basically will doing this increase LC jungle?
is it worth it to do it?
| Forum Index > Dota 2 Strategy |
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Shock710
Australia6097 Posts
September 26 2016 16:49 GMT
#24141
basically will doing this increase LC jungle? is it worth it to do it? | ||
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Sn0_Man
Tebellong44238 Posts
September 26 2016 16:58 GMT
#24142
Will it cost some life? yes (unless you have vanguard god forbid) Usually the optimal strategy is to hit the largest creep in the camp until it's dead, using the small creeps as MoC proccers for as long as possible while killing the most damaging creep asap. Leaving a big creep alive at 1hp for like 10 extra seconds is unlikely to be worth it in most situations. | ||
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Shock710
Australia6097 Posts
September 26 2016 17:02 GMT
#24143
But the main question is will it be significantly faster? (has anyone with LC jungling experience tried it?) Unrelated, can move command jugg spin be juked? | ||
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Sn0_Man
Tebellong44238 Posts
September 26 2016 17:09 GMT
#24144
figure out the damage that large jungle creeps do to hero type armour, subtract based on legion's armour with an iron talon, then decide if taking those hits is worth the 25% chance to proc MoC each hit. Don't forget MoC is going to be on CD a lot at low levels anyway where it's 100% not worth since you gain nothing for being hit with MoC on cooldown. If you want to put in the effort to determine value in a scenario like this, don't ask other people who don't know, do the very simple math yourself. Unrelated, can move command jugg spin be juked? of course. you need a bit of distance then a series of vision breaks such that when jugg arrives at your last seen location you are out of vision again. Easiest is ring-around-a-tree although in that circumstance you are still in spin AoE and have to hope you win the mind games | ||
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Dead9
United States4725 Posts
September 26 2016 19:03 GMT
#24145
4 satyrs and mini mud golems for example u want to spread the damage rather than killing them asap but its pretty minor and probably doesnt matter much in the long run | ||
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ahswtini
Northern Ireland22208 Posts
September 26 2016 19:48 GMT
#24146
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Shock710
Australia6097 Posts
September 27 2016 12:04 GMT
#24147
On September 27 2016 02:09 Sn0_Man wrote: it's all simple math figure out the damage that large jungle creeps do to hero type armour, subtract based on legion's armour with an iron talon, then decide if taking those hits is worth the 25% chance to proc MoC each hit. Don't forget MoC is going to be on CD a lot at low levels anyway where it's 100% not worth since you gain nothing for being hit with MoC on cooldown. If you want to put in the effort to determine value in a scenario like this, don't ask other people who don't know, do the very simple math yourself. of course. you need a bit of distance then a series of vision breaks such that when jugg arrives at your last seen location you are out of vision again. Easiest is ring-around-a-tree although in that circumstance you are still in spin AoE and have to hope you win the mind games this is the simple question and simple answer thread? I asked a simple question, and ur telling me to work it out myself...thxs | ||
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Jisira
470 Posts
September 27 2016 13:51 GMT
#24148
On September 27 2016 21:04 Shock710 wrote: Show nested quote + On September 27 2016 02:09 Sn0_Man wrote: it's all simple math figure out the damage that large jungle creeps do to hero type armour, subtract based on legion's armour with an iron talon, then decide if taking those hits is worth the 25% chance to proc MoC each hit. Don't forget MoC is going to be on CD a lot at low levels anyway where it's 100% not worth since you gain nothing for being hit with MoC on cooldown. If you want to put in the effort to determine value in a scenario like this, don't ask other people who don't know, do the very simple math yourself. Unrelated, can move command jugg spin be juked? of course. you need a bit of distance then a series of vision breaks such that when jugg arrives at your last seen location you are out of vision again. Easiest is ring-around-a-tree although in that circumstance you are still in spin AoE and have to hope you win the mind games this is the simple question and simple answer thread? I asked a simple question, and ur telling me to work it out myself...thxs It's not that simple. You're phrasing the question simply, but the answer cannot be put simply without investing time into it. He offered you the solution as in how to phrase your formula, and expects you to do some of the work to reach the answer you want. Edit: If you want to have an in-depth discussion about it, hit up the LC thread. You can derive the creep damage from links within this page. | ||
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Shock710
Australia6097 Posts
September 27 2016 14:21 GMT
#24149
On September 27 2016 22:51 Jisira wrote: Show nested quote + On September 27 2016 21:04 Shock710 wrote: On September 27 2016 02:09 Sn0_Man wrote: it's all simple math figure out the damage that large jungle creeps do to hero type armour, subtract based on legion's armour with an iron talon, then decide if taking those hits is worth the 25% chance to proc MoC each hit. Don't forget MoC is going to be on CD a lot at low levels anyway where it's 100% not worth since you gain nothing for being hit with MoC on cooldown. If you want to put in the effort to determine value in a scenario like this, don't ask other people who don't know, do the very simple math yourself. Unrelated, can move command jugg spin be juked? of course. you need a bit of distance then a series of vision breaks such that when jugg arrives at your last seen location you are out of vision again. Easiest is ring-around-a-tree although in that circumstance you are still in spin AoE and have to hope you win the mind games this is the simple question and simple answer thread? I asked a simple question, and ur telling me to work it out myself...thxs It's not that simple. You're phrasing the question simply, but the answer cannot be put simply without investing time into it. He offered you the solution as in how to phrase your formula, and expects you to do some of the work to reach the answer you want. Edit: If you want to have an in-depth discussion about it, hit up the LC thread. You can derive the creep damage from links within this page. Well in his own words, its simple maths. The question was if it was it would significantly increase jungling speed, the other bits were simply to suggest why there "could" be a benefit. But it seems to have been answer by dead9 and ahswtini, thats its not unless its for golems or the 4 satyr camp. The idea for leaving creeps alive to get procs is not a unique new idea, so players who have played LC jungle, some would have come across and tested it. | ||
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ahswtini
Northern Ireland22208 Posts
September 27 2016 14:42 GMT
#24150
1. im pretty sure the damage u will take from the big creeps outweighs the slightly increased healing and dps u get 2. you may need that big creep to level up 3. theres the risk that enemies invade your jungle and steal the creeps from under ur nose | ||
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FFGenerations
7088 Posts
September 28 2016 04:04 GMT
#24151
i was unranked ~3700 solo and played with my shit tier (~2500) friend for 2 weeks and now when i go back to solo i'm at unranked ~3100 (aka Normal but can see mmr in 2 peoples profiles) link https://www.opendota.com/players/361552151/matches?excluded_account_id=49352850&excluded_account_id=365777559&limit= yeah my account is completely gimped suddenly four things that might have caused it: 1) my last game before being gimped was a win and i had a 29-3 slerk on my side, some retards would say i "lost" mmr coz i "done badly" compared to him (this is bullshit but its a reason some idiots will offer) 2) i played for 2 weeks with my retard 2k friend and it decided to drag my solo mmr down every game i lost with him 3) i hit "level 20" around this time (which permits calibration) and the game decided to mix and match my party and solo mmr to make sure it was as "accurate" as possible before entering calibration 4) my account somehow got hit by smurf detection after 100 games and reduced my mmr to be more in line with my 2.2k account this is sad as shit, you don't suddenly drop ~700 MMR for no reason, i'm playing with people who have literally 1 game to their names to date (two of them in my team last game = instant loss) edit: next game is 4k wtf (it says High but there was a 4k and 4.1k player i think, tho our alc with clearly shit tier) decided not to calibrate until this shit settles down , besides i got literally like 10 games of 4k practice so far and wud risk getting buttfucked edit2: yeah my acc is gimped i'm with a 2900 this time | ||
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Sn0_Man
Tebellong44238 Posts
September 28 2016 16:00 GMT
#24152
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FFGenerations
7088 Posts
September 28 2016 16:33 GMT
#24153
dotabuff/yasp = Normal/High yasp player prediction: mid/low 3000 player profile = 3.1k MMR not useless information the thing u shud (apparently) take away from this is that valve adjusts your solo unranked mmr using your party unranked games. so if you are trying to boost a new account be careful not to play with/against low tier players coz u will get adjusted for it | ||
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ahswtini
Northern Ireland22208 Posts
September 28 2016 17:00 GMT
#24154
i also dont think unranked party games affect unranked solo rating. i play a lot of unranked party games, and very rarely unranked solo. on the odd occasion where i have played unranked solo, my opponents and my team were garbage. | ||
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Mafe
Germany5966 Posts
September 28 2016 17:37 GMT
#24155
I tried to find out ingame, but could not come to a conclusion. | ||
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FFGenerations
7088 Posts
September 28 2016 17:42 GMT
#24156
On September 29 2016 02:00 ahswtini wrote: yasp player prediction is garbage i also dont think unranked party games affect unranked solo rating. i play a lot of unranked party games, and very rarely unranked solo. on the odd occasion where i have played unranked solo, my opponents and my team were garbage. then whats the explanation of me suddenly dropping ~600 unranked mmr after spending 2 weeks partied with my 2k friend? there is no decent explanation i can come up with. i was pretty happily playing ~Very High then bam down to 3000-3100 only other anecdotal reply was , guy on reddit said he was in the leaderboards for a hero then after winning with it partying with some shit tier friends he dropped off the leaderboard | ||
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Sn0_Man
Tebellong44238 Posts
September 28 2016 17:42 GMT
#24157
On September 29 2016 02:37 Mafe wrote: So there is this one thing that has always bothered me about maelstrom/mjollnir: When it procs, does the chain lightning replace your autoattack, or do you still deal normal rightclick damage on this hit? I tried to find out ingame, but could not come to a conclusion. The only thing that chain lightning replaces is any Unique Attack Modifiers such as Skadi, Deso or Lifesteal that your hit would proc (aura-based lifesteal still works). You still attack of course. Otherwise it would literally make you do less damage on every hero... On September 29 2016 02:42 FFGenerations wrote: Show nested quote + On September 29 2016 02:00 ahswtini wrote: yasp player prediction is garbage i also dont think unranked party games affect unranked solo rating. i play a lot of unranked party games, and very rarely unranked solo. on the odd occasion where i have played unranked solo, my opponents and my team were garbage. then whats the explanation of me suddenly dropping ~600 unranked mmr after spending 2 weeks partied with my 2k friend? there is no decent explanation i can come up with. i was pretty happily playing ~Very High then bam down to 3000-3100 You dont know what your unranked mmr is or was and you are using completely inaccurate data to make wrong conclusions. Again, if you want to track your mmr PLAY RANKED if you aren't playing ranked stop talking about MMR because you don't have one. | ||
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tehh4ck3r
Magrathea7060 Posts
September 28 2016 17:45 GMT
#24158
On September 29 2016 02:37 Mafe wrote: So there is this one thing that has always bothered me about maelstrom/mjollnir: When it procs, does the chain lightning replace your autoattack, or do you still deal normal rightclick damage on this hit? I tried to find out ingame, but could not come to a conclusion. You deal both the normal auto attack damage as well as the chain lightning damage | ||
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FFGenerations
7088 Posts
September 28 2016 17:47 GMT
#24159
On September 29 2016 02:42 Sn0_Man wrote: Show nested quote + On September 29 2016 02:37 Mafe wrote: So there is this one thing that has always bothered me about maelstrom/mjollnir: When it procs, does the chain lightning replace your autoattack, or do you still deal normal rightclick damage on this hit? I tried to find out ingame, but could not come to a conclusion. The only thing that chain lightning replaces is any Unique Attack Modifiers such as Skadi, Deso or Lifesteal that your hit would proc (aura-based lifesteal still works). You still attack of course. Otherwise it would literally make you do less damage on every hero... Show nested quote + On September 29 2016 02:42 FFGenerations wrote: On September 29 2016 02:00 ahswtini wrote: yasp player prediction is garbage i also dont think unranked party games affect unranked solo rating. i play a lot of unranked party games, and very rarely unranked solo. on the odd occasion where i have played unranked solo, my opponents and my team were garbage. then whats the explanation of me suddenly dropping ~600 unranked mmr after spending 2 weeks partied with my 2k friend? there is no decent explanation i can come up with. i was pretty happily playing ~Very High then bam down to 3000-3100 You dont know what your unranked mmr is or was and you are using completely inaccurate data to make wrong conclusions. Again, if you want to track your mmr PLAY RANKED if you aren't playing ranked stop talking about MMR because you don't have one. i just told you i dropped from Very High (~3700) to Normal / the bottom of High (~3100) , this isn't made up rating this is , as far as i know, valve's output for my games . you can also very easily tell by the player quality the difference between low/mid 3k and high 3k is extremely noticeable but that's even beside the point if you look at my link then it clearly shows a drop from Very High to Normal/High after my hiatus with my shit tier friend. i am suggesting that playing with him (and losing a LOT) fucked up my solo unranked mmr. if you have a better explanation for why there was a sudden drop then i am open ears | ||
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nojok
France15845 Posts
September 28 2016 18:01 GMT
#24160
On September 29 2016 01:33 FFGenerations wrote: game quality = shit dotabuff/yasp = Normal/High yasp player prediction: mid/low 3000 player profile = 3.1k MMR not useless information the thing u shud (apparently) take away from this is that valve adjusts your solo unranked mmr using your party unranked games. so if you are trying to boost a new account be careful not to play with/against low tier players coz u will get adjusted for it Main account MMR 2K2 and it's by far the most accurate metric. I stomp players 1K below me in unranked and I'm outplayed real hard by those 1K above me in weird hours ranked games where the top opponent has 1k more than me, as we're both 500 mmr from the average. | ||
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