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Simple Questions, Simple Answers - Page 1248

Forum Index > Dota 2 Strategy
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ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
July 11 2018 13:04 GMT
#24941
i heard tiny has been sitting on one of the lowest winrates
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
July 12 2018 23:30 GMT
#24942
Can brood fade into obscurity again, or get reworked into a hero that is fun to play with or against maybe? It feels like brood getting last picked just means a written off game every time. It's not even dota when a solo hero can take a lane of towers in 12 minutes or something and to prevent it you have 3 heroes chasing while Benny Hill music plays in the background.


End of rant, actual question now. Is there a way to mitigate the damage done by a last pick brood in solo queue games. I'm legend ranks so git gud probably is one way but on the more immediate term. Especially as a support or offlaner. Last game I played we had 4 players trying to keep brood from killing rax/lone heroes while their Medusa played PvE for 30 mins and showed up 4 slotted with an aegis at minute 30 to end the game
I play children's card games and watch a lot of dota, CS and HS
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
Last Edited: 2018-07-13 07:08:04
July 13 2018 07:06 GMT
#24943
Brood becomes quite useless if controlled a bit and if she doesn't go into mid game with a fairly substantial lead.
You will have to sack one lane for sure, but I don't think that should be the brood lane.
However you also deffo can't lose every single lane and win.
If you have a hero with a strong power spike, try and get there with as little losses as possible, instead of mindlessly throwing everything at a brood during her power spike.
Keep in mind that she falls off quite hard.


Although I generally don't like it, you might have to tri lane brood and shut her down a lot early if possible, while trying not to lose the other two lanes too hard.
As soon as someone starts becoming more powerful with a small item or so, have them lane against her, with some help of course.
Also think about lane set ups before the game.
Who lanes best against brood? Think about armour here and possibly lane swap.
Who can shut her down mid game?

Some games brood just wins, same with huskar.
And some games your team just loses for you... when I play with my legend mates, there often seems to be someone who wants to jungle. They always say'next game I want to play x' instead of picking a good line up... So sometimes it's just a losing battle, and staying positive and seeing it as a challenge is the best approach.
Archeon
Profile Joined May 2011
3261 Posts
July 14 2018 13:03 GMT
#24944
Just wanted to add that sometimes you just have to accept that she is going to take the rax and need to focus on objectives. Leave a player to slow her down and try to trade for other objectives.
AoE armor items like buckler and esp. an early crimson guard help mitigate a lot of her damage.
low gravity, yes-yes!
paladin-
Profile Joined December 2017
10 Posts
July 15 2018 05:04 GMT
#24945
The most important thing about brood is to have good vision and knowledge of when she is playing aggressively, if you can successfully bait her and kill her, it hinders the heroes progress by a lot. Generally you want to bring a lot of heroes like 3-4 when ganking her - rather than trying to do it with 1-2 heroes.

In terms of laning you need a hero to "tank" the lane and just push the creep wave as much as possible. Brood is kinda weak against lane switching due to cooldowns and immobility of her webs so it is very usual, but if ur legend or some shit people maybe get confused if u try to switch lanes.
:thinking:
Jaeger
Profile Joined December 2009
United States1150 Posts
July 15 2018 21:32 GMT
#24946
Interesting interaction I noticed; mk + morph with morph allies both apply jingu whoever gets the 4th hit gets the buff. Meaning you can get stacks after just 2 attacks each if both are hitting the same target.

Echo saber morphling, let's go.
https://www.dotabuff.com/players/8137911
Yurie
Profile Blog Joined August 2010
11960 Posts
August 04 2018 01:36 GMT
#24947
What would be a good support to first pick around 5,5k-6k mmr ranked AP games? Most of the time supports are expected to first pick when you know nothing about the enemy team.
Jaeger
Profile Joined December 2009
United States1150 Posts
August 08 2018 00:07 GMT
#24948
On August 04 2018 10:36 Yurie wrote:
What would be a good support to first pick around 5,5k-6k mmr ranked AP games? Most of the time supports are expected to first pick when you know nothing about the enemy team.


cm, pudge, wr, sky
https://www.dotabuff.com/players/8137911
Jisira
Profile Blog Joined October 2011
470 Posts
August 08 2018 17:15 GMT
#24949
On August 04 2018 10:36 Yurie wrote:
What would be a good support to first pick around 5,5k-6k mmr ranked AP games? Most of the time supports are expected to first pick when you know nothing about the enemy team.

CM, WW, Lion, DW, Silencer, Ogre, WD, WR, honestly whatever you want.
I like heroes with a bit of damage and decent reach. Some people like the one-button win condition support (WW / Silencer) and some people want the lane dominator (Bane / WR). Maybe you want a middle-ground (Lion / CM). I've firstpicked QoP pos 5, I'm starting to see a few Ursa pos 4 early picks... Play to your comfort.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
Last Edited: 2018-08-10 14:40:59
August 10 2018 14:37 GMT
#24950
It's been 3 years since I last played Dota 2 seriously. This week I started playing some and I'm just getting destroyed. 2-8 in my last 10 games. I don't know meta anymore, game seems to have changed a ton (new heroes, new items, talents, map, jungle camps, shrines, rune spots, bounty runes) and I'm struggling to get used to it. Can anyone give me a quick summary of current meta and tips, which heroes are good for the roles?
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Archeon
Profile Joined May 2011
3261 Posts
Last Edited: 2018-08-10 23:46:23
August 10 2018 23:24 GMT
#24951
New Mechanics:
- every 5 minutes at fixed positions bounties get spawned that give increasingly absurd amounts of gold to your entire team when you pick them up (and refill bottle).
- Talents replaced attribute bonus, you can now spend a skillpoint every 5 level beginning with 10 to decide on a bonus you want to have.
- Denies grant 25%XP to the person denying, so if you get a free lane denies give you a lot of exp.
- Shrines are buildings in the jungles that can heal surrounding allies on a 5 minute CD and can be teleported to, they don't grant vision though. They can only be attacked after a tier 3 of the owning team falls.
- fairly irrelevant but stacks now give some gold to the person who stacked it when they get cleared by an ally.
- Wards grant gold if you kill them.
- second rosh grants cheese, third rosh grants cheese and a refresher shard, which is a free one-time-usage refresher orb.
- dunno if you know comeback-gold, but if your team is behind in gold they get more gold on a kill and even more if they kill a rich hero.

Current meta: Win dual-lanes, win the first few fights, control the map and bounties. Go highground with 3rd Aegis, take the tower and unless your enemies suicided you go back to take shrines, then farm some more then much later go HG again and try to take rax.

Pushing teamfighter are back, (Pugna, Jakiro, Rhasta), lvl 1 lane dominators are back (UD, SWM, Bane, current CM, WW). The mid hero is usually a hero with solo-kill potential and a good laning stage (TA, Lina, QoP, sometimes magic Ember). Carries are flexible, offlaners depend on the player, some play strong greedy semi-carries like Mirana, some more tanky heroes that can make space by forcing the enemy to react (Ench, UL, Tide). Greedy 4s that dish out a lot of damage are fairly common (SWM, WR).

Junglers are dead in the water, split push is mostly dead too.
low gravity, yes-yes!
Chewbacca.
Profile Joined January 2011
United States3634 Posts
August 12 2018 00:29 GMT
#24952
In the current meta of dual lanes, solo mid, no roaming, and mass ferrying out regen. Why aren't teams buying 2 couriers at the start? They only cost 50g now and it seems that having two lanes being able to ferry out regen would be a massive advantage in the laning stage.
Velzi
Profile Joined June 2012
Finland659 Posts
August 12 2018 07:01 GMT
#24953
you can't buy 2 couriers anymore, unless game lasts over 10 hours.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Chewbacca.
Profile Joined January 2011
United States3634 Posts
August 12 2018 13:54 GMT
#24954
On August 12 2018 16:01 Velzi wrote:
you can't buy 2 couriers anymore, unless game lasts over 10 hours.

Oh, well okay then. Completely missed when that change was made.
Archeon
Profile Joined May 2011
3261 Posts
August 15 2018 20:49 GMT
#24955
Why is WK suddenly a pick again? He isn't very strong in the lane, he isn't very strong in fights and he doesn't snowball very hard.
low gravity, yes-yes!
Pontual
Profile Joined October 2016
Brazil3038 Posts
August 16 2018 11:54 GMT
#24956
i don't really know, but he has some strenghts: his stun deals a lot of damage early game, his skeletons can constantly push lanes, he can become carry-ish late game, lifesteal for his team, and perhaps his main strenght is that other offlaners are weaker (?)
fpivan15
Profile Joined February 2017
United States63 Posts
Last Edited: 2018-08-18 06:41:24
August 17 2018 09:06 GMT
#24957
On August 04 2018 10:36 Yurie wrote:
What would be a good support to first pick around 5,5k-6k mmr ranked AP games? Most of the time supports are expected to first pick when you know nothing about the enemy team.

you should look here [link removed]

User was temp banned for this post.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
August 26 2018 22:42 GMT
#24958
Sorry if this is the wrong place to ask, but I figured this would be the best place.

I'm quite a new player, with some experience in LoL. I wasn't quite good at that after some amount of play, so I'll probably pick up dota quite slowly, compared to other people. Atm my games are just bot games, trying to get the hang of a few heroes. I like timbersaw and storm spirit a lot, so I'm playing those mainly. Along with sniper, because he's easy to play.

I'd like to eventually go play PvP, but in short my problem is: I don't know when would be best. I don't know the skills of half the champions yet, and it feels like dota is a lot more cut throat than I'm used to (in terms of game mechanics). What level is expected from a beginner in pvp? How do people react to (new) players with very limited champions pools?

And as an extra question: is there some comprehensive quide on dota roles? My understanding is that roles in dota are more fluid than in LoL, where they are quite static. Judging from pro-play I have some general ideas of what each role should do, but I don't really have many ideas to translate that directly into the games.

Any help is appreciated.
Buckyman
Profile Joined May 2014
1364 Posts
August 27 2018 05:49 GMT
#24959
First, if you want to learn mechanics without worrying about learning too many heroes, you can queue into Limited Heroes mode. Just beware the long queue times and its variant rules for disconnected players. (don't try to kill them)

With regards to your own hero pool, you should be fine with 3 - a main, a backup for when the main is taken, and a character from the opposite side of the core/support divide for when your main role is inappropriate - given your listed repertoire, I'd suggest Lich, Vengeful Spirit or Crystal Maiden.

Archeon
Profile Joined May 2011
3261 Posts
Last Edited: 2018-08-27 09:41:24
August 27 2018 09:15 GMT
#24960
TLDR is that you are going to get flamed in PvP either way, doesn't really matter how good or bad you are, it's just what dota players do. If it gets out of hand you can still mute ppl (there's a button to the top right where you can see other players stats, profile and mute them) and I really recommend doing so, some people just need to vent.

I doubt there's a singular "level of understanding" expected, there are <1k players who have thousands of hours of play time and still are terrible but will know what everything does and there are people who started playing PvP without ever playing a bot match. If your skin is thick I'd say the sooner you play PvP the faster you get better.

The reaction to "I'm new, please be understanding" was mostly positive from what I recall (years ago). A lot of initial players were Dota1 players, but nowadays that isn't really true anymore, so you aren't alone in being new and not really understanding what you do.

If you want to take it slowly you can queue coop bot matches and see what the level is there. Naturally PvP players are going to be a bit better, but probably not by a lot.

@roles: dota2 gamepedia as well as TL ((Wiki)Hero Roles) have a list and a role guide. Haven't checked if they keep it up to date though, but that should hardly matter in low MMR. I don't really like the categorization into nuker and disable though.

Carries are mostly physical dps that scale well with items (Antimage, Sven, Troll warlord).
Mids are mostly nukers and semi-carries (Lina/Storm Spirit/Shadowfiend), but having a good lane presence helps a lot since they play 1v1.
Offlaners are semi-carries (heroes that don't require farm but can still use it like Mirana) or a mixture of tank and initiator that need a blink dagger to come online (Tidehunter, batrider). Sometimes just strong laners to ruin the enemies carries live (Venomancer).
Basically every hero that can have high impact without farm can be played as a support, but being a strong laner so you can help your carry and offlaner is definitely a bonus.
low gravity, yes-yes!
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