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Simple Questions, Simple Answers - Page 176

Forum Index > Dota 2 Strategy
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pap0t
Profile Joined August 2012
Philippines279 Posts
September 01 2012 15:17 GMT
#3501
On September 01 2012 21:36 Angra wrote:
Show nested quote +
On September 01 2012 20:46 pap0t wrote:
On September 01 2012 19:40 RagequitBM wrote:
Thanks everyone who answered me. I was talking about just learning the game, but after watching some of TI2, and seeing morphling, I decided to be the same as everyone else, and play him. He's super fun, but I've only played about three games.

Having a mobility skill certainly helps me stay alive, however I'm not used to how fragile I feel, so I usually end a game with like 12 kills and 12 deaths. Anyway, I come with another question! Is there any universally acknowledged website with item builds, similar to how solomid is for league of legends?


The Ingame suggested items is all you need to get started. And it is up to you ( with experience ) what items to get afterwards, by reading the flow of the game. Sometimes it is better to abandon your farm to help your teammates out,..


To expand on this, don't be afraid to ask your team for item suggestions if you aren't sure what to get in certain games (not like "should I get boots or not", but mid to late game big item suggestions). People will generally just give their suggestions to you because they want you to get good items so you guys can win the game.. and it also inflates their ego when they give advice and it's taken anyway so people are always willing to give item advice like that.


A good example for this is a game i just played a while ago. We we had a bunch of late game carry heroes, since everyone is selfish sometimes.. and i random DK... so instead of going for normal DK build. I just went for Arcane+Blink since obviously my team didn't really have any initiation of some kind.

Item on your hero should reflect the role you are playing, sometimes these roles are natural and sometimes you have to make do with what you got and try fill the gaps.

Ricing all game and kill everyone later maybe cool. But it is the people that protect the ricer, ganker, and warders that is more important to the game. It is the little things.
Ownage, maybe?
thesideshow
Profile Blog Joined May 2010
930 Posts
September 01 2012 16:19 GMT
#3502
What exactly are the 1-5 roles used in pro matches? I understand they are meant to designate positions. Could someone list them out for me?
OGS:levelchange
Dead9
Profile Blog Joined February 2008
United States4725 Posts
September 01 2012 16:35 GMT
#3503
sniper is pretty good in pubs
it takes a lot of coordination to shut him down

it really depends on the game, but generally 1 is the hardest carry, 2 is the second hardest carry, 3 is some kind of semicarry/utility hero, 4 is support, 5 is hard support
basically 1 gets the most farm 5 gets the least farm
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
September 01 2012 16:40 GMT
#3504
On September 02 2012 01:35 Dead9 wrote:
it takes a lot of coordination to shut him down

I know im not very good... but I disagree.
Call me Marge Simpson cuz I love you homie
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
September 01 2012 16:44 GMT
#3505
I think the coordination comment was a troll lol

thesideshow - it's not a strict ruling but basically the farm priority order. 1 is given the priority for the most farm on the map, etc etc.
Moderator
Dead9
Profile Blog Joined February 2008
United States4725 Posts
September 01 2012 16:51 GMT
#3506
no i'm serious
it's really hard to get picked off in teamfights as sniper
getting farmed up is a bit more difficult but it's generally not too bad if they aren't coordinated
EtherealBlade
Profile Joined August 2010
660 Posts
September 01 2012 17:19 GMT
#3507
On September 02 2012 01:51 Dead9 wrote:
no i'm serious
it's really hard to get picked off in teamfights as sniper
getting farmed up is a bit more difficult but it's generally not too bad if they aren't coordinated


Sniper is the ideal hero for frontal attacks and suffers the most when the other team initiates, or comes in from the side IMO. If your team understands this then it can be truly difficult to pick him off while he annihilates the opposition - he shouldn't spend too much gold on survivability.
pap0t
Profile Joined August 2012
Philippines279 Posts
September 01 2012 18:00 GMT
#3508
On September 02 2012 01:19 thesideshow wrote:
What exactly are the 1-5 roles used in pro matches? I understand they are meant to designate positions. Could someone list them out for me?


Chinese have a 1-5 roles means farm priority. 1 being the highest and 5 being the lowest.
So basically. 1 Hard Carry, 2 Mid, 3 Long/Hard Lane, 4-5 Supports
Ownage, maybe?
RagequitBM
Profile Joined November 2011
Canada2270 Posts
September 01 2012 21:33 GMT
#3509
Thanks again, everyone is so helpful!

And yeah, I didn't say morphling was fragile, I just meant I feel fragile because I'm terrible.
Twitch.tv/Ragequitbm for all the fans
Tryxtira
Profile Joined November 2010
Sweden572 Posts
Last Edited: 2012-09-01 22:03:50
September 01 2012 22:03 GMT
#3510
On September 02 2012 03:00 pap0t wrote:
Show nested quote +
On September 02 2012 01:19 thesideshow wrote:
What exactly are the 1-5 roles used in pro matches? I understand they are meant to designate positions. Could someone list them out for me?


Chinese have a 1-5 roles means farm priority. 1 being the highest and 5 being the lowest.
So basically. 1 Hard Carry, 2 Mid, 3 Long/Hard Lane, 4-5 Supports


I don't want to say that this is wrong, however it gives somewhat the wrong picture. 1-5 are simply roles that players will take as their own and perfect. 1 being the carry player (Fear, Korok, TC in my favorite teams, EG, Quantic and Complexity). 2 being the general midplayer however this player is almost always also the tinker, invoker and QoP-player even when these goes on a different lane. (Bulba, Brax, Jeyo respectively). 3 is the utilityhero, this hero can diverse heavily from game to game playing lots of different heroes depending on the lanes, however this is the teams hardlaner in most cases (Demon, PiG, HannaMontana). 4 is the second support hero, with the current metagame often the jungler of the team. (Maelk, Mikey, Fluffnstuff). 5 is the hardsupporter, also known as the wardbitch. This hero will get most of the teams consumables such as smokes, sentries and observers. (Universe, Matrim, xxmike88).

The priority of farm the hero get is often, but not always, similar to that number.

It is also important to note that certain players while playing one role may play a special hero very well and hence will play that hero regardless of the role he or she has normally.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
Last Edited: 2012-09-01 22:08:08
September 01 2012 22:04 GMT
#3511
Not quite. The 1-5 is purely based on priority of farm or importance. Nothing to do with what lane they go on etc, though there might be some correlation.

For more information:

#1 is the hard carry
#2 is the semi carry
#3 is the pivot
#4 is the soft support
#5 is the hard support
Moderator
Tryxtira
Profile Joined November 2010
Sweden572 Posts
September 01 2012 22:06 GMT
#3512
On September 02 2012 07:04 Firebolt145 wrote:
In China the 1-5 is purely based on priority of farm or importance. Nothing to do with what lane they go on etc.


That's correct, but that's not the way western casters use it. At least not from my experience...
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
September 01 2012 22:09 GMT
#3513
I edited my post to clarify. Western casters still use it in that form, it's just that the roles and their respective lane tend to have some correlation (your hard carry almost always goes on the safe lane, the semi carry is often a ganker that goes mid, #3 is often a jungler/initiator that needs to farm a blink, #4 and #5 often end up roaming/babysitting).
Moderator
Tryxtira
Profile Joined November 2010
Sweden572 Posts
September 01 2012 22:15 GMT
#3514
On September 02 2012 07:09 Firebolt145 wrote:
I edited my post to clarify. Western casters still use it in that form, it's just that the roles and their respective lane tend to have some correlation (your hard carry almost always goes on the safe lane, the semi carry is often a ganker that goes mid, #3 is often a jungler/initiator that needs to farm a blink, #4 and #5 often end up roaming/babysitting).


I'm pretty sure that the usage of the terms 1-5 is still split into two camps. But you may very well be right that that is the way it should be used!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
September 01 2012 22:17 GMT
#3515
On September 02 2012 07:15 Tryxtira wrote:
Show nested quote +
On September 02 2012 07:09 Firebolt145 wrote:
I edited my post to clarify. Western casters still use it in that form, it's just that the roles and their respective lane tend to have some correlation (your hard carry almost always goes on the safe lane, the semi carry is often a ganker that goes mid, #3 is often a jungler/initiator that needs to farm a blink, #4 and #5 often end up roaming/babysitting).


I'm pretty sure that the usage of the terms 1-5 is still split into two camps. But you may very well be right that that is the way it should be used!

To approach it a different way, using the traditional Chinese system of 1-5 to describe laning/hero roles would be stupid when you could just say 'initiator/hard carry/solo mid' etc.
Moderator
Burns
Profile Blog Joined December 2010
United States2300 Posts
September 02 2012 04:08 GMT
#3516
On September 02 2012 01:35 Dead9 wrote:
sniper is pretty good in pubs
it takes a lot of coordination to shut him down

it really depends on the game, but generally 1 is the hardest carry, 2 is the second hardest carry, 3 is some kind of semicarry/utility hero, 4 is support, 5 is hard support
basically 1 gets the most farm 5 gets the least farm


Well, any hero can run train in a match if the other team lets them, and sniper is a good case. In low skill matches where people arnt good at farming sniper can pick up kills with his ult and pull ahead. Which is bad in that he takes kills away from the harder carries.
What do you mean you heard me during the night, these are quiet pants!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2012-09-02 07:20:40
September 02 2012 07:19 GMT
#3517
sniper is one of the hardest carries in the game
Deleted User 281514
Profile Joined August 2012
68 Posts
Last Edited: 2012-09-02 07:45:04
September 02 2012 07:41 GMT
#3518
Hi. I'd like to help clearly clarify the 1-5 things for you guys. I've been playing DotA since 2003 and competitive DotA since 2005. I'm currently Cpt & 5th role for BRIT Dota2 (www.britonteam.fr it's a french multigaming but I'm a Yank... not a frog eater).

In the CN system 1-5 is simply FARM PRIORITY as said earlier. 1 getting the most farm & 5 getting the least. By no means does it fall back on what the EU/NA scene call carry/solo/utility/support even though similarities may be found.

For instance I play the 5 role for my team. I'm the "ward bitch" ; I ward and counter ward and often will finish a game with little more than boots of some sort & a utility item. I don't take farm - not even from the jungle - unless my 1/2 player is safe enough on lane for me to do so.
Now our 1 player normally would play "hard carry" type heroes, but he also plays tinker when we draft him. As he is our 1 player, he gets the ogre's share of farm & calls it wherever it is. Our 2/3 role players might be playing say, Brewmaster/NS etc. Tinker being 1 has farm priority over them - regardless of how far he is from farm (he can say: "don't touch bot lane farm, let it push it a bit more!" for instance).

The EU/NA system of carry/solo/utility/support defines what "role" you're playing but it doesn't quite enforce the same mentality or playstyle when it comes to gold/xp. Being a support hero doesn't mean you shouldn't get gold/xp - being the 5 player does. The CN players have long understood that gold/xp advantage wins games more than not.
Technique is what you fall back on when you run out of inspiration
valheru
Profile Joined January 2011
Australia966 Posts
Last Edited: 2012-09-02 11:04:43
September 02 2012 10:25 GMT
#3519
What happens in rubick steals lone druid's summon bear? Can he put items on the bear? does he lose them if the bear dies? Does he get the passive bonuses from synergy?

EDIT: Just thought of this. What happens if you steal and use lone druid's ult? Do you actually turn into a bear?

EDIT: Ignore this part its completely irrelevant I'm just being clever I needed a place to stick this
http://www.you tube.com/watch?v=WJA-ebj 7fyE&feature =player_detailpage#t=1378 s
I reject your reality and substitute my own
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
September 02 2012 10:29 GMT
#3520
I think Stealing the bear is currently disabled due to amount of bugs it caused(including client dividing by 0)
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
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