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On August 22 2012 00:59 Yacobs wrote:Show nested quote +On August 22 2012 00:49 Qbek wrote: You got battlefury on Void, all regen problems fixed Yeah but then you have no attack speed and you're lucky to kill even a support during an early game Chronosphere. bfury is a farming item. You don't aim to fight but to farm ~~
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United States47024 Posts
On August 21 2012 23:52 The Great Taste wrote: Well... I used to think Soul Ring was a horrible idea for most heroes just to farm, but it's been seen on many heroes that you wouldn't expect it for such as Windrunner, Death Prophet, Beastmaster, Morphling even. I would only get it when I have a hard time but even then I've seen freefarming morphs getting Soul Ring so hey... What lozarian is trying to say is to keep your mind open for ideas, that's how new builds are discovered. I mean I still think Soul Ring morph is stupid but Burning & PCT disagree so ye.... I can see the need for mana if you rush Ethereal and don't get a bottle. If it's the game I'm thinking of, Soul Ring Morph was specifically chosen as an answer to Soul Ring DS, to get regen parity and retain control of the lane.
The important thing isn't saying "X person did this" but understanding WHY players build certain items and make the decisions they do. As Kipsate said, every one of these choices has a logic to them. Soul Ring is never a "core" item for anyone, but it's an item that can be considered in a variety of situations for one reason or another.
That said, in the context of SF, it's largely irrelevant because of, as Kipsate also mentioned, bottle-crowing. For less than half the cost of a Soul Ring, you could just buy a second flying courier and just constantly bottle-crow.
On August 21 2012 23:52 The Great Taste wrote: And Dagger/BKB SF isn't so hot in China AFAIK (and probably Asia in general, though I've only seen aL use it), it's more the Phase/Drums build now, then I think usually straight into Manta skipping BKB and never getting blink. Last 2 SF games I saw Waga & Misery went Treads/Drum then went back to BKB/Dagger. There's been a distinct move back to Treads+BKB Shadowfiend recently. Phase+Janggo is smooth to buy, but draws out the time until you get your BKB for a long time.
And Dagger is a show-off item on SF. It's not a safe buy in any way, and is largely considered when you're significantly ahead or believe you can outplay your enemy that hard.
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I remember hearing somewhere that Radiant small camp can be pulled, what's the timing for it and do I need to cut any/many trees?
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On August 22 2012 05:59 DoNotDisturb wrote: I remember hearing somewhere that Radiant small camp can be pulled, what's the timing for it and do I need to cut any/many trees? Pulled from where? When I'm pulling creeps, I usually do it at :53, with a little room for error. I think this works on all creep camps.
If you want to access that camp from the large camp south of it, I think you need to cut 2 trees.
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Radiant's small camp to mid lane
are you referring to pulling or stacking?
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On August 22 2012 06:14 DoNotDisturb wrote: Radiant's small camp to mid lane
are you referring to pulling or stacking? Oh, I meant stacking.. Brain fart >,<
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Couple of questions:
1. What stops Epicenter? What actions am I free to do myself? I know you can Burrowstrike and Blink without stopping it. What can the enemy do to interrupt it (other than direct stuns)?
2. Assuming I have a blink dagger, what order of spells / what combo is preferable when ganking/initiating with Batrider or Puck? Having major issues with these two heroes. 
3. When is Gyrocopter an option? What allies should I look for with him? Mainly for pubs, I mean. I like Gyro a lot, just wish I could see him picked by pros.
4. Undying! I feel like all of his spells are great, and I'm just not sure which ones to max first. I guess Tombstone should be one since I won't have the mana to spam both Decay and Rip, also is 2 points enough in Rip during the laning phase?
5. When is it advisable as a melee carry/semi-carry to not get lifesteal yourself, but have a teammate get Vlad's? If so, what supports are good Vlad carriers, and how do I convince them to get one? To flip the coin, when is it appropriate for a hero in the 1 or 2 position to carry the Mek himself?
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nothing can stop epicenter short of disabling the channel time. epicenter will continue to happen if sk dies, gets hexed, silenced, stunned, anything.
i dont play bat but puck is basically the most versatile blink carrier in the game with your phase out and orb spells. what i usually do to initiate is orb in, silence, ult, phase out if necessary, blink out. rinse and repeat. but you can do all sorts of crazy shit with puck, for extra fun build a euls.
Cant really comment on the other heroes cuz I never play them. but you usually will avoid building lifesteal when you have a orb that wont interact with it, in those situations you will usually rely on a supports vlad aura. unless your playing someone like ursa/lycan of course.
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Adding to the epicenter answer, you can only Blink/Burrowstrike after you already finished the cast, but it follows you, so you only end up losing one instance of damage I think. But at that time you can do anything you want and it will keep following you, like Diabolic Edict from Leshrac. You can't do anything while it is channeling. Direct stuns (or other disables) must be cast while you are channeling, after the cast it will continue no matter what, like PassiveAce said.
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So you're saying all this time I could've jumped into Sandstorm and kept Epicentring. o_O Do I feel dumb now...
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Well even when you die the effect doesn't end so it didn't exactly matter.
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United States47024 Posts
On August 22 2012 06:53 PassiveAce wrote: nothing can stop epicenter short of disabling the channel time. epicenter will continue to happen if sk dies, gets hexed, silenced, stunned, anything.
i dont play bat but puck is basically the most versatile blink carrier in the game with your phase out and orb spells. what i usually do to initiate is orb in, silence, ult, phase out if necessary, blink out. rinse and repeat. but you can do all sorts of crazy shit with puck, for extra fun build a euls.
Cant really comment on the other heroes cuz I never play them. but you usually will avoid building lifesteal when you have a orb that wont interact with it, in those situations you will usually rely on a supports vlad aura. unless your playing someone like ursa/lycan of course. Post-blink, you often don't want to orb in because: a) orb is slow, gives enemies time to react to your positioning b) unless enemies are stupid, it's hard to position orb before your ult in a way that it will do damage
Blink->Silence->Ulti->take a second to reposition->orb->phase->orb out is the closest thing to a "standard" initiating pattern, though the order of spells differs from situation to situation.
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yeah like yango said on puck you generally want to blink > silence+ulti(+shiva) > orb > phase > orb for bat it depends; in a lot of teamfights you want to sit back and spam napalm until their important hero gets out of position or uses bkb before you firefly+blink and ulti in ganks firefly+blink > ulti > pull them toward your team. if the guy doesn't have any teammates around you only need to pull him into the flames, otherwise just pull him back as far as possible and flamebreak him back when the ult snaps if you're solo ganking sometimes you need a couple stacks of napalm before you can do that, so blink in after chasing them a bit with napalm
gyro is always an option in pubs if you have space to farm. aoe like tide, enigma, etc helps but it's not really necessary
generally decay/rip/rip/tomb/tomb/ulti/tomb/tomb, though there can be some variation
vlads is good lategame regardless of whether you have a melee carry, 5 armor and 15% base damage is pretty nice all supports are good vlads carriers
carries can buy mek if they have extra mana and need the survivability. think of mek as a better vanguard that costs mana so for example krob, necrolyte, od, silencer, etc are all good mek builders
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On August 22 2012 06:45 Shichibukai wrote:5. When is it advisable as a melee carry/semi-carry to not get lifesteal yourself, but have a teammate get Vlad's? If so, what supports are good Vlad carriers, and how do I convince them to get one? To flip the coin, when is it appropriate for a hero in the 1 or 2 position to carry the Mek himself?
You don't need lifesteal 95% of the time. Some heroes will get it for a specific purpose (lycan/ursa for roshing and pushing with vlads, luna/huskar for stacking ancients with HotD, etc). Most of the time its just unneeded though. Farming jungle as melee? BF will mean you can regen faster than you take damage. Want some extra survivability in a fight? Vit booster and its like works even if you are stunned. Late late game you may want a satanic, simply because it makes you are nigh unkillable when attacking with it on when you have full items as something like morph. Otherwise you gain more from a straight survivability like heart, AC, or butterfly etc.
Vlads is a decent item, however. A support with spare gold can buy it, especially if the team needs armor (ie vs some -armor, or if your team has naturally low armor). But as a carry, never feel obligated to get any lifesteal unless your hero needs it for a specific purpose (ie rosh, stacking ancients).
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I'm currently looking for some good inhouse leagues besides the TL one, any suggestions? im sick of solo mm queue.
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On August 22 2012 02:18 TheYango wrote:Show nested quote +On August 21 2012 23:52 The Great Taste wrote: Well... I used to think Soul Ring was a horrible idea for most heroes just to farm, but it's been seen on many heroes that you wouldn't expect it for such as Windrunner, Death Prophet, Beastmaster, Morphling even. I would only get it when I have a hard time but even then I've seen freefarming morphs getting Soul Ring so hey... What lozarian is trying to say is to keep your mind open for ideas, that's how new builds are discovered. I mean I still think Soul Ring morph is stupid but Burning & PCT disagree so ye.... I can see the need for mana if you rush Ethereal and don't get a bottle. If it's the game I'm thinking of, Soul Ring Morph was specifically chosen as an answer to Soul Ring DS, to get regen parity and retain control of the lane. The important thing isn't saying "X person did this" but understanding WHY players build certain items and make the decisions they do. As Kipsate said, every one of these choices has a logic to them. Soul Ring is never a "core" item for anyone, but it's an item that can be considered in a variety of situations for one reason or another. That said, in the context of SF, it's largely irrelevant because of, as Kipsate also mentioned, bottle-crowing. For less than half the cost of a Soul Ring, you could just buy a second flying courier and just constantly bottle-crow. Show nested quote +On August 21 2012 23:52 The Great Taste wrote: And Dagger/BKB SF isn't so hot in China AFAIK (and probably Asia in general, though I've only seen aL use it), it's more the Phase/Drums build now, then I think usually straight into Manta skipping BKB and never getting blink. Last 2 SF games I saw Waga & Misery went Treads/Drum then went back to BKB/Dagger. There's been a distinct move back to Treads+BKB Shadowfiend recently. Phase+Janggo is smooth to buy, but draws out the time until you get your BKB for a long time. And Dagger is a show-off item on SF. It's not a safe buy in any way, and is largely considered when you're significantly ahead or believe you can outplay your enemy that hard.
PCT played a game about a week ago, he went soul ring morph against nothing in the lane, this is something I can't get my head around. And you could just buy a bottle-crow for morphling as well, which is not that uncommon for side lane morphling, so I still don't understand the Soul Ring choice. Only thing I can think of is it means you can always get a replicate, TP back to base, and replicate back in without any mana issues.
Dagger is only a show-off item on SF if you rush it. I would say it's a good choice after BKB if you have a Wombo Combo. I had meant BKB/Dagger earlier in the sentence, if that is what caused your response.
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soul ring is a decent chunk more mana than a bottle and doesn't require you to use up all the crow time i haven't seen the game but he was probably just buying it as a farming item, it's basically a cheaper linkens without the survivability
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You regenerate half the 150hp just with the soul ring regen during the cooldown. As usually you'll have 2hp/sec base regen during laning phase (unless it's early early game), the soul ring HP cost is trivial. The real question is the risk of having 150HP missing, that's the only thing to consider. (but it's a very important factor)
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it's more about delaying your other items the hp cost is annoying but on most heroes you can work around it without too many issues
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Are there any heroes I should flat out avoid playing, because they're mostly useless?
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