Simple Questions, Simple Answers - Page 1165
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Faeny
647 Posts
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Shock710
Australia6097 Posts
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tehh4ck3r
Magrathea7060 Posts
On December 02 2015 10:28 Shock710 wrote: is there a way to shorten banes cast animation, like with shadow shaman (aka:anyone know the backwing timing of bane) only nightmare and brain sap have backswings | ||
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Shock710
Australia6097 Posts
On December 02 2015 10:43 tehh4ck3r wrote: only nightmare and brain sap have backswings oh dotawiki straight up tells has it lol thanks | ||
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makmeatt
2024 Posts
On December 02 2015 08:49 Verniy wrote: The other exception is Divine Rapier. Divine Rapier normally isn't shareable (if you drop a Rapier and someone else picks it up it's Muted as normal), but if the Rapier carrier dies the Rapier is dropped on the ground and becomes fair game to be picked up and used by anyone who picks it up. rapier on first drop is tied to its original carrier, so if his ally picks it up, it's muted; it only becomes a free rapier (usable by anyone) once it's picked up by an enemy of the oc | ||
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ahswtini
Northern Ireland22208 Posts
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Quochobao
United States350 Posts
His recent buffs don't seem to ameliorate these problems. So why is he good now? | ||
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Birdie
New Zealand4438 Posts
On December 04 2015 12:51 Quochobao wrote: Why is slardar suddenly a good offlane? In my mind, he can't trade hit, doesn't have long range, his sprint allows him to run but also make him die quicker. His recent buffs don't seem to ameliorate these problems. So why is he good now? Straight buffs for 11 patches, just no one worked out he was really good. He also didn't fit the previous Leshrac/Storm/Lina patch very much but fits this one quite well, lots of fighting is good for him and his 5 second -ve armour ultimate. If supports in lane screw up he can deal out a lot of damage. Dual lanes are popular at the moment, which is good for heroes like Slardar which can get easily zoned solo against a defensive trilane. Once he gets a blink he's very powerful, without much other farm. | ||
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Mafe
Germany5966 Posts
edit for clarification: See image on https://en.wikipedia.org/wiki/Enter_key | ||
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Sn0_Man
Tebellong44238 Posts
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Verniy
Canada3360 Posts
On December 05 2015 07:12 Sn0_Man wrote: aren't they the same key? "see picture on the wikipedia article" RETURN is the big key above your cursor keys ENTER is the one on the right side of your numpad (below +) as for the question, it should be possible to map the same function to multiple keys right? if you can't do it directly through the options menu you might have to use the console to do it | ||
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makmeatt
2024 Posts
On December 05 2015 07:10 Mafe wrote: I may be missing something obvious, but is there any way to start the game chat with both "return" and "enter"? edit for clarification: See image on https://en.wikipedia.org/wiki/Enter_key lmao so there is a way to not do that? i swear i can't rebind kp_enter because it defaults to messagemode every time i launch the client maybe try adding an appropriate command to the game_convars.vcfg? | ||
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SpiritoftheTunA
United States20903 Posts
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Nohiko
71 Posts
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BluemoonSC
SoCal8910 Posts
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starslayer
United States696 Posts
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Shock710
Australia6097 Posts
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makmeatt
2024 Posts
On December 08 2015 17:29 Shock710 wrote: its fine to tread switch for sven's ulti right? because it readjusts when u switch back. Ive been tread switching to int and back to str everytime and its been on my mind if its the right thing to do. Anyone confirm? sven's ult doesn't boost your strength, it boosts your damage and it's based on basic attack damage (bonuses from items not included) so yes, confirmed | ||
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ahswtini
Northern Ireland22208 Posts
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SpiritoftheTunA
United States20903 Posts
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