Simple Questions, Simple Answers - Page 1248
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ahswtini
Northern Ireland22208 Posts
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Oukka
Finland1683 Posts
End of rant, actual question now. Is there a way to mitigate the damage done by a last pick brood in solo queue games. I'm legend ranks so git gud probably is one way but on the more immediate term. Especially as a support or offlaner. Last game I played we had 4 players trying to keep brood from killing rax/lone heroes while their Medusa played PvE for 30 mins and showed up 4 slotted with an aegis at minute 30 to end the game | ||
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sCuMBaG
United Kingdom1144 Posts
You will have to sack one lane for sure, but I don't think that should be the brood lane. However you also deffo can't lose every single lane and win. If you have a hero with a strong power spike, try and get there with as little losses as possible, instead of mindlessly throwing everything at a brood during her power spike. Keep in mind that she falls off quite hard. Although I generally don't like it, you might have to tri lane brood and shut her down a lot early if possible, while trying not to lose the other two lanes too hard. As soon as someone starts becoming more powerful with a small item or so, have them lane against her, with some help of course. Also think about lane set ups before the game. Who lanes best against brood? Think about armour here and possibly lane swap. Who can shut her down mid game? Some games brood just wins, same with huskar. And some games your team just loses for you... when I play with my legend mates, there often seems to be someone who wants to jungle. They always say'next game I want to play x' instead of picking a good line up... So sometimes it's just a losing battle, and staying positive and seeing it as a challenge is the best approach. | ||
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Archeon
3261 Posts
AoE armor items like buckler and esp. an early crimson guard help mitigate a lot of her damage. | ||
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paladin-
10 Posts
In terms of laning you need a hero to "tank" the lane and just push the creep wave as much as possible. Brood is kinda weak against lane switching due to cooldowns and immobility of her webs so it is very usual, but if ur legend or some shit people maybe get confused if u try to switch lanes. | ||
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Jaeger
United States1150 Posts
Echo saber morphling, let's go. | ||
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Yurie
11960 Posts
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Jaeger
United States1150 Posts
On August 04 2018 10:36 Yurie wrote: What would be a good support to first pick around 5,5k-6k mmr ranked AP games? Most of the time supports are expected to first pick when you know nothing about the enemy team. cm, pudge, wr, sky | ||
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Jisira
470 Posts
On August 04 2018 10:36 Yurie wrote: What would be a good support to first pick around 5,5k-6k mmr ranked AP games? Most of the time supports are expected to first pick when you know nothing about the enemy team. CM, WW, Lion, DW, Silencer, Ogre, WD, WR, honestly whatever you want. I like heroes with a bit of damage and decent reach. Some people like the one-button win condition support (WW / Silencer) and some people want the lane dominator (Bane / WR). Maybe you want a middle-ground (Lion / CM). I've firstpicked QoP pos 5, I'm starting to see a few Ursa pos 4 early picks... Play to your comfort. | ||
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Bleak
Turkey3059 Posts
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Archeon
3261 Posts
- every 5 minutes at fixed positions bounties get spawned that give increasingly absurd amounts of gold to your entire team when you pick them up (and refill bottle). - Talents replaced attribute bonus, you can now spend a skillpoint every 5 level beginning with 10 to decide on a bonus you want to have. - Denies grant 25%XP to the person denying, so if you get a free lane denies give you a lot of exp. - Shrines are buildings in the jungles that can heal surrounding allies on a 5 minute CD and can be teleported to, they don't grant vision though. They can only be attacked after a tier 3 of the owning team falls. - fairly irrelevant but stacks now give some gold to the person who stacked it when they get cleared by an ally. - Wards grant gold if you kill them. - second rosh grants cheese, third rosh grants cheese and a refresher shard, which is a free one-time-usage refresher orb. - dunno if you know comeback-gold, but if your team is behind in gold they get more gold on a kill and even more if they kill a rich hero. Current meta: Win dual-lanes, win the first few fights, control the map and bounties. Go highground with 3rd Aegis, take the tower and unless your enemies suicided you go back to take shrines, then farm some more then much later go HG again and try to take rax. Pushing teamfighter are back, (Pugna, Jakiro, Rhasta), lvl 1 lane dominators are back (UD, SWM, Bane, current CM, WW). The mid hero is usually a hero with solo-kill potential and a good laning stage (TA, Lina, QoP, sometimes magic Ember). Carries are flexible, offlaners depend on the player, some play strong greedy semi-carries like Mirana, some more tanky heroes that can make space by forcing the enemy to react (Ench, UL, Tide). Greedy 4s that dish out a lot of damage are fairly common (SWM, WR). Junglers are dead in the water, split push is mostly dead too. | ||
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Chewbacca.
United States3634 Posts
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Velzi
Finland659 Posts
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Chewbacca.
United States3634 Posts
On August 12 2018 16:01 Velzi wrote: you can't buy 2 couriers anymore, unless game lasts over 10 hours. Oh, well okay then. Completely missed when that change was made. | ||
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Archeon
3261 Posts
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Pontual
Brazil3038 Posts
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fpivan15
United States63 Posts
On August 04 2018 10:36 Yurie wrote: What would be a good support to first pick around 5,5k-6k mmr ranked AP games? Most of the time supports are expected to first pick when you know nothing about the enemy team. you should look here [link removed] User was temp banned for this post. | ||
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Yorbon
Netherlands4272 Posts
I'm quite a new player, with some experience in LoL. I wasn't quite good at that after some amount of play, so I'll probably pick up dota quite slowly, compared to other people. Atm my games are just bot games, trying to get the hang of a few heroes. I like timbersaw and storm spirit a lot, so I'm playing those mainly. Along with sniper, because he's easy to play. I'd like to eventually go play PvP, but in short my problem is: I don't know when would be best. I don't know the skills of half the champions yet, and it feels like dota is a lot more cut throat than I'm used to (in terms of game mechanics). What level is expected from a beginner in pvp? How do people react to (new) players with very limited champions pools? And as an extra question: is there some comprehensive quide on dota roles? My understanding is that roles in dota are more fluid than in LoL, where they are quite static. Judging from pro-play I have some general ideas of what each role should do, but I don't really have many ideas to translate that directly into the games. Any help is appreciated. | ||
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Buckyman
1364 Posts
With regards to your own hero pool, you should be fine with 3 - a main, a backup for when the main is taken, and a character from the opposite side of the core/support divide for when your main role is inappropriate - given your listed repertoire, I'd suggest Lich, Vengeful Spirit or Crystal Maiden. | ||
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Archeon
3261 Posts
I doubt there's a singular "level of understanding" expected, there are <1k players who have thousands of hours of play time and still are terrible but will know what everything does and there are people who started playing PvP without ever playing a bot match. If your skin is thick I'd say the sooner you play PvP the faster you get better. The reaction to "I'm new, please be understanding" was mostly positive from what I recall (years ago). A lot of initial players were Dota1 players, but nowadays that isn't really true anymore, so you aren't alone in being new and not really understanding what you do. If you want to take it slowly you can queue coop bot matches and see what the level is there. Naturally PvP players are going to be a bit better, but probably not by a lot. @roles: dota2 gamepedia as well as TL ( Carries are mostly physical dps that scale well with items (Antimage, Sven, Troll warlord). Mids are mostly nukers and semi-carries (Lina/Storm Spirit/Shadowfiend), but having a good lane presence helps a lot since they play 1v1. Offlaners are semi-carries (heroes that don't require farm but can still use it like Mirana) or a mixture of tank and initiator that need a blink dagger to come online (Tidehunter, batrider). Sometimes just strong laners to ruin the enemies carries live (Venomancer). Basically every hero that can have high impact without farm can be played as a support, but being a strong laner so you can help your carry and offlaner is definitely a bonus. | ||
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