Simple Questions, Simple Answers - Page 180
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HowardRoark
1146 Posts
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cool_slowbro
Sweden97 Posts
On September 05 2012 06:08 HowardRoark wrote: What font does TL use? Arial. | ||
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igotmyown
United States4291 Posts
On September 05 2012 03:04 Bleak wrote: I've got an important question because this is really been bothering me. I've been playing pretty much at least 3 hours every day Dota 2 for about 1,5 months now but still I don't know how best to understand this situation: How to farm efficiently and take part in teamfights/ganks. Sometimes the gank opportunity is lost, sometimes it is failure and you gotta react, sometimes it's fine but you get no kills...Which means all that lost gold and last hit opportunity. I feel terrible feeling that "ugh look at my lh, look at my gold, all that time lost" that feels really bad. Granted I play pubs for the majority of the time and we don't have communication beyond ingame chat and pings so setting up ganks isn't really easy and executing is whole different matter...So what can I do to fix this issue? Say I'm playing an invoker...Should I not take part in team fights if possible until say, 2-3 Quas 7 Wex and 1 Exort (along with invoke levels ofc) Or maybe until I have a Phase+Drums+Wand? Or if I do, should I waste little time so I go back immediately to farming, even if the enemy is pushing tower in another lane? A few factors to consider: 1) can I reverse/stop the gank, and if so how much gold/exp will I gain from it 2) how much resources has the enemy invested in the gank Then compare that to farming/where your team peaks relative to the enemy. Quas Wex invoker is so dominant in teamfights, you are almost single handedly capable of winning 5v5 teamfights, which can clinch the game. And ice wall dot might counter TA decently. | ||
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Shikyo
Finland33997 Posts
On September 05 2012 03:04 Bleak wrote: I've got an important question because this is really been bothering me. I've been playing pretty much at least 3 hours every day Dota 2 for about 1,5 months now but still I don't know how best to understand this situation: How to farm efficiently and take part in teamfights/ganks. Sometimes the gank opportunity is lost, sometimes it is failure and you gotta react, sometimes it's fine but you get no kills...Which means all that lost gold and last hit opportunity. I feel terrible feeling that "ugh look at my lh, look at my gold, all that time lost" that feels really bad. Granted I play pubs for the majority of the time and we don't have communication beyond ingame chat and pings so setting up ganks isn't really easy and executing is whole different matter...So what can I do to fix this issue? Say I'm playing an invoker...Should I not take part in team fights if possible until say, 2-3 Quas 7 Wex and 1 Exort (along with invoke levels ofc) Or maybe until I have a Phase+Drums+Wand? Or if I do, should I waste little time so I go back immediately to farming, even if the enemy is pushing tower in another lane? There's no set point. Look at your current assets and think about the situation. How long will the traveling take? What sort of a situation will there be at that point? Do you have a long-range skill that's perhaps going to save a teammate(Tornado) that you can use even if you can't arrive in range in time? What do you need to sacrifice in order to get there in time, what can you gain? However this is for mostly surprise teamfights, for actual teamfights you generally should always take part in them if they are guaranteed to happen, if you can get there in time, and if you can accomplish something. If you don't think it's a good idea to fight feel free to tell your team to retreat. For instance I play Phantom Assassin and while I don't generally teamfight early on because I'll be at like a RoH, boots, and PMS at 13min, if you see a fight and see that the enemy team is low, I know that my burst is enough to finish someone off and that's going to give me a nice boost towards my Battle Fury. It's mostly about experience but in general if you can take part in a teamfight you should, it's surprising how much even a supposedly useless hero like PA can accomplish if the situation is favorable(Enemy skills on cd or low mana, enemies low hp). Don't think about needing enough items to fight or enough levels or skills, that's a terrible way to go about it. I wouldn't be fighting anything until 40min like that but as is I usually take part in a couple skirmishes even before BF is done. Specifically for invoker if you go Wex you should just about always take part in teamfights, you move at the speed of light and you have so huge teamfight presence and chasing you can easily turn things around, just make sure you can get there in time to make a difference. Invoker's not really a super hardcarry so you shouldn't make as big sacrifices to get more farm with him. | ||
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Stancel
Singapore15360 Posts
that's a rather odd question to ask here | ||
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Heh_
Singapore2712 Posts
On September 05 2012 08:42 DoNotDisturb wrote: that's a rather odd question to ask here Kinda missed the joke... | ||
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Pocom
New Zealand30 Posts
Question: Farseer Glimpse once cast on a hero but before the location move happens can it be stopped by (a) target activiating BKB (b) Cyclone on target by item/spell (c) spells such as Astral Imprisoinment/Phase Shift | ||
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cool_slowbro
Sweden97 Posts
On September 05 2012 11:41 Pocom wrote: Question: Bounty Hunters Track (Ulti) does it give gold/bonus gold when enemy hero is killed by (a) neutrals (b) suicide (c) ally deny (d) Roshan. Question: Farseer Glimpse once cast on a hero but before the location move happens can it be stopped by (a) target activiating BKB (b) Cyclone on target by item/spell (c) spells such as Astral Imprisoinment/Phase Shift I tested the track in practice mode and it gave the bonus gold. You don't get the base money from the kill but you get the additional track gold. I also tried out the glimpse scenarios and it is stopped by BKB, cyclone, imprisonment, and phase shift. | ||
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Vaelone
Finland4400 Posts
About how many spells are the good players using frequently on Invoker, are you honestly meant to use the whole arsenal or can you do okay on a few? Also would Chen be viable at low skill level play without using minions to start with, I know half of his abilities lose some of their worth but if I'm going hard support would it be considered completely retarded play? | ||
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Dead9
United States4725 Posts
good players are only using 3~4 until they start getting points in their third orb everything is viable at low skill play, double nuke chen makes an okay laner but it's obviously not as good as jungle chen edit: by double nuke i mean amp damage + nuke | ||
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Pseudoku
Canada1279 Posts
On September 05 2012 23:36 Vaelone wrote: So I'm kind a terrified of trying random due to the chance of getting one of the "hard" heroes. About how many spells are the good players using frequently on Invoker, are you honestly meant to use the whole arsenal or can you do okay on a few? Also would Chen be viable at low skill level play without using minions to start with, I know half of his abilities lose some of their worth but if I'm going hard support would it be considered completely retarded play? If you're supporting in a lane, you should still convert a large creep for harassment - wildkin is very good for this. | ||
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Vaelone
Finland4400 Posts
On September 06 2012 00:50 Pseudoku wrote: If you're supporting in a lane, you should still convert a large creep for harassment - wildkin is very good for this. On September 05 2012 23:40 Dead9 wrote: on invoker you can get by with just 3~4 spells good players are only using 3~4 until they start getting points in their third orb everything is viable at low skill play, double nuke chen makes an okay laner but it's obviously not as good as jungle chen edit: by double nuke i mean amp damage + nuke Right thanks guys, actually now that I think about it sounds like pretty damn efficent to jungle on Chen while letting a carry solo and help him when needed, instead of just perma babysitting. In fact it sounds like a ton of fun and I need to give it a shot even if I end up failing horribly. Just couldn't quite grasp the idea of a support jungler initially. | ||
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Angra
United States2652 Posts
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Chunhyang
Bangladesh1389 Posts
On September 05 2012 23:36 Vaelone wrote: So I'm kind a terrified of trying random due to the chance of getting one of the "hard" heroes. About how many spells are the good players using frequently on Invoker, are you honestly meant to use the whole arsenal or can you do okay on a few? Also would Chen be viable at low skill level play without using minions to start with, I know half of his abilities lose some of their worth but if I'm going hard support would it be considered completely retarded play? Reasons to random [immediately]: 1. More money = better items = can mean a better start 2. No pressure = loads of fun learning! 3. Other players on team adjust to you, you're not pressured to pick a hero to make your team balanced. Other factors: 1. Presumption that you're gosu, since you randomed. 2. Possibility that some noob might leave since you randomed the hero he wanted. 3. Possibility of someone or multiple players picking a counter to play against you [You get SA, they pick gondar and slardar] 4. Possibility of randoming Meepo and being absolutely unprepared [coming soon!] It's always been my position though that one has to have gotten a feel of every single hero before one starts to become really good at the game. A lot of the game is understanding the limits and strengths of the hero your opponent is using after all, and nothing beats actually using the hero to understand. | ||
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Raidern
Brazil3811 Posts
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Shikyo
Finland33997 Posts
On September 06 2012 22:21 Raidern wrote: I would like to know more about team composition and drafting strategy. Anyone knows of an specific good text I can read? I've checked google and found some texts, but nothing too enlightening. I'd be glad to get a PM from someone willing to help me with that too. http://www.playdota.com/guides/drafting-in-cm-for-intermediate Does this help? | ||
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Raidern
Brazil3811 Posts
On September 06 2012 22:29 Shikyo wrote: http://www.playdota.com/guides/drafting-in-cm-for-intermediate Does this help? Thank you! Will read it before going to bed ![]() | ||
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Dead9
United States4725 Posts
very little of it actually applies nowadays | ||
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Shikyo
Finland33997 Posts
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Dead9
United States4725 Posts
for example the rock/paper/scissors stuff doesn't make sense at all; the push>turtle>gank thing isn't even true, and often teams can't be neatly categorized into push/gank/turtle anyway current metagame, example pick/bans, etc are obviously all outdated as well, so i don't know what you're supposed to learn from the guide other than to pick to your team's strengths (which is important but kind of obvious) | ||
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