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On October 23 2012 12:20 LazyFailKid wrote: How do you judge how aggressive you should be in lane? I was playing leshrac in a 2v2 lane vs naga and shadow shaman. I started off with the mindset of "lesh op" and while the lane was pushed went and tried to kill enigma. 1st time it went well and i got a doublekill on him and QoP. I came back to lane feeling like god and got myself killed 2 times underestimating the power of lots of cc and stuff. Do I just sit back and deny from max range while waiting for them to make a mistake and try to capitalize on it? In a dual lane vs dual lane situation, I would suggest to capitalize when they get out of position. You also want to stay out of harass range, unless you have a significant harass advantage, If you have don't have this advantage, I wouldn't force a fight. Forcing a fight generally allows the opponent dual lane to kite, and bait you into easy deaths. Just punish when they get out of position for the maximum results.
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if your dual lane is a combination of nuking heroes with a stun(2 is recommended) you can force fights and win quite easily for example, naga is far less dangerous early game compared to your average int hero due to only having one average dmg nuke and being melee rhasta is a strong disabler and decent nuker but has low hp pool the moment rhasta gets in range for one of your or your teammates stuns you burst him down and then the lane becomes 2v1 in no time seems like obvious stuff but youd be surprised how many players dont play aggressive enough in a 2v2 situation when their lane can comfortably make the lane 2v1
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Why do professional players drop and leave their items in the Rosh pit before picking up Aegis when you can just sell them in the secret shop while standing inside the pit if I'm not mistaken?
What am I missing here?
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On October 23 2012 23:19 Vaelone wrote: Why do professional players drop and leave their items in the Rosh pit before picking up Aegis when you can just sell them in the secret shop while standing inside the pit if I'm not mistaken?
What am I missing here? You couldn't in dota1, that's prolly the main reason. It's faster too
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On October 23 2012 23:20 Qbek wrote:Show nested quote +On October 23 2012 23:19 Vaelone wrote: Why do professional players drop and leave their items in the Rosh pit before picking up Aegis when you can just sell them in the secret shop while standing inside the pit if I'm not mistaken?
What am I missing here? You couldn't in dota1, that's prolly the main reason. It's faster too It was possible in Dota 1. And in Dota 1 they dropped their items sometimes too.
The dropped items are usually something like tp scrolls, branches, maybe a circlet/slipper/gauntlet/mantle. The reason people do that is because standing in the shop spot to sell is not worth the effort. You may catch aggro of roshan, you´re not adding any dps to roshan(both mainly for melee) and in case the enemy team comes over you are so very far inside the pit that it´s especially bad for ranged heroes to stand in the shop spot. Positioning > 60 gold resale value.
Likewise sometimes branches are left out on the map if the hassle of organizing the chicken(if it´s delivering to multiple players for example) would be a detriment to your lane performance.
On October 23 2012 11:12 ParkwayDrive wrote: how do you react in a pub when you take safe lane as a melee and youre up against 2 ranged chars with stuns? the chen who was on my side was busy jungling. two games today this scenario happened. in game 1 me being the noob that i am was much too aggressive and i fed a bit in the early game. of course i was completely reamed out by my team and when i asked them for advice the dota community being what it is, they all agreed to sit in fountain without me, while encouraging everyone to report me.
the other game a similar thing happened except this time, thinking i was learning from the earlier game, i sat back close to my tower and just moved out to get into exp range when i had to. barely got any last hits. and of course i didnt feed, but come mid game i am yelled at for not having certain items completed. luckily this time my team didnt simply give up but they still encouraged everyone to report me.
and i thought i was making good progress in this game but now im pretty lost. do i leave lane with zero and try to gank mid? do i go trilane in the offlane? or do i just defend my tower and get as much gold as possible without dying, even if thats very little gold?
Communicate your problem first. edit: I totally misread that and though he was talking about offlane
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Can anyone tell me if lina's e ( the increase move/attack speed ) increase her cast time at all? Can cast time be increased at all in this game?
Could of sworn in HoN pyromancer's e made his stun hit faster, could be wrong though.
Hopefully someone can clear this up for me
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On October 24 2012 09:27 coopes wrote: Can anyone tell me if lina's e ( the increase move/attack speed ) increase her cast time at all? Can cast time be increased at all in this game?
Could of sworn in HoN pyromancer's e made his stun hit faster, could be wrong though.
Hopefully someone can clear this up for me HoN's pryo E decrease his cast time, Lina E no.
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On October 24 2012 09:49 canikizu wrote:Show nested quote +On October 24 2012 09:27 coopes wrote: Can anyone tell me if lina's e ( the increase move/attack speed ) increase her cast time at all? Can cast time be increased at all in this game?
Could of sworn in HoN pyromancer's e made his stun hit faster, could be wrong though.
Hopefully someone can clear this up for me HoN's pryo E decrease his cast time, Lina E no.
Thank you!
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how should we approach a KOTL/PL lane? How do we skill/item build them if we're dual laning the safe lane?
Tried it out earlier tonight with a friend after hearing about it a few times and it felt like either we were playing it wrong by being bad or that the other dual lane that was facing us had a decent combo to counter ours, they had alchemist/bane. Figured that our best bet was to spam out bane but bane was just sleeping KOTL whenever he caught him in his range and then alchemist would walk up to him while charging his stun and my friend had no way of making it out alive before stun even ended T_T we still managed to get first tower relatively fast but it felt like we didnt win the lane at all, or at least didn't crush it as bad as we should have.
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just keep throwing spears, item build doesn't really matter it's not even that strong of a lane, just kind of funny
it's a lot easier to deal with bane with double ranged lane, because it's much easier to unsleep each other without being in an awful position you can try abusing the 1s of nightmare invulnerability to dodge the stun, but if they catch on they'll probably just stun the other guy
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pl kotl is just kotl staying in exp rane only and chakra spamming pl pl just throws spears all day as said above, its not an unbeatable lane, its just annoying as fuck
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On meepo, what do you get after agh's, vlad's, mek, and treads? blink for mobility and reaver for survival?
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I think blink should come slightly earlier in your item progression, as it's really powerful on meepo in the key midgame fighting period where you can easily set up ganks and pick somebody off. Additional late game items to consider would be boots of travel, assault cuirass (the aura stack is really good for your clones), and possibly pipe if you find that the enemy has a lot of magic nukes/aoe.
In certain circumstances, after getting boots of travel saving for buyback as opposed to getting another item can also be incredibly powerful. More often than not, to kill meepo late game, team's will blow big ults like ravage/black hole to focus you down. You can buyback and teleport in and with key abilities being on cd, it can easily swing the teamfight back into your favour.
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So it sould be like, vlads/boots, blink/mek(depends if they are grouping or farming), boots of travel (unless we have only our T3s or something)>aghs>cuirass?
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I wouldn't go AC after the ags change. Idk if even vlads is worth it (probably still is though). But if you can manage it, early blink is quite good, but its hard enough to micro him as it is (and now ags is better you have another one to deal with). I would say mek is probably still worth it, but after that going ags -->reaver/heart seems good.
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I still have to mass games with that but my gut says a progression like
Treads/Vlads/Mek -> Blink -> Aghs -> BoTs seems solid now. One could think about dropping the mek later in the game for Skadi (Meepo = rich = stats+slot effectiveness king). If you don't like the Blink/BoTs I'd substitute them with Skadi / Sheepstick before thinking about Heart.
Keep in mind that a big part of Meepo is buyback -> TP in so I really dislike skipping BoTs.
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treads + mek > blink > sheep vlads is optional between blink and sheep with the new patch aghs might be worth it over sheep tbh it doesn't really matter meepo farms so fast
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On October 25 2012 15:39 Dead9 wrote: treads + mek > blink > sheep vlads is optional between blink and sheep with the new patch aghs might be worth it over sheep tbh it doesn't really matter meepo farms so fast premiere meepo expert post
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how do you guys do the stagger attack? like the attack animation cancel thingy. i don't think the way i'm doing it is the right way (right click, move forward, hold, right click)
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On October 26 2012 15:21 Doraemon wrote: how do you guys do the stagger attack? like the attack animation cancel thingy. i don't think the way i'm doing it is the right way (right click, move forward, hold, right click)
You can do it by right clicking and pressing "s" for stop to animation cancel.
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