Simple Questions, Simple Answers - Page 120
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Resent
Australia938 Posts
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Nilrem
United States3684 Posts
On April 21 2012 09:26 Resent wrote: Is there like a huge delay for enigma's black hole cast now? i blink and drop midnight pulse, lay down the black hole target but he just stands there for like a full 1 sec and then casts it I do not remember how it was before, there is a delay. I tested it and after pulse, there about about a second which I assumed was like that before but can't recall. | ||
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Resent
Australia938 Posts
It just felt wrong compared to last time i played enigma and i'd never had that happen to me before. After a bit of testing, if you blink > black hole, it is instant, if you blink > midnight pulse> black hole there is a delay. Probably intended but god it was annoying >.< | ||
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M2
Bulgaria4135 Posts
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uNiGNoRe
Germany1115 Posts
On April 21 2012 09:26 Resent wrote: Is there like a huge delay for enigma's black hole cast now? i blink and drop midnight pulse, lay down the black hole target but he just stands there for like a full 1 sec and then casts it Maybe it's because of this change: - Fixed units not always respecting the ability backswing time (without animation canceling), causing animations to sometimes end faster than normal. Now the backswing of Midnight Pulse is not canceled prematurely. That means it would've been a bug the way it was before. | ||
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Nilrem
United States3684 Posts
On April 21 2012 16:30 Resent wrote: Definitely felt different to me(was my first game since new patch), thought i had lagged out or something as enigma just stood there doing nothing, though heroes were still running away, so i was like wtf must have mis-clicked or something, so right clicked to move closer to them to re-cast, needless to say, as soon as my right click was about to happen he started casting the black hole and i had insta canceled it, not that it mattered seeings it missed 2 heroes it would have hit, had it gone off instantly. It just felt wrong compared to last time i played enigma and i'd never had that happen to me before. After a bit of testing, if you blink > black hole, it is instant, if you blink > midnight pulse> black hole there is a delay. Probably intended but god it was annoying >.< yeah, probably was an intended change. To me, it sort of makes sense. More like a balance issue since it is so commonly used. Perhaps they thought it was too strong or something. I do not know, but I guess it is not game breaking. I am curious to see some tournament vods and see if it influences them (since for myself at least, a second can be the difference between living and death at top level). | ||
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uNiGNoRe
Germany1115 Posts
On April 21 2012 18:13 M2 wrote: Hi I am trying to find where can I see all the heroes and items with their stats that are currently in Dota 2 but somehow I cannot - any help? I would recommend heroes on playdota and items on playdota even though it might be difficult to identify heroes/items if you haven't played Dota 1. It is the most complete and accurate source though. Joindota also has a heroes section but none for items (yet). Usually if I want to check the stats of some item or hero I just google for "dota itemname" or "dota heroname". | ||
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St.Velten
Germany222 Posts
On April 21 2012 18:13 M2 wrote: Hi I am trying to find where can I see all the heroes and items with their stats that are currently in Dota 2 but somehow I cannot - any help? http://www.dota2wiki.com/wiki/Dota_2_Wiki All that you could want. | ||
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oni_link
Germany165 Posts
On April 21 2012 18:15 uNiGNoRe wrote: Maybe it's because of this change: Now the backswing of Midnight Pulse is not canceled prematurely. That means it would've been a bug the way it was before. yes, if you cast 2 spells without hitting stop or hold position in between, the spells will correctly wait until the backswing is done( cast water elemental with archmage like, before he starts attacking when you dont move/stop/hold position) | ||
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Crushgroove
United States793 Posts
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Dead9
United States4725 Posts
![]() its okay though dota mechanics are pretty simple if you've played other rtses before | ||
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Count9
China10928 Posts
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justinpal
United States3810 Posts
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eParadox
Canada132 Posts
On April 22 2012 09:16 Count9 wrote: I keep getting stuck on "Connecting to the Dota 2 network" and it works fine when I restart steam and relaunch, but it's getting really annoying every time I want to play Dota I have to restart steam, is there a fix for this? All the google answers tell me to relaunch steam. Are you running DotA from steam or are you executing the exe ? If you run it from your steam library it should automatically connect. Question of my own : how does Puck's q skill work, like the teleporting part. | ||
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dbddbddb
Singapore969 Posts
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Dead9
United States4725 Posts
u can teleport to puck's orb by pressing a button (mine's on d) any time during the orb duration | ||
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Count9
China10928 Posts
On April 22 2012 13:37 eParadox wrote: Are you running DotA from steam or are you executing the exe ? If you run it from your steam library it should automatically connect. Question of my own : how does Puck's q skill work, like the teleporting part. I'm using the shortcut created by steam which uses steam's rungame/id/# so it should be through steam. Puck's Q is no longer 2 spells, it's just the orb. Etheral jaunt has it's own button now, use that after q. | ||
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ChrisXIV
Austria3553 Posts
On April 22 2012 10:23 justinpal wrote: At what point in the game can someone on your team quit and give you a loss? Our Jakiro quit around 20 minutes in a game where we were up 3 towers and 10 kills so we lost. I'm not too sure but it's something like this. Abandon before 15 minutes: You can win the game, the game doesn't count if you lose. Abandon after 15 minutes: Game counts like a normal game. | ||
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Comeh
United States18919 Posts
Any ideas anyone? | ||
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Blitzkrieg0
United States13132 Posts
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