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Simple Questions, Simple Answers - Page 1208

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Shock710
Profile Blog Joined December 2009
Australia6097 Posts
Last Edited: 2016-09-26 16:52:55
September 26 2016 16:49 GMT
#24141
is there any merit to leaving all the creeps in a jungle camp alive till they are all one hit away from dying as an LC, due to the chance to get more procs often. Without MoC leaving the each creep alive on one hit and moving on to the next is the same speed as finishing the camp normally but you take more damage, is that damage worth the extra procs, or will the CD of MoC make it redundant to do so.

basically will doing this increase LC jungle?

is it worth it to do it?
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 26 2016 16:58 GMT
#24142
Will it increase your DPS? yes
Will it cost some life? yes (unless you have vanguard god forbid)

Usually the optimal strategy is to hit the largest creep in the camp until it's dead, using the small creeps as MoC proccers for as long as possible while killing the most damaging creep asap. Leaving a big creep alive at 1hp for like 10 extra seconds is unlikely to be worth it in most situations.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
Last Edited: 2016-09-26 17:08:59
September 26 2016 17:02 GMT
#24143
just an observation from videos, 2 points in MoC, and a PtA seems to keep LC pretty healthy, i can see how killing the inital large camp, and then choke pointing the medium stack wont require this (for any choke point it would be pretty pointless). Past that with 2 points in MoC is the CD low enough to sustain?

But the main question is will it be significantly faster? (has anyone with LC jungling experience tried it?)

Unrelated, can move command jugg spin be juked?
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2016-09-26 17:12:11
September 26 2016 17:09 GMT
#24144
it's all simple math
figure out the damage that large jungle creeps do to hero type armour, subtract based on legion's armour with an iron talon, then decide if taking those hits is worth the 25% chance to proc MoC each hit. Don't forget MoC is going to be on CD a lot at low levels anyway where it's 100% not worth since you gain nothing for being hit with MoC on cooldown.

If you want to put in the effort to determine value in a scenario like this, don't ask other people who don't know, do the very simple math yourself.

Unrelated, can move command jugg spin be juked?

of course. you need a bit of distance then a series of vision breaks such that when jugg arrives at your last seen location you are out of vision again. Easiest is ring-around-a-tree although in that circumstance you are still in spin AoE and have to hope you win the mind games
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Dead9
Profile Blog Joined February 2008
United States4725 Posts
September 26 2016 19:03 GMT
#24145
for certain camps its worth leaving the little creeps alive
4 satyrs and mini mud golems for example u want to spread the damage rather than killing them asap
but its pretty minor and probably doesnt matter much in the long run
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
September 26 2016 19:48 GMT
#24146
i go straight for the biggest creep and kill it. except for the troll camp where i'll kill a small troll first so that the big troll spawns skeletons.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
September 27 2016 12:04 GMT
#24147
On September 27 2016 02:09 Sn0_Man wrote:
it's all simple math
figure out the damage that large jungle creeps do to hero type armour, subtract based on legion's armour with an iron talon, then decide if taking those hits is worth the 25% chance to proc MoC each hit. Don't forget MoC is going to be on CD a lot at low levels anyway where it's 100% not worth since you gain nothing for being hit with MoC on cooldown.

If you want to put in the effort to determine value in a scenario like this, don't ask other people who don't know, do the very simple math yourself.

Show nested quote +
Unrelated, can move command jugg spin be juked?

of course. you need a bit of distance then a series of vision breaks such that when jugg arrives at your last seen location you are out of vision again. Easiest is ring-around-a-tree although in that circumstance you are still in spin AoE and have to hope you win the mind games

this is the simple question and simple answer thread? I asked a simple question, and ur telling me to work it out myself...thxs
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Jisira
Profile Blog Joined October 2011
470 Posts
Last Edited: 2016-09-27 14:03:25
September 27 2016 13:51 GMT
#24148
On September 27 2016 21:04 Shock710 wrote:
Show nested quote +
On September 27 2016 02:09 Sn0_Man wrote:
it's all simple math
figure out the damage that large jungle creeps do to hero type armour, subtract based on legion's armour with an iron talon, then decide if taking those hits is worth the 25% chance to proc MoC each hit. Don't forget MoC is going to be on CD a lot at low levels anyway where it's 100% not worth since you gain nothing for being hit with MoC on cooldown.

If you want to put in the effort to determine value in a scenario like this, don't ask other people who don't know, do the very simple math yourself.

Unrelated, can move command jugg spin be juked?

of course. you need a bit of distance then a series of vision breaks such that when jugg arrives at your last seen location you are out of vision again. Easiest is ring-around-a-tree although in that circumstance you are still in spin AoE and have to hope you win the mind games

this is the simple question and simple answer thread? I asked a simple question, and ur telling me to work it out myself...thxs

It's not that simple. You're phrasing the question simply, but the answer cannot be put simply without investing time into it. He offered you the solution as in how to phrase your formula, and expects you to do some of the work to reach the answer you want.

Edit: If you want to have an in-depth discussion about it, hit up the LC thread. You can derive the creep damage from links within this page.
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
Last Edited: 2016-09-27 14:24:20
September 27 2016 14:21 GMT
#24149
On September 27 2016 22:51 Jisira wrote:
Show nested quote +
On September 27 2016 21:04 Shock710 wrote:
On September 27 2016 02:09 Sn0_Man wrote:
it's all simple math
figure out the damage that large jungle creeps do to hero type armour, subtract based on legion's armour with an iron talon, then decide if taking those hits is worth the 25% chance to proc MoC each hit. Don't forget MoC is going to be on CD a lot at low levels anyway where it's 100% not worth since you gain nothing for being hit with MoC on cooldown.

If you want to put in the effort to determine value in a scenario like this, don't ask other people who don't know, do the very simple math yourself.

Unrelated, can move command jugg spin be juked?

of course. you need a bit of distance then a series of vision breaks such that when jugg arrives at your last seen location you are out of vision again. Easiest is ring-around-a-tree although in that circumstance you are still in spin AoE and have to hope you win the mind games

this is the simple question and simple answer thread? I asked a simple question, and ur telling me to work it out myself...thxs

It's not that simple. You're phrasing the question simply, but the answer cannot be put simply without investing time into it. He offered you the solution as in how to phrase your formula, and expects you to do some of the work to reach the answer you want.

Edit: If you want to have an in-depth discussion about it, hit up the LC thread. You can derive the creep damage from links within this page.

Well in his own words, its simple maths. The question was if it was it would significantly increase jungling speed, the other bits were simply to suggest why there "could" be a benefit.

But it seems to have been answer by dead9 and ahswtini, thats its not unless its for golems or the 4 satyr camp.

The idea for leaving creeps alive to get procs is not a unique new idea, so players who have played LC jungle, some would have come across and tested it.
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
September 27 2016 14:42 GMT
#24150
i havent done the maths, but im comfortable in saying the biggest creeps should be outright killed and not left alive.

1. im pretty sure the damage u will take from the big creeps outweighs the slightly increased healing and dps u get
2. you may need that big creep to level up
3. theres the risk that enemies invade your jungle and steal the creeps from under ur nose
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2016-09-28 12:00:49
September 28 2016 04:04 GMT
#24151
anyone know if unranked solo and party mmr are regarded completely separate?
i was unranked ~3700 solo and played with my shit tier (~2500) friend for 2 weeks and now when i go back to solo i'm at unranked ~3100 (aka Normal but can see mmr in 2 peoples profiles)
link https://www.opendota.com/players/361552151/matches?excluded_account_id=49352850&excluded_account_id=365777559&limit=


yeah my account is completely gimped suddenly

four things that might have caused it:

1) my last game before being gimped was a win and i had a 29-3 slerk on my side, some retards would say i "lost" mmr coz i "done badly" compared to him (this is bullshit but its a reason some idiots will offer)

2) i played for 2 weeks with my retard 2k friend and it decided to drag my solo mmr down every game i lost with him

3) i hit "level 20" around this time (which permits calibration) and the game decided to mix and match my party and solo mmr to make sure it was as "accurate" as possible before entering calibration

4) my account somehow got hit by smurf detection after 100 games and reduced my mmr to be more in line with my 2.2k account

this is sad as shit, you don't suddenly drop ~700 MMR for no reason, i'm playing with people who have literally 1 game to their names to date (two of them in my team last game = instant loss)


edit: next game is 4k wtf
(it says High but there was a 4k and 4.1k player i think, tho our alc with clearly shit tier)

decided not to calibrate until this shit settles down , besides i got literally like 10 games of 4k practice so far and wud risk getting buttfucked

edit2: yeah my acc is gimped i'm with a 2900 this time
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 28 2016 16:00 GMT
#24152
You need to stop assuming that somebody's ranked and unranked mmr's are related. If you want to know what your mmr is, play ranked. If you don't want to play ranked, stop trying to ascertain your MMR based on information that is completely useless.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2016-09-28 16:38:02
September 28 2016 16:33 GMT
#24153
game quality = shit
dotabuff/yasp = Normal/High
yasp player prediction: mid/low 3000
player profile = 3.1k MMR
not useless information

the thing u shud (apparently) take away from this is that valve adjusts your solo unranked mmr using your party unranked games. so if you are trying to boost a new account be careful not to play with/against low tier players coz u will get adjusted for it
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
September 28 2016 17:00 GMT
#24154
yasp player prediction is garbage

i also dont think unranked party games affect unranked solo rating. i play a lot of unranked party games, and very rarely unranked solo. on the odd occasion where i have played unranked solo, my opponents and my team were garbage.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Mafe
Profile Joined February 2011
Germany5966 Posts
September 28 2016 17:37 GMT
#24155
So there is this one thing that has always bothered me about maelstrom/mjollnir: When it procs, does the chain lightning replace your autoattack, or do you still deal normal rightclick damage on this hit?
I tried to find out ingame, but could not come to a conclusion.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2016-09-28 17:45:39
September 28 2016 17:42 GMT
#24156
On September 29 2016 02:00 ahswtini wrote:
yasp player prediction is garbage

i also dont think unranked party games affect unranked solo rating. i play a lot of unranked party games, and very rarely unranked solo. on the odd occasion where i have played unranked solo, my opponents and my team were garbage.



then whats the explanation of me suddenly dropping ~600 unranked mmr after spending 2 weeks partied with my 2k friend? there is no decent explanation i can come up with. i was pretty happily playing ~Very High then bam down to 3000-3100

only other anecdotal reply was , guy on reddit said he was in the leaderboards for a hero then after winning with it partying with some shit tier friends he dropped off the leaderboard
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2016-09-28 17:43:58
September 28 2016 17:42 GMT
#24157
On September 29 2016 02:37 Mafe wrote:
So there is this one thing that has always bothered me about maelstrom/mjollnir: When it procs, does the chain lightning replace your autoattack, or do you still deal normal rightclick damage on this hit?
I tried to find out ingame, but could not come to a conclusion.

The only thing that chain lightning replaces is any Unique Attack Modifiers such as Skadi, Deso or Lifesteal that your hit would proc (aura-based lifesteal still works). You still attack of course. Otherwise it would literally make you do less damage on every hero...
On September 29 2016 02:42 FFGenerations wrote:
Show nested quote +
On September 29 2016 02:00 ahswtini wrote:
yasp player prediction is garbage

i also dont think unranked party games affect unranked solo rating. i play a lot of unranked party games, and very rarely unranked solo. on the odd occasion where i have played unranked solo, my opponents and my team were garbage.


then whats the explanation of me suddenly dropping ~600 unranked mmr after spending 2 weeks partied with my 2k friend? there is no decent explanation i can come up with. i was pretty happily playing ~Very High then bam down to 3000-3100

You dont know what your unranked mmr is or was and you are using completely inaccurate data to make wrong conclusions. Again, if you want to track your mmr PLAY RANKED if you aren't playing ranked stop talking about MMR because you don't have one.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
tehh4ck3r
Profile Joined August 2013
Magrathea7084 Posts
September 28 2016 17:45 GMT
#24158
On September 29 2016 02:37 Mafe wrote:
So there is this one thing that has always bothered me about maelstrom/mjollnir: When it procs, does the chain lightning replace your autoattack, or do you still deal normal rightclick damage on this hit?
I tried to find out ingame, but could not come to a conclusion.


You deal both the normal auto attack damage as well as the chain lightning damage
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2016-09-28 17:49:09
September 28 2016 17:47 GMT
#24159
On September 29 2016 02:42 Sn0_Man wrote:
Show nested quote +
On September 29 2016 02:37 Mafe wrote:
So there is this one thing that has always bothered me about maelstrom/mjollnir: When it procs, does the chain lightning replace your autoattack, or do you still deal normal rightclick damage on this hit?
I tried to find out ingame, but could not come to a conclusion.

The only thing that chain lightning replaces is any Unique Attack Modifiers such as Skadi, Deso or Lifesteal that your hit would proc (aura-based lifesteal still works). You still attack of course. Otherwise it would literally make you do less damage on every hero...
Show nested quote +
On September 29 2016 02:42 FFGenerations wrote:
On September 29 2016 02:00 ahswtini wrote:
yasp player prediction is garbage

i also dont think unranked party games affect unranked solo rating. i play a lot of unranked party games, and very rarely unranked solo. on the odd occasion where i have played unranked solo, my opponents and my team were garbage.


then whats the explanation of me suddenly dropping ~600 unranked mmr after spending 2 weeks partied with my 2k friend? there is no decent explanation i can come up with. i was pretty happily playing ~Very High then bam down to 3000-3100

You dont know what your unranked mmr is or was and you are using completely inaccurate data to make wrong conclusions. Again, if you want to track your mmr PLAY RANKED if you aren't playing ranked stop talking about MMR because you don't have one.


i just told you i dropped from Very High (~3700) to Normal / the bottom of High (~3100) , this isn't made up rating this is , as far as i know, valve's output for my games . you can also very easily tell by the player quality the difference between low/mid 3k and high 3k is extremely noticeable but that's even beside the point

if you look at my link then it clearly shows a drop from Very High to Normal/High after my hiatus with my shit tier friend. i am suggesting that playing with him (and losing a LOT) fucked up my solo unranked mmr. if you have a better explanation for why there was a sudden drop then i am open ears
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
nojok
Profile Joined May 2011
France15846 Posts
September 28 2016 18:01 GMT
#24160
On September 29 2016 01:33 FFGenerations wrote:
game quality = shit
dotabuff/yasp = Normal/High
yasp player prediction: mid/low 3000
player profile = 3.1k MMR
not useless information

the thing u shud (apparently) take away from this is that valve adjusts your solo unranked mmr using your party unranked games. so if you are trying to boost a new account be careful not to play with/against low tier players coz u will get adjusted for it

Main account MMR 2K2 and it's by far the most accurate metric. I stomp players 1K below me in unranked and I'm outplayed real hard by those 1K above me in weird hours ranked games where the top opponent has 1k more than me, as we're both 500 mmr from the average.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
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