Simple Questions, Simple Answers - Page 171
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Qbek
Poland12923 Posts
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PassiveAce
United States18076 Posts
someone once told me that Dota was a game of exceptions rather then rules. I didnt realize how right he was :p so what about stuns like banes and pudges ults? im gonna try and find this in dotawiki's mechanics section. Dota2wiki doesnt separate the different types of magical immunity ![]() Does anyone know a page somewhere were I can read about this topic in detail? | ||
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Stancel
Singapore15360 Posts
On August 23 2012 22:12 Nilrem wrote: For OD, if sand king is using his ult, does imprisonment stop it or does it continue while Sk is imprisoned? if OD Astrals SK after the channeling is over, it'll still continue, only difference is that SK can't move if OD Astrals SK during the channeling time it'll be cancelled and the skill will be put on cooldown | ||
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Firebolt145
Lalalaland34501 Posts
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Erasme
Bahamas15899 Posts
On August 23 2012 17:50 writer22816 wrote: How do you counter Jugg? I know this hero is supposed to be pretty shitty in terms of competitive tier but no doubt about it, he's an excellent pubstomper. I have played games with him and it's ridiculously easy to get kills, but I'm not sure how to counter him. He's a melee agility so he should be pretty bad in lane, but he also has his bladefury which does a ridiculous amount of damage so it's hard to come ahead in trades. Coupled with his omnistrike he's a real pain in the ass even in teamfights >< Whenever he lanes with someone like CM and veno he seems to be unstoppable. Honestly the last few games I wanted to play some real heroes (not like lycan furion etc) but every game some guy on the enemy team always picks annoying invis/stompy heroes like furion/riki/NA/jugg/SB/BH etc. and the games just aren't fun anymore. ![]() forcestaff counter his ult | ||
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ZerG~LegenD
Sweden1179 Posts
On August 24 2012 01:41 PassiveAce wrote: well... horseshit ((I suppose that means they also are immune to Chrono and all other immunity piercing disables? Furion's trees also does wonderful things to Panda's ulti. | ||
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frucisky
Singapore2170 Posts
Also does entagle prevent qulling blade or somethign like that? Anyone care to clarify? | ||
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Bleak
Turkey3059 Posts
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tpmraven
United States833 Posts
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Stancel
Singapore15360 Posts
On August 25 2012 18:41 tpmraven wrote: How do i watch replays i dl? are they stored in a folder i can get to in the game client, or do i need to find them outside the client. if its the later, whats the name of the folder. folder should be, for most people C:/Program Files (x86)/Steam/steamapps/common/dota 2 beta/dota/replays | ||
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TheYango
United States47024 Posts
On August 25 2012 15:32 frucisky wrote: Still very confused with how spirit bear's entagle proc interacts with basher, mjollnir and stuff Also does entagle prevent qulling blade or somethign like that? Anyone care to clarify? Basher and Entangle have no interaction. Their proc chances are calculated separately, and they don't prevent each other from proccing in any way because bashes are not orb effects. Entangle and Mjollnir have their proc chances calculated separately, but they can't proc on the same attack. One will take priority over the other (I think it's Entangle, but not sure in DotA 2). This is because two orb effects cannot both be procced on the same attack. Quelling Blade and Entangle do not have any interaction. They used to have issues together in DotA 1, but those issues were fixed moving to the new engine. | ||
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Bleak
Turkey3059 Posts
Thx for answers. | ||
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r.Evo
Germany14080 Posts
On August 27 2012 05:12 Bleak wrote: Why is it that pro Invokers prioritize other items above Aghanim's Scepter? Doesn't it allow invoker amazing arsenal of spells to pretty much control any team fight? Also, what are pros/cons of a quas/wex vs. a wex/exort or an all around 4-5 pt all exort/quas/wex builds? Thx for answers. Q/W Invoker is highly mobile and can hit max movespeed with drums/phase already, forcestaff gives him just insane mobility. Afterwards some midgame item like Sheepstick, Orchid, maybe Euls makes more sense before Aghanims since you don't have the mana to support spamming spells nonstop yet. On Q/E you won't even get close to the mobility of Q/W so you might as well get Treads (medallion -> rosh), forcestaff for mobility and then either Sheep / Pipe / Shivas / Aghs as teamfight items OR mkb / deso for more damage output. W/E is rarely seen in pro games and pretty trolly since it's basically all damage/mobility and no cc whatsoever. Phaseboots -> MoM -> Daedalus are solid items here. ... Basically Q/W is high mobility and CC, Q/E is high damage and okay CC and W/E is huge damage and no cc. With all round point builds you end up with being mediocre at everything and not doing anything big. For main spells Q/W is mostly Tornado/EMP/Coldsnap, Q/E is mostly Forgespirits, Coldsnap, Sunstrike and W/E is Sunstrike/Meteor/Alacrity | ||
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Firebolt145
Lalalaland34501 Posts
Don't forget that most people that go QE rush 4/4 on each element so they can get double forge spirits by lvl 10. You can also use icewall once teamfights start happening. | ||
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Heh_
Singapore2712 Posts
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Dead9
United States4725 Posts
it's just that invoker isn't high enough level to make use of all the spells if he rushes aghs, usually only 4-5 spells are actually useful in midgame teamfights | ||
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TheYango
United States47024 Posts
On August 27 2012 11:14 Dead9 wrote: u do when u get aghs it's just that invoker isn't high enough level to make use of all the spells if he rushes aghs, usually only 4-5 spells are actually useful in midgame teamfights Pretty much this. If you're Quas/Wex, being able to cast Chaos Meteor, Sun Strike, or Forge Spirit's is going to do very little for your in-fight strength, and Ice Wall and Alacrity will only have some situational usage. A Force Staff or Sheepstick are going to be far more influential than being able to use the spells reliant on your least-leveled orb. Aghanim's is useful once you get to start leveling that last orb, but by the time that happens, you should already have had the chance to complete 1-2 other big items. | ||
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Bleak
Turkey3059 Posts
On August 27 2012 13:44 TheYango wrote: Pretty much this. If you're Quas/Wex, being able to cast Chaos Meteor, Sun Strike, or Forge Spirit's is going to do very little for your in-fight strength, and Ice Wall and Alacrity will only have some situational usage. A Force Staff or Sheepstick are going to be far more influential than being able to use the spells reliant on your least-leveled orb. Aghanim's is useful once you get to start leveling that last orb, but by the time that happens, you should already have had the chance to complete 1-2 other big items. I see. I like opening exort because of sunstrike, which allows you to kill heroes on low life running away from your team members (And they cannot kill due to tower etc.) In that case, would it be ok to grab exort at level 3 but as a build order still go for quas/wex? | ||
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ChriS-X
Malaysia1374 Posts
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PassiveAce
United States18076 Posts
On August 27 2012 22:13 ChriS-X wrote: i've always wondered, what happens if you run out of reserve time in captain's mode? are you forced into a random pick/ban once your normal time is up? I think if its a pick then you random and if its a ban then you just skip a ban. I know the latter is true because zenith did it in a game against orange deliberately, not certain about the former. | ||
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