• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:38
CEST 04:38
KST 11:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL GRAND FINALS Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder BSL Season 23 PLAYzone Challenge - open offline tour in Prague SC4ALL II: Brood War Player Announcement 4/4 screpdb: new Starcraft reporting tool
Tourneys
[ASL22] Ro8 Day 2 [IPSL] IPSL is Back With Winter 26-27! PLAYzone Challenge - open offline tour in Prague [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Diablo IV EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7049 users

Simple Questions, Simple Answers - Page 18

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 16 17 18 19 20 1254 Next
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 08 2011 20:04 GMT
#341
On September 08 2011 21:57 Dead9 wrote:
[Article] Pseudo Random Distribution

+ Show Spoiler [tldr] +
words words words
numbers numbers
words words

read that back in grade 10th.... no wonder im in advance math major =_=
Im daed. Follow me @TL_NB
RLTY
Profile Blog Joined January 2009
United States965 Posts
Last Edited: 2011-09-08 20:22:13
September 08 2011 20:21 GMT
#342
NB, you're so smart ^^
Kaemon
Profile Joined September 2011
Spain52 Posts
Last Edited: 2011-09-08 21:38:58
September 08 2011 21:36 GMT
#343
Ok... Not really a DotA question, but kinda...
That Espectator-Bot thing Valve implemented already in the beta of Dota2, that will delay your vision (as espectator) of the game like 30-60 seconds so he can then decide what fights/engagements/etc are worth showing (specially if there are 2-3 lines fighting at almost the same time), and not missing a single dead occurring it's quite impresive.
He can do this since it's like 1 minute of ahead of what is showing and knows what the results of those engaments/fights/etc will be; so if he has to decide he will show the more intensive one or the ones that got kills on them.

Seeing at how it's quite simple and now that I know about it it seems to be so easy to program/create, and such a good/simple idea at the same time... I was wondering...
Is Valve's DotA2 the first game to make/include this kind of Espectating Bot that doesn't miss the key moments? I can see ALL games including this from now on.
CountChocula
Profile Blog Joined January 2011
Canada2068 Posts
Last Edited: 2011-09-09 21:25:50
September 09 2011 20:06 GMT
#344
Nice pseudo-random generator article.
A hero with a Critical Strike ability could fight creeps until a long string of non-Criticals occurred, then head into a team battle with an increased Critical Strike chance for his first attack(s).

lulz... It would be the funniest thing ever to pull off in a competitive match.
Writer我会让他们连馒头都吃不到 Those championships owed me over the years, I will take them back one by one.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 09 2011 21:14 GMT
#345
On September 09 2011 06:36 Kaemon wrote:
Ok... Not really a DotA question, but kinda...
That Espectator-Bot thing Valve implemented already in the beta of Dota2, that will delay your vision (as espectator) of the game like 30-60 seconds so he can then decide what fights/engagements/etc are worth showing (specially if there are 2-3 lines fighting at almost the same time), and not missing a single dead occurring it's quite impresive.
He can do this since it's like 1 minute of ahead of what is showing and knows what the results of those engaments/fights/etc will be; so if he has to decide he will show the more intensive one or the ones that got kills on them.

Seeing at how it's quite simple and now that I know about it it seems to be so easy to program/create, and such a good/simple idea at the same time... I was wondering...
Is Valve's DotA2 the first game to make/include this kind of Espectating Bot that doesn't miss the key moments? I can see ALL games including this from now on.

there is still no information how the bot actually work. There were rumor when the international was going on that the bot work based on the players heart rate but it doesnt seem like the case. im pretty sure the bot still miss several key moment but yes, this is the first game ever has obs-bot like this.

The only close example i could think of is the auto camera function in obs-icjug maps in sc2 but they are not even close to this level. Valve is doing a great job on this
Im daed. Follow me @TL_NB
mdma-_-
Profile Joined October 2010
Nauru1213 Posts
September 09 2011 21:49 GMT
#346
On September 10 2011 06:14 NB wrote:
Show nested quote +
On September 09 2011 06:36 Kaemon wrote:
Ok... Not really a DotA question, but kinda...
That Espectator-Bot thing Valve implemented already in the beta of Dota2, that will delay your vision (as espectator) of the game like 30-60 seconds so he can then decide what fights/engagements/etc are worth showing (specially if there are 2-3 lines fighting at almost the same time), and not missing a single dead occurring it's quite impresive.
He can do this since it's like 1 minute of ahead of what is showing and knows what the results of those engaments/fights/etc will be; so if he has to decide he will show the more intensive one or the ones that got kills on them.

Seeing at how it's quite simple and now that I know about it it seems to be so easy to program/create, and such a good/simple idea at the same time... I was wondering...
Is Valve's DotA2 the first game to make/include this kind of Espectating Bot that doesn't miss the key moments? I can see ALL games including this from now on.

there is still no information how the bot actually work. There were rumor when the international was going on that the bot work based on the players heart rate but it doesnt seem like the case. im pretty sure the bot still miss several key moment but yes, this is the first game ever has obs-bot like this.

The only close example i could think of is the auto camera function in obs-icjug maps in sc2 but they are not even close to this level. Valve is doing a great job on this

the german international-commentator said he asked a valve guy how it worked and he told him that it delays the game by 30 secs and then always jumps to the highest prioritized action that happened. ( aka every action (kills, tps etc.) has a place on a priority list)
Kaemon
Profile Joined September 2011
Spain52 Posts
Last Edited: 2011-09-10 09:23:03
September 10 2011 09:22 GMT
#347
Who gets the neutral creeps experience? Any hero (from any of the teams) that are near? Any hero (from any of the teams) which team hurt the creep? Or only those from the team that got the killing blow?
If only those from the killing blow get the exp, does this mean that Clockwerk missile killing a neutral you are farming does steal not only the gold, but the XP aswel?

And... What are the Day/Night durations? When does the first night start/end?
Yoshi-
Profile Joined October 2008
Germany10227 Posts
September 10 2011 09:42 GMT
#348
Every hero that is close gets the xp

Day last 6 minute
night too
jeppew
Profile Joined April 2009
Sweden471 Posts
September 10 2011 09:49 GMT
#349
The xp is split evenly between all the heroes within 1000 range that are on the team that got the kill.
So yes, clockwerks rocket would steal the xp from you.
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
September 10 2011 11:38 GMT
#350
Which is, might I add, freaking hilarious.

Also means it's quite good to snipe the puller's early kills, because you get extra exp from the lane, and the puller/jungler loses out. It can add up to a two level difference if you can do it consistently. I almost think it's better than blocking the jungle completely sometimes.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Kaemon
Profile Joined September 2011
Spain52 Posts
September 11 2011 12:32 GMT
#351
When do trees respawn? I think to remenber they re-spawned every 5 minutes (5 mins mark, 10, 15, etc...); but I woul say they spawn differently from what I saw on the DotA 2 videos.

They changed it on DotA at some point? It's different on DotA 2 since the engine allows to respawn them individualy after X time? I was wrong and was never on 5 mins marks? I'm wrong an is still on 5 mins maks? (This last one doesn't seem the case on DotA 2)
XnG_777
Profile Joined June 2011
713 Posts
September 11 2011 12:57 GMT
#352
On September 11 2011 21:32 Kaemon wrote:
When do trees respawn? I think to remenber they re-spawned every 5 minutes (5 mins mark, 10, 15, etc...); but I woul say they spawn differently from what I saw on the DotA 2 videos.

They changed it on DotA at some point? It's different on DotA 2 since the engine allows to respawn them individualy after X time? I was wrong and was never on 5 mins marks? I'm wrong an is still on 5 mins maks? (This last one doesn't seem the case on DotA 2)


for dota 1 its still 5 minutes, can't answer for dota 2.
Yurie
Profile Blog Joined August 2010
12168 Posts
September 11 2011 14:00 GMT
#353
On September 11 2011 21:57 XnG_777 wrote:
Show nested quote +
On September 11 2011 21:32 Kaemon wrote:
When do trees respawn? I think to remenber they re-spawned every 5 minutes (5 mins mark, 10, 15, etc...); but I woul say they spawn differently from what I saw on the DotA 2 videos.

They changed it on DotA at some point? It's different on DotA 2 since the engine allows to respawn them individualy after X time? I was wrong and was never on 5 mins marks? I'm wrong an is still on 5 mins maks? (This last one doesn't seem the case on DotA 2)


for dota 1 its still 5 minutes, can't answer for dota 2.


Minor note, if an area is "blocked" then the trees won't respawn. Any unit in the area would stop a tree from re-spawning.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2011-09-11 19:26:35
September 11 2011 14:18 GMT
#354
edit: figured it out.
If you stand next to my head, you can hear the ocean. - Day[9]
scorch-
Profile Joined January 2011
United States816 Posts
September 11 2011 15:29 GMT
#355
On September 09 2011 06:36 Kaemon wrote:
Ok... Not really a DotA question, but kinda...
That Espectator-Bot thing Valve implemented already in the beta of Dota2, that will delay your vision (as espectator) of the game like 30-60 seconds so he can then decide what fights/engagements/etc are worth showing (specially if there are 2-3 lines fighting at almost the same time), and not missing a single dead occurring it's quite impresive.
He can do this since it's like 1 minute of ahead of what is showing and knows what the results of those engaments/fights/etc will be; so if he has to decide he will show the more intensive one or the ones that got kills on them.

Seeing at how it's quite simple and now that I know about it it seems to be so easy to program/create, and such a good/simple idea at the same time... I was wondering...
Is Valve's DotA2 the first game to make/include this kind of Espectating Bot that doesn't miss the key moments? I can see ALL games including this from now on.


HLTV had a shitty autospectator bot that tried to do the same thing. I don't think the AI was nearly as good, and that game is harder because camera angles are a lot harder to do in 3D instead of choosing a point to watch 2D action.
Terin
Profile Joined December 2010
United States33 Posts
September 12 2011 04:57 GMT
#356
What reason is there to play easy mode games, besides being new?
Yurie
Profile Blog Joined August 2010
12168 Posts
September 12 2011 05:02 GMT
#357
On September 12 2011 13:57 Terin wrote:
What reason is there to play easy mode games, besides being new?


They tend to be shorter. The game isn't balanced around the mode though, so it will give a worse experience in most cases.
Terin
Profile Joined December 2010
United States33 Posts
September 12 2011 05:08 GMT
#358
On September 12 2011 14:02 Yurie wrote:
Show nested quote +
On September 12 2011 13:57 Terin wrote:
What reason is there to play easy mode games, besides being new?


They tend to be shorter. The game isn't balanced around the mode though, so it will give a worse experience in most cases.
I mean, is there any reason for someone who is experienced at the game to go and play easy mode? A few people have been bitching at so many people for being bad. That's why I'm in an easy mode game, at least.

I'm just playing about ten games or so in it to get acclimated to online play, then I'm moving on to regular matches after that, though.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 12 2011 05:30 GMT
#359
On September 12 2011 14:08 Terin wrote:
Show nested quote +
On September 12 2011 14:02 Yurie wrote:
On September 12 2011 13:57 Terin wrote:
What reason is there to play easy mode games, besides being new?


They tend to be shorter. The game isn't balanced around the mode though, so it will give a worse experience in most cases.
I mean, is there any reason for someone who is experienced at the game to go and play easy mode? A few people have been bitching at so many people for being bad. That's why I'm in an easy mode game, at least.

I'm just playing about ten games or so in it to get acclimated to online play, then I'm moving on to regular matches after that, though.

on dotacash, em will make sure that there are noobs in the game so you can earn free ELO. a lot of people do this so they can get into 1k3 1k4 to play tier 2 game easily.
Im daed. Follow me @TL_NB
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
September 12 2011 05:54 GMT
#360
As sentinel, on bottom lane, who pulls the jungle creeps? Supporter or carry?
Quote?
Prev 1 16 17 18 19 20 1254 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 148
StarCraft: Brood War
Britney 11644
Artosis 740
Noble 19
Terrorterran 4
Dota 2
NeuroSwarm171
febbydoto61
Counter-Strike
taco 518
Other Games
summit1g8999
C9.Mang0308
ToD182
ViBE171
Maynarde159
WinterStarcraft137
Organizations
StarCraft: Brood War
Afreeca ASL 301
Other Games
BasetradeTV38
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 90
• mYiSmile110
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo690
Upcoming Events
Replay Cast
6h 22m
WardiTV Invitational
8h 22m
Korean StarCraft League
1d
CranKy Ducklings
1d 7h
AI Arena Tournament
1d 14h
GSL
2 days
Yamato Cup
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
Soma vs Jaedong
WardiTV Weekly
3 days
[ Show More ]
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.