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Simple Questions, Simple Answers - Page 227

Forum Index > Dota 2 Strategy
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coriamon
Profile Joined August 2011
244 Posts
Last Edited: 2012-10-23 03:54:05
October 23 2012 03:53 GMT
#4521
On October 23 2012 12:20 LazyFailKid wrote:
How do you judge how aggressive you should be in lane? I was playing leshrac in a 2v2 lane vs naga and shadow shaman. I started off with the mindset of "lesh op" and while the lane was pushed went and tried to kill enigma. 1st time it went well and i got a doublekill on him and QoP. I came back to lane feeling like god and got myself killed 2 times underestimating the power of lots of cc and stuff. Do I just sit back and deny from max range while waiting for them to make a mistake and try to capitalize on it?

In a dual lane vs dual lane situation, I would suggest to capitalize when they get out of position. You also want to stay out of harass range, unless you have a significant harass advantage, If you have don't have this advantage, I wouldn't force a fight. Forcing a fight generally allows the opponent dual lane to kite, and bait you into easy deaths. Just punish when they get out of position for the maximum results.
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
Last Edited: 2012-10-23 13:05:19
October 23 2012 13:01 GMT
#4522
if your dual lane is a combination of nuking heroes with a stun(2 is recommended)
you can force fights and win quite easily
for example, naga is far less dangerous early game compared to your average int hero due to only having one average dmg nuke and being melee
rhasta is a strong disabler and decent nuker but has low hp pool
the moment rhasta gets in range for one of your or your teammates stuns you burst him down and then the lane becomes 2v1 in no time
seems like obvious stuff but youd be surprised how many players dont play aggressive enough in a 2v2 situation when their lane can comfortably make the lane 2v1
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
October 23 2012 14:19 GMT
#4523
Why do professional players drop and leave their items in the Rosh pit before picking up Aegis when you can just sell them in the secret shop while standing inside the pit if I'm not mistaken?

What am I missing here?
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
October 23 2012 14:20 GMT
#4524
On October 23 2012 23:19 Vaelone wrote:
Why do professional players drop and leave their items in the Rosh pit before picking up Aegis when you can just sell them in the secret shop while standing inside the pit if I'm not mistaken?

What am I missing here?

You couldn't in dota1, that's prolly the main reason. It's faster too
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
Last Edited: 2012-10-23 16:56:47
October 23 2012 16:48 GMT
#4525
On October 23 2012 23:20 Qbek wrote:
Show nested quote +
On October 23 2012 23:19 Vaelone wrote:
Why do professional players drop and leave their items in the Rosh pit before picking up Aegis when you can just sell them in the secret shop while standing inside the pit if I'm not mistaken?

What am I missing here?

You couldn't in dota1, that's prolly the main reason. It's faster too

It was possible in Dota 1. And in Dota 1 they dropped their items sometimes too.

The dropped items are usually something like tp scrolls, branches, maybe a circlet/slipper/gauntlet/mantle.
The reason people do that is because standing in the shop spot to sell is not worth the effort. You may catch aggro of roshan, you´re not adding any dps to roshan(both mainly for melee) and in case the enemy team comes over you are so very far inside the pit that it´s especially bad for ranged heroes to stand in the shop spot. Positioning > 60 gold resale value.

Likewise sometimes branches are left out on the map if the hassle of organizing the chicken(if it´s delivering to multiple players for example) would be a detriment to your lane performance.

On October 23 2012 11:12 ParkwayDrive wrote:
how do you react in a pub when you take safe lane as a melee and youre up against 2 ranged chars with stuns? the chen who was on my side was busy jungling. two games today this scenario happened. in game 1 me being the noob that i am was much too aggressive and i fed a bit in the early game. of course i was completely reamed out by my team and when i asked them for advice the dota community being what it is, they all agreed to sit in fountain without me, while encouraging everyone to report me.

the other game a similar thing happened except this time, thinking i was learning from the earlier game, i sat back close to my tower and just moved out to get into exp range when i had to. barely got any last hits. and of course i didnt feed, but come mid game i am yelled at for not having certain items completed. luckily this time my team didnt simply give up but they still encouraged everyone to report me.

and i thought i was making good progress in this game but now im pretty lost. do i leave lane with zero and try to gank mid? do i go trilane in the offlane? or do i just defend my tower and get as much gold as possible without dying, even if thats very little gold?


Communicate your problem first.
edit:
I totally misread that and though he was talking about offlane
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
coopes
Profile Blog Joined November 2010
United States144 Posts
October 24 2012 00:27 GMT
#4526
Can anyone tell me if lina's e ( the increase move/attack speed ) increase her cast time at all? Can cast time be increased at all in this game?

Could of sworn in HoN pyromancer's e made his stun hit faster, could be wrong though.

Hopefully someone can clear this up for me
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2012-10-24 00:49:41
October 24 2012 00:49 GMT
#4527
On October 24 2012 09:27 coopes wrote:
Can anyone tell me if lina's e ( the increase move/attack speed ) increase her cast time at all? Can cast time be increased at all in this game?

Could of sworn in HoN pyromancer's e made his stun hit faster, could be wrong though.

Hopefully someone can clear this up for me

HoN's pryo E decrease his cast time, Lina E no.
coopes
Profile Blog Joined November 2010
United States144 Posts
October 24 2012 00:58 GMT
#4528
On October 24 2012 09:49 canikizu wrote:
Show nested quote +
On October 24 2012 09:27 coopes wrote:
Can anyone tell me if lina's e ( the increase move/attack speed ) increase her cast time at all? Can cast time be increased at all in this game?

Could of sworn in HoN pyromancer's e made his stun hit faster, could be wrong though.

Hopefully someone can clear this up for me

HoN's pryo E decrease his cast time, Lina E no.


Thank you!
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
October 24 2012 05:53 GMT
#4529
how should we approach a KOTL/PL lane?
How do we skill/item build them if we're dual laning the safe lane?

Tried it out earlier tonight with a friend after hearing about it a few times and it felt like either we were playing it wrong by being bad or that the other dual lane that was facing us had a decent combo to counter ours, they had alchemist/bane. Figured that our best bet was to spam out bane but bane was just sleeping KOTL whenever he caught him in his range and then alchemist would walk up to him while charging his stun and my friend had no way of making it out alive before stun even ended T_T we still managed to get first tower relatively fast but it felt like we didnt win the lane at all, or at least didn't crush it as bad as we should have.
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 24 2012 06:16 GMT
#4530
just keep throwing spears, item build doesn't really matter
it's not even that strong of a lane, just kind of funny

it's a lot easier to deal with bane with double ranged lane, because it's much easier to unsleep each other without being in an awful position
you can try abusing the 1s of nightmare invulnerability to dodge the stun, but if they catch on they'll probably just stun the other guy
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
October 24 2012 06:31 GMT
#4531
pl kotl is just kotl staying in exp rane only and chakra spamming pl
pl just throws spears all day
as said above, its not an unbeatable lane, its just annoying as fuck
LazyFailKid
Profile Joined September 2011
Canada750 Posts
Last Edited: 2012-10-25 02:41:35
October 25 2012 02:40 GMT
#4532
On meepo, what do you get after agh's, vlad's, mek, and treads? blink for mobility and reaver for survival?
Baggage
Profile Joined October 2012
Hong Kong593 Posts
Last Edited: 2012-10-25 03:16:40
October 25 2012 03:13 GMT
#4533
I think blink should come slightly earlier in your item progression, as it's really powerful on meepo in the key midgame fighting period where you can easily set up ganks and pick somebody off. Additional late game items to consider would be boots of travel, assault cuirass (the aura stack is really good for your clones), and possibly pipe if you find that the enemy has a lot of magic nukes/aoe.

In certain circumstances, after getting boots of travel saving for buyback as opposed to getting another item can also be incredibly powerful. More often than not, to kill meepo late game, team's will blow big ults like ravage/black hole to focus you down. You can buyback and teleport in and with key abilities being on cd, it can easily swing the teamfight back into your favour.
[10:23pm] Gosi: I want to be famous and have many twitter followers and get blowjobs during tournements at the bathroom [10:23pm] Gosi: do i play mnid or support for thhat [10:23pm] Gosi: u tell me
LazyFailKid
Profile Joined September 2011
Canada750 Posts
October 25 2012 03:38 GMT
#4534
So it sould be like, vlads/boots, blink/mek(depends if they are grouping or farming), boots of travel (unless we have only our T3s or something)>aghs>cuirass?
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
October 25 2012 05:19 GMT
#4535
I wouldn't go AC after the ags change. Idk if even vlads is worth it (probably still is though). But if you can manage it, early blink is quite good, but its hard enough to micro him as it is (and now ags is better you have another one to deal with). I would say mek is probably still worth it, but after that going ags -->reaver/heart seems good.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
r.Evo
Profile Joined August 2006
Germany14081 Posts
October 25 2012 05:34 GMT
#4536
I still have to mass games with that but my gut says a progression like

Treads/Vlads/Mek -> Blink -> Aghs -> BoTs seems solid now. One could think about dropping the mek later in the game for Skadi (Meepo = rich = stats+slot effectiveness king). If you don't like the Blink/BoTs I'd substitute them with Skadi / Sheepstick before thinking about Heart.

Keep in mind that a big part of Meepo is buyback -> TP in so I really dislike skipping BoTs.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 25 2012 06:39 GMT
#4537
treads + mek > blink > sheep
vlads is optional between blink and sheep
with the new patch aghs might be worth it over sheep
tbh it doesn't really matter meepo farms so fast
rabidch
Profile Joined January 2010
United States20289 Posts
October 25 2012 15:52 GMT
#4538
On October 25 2012 15:39 Dead9 wrote:
treads + mek > blink > sheep
vlads is optional between blink and sheep
with the new patch aghs might be worth it over sheep
tbh it doesn't really matter meepo farms so fast

premiere meepo expert post
LiquidDota StaffOnly a true king can play the King.
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
October 26 2012 06:21 GMT
#4539
how do you guys do the stagger attack? like the attack animation cancel thingy. i don't think the way i'm doing it is the right way (right click, move forward, hold, right click)
Do yourself a favour and just STFU
Ryhzuo
Profile Joined November 2011
New Zealand198 Posts
October 26 2012 06:46 GMT
#4540
On October 26 2012 15:21 Doraemon wrote:
how do you guys do the stagger attack? like the attack animation cancel thingy. i don't think the way i'm doing it is the right way (right click, move forward, hold, right click)


You can do it by right clicking and pressing "s" for stop to animation cancel.
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