but try to start with some stats items (GG Branches, Bracer/Null). Also, not a "Pro Build", but I recomend you test/try going for Orchids Malevolence; has a really easy build up that makes you stronger every few hundreds of gold; and the Robes of the Magi increase your mana poll and damage noticeably.
BTW, sometimes you win more Mana Regen from INT items (because they increase your regen and mana poll) than from plain mana regen items like the Sobi Mask and Void Stone.

4) No. I can't think about a basic item build for any type of hero. Builds vary a lot between heroes, and sometimes depending on your allies and enemies.
However most heroes should start with some stats items and some regen items (like Tangos, GG Branches, Bracers, etc...)

Most similar I had to a "Skeleton Build" was for some of my STR Melee Heroes back in the day (but probably not even half of them). I don't remember the exact order; but many items can be purchased on the side shop, and take in mind that you need some regen to stay in line.
It was something like: Ring of Regen, 3 GG Branches > (Magic Stick/Wand) Ring of Protection (Basilius > Late Vladimirs, not rushed), 2 Gauntlets of Ogre Strenght (one for Boots, one for Cranium Basher, later). Many times the "Boots" will be the last items of the needed for the boots; getting +12 STR from the gauntlets and the attack speed from the gloves really makes you strong quite fast on the early game.
This gives you quite some STR/Regen/Armor/Damage on STR Melee Heroes that makes them quite a treat, and I liked it.
Later I would go for a Desolator, Hyperstone (last item Cuirass) and finish the Cranium Basher. Is (in my not-pro-gaming experience) a quite strong build for most pubs that makes you really strong. Notice how well the items sinergize between themseves. Desol/Cuirass reduce futher the armor, greatly increasing your damage output. Hyperstone allows you to attack faster (which is nice with your already nice damage) and makes Cranium Basher proc faster. Vladimirs takes advantage of the Armor Reduction to Life Steal more HP, while Cuirass Armor and Cranim Stuns make the enemy hurt you less. I tell you, it's quite the build for 1v1.
The last item may depend of how strong your hero is against the enemy, or what your needs are. If they have someone that makes me miss (via Skill or Butterfly) it may be a Monkey King Bar. If I just want more damage, MKB is also the solution. If I need spell inmunity to be abble to do something in the fight, Black King Bar is a nice solution; and if I need extra health, Torrasque would be the answer.

I just wanted to share with you a build that was kinda "my main" for a long time with most of the STR Melee heroes (Replacing Cranium and Vladimirs on heroes that had those skills already like Silthereen Guard and Skeleton King); but don't think it's a "pro build" or anything like that. It just gives nice results for normal games.
Anyway; you will need to practise a lot, and see other people builds while you play, to understand what are the "best" builds for the heroes; but take in mind that LOTS of items will change depending on the alies and enemies. The Malevolence I just mentioned to you its quite nice for Storm but not a core item, however it becomes really good if there are enemies worth being silenced, for example.
5-s
Profile Joined June 2010
United States1674 Posts
November 17 2011 04:30 GMT
#700
Actually, I do think there's a basic build type for everyone. Get treads or arcane boots, bracer (into janggo), magic wand, urn, and tp scrolls / wards. 90% of my support builds are just variations of this, and if you remember to use all your activatable items constantly in fights, you will start winning games more often simply because you're doing way more in a fight than the average player. This skeleton build works better for strength and intel heroes; agi carry heroes usually are more specific.
I liked Dota before it was Mainstream.
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