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Simple Questions, Simple Answers - Page 18

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 16 17 18 19 20 1254 Next
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 08 2011 20:04 GMT
#341
On September 08 2011 21:57 Dead9 wrote:
[Article] Pseudo Random Distribution

+ Show Spoiler [tldr] +
words words words
numbers numbers
words words

read that back in grade 10th.... no wonder im in advance math major =_=
Im daed. Follow me @TL_NB
RLTY
Profile Blog Joined January 2009
United States965 Posts
Last Edited: 2011-09-08 20:22:13
September 08 2011 20:21 GMT
#342
NB, you're so smart ^^
Kaemon
Profile Joined September 2011
Spain52 Posts
Last Edited: 2011-09-08 21:38:58
September 08 2011 21:36 GMT
#343
Ok... Not really a DotA question, but kinda...
That Espectator-Bot thing Valve implemented already in the beta of Dota2, that will delay your vision (as espectator) of the game like 30-60 seconds so he can then decide what fights/engagements/etc are worth showing (specially if there are 2-3 lines fighting at almost the same time), and not missing a single dead occurring it's quite impresive.
He can do this since it's like 1 minute of ahead of what is showing and knows what the results of those engaments/fights/etc will be; so if he has to decide he will show the more intensive one or the ones that got kills on them.

Seeing at how it's quite simple and now that I know about it it seems to be so easy to program/create, and such a good/simple idea at the same time... I was wondering...
Is Valve's DotA2 the first game to make/include this kind of Espectating Bot that doesn't miss the key moments? I can see ALL games including this from now on.
CountChocula
Profile Blog Joined January 2011
Canada2068 Posts
Last Edited: 2011-09-09 21:25:50
September 09 2011 20:06 GMT
#344
Nice pseudo-random generator article.
A hero with a Critical Strike ability could fight creeps until a long string of non-Criticals occurred, then head into a team battle with an increased Critical Strike chance for his first attack(s).

lulz... It would be the funniest thing ever to pull off in a competitive match.
Writer我会让他们连馒头都吃不到 Those championships owed me over the years, I will take them back one by one.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 09 2011 21:14 GMT
#345
On September 09 2011 06:36 Kaemon wrote:
Ok... Not really a DotA question, but kinda...
That Espectator-Bot thing Valve implemented already in the beta of Dota2, that will delay your vision (as espectator) of the game like 30-60 seconds so he can then decide what fights/engagements/etc are worth showing (specially if there are 2-3 lines fighting at almost the same time), and not missing a single dead occurring it's quite impresive.
He can do this since it's like 1 minute of ahead of what is showing and knows what the results of those engaments/fights/etc will be; so if he has to decide he will show the more intensive one or the ones that got kills on them.

Seeing at how it's quite simple and now that I know about it it seems to be so easy to program/create, and such a good/simple idea at the same time... I was wondering...
Is Valve's DotA2 the first game to make/include this kind of Espectating Bot that doesn't miss the key moments? I can see ALL games including this from now on.

there is still no information how the bot actually work. There were rumor when the international was going on that the bot work based on the players heart rate but it doesnt seem like the case. im pretty sure the bot still miss several key moment but yes, this is the first game ever has obs-bot like this.

The only close example i could think of is the auto camera function in obs-icjug maps in sc2 but they are not even close to this level. Valve is doing a great job on this
Im daed. Follow me @TL_NB
mdma-_-
Profile Joined October 2010
Nauru1213 Posts
September 09 2011 21:49 GMT
#346
On September 10 2011 06:14 NB wrote:
Show nested quote +
On September 09 2011 06:36 Kaemon wrote:
Ok... Not really a DotA question, but kinda...
That Espectator-Bot thing Valve implemented already in the beta of Dota2, that will delay your vision (as espectator) of the game like 30-60 seconds so he can then decide what fights/engagements/etc are worth showing (specially if there are 2-3 lines fighting at almost the same time), and not missing a single dead occurring it's quite impresive.
He can do this since it's like 1 minute of ahead of what is showing and knows what the results of those engaments/fights/etc will be; so if he has to decide he will show the more intensive one or the ones that got kills on them.

Seeing at how it's quite simple and now that I know about it it seems to be so easy to program/create, and such a good/simple idea at the same time... I was wondering...
Is Valve's DotA2 the first game to make/include this kind of Espectating Bot that doesn't miss the key moments? I can see ALL games including this from now on.

there is still no information how the bot actually work. There were rumor when the international was going on that the bot work based on the players heart rate but it doesnt seem like the case. im pretty sure the bot still miss several key moment but yes, this is the first game ever has obs-bot like this.

The only close example i could think of is the auto camera function in obs-icjug maps in sc2 but they are not even close to this level. Valve is doing a great job on this

the german international-commentator said he asked a valve guy how it worked and he told him that it delays the game by 30 secs and then always jumps to the highest prioritized action that happened. ( aka every action (kills, tps etc.) has a place on a priority list)
Kaemon
Profile Joined September 2011
Spain52 Posts
Last Edited: 2011-09-10 09:23:03
September 10 2011 09:22 GMT
#347
Who gets the neutral creeps experience? Any hero (from any of the teams) that are near? Any hero (from any of the teams) which team hurt the creep? Or only those from the team that got the killing blow?
If only those from the killing blow get the exp, does this mean that Clockwerk missile killing a neutral you are farming does steal not only the gold, but the XP aswel?

And... What are the Day/Night durations? When does the first night start/end?
Yoshi-
Profile Joined October 2008
Germany10227 Posts
September 10 2011 09:42 GMT
#348
Every hero that is close gets the xp

Day last 6 minute
night too
jeppew
Profile Joined April 2009
Sweden471 Posts
September 10 2011 09:49 GMT
#349
The xp is split evenly between all the heroes within 1000 range that are on the team that got the kill.
So yes, clockwerks rocket would steal the xp from you.
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
September 10 2011 11:38 GMT
#350
Which is, might I add, freaking hilarious.

Also means it's quite good to snipe the puller's early kills, because you get extra exp from the lane, and the puller/jungler loses out. It can add up to a two level difference if you can do it consistently. I almost think it's better than blocking the jungle completely sometimes.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Kaemon
Profile Joined September 2011
Spain52 Posts
September 11 2011 12:32 GMT
#351
When do trees respawn? I think to remenber they re-spawned every 5 minutes (5 mins mark, 10, 15, etc...); but I woul say they spawn differently from what I saw on the DotA 2 videos.

They changed it on DotA at some point? It's different on DotA 2 since the engine allows to respawn them individualy after X time? I was wrong and was never on 5 mins marks? I'm wrong an is still on 5 mins maks? (This last one doesn't seem the case on DotA 2)
XnG_777
Profile Joined June 2011
713 Posts
September 11 2011 12:57 GMT
#352
On September 11 2011 21:32 Kaemon wrote:
When do trees respawn? I think to remenber they re-spawned every 5 minutes (5 mins mark, 10, 15, etc...); but I woul say they spawn differently from what I saw on the DotA 2 videos.

They changed it on DotA at some point? It's different on DotA 2 since the engine allows to respawn them individualy after X time? I was wrong and was never on 5 mins marks? I'm wrong an is still on 5 mins maks? (This last one doesn't seem the case on DotA 2)


for dota 1 its still 5 minutes, can't answer for dota 2.
Yurie
Profile Blog Joined August 2010
12020 Posts
September 11 2011 14:00 GMT
#353
On September 11 2011 21:57 XnG_777 wrote:
Show nested quote +
On September 11 2011 21:32 Kaemon wrote:
When do trees respawn? I think to remenber they re-spawned every 5 minutes (5 mins mark, 10, 15, etc...); but I woul say they spawn differently from what I saw on the DotA 2 videos.

They changed it on DotA at some point? It's different on DotA 2 since the engine allows to respawn them individualy after X time? I was wrong and was never on 5 mins marks? I'm wrong an is still on 5 mins maks? (This last one doesn't seem the case on DotA 2)


for dota 1 its still 5 minutes, can't answer for dota 2.


Minor note, if an area is "blocked" then the trees won't respawn. Any unit in the area would stop a tree from re-spawning.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2011-09-11 19:26:35
September 11 2011 14:18 GMT
#354
edit: figured it out.
If you stand next to my head, you can hear the ocean. - Day[9]
scorch-
Profile Joined January 2011
United States816 Posts
September 11 2011 15:29 GMT
#355
On September 09 2011 06:36 Kaemon wrote:
Ok... Not really a DotA question, but kinda...
That Espectator-Bot thing Valve implemented already in the beta of Dota2, that will delay your vision (as espectator) of the game like 30-60 seconds so he can then decide what fights/engagements/etc are worth showing (specially if there are 2-3 lines fighting at almost the same time), and not missing a single dead occurring it's quite impresive.
He can do this since it's like 1 minute of ahead of what is showing and knows what the results of those engaments/fights/etc will be; so if he has to decide he will show the more intensive one or the ones that got kills on them.

Seeing at how it's quite simple and now that I know about it it seems to be so easy to program/create, and such a good/simple idea at the same time... I was wondering...
Is Valve's DotA2 the first game to make/include this kind of Espectating Bot that doesn't miss the key moments? I can see ALL games including this from now on.


HLTV had a shitty autospectator bot that tried to do the same thing. I don't think the AI was nearly as good, and that game is harder because camera angles are a lot harder to do in 3D instead of choosing a point to watch 2D action.
Terin
Profile Joined December 2010
United States33 Posts
September 12 2011 04:57 GMT
#356
What reason is there to play easy mode games, besides being new?
Yurie
Profile Blog Joined August 2010
12020 Posts
September 12 2011 05:02 GMT
#357
On September 12 2011 13:57 Terin wrote:
What reason is there to play easy mode games, besides being new?


They tend to be shorter. The game isn't balanced around the mode though, so it will give a worse experience in most cases.
Terin
Profile Joined December 2010
United States33 Posts
September 12 2011 05:08 GMT
#358
On September 12 2011 14:02 Yurie wrote:
Show nested quote +
On September 12 2011 13:57 Terin wrote:
What reason is there to play easy mode games, besides being new?


They tend to be shorter. The game isn't balanced around the mode though, so it will give a worse experience in most cases.
I mean, is there any reason for someone who is experienced at the game to go and play easy mode? A few people have been bitching at so many people for being bad. That's why I'm in an easy mode game, at least.

I'm just playing about ten games or so in it to get acclimated to online play, then I'm moving on to regular matches after that, though.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 12 2011 05:30 GMT
#359
On September 12 2011 14:08 Terin wrote:
Show nested quote +
On September 12 2011 14:02 Yurie wrote:
On September 12 2011 13:57 Terin wrote:
What reason is there to play easy mode games, besides being new?


They tend to be shorter. The game isn't balanced around the mode though, so it will give a worse experience in most cases.
I mean, is there any reason for someone who is experienced at the game to go and play easy mode? A few people have been bitching at so many people for being bad. That's why I'm in an easy mode game, at least.

I'm just playing about ten games or so in it to get acclimated to online play, then I'm moving on to regular matches after that, though.

on dotacash, em will make sure that there are noobs in the game so you can earn free ELO. a lot of people do this so they can get into 1k3 1k4 to play tier 2 game easily.
Im daed. Follow me @TL_NB
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
September 12 2011 05:54 GMT
#360
As sentinel, on bottom lane, who pulls the jungle creeps? Supporter or carry?
Quote?
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