On January 27 2017 08:44 SKNielsen1989 wrote:
Edge pan is now disabled while dragging an item. since Jan 24
How to turn this back on?
Edge pan is now disabled while dragging an item. since Jan 24
How to turn this back on?
You can't
| Forum Index > Dota 2 Strategy |
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tehh4ck3r
Magrathea7059 Posts
January 27 2017 01:23 GMT
#24481
On January 27 2017 08:44 SKNielsen1989 wrote: Edge pan is now disabled while dragging an item. since Jan 24 How to turn this back on? You can't | ||
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SKNielsen1989
174 Posts
January 27 2017 01:35 GMT
#24482
On January 27 2017 10:23 tehh4ck3r wrote: Show nested quote + On January 27 2017 08:44 SKNielsen1989 wrote: Edge pan is now disabled while dragging an item. since Jan 24 How to turn this back on? You can't Valve actually disabled it by force instead of giving people an option whether to disable or not? :thinking: | ||
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Belisarius
Australia6233 Posts
January 27 2017 02:46 GMT
#24483
I want a toggle hotkey for push-to-talk rather than a hold hotkey. My autoexec has:
Doesn't work. If I manually type it into console in a custom lobby, it works. If I manually type it into console in a matchmaking game, it doesn't work. What do? Anyone good at this? | ||
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Nevuk
United States16280 Posts
January 27 2017 02:48 GMT
#24484
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Belisarius
Australia6233 Posts
January 27 2017 09:11 GMT
#24485
Oh well. Autohotkey it is. Thanks. | ||
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SpiritoftheTunA
United States20903 Posts
January 27 2017 21:27 GMT
#24486
i will continue to occasionally mourn my stop+quickattack button | ||
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DazzleEnthusiast
United States72 Posts
January 28 2017 03:37 GMT
#24487
On January 26 2017 09:28 ahswtini wrote: Show nested quote + On January 26 2017 07:15 DazzleEnthusiast wrote: am i understanding this right? since cm doesn't have a backswing i don't have to cancel attack animation to attack faster? your backswing will never cause you to attack slower anyway, because the front and backswing all scale with your attack speed. the lack of backswing doesnt matter, because if you're attacking a stationary target, you don't need to animation cancel anyway, and if you're attacking a target thats running away, you should be telling ur hero to move in between attacks anyway so is attack-move completely useless if you're not chasing someone? | ||
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Archeon
3261 Posts
January 28 2017 03:49 GMT
#24488
I mean it's not like there is any disadvantage of doing it. And in most situations it will give you additional attacks because your hero doesnt get kited or you get out of aoe zones etc. Heroes like Lycan and Naix basically dont function if you dont do that. | ||
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neozxa
Indonesia545 Posts
January 28 2017 14:53 GMT
#24489
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solidbebe
Netherlands4921 Posts
January 28 2017 15:24 GMT
#24490
I got invoker to about one third HP yesterday with the following lineup: Pit lord Sniper Medusa Disruptor Dark seer. Pit lord and DS are beasts. DS wall is really good. Pit lords dmg reduction and aoe scaling dmg are really good. Sniper and medusa just deal a lot of dmg and medusa can really frontline with her ult. Disruptor also deals a ton of dmg and his ult is very spammable and strong. Minus armor (AC and deso) are REALLY good for boss units like the alchemists and giant tidehunters. The invoker fight gets fucked up crazy at one third HP (we also had a bug where it was impossible to revive our dark seer). You really need BKBs honestly. | ||
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Buckyman
1364 Posts
January 28 2017 17:50 GMT
#24491
On January 28 2017 12:37 DazzleEnthusiast wrote: so is attack-move completely useless if you're not chasing someone? The attack move command is nice for multitasking. You can, for example, engage a creep camp and then attack move away, and your hero will finish the camp and then move to the destination on its own while you micro some illusions or whatever. | ||
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Archeon
3261 Posts
January 29 2017 02:44 GMT
#24492
On January 28 2017 23:53 neozxa wrote: what is the best lineup for getting to the last stage on darkmoon? I have never played it before and im hoping to get to the last boss on my 1st try. im assuming higher stages = better rewards and hopefully im not wrong. I agree to what solidbee said. Sniper is very strong and Dark Seer and Pit Lord are extremely good. The last wave is almost impossible, especially the last 30%, so it's likely that for safe runs you want a techies to mine-cheese it once you get him low enough to oneshot him (max stacked remotes deal ~80% damage to him). Techies also isn't a big liability anyways. Overall I don't think spamming the event is rewarding. It's definitely helpful to reach a high wave at your daily bonus for the 6x multiplayer though. @other heroes: The leaderboard has PA written all over it, who is a liability early on but gets fairly good once lifesteal is out and she gets some butterflies. Disruptor has godly ccs and makes the alch wave easy (storm before he ults). Duza is fairly all around solid, provides some damage, some CC and tanks. Items are mostly stacking as many auras as possible and then get some single target damage to snipe alch, catapults, large tide and invoker(s). Early on Vanguard/Vlads/Mek on the tanks and Arcanes to provide mana while the dds should rush damage/battlefury asap. Butterfly is godly for obvioius reasons and Bloodthorn eases up things a lot later on. | ||
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Shock710
Australia6097 Posts
January 31 2017 13:15 GMT
#24493
nvm u can also this is an interesting read https://www.reddit.com/r/TrueDoTA2/comments/3cqxmf/ember_spirit_tips_1_dodging_glimpse_chronosphere/ | ||
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ahswtini
Northern Ireland22208 Posts
January 31 2017 15:06 GMT
#24494
On January 28 2017 12:49 Archeon wrote: or if you dont want to reposition yourself in any way... I mean it's not like there is any disadvantage of doing it. And in most situations it will give you additional attacks because your hero doesnt get kited or you get out of aoe zones etc. Heroes like Lycan and Naix basically dont function if you dont do that. well there is, if u move for longer than your attack time, u will end up attacking slower | ||
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SKNielsen1989
174 Posts
February 01 2017 00:58 GMT
#24495
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tehh4ck3r
Magrathea7059 Posts
February 01 2017 01:26 GMT
#24496
On February 01 2017 09:58 SKNielsen1989 wrote: Back in 6.83 or 6.84 (mom Jugg/Sniper/Troll era), Arteezy was playing mid Dire Shadow Fiend against Dendi Troll in an official. Dendi fed 1n1 in a hilarious way. I have been wanting to show the game to a friend of mine for a long time. Does any of you guys happen to know a link to the VOD? The only time Dendi played Troll vs an SF was this match: https://www.dotabuff.com/matches/1197071777 https://www.dotabuff.com/esports/players/70388657/matches?hero=troll-warlord + Show Spoiler [this is the vod for that match] + | ||
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SKNielsen1989
174 Posts
February 01 2017 01:35 GMT
#24497
hmm does a database with VOD exist where I can search for the game? Edit: NEVER MIND thank you very much | ||
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SKNielsen1989
174 Posts
February 01 2017 01:38 GMT
#24498
or rather *who was playing the Shadow Fiend when Dendi embarassed himself | ||
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Archeon
3261 Posts
February 01 2017 04:53 GMT
#24499
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ihatevideogames
570 Posts
February 01 2017 15:31 GMT
#24500
On January 28 2017 12:37 DazzleEnthusiast wrote: Show nested quote + On January 26 2017 09:28 ahswtini wrote: On January 26 2017 07:15 DazzleEnthusiast wrote: am i understanding this right? since cm doesn't have a backswing i don't have to cancel attack animation to attack faster? your backswing will never cause you to attack slower anyway, because the front and backswing all scale with your attack speed. the lack of backswing doesnt matter, because if you're attacking a stationary target, you don't need to animation cancel anyway, and if you're attacking a target thats running away, you should be telling ur hero to move in between attacks anyway so is attack-move completely useless if you're not chasing someone? Attack move is one of your best farming tools. Shift+attack move the jungle camps and watch the map. Also, it's the primary method for controlling illusions. | ||
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