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Simple Questions, Simple Answers - Page 229

Forum Index > Dota 2 Strategy
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evilfatsh1t
Profile Joined October 2010
Australia8818 Posts
October 27 2012 19:29 GMT
#4561
On October 26 2012 15:21 Doraemon wrote:
how do you guys do the stagger attack? like the attack animation cancel thingy. i don't think the way i'm doing it is the right way (right click, move forward, hold, right click)

do you mean right click/a click -> move -> right click/a click?
or do you mean swinging your arm 127391239 times before you hit a creep?

for the second one you can use 's' or just right click the creep halfway through your animation. if youre not too late your hero will restart his swing
LazyFailKid
Profile Joined September 2011
Canada750 Posts
October 27 2012 22:35 GMT
#4562
Why is chen considered the best early/mid support for early game power? Isn't enchantress better at ganking?Is it something to do with actually "support power" instead of actual damage(chen has more support skills and helps create space for carries to farm)?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
October 27 2012 23:29 GMT
#4563
On October 28 2012 07:35 LazyFailKid wrote:
Why is chen considered the best early/mid support for early game power? Isn't enchantress better at ganking?Is it something to do with actually "support power" instead of actual damage(chen has more support skills and helps create space for carries to farm)?

Chen has a nuke, creeps last longer so doesn't always have to go back into jungle to get more (unless they are killed), also has the ability to send people home, as well as a global burst heal.
Moderator
Entertaining
Profile Joined September 2007
Canada793 Posts
October 28 2012 02:03 GMT
#4564
Chen is regarded as the more stable pick, if his early game fails he can still be a great team healer and mid game pusher.
Whereas enchantress is the most powerful early game hero, all or nothing. Shes either single handedly killed 3 towers before 12 minutes or shes feeding like a noob.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
October 28 2012 02:06 GMT
#4565
I've thought about this question, and the two main reasons are enchantress is too easy to burst down, and you can tp heroes (especially casters) back to base for full hp/mana.

It's too easy for enchantress to feed since around when ck was introduced, I believe. When it was nightstalker mid and lots of venomancers and chen, it wasn't such a big deal. But now leshrac, ck, clinks, bounty, ta, old lycan, naga, morphling, qop, tinker introduced/getting through unbanned, they can all kill her faster than she can heal. She has horrible strength gain, and it's too hard to end the game early these days. So being able to heal anyone on the map instantly and save heroes is more helpful than a heal over time.

Also, she was a semi-antimage counter with impetus and fast pushing ability, and antimage lost some poularity.
Proxie
Profile Joined June 2010
United States90 Posts
Last Edited: 2012-10-28 04:07:40
October 28 2012 03:18 GMT
#4566
Edit: Nvm
Amridell
Profile Joined December 2011
188 Posts
October 29 2012 01:58 GMT
#4567
Who is the best for suicide lane out of Mirana, Windrunner, and Broodmother?
"As to the pool game. You'll notice he played like a faggot."
Slardar
Profile Joined April 2010
Canada7593 Posts
October 29 2012 02:18 GMT
#4568
Versus anti-push --> Windrunner
Versus standard --> Brood
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2012-10-29 02:43:05
October 29 2012 02:42 GMT
#4569
On October 29 2012 11:18 Slardar wrote:
Versus anti-push --> Windrunner
Versus standard --> Brood

Yep, against heroes that don't have spammable AOE spells or innate true sight (Slar/BH), Brood is probably the #1 solo offlaner. WR doesn't really have any counters, but can't really dominate a solo 1v2 lane.
:)
evilfatsh1t
Profile Joined October 2010
Australia8818 Posts
October 29 2012 04:58 GMT
#4570
brood is the best out of those three but out of everyone? Not so sure
dark seer would be my guess for best offlaner in the game
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
October 29 2012 06:35 GMT
#4571
can you dodge alchemist stun with alchemists ultimate?
High Risk Low Reward
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2012-10-29 10:07:21
October 29 2012 10:06 GMT
#4572
On October 29 2012 15:35 Spicy_Curry wrote:
can you dodge alchemist stun with alchemists ultimate?

If you mean the short moment where you can dodge projectiles, and if you mean his self stun.
I'd say no, since it's not a projectile if it blows up on himself.

Edit: Nvm, the skill says it's dodging stuns and not projectiles, so i don't know, you'd have to test.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
October 29 2012 11:36 GMT
#4573
You are not in the game (100% invulnerable) during transformations and the moment you split with manta etc and a few other spells.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
October 29 2012 12:15 GMT
#4574
On October 29 2012 19:06 Unleashing wrote:
Show nested quote +
On October 29 2012 15:35 Spicy_Curry wrote:
can you dodge alchemist stun with alchemists ultimate?

If you mean the short moment where you can dodge projectiles, and if you mean his self stun.
I'd say no, since it's not a projectile if it blows up on himself.

Edit: Nvm, the skill says it's dodging stuns and not projectiles, so i don't know, you'd have to test.


I think in theory it is possible but I dont think it is ever practical.
High Risk Low Reward
Brainling
Profile Blog Joined August 2011
United States660 Posts
October 29 2012 15:45 GMT
#4575
Why are certain items in the game just flat not used?

I got to thinking about this last night playing Spirit Breaker (who I rarely play), and just sort of theorcrafting in my head. He's a hero that loves move speed and attack speed, as he has a mini bash and gains damage just from moving faster. So I got to poking around, and other than Yasha, there isn't much in the str/move/ias arena, so I started looking at some other items and stumbled on to Mjollnir and Maelstrom, which seem like they'd be very good on str based IAS heroes...yet I never see anyone make them, basically, ever. In fact, I hear Mjollnir joked about as a troll item.

Why is this? Is it the passive/actives of the items that people don't like? Is it the stats not being high enough? The cost? The build path?
"The welfare of each of us is dependent fundamentally upon the welfare of all of us." - Theodore Roosevelt
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-29 16:15:37
October 29 2012 16:09 GMT
#4576
On October 30 2012 00:45 Brainling wrote:
Why are certain items in the game just flat not used?

I got to thinking about this last night playing Spirit Breaker (who I rarely play), and just sort of theorcrafting in my head. He's a hero that loves move speed and attack speed, as he has a mini bash and gains damage just from moving faster. So I got to poking around, and other than Yasha, there isn't much in the str/move/ias arena, so I started looking at some other items and stumbled on to Mjollnir and Maelstrom, which seem like they'd be very good on str based IAS heroes...yet I never see anyone make them, basically, ever. In fact, I hear Mjollnir joked about as a troll item.

Why is this? Is it the passive/actives of the items that people don't like? Is it the stats not being high enough? The cost? The build path?

Mjollnir is a very reasonable item on quite a few heroes. It's not a troll item at all. It's a common choice on Dragon Knight, Lifestealer, and Alchemist, and can be situationally good on Skeleton King, Syllabear, Faceless Void, just to name a few.

The only item I can really say I never built on anyone in DotA 2 was pre-buff Rod of Atos. Pretty much everything else is actually fairly powerful in the right circumstances. Most impressions of those items being bad is borne out of people buying them in the wrong circumstances (e.g. Shadow Blade or Midas).
Moderator
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
October 29 2012 19:35 GMT
#4577
So I see that people have been talking about which heroes make for good suicide laners. What is it in general that makes a hero good for suicide lane? Conversely what makes heroes especially bad in that lane?
Can someone please explain/how water falls with no rain?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2012-10-29 19:43:24
October 29 2012 19:42 GMT
#4578
The single most important thing for a suicide laner is an escape mechanism. For Mirana, it is leap. For Broodmother/Bounty Hunter it is their invis spells. For QoP it is blink. For Dark Seer, it is surge (gives him haste). Etc. Etc. However, both broodmother and Dark Seer have additional skills that they can use to end up dominating a lane, even 1v2/3. This is what makes those two the most powerful ones. Broodmother has fallen wayyyyy out of favour though, so you don't see her much.

Oh yeah, the other option is that heroes with summons (Lone Druid and Natures prophet are the prime candidates here) can use those summons to safely pull the opposing creeps to the suicider's own tower, making it safe to farm or at least get XP.

e: spelling
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Brainling
Profile Blog Joined August 2011
United States660 Posts
October 29 2012 19:49 GMT
#4579
If you understand how to play Broodmother, you will absolutely dominate the suicide lane in lower tier games. Utterly dominate it. Even more so than Darkseer, who is much more "obvious" how to counter for a newer/lower skilled player. At the higher skill levels, she's fallen out of favor, but at lower skill levels? I make people hate the suicide lane when I Broodmother it up.
"The welfare of each of us is dependent fundamentally upon the welfare of all of us." - Theodore Roosevelt
Absurd Bunny
Profile Joined June 2011
168 Posts
October 29 2012 22:46 GMT
#4580
I know people hate how LoL players compare LoL to Dota 2, and I'm not going to do that, but I want to try to get differences and the feeling for learning things in Dota 2 instead of LoL. No idea if this is considered simple answers and questions, maybe it is, but it might be a lot.
1. So a basic team for LoL would be an AP carry, AD carry, jungler, support, and tank. The support and tank are going to be the same, but will there be more than 1 carry? If so, would they all be agility? What roles need to be in 1 team?
2. When I'm starting out, should I go off the recommended section, or should I look up builds on the internet and copy them from there? What sites are good to start out with?
3. What are easy heroes to play?
I think that's all for now that can come off the top of my mind, if there's more I'll be sure to ask.
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