Simple Questions, Simple Answers - Page 1164
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ahswtini
Northern Ireland22208 Posts
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TheYango
United States47024 Posts
Drums is similar, though it's been years since Drums were good enough that you'd regularly end up with 2 heroes that want the item, so that comes up less often. | ||
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BoZiffer
United States1841 Posts
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SpiritoftheTunA
United States20903 Posts
On November 30 2015 01:10 BoZiffer wrote: In solo queue as offlane LC, is it better to go blink or SB? I'm guessing if I go SB then a mana regen item would be very necessary - bottle? bottle is nice either way, especially if you'd be the 2nd bottle carrier (2 on a team is ideal imo, 3 is excessive) blink or sb depends on both preference and heroes involved, but i think blink is a better choice in more games | ||
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TheYango
United States47024 Posts
Blink gives you a more immediate effect on the game since you can get it earlier. SB is better for setting up solo-kills due to it giving you offensive stats, but LC's development offlane usually doesn't give you enough to work with to be a big solo-kill threat at that point. Again, it is possible to end up getting both if you get Blink, get several successful ganks to put your damage in range of threatening key heroes and want to extend your control over the game. | ||
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BoZiffer
United States1841 Posts
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Verniy
Canada3360 Posts
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TheYango
United States47024 Posts
On November 30 2015 03:27 Verniy wrote: Soul Ring doesn't seem that good on LC since you want to manfight people with Duel. 150 HP can be the difference between winning a Duel and feeding. You're not using it before Duels obviously because she doesn't need it for the max mana, you're using it to support OO spam. | ||
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xxpack09
United States2160 Posts
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Atreides
United States2393 Posts
Edit: Nevermind he is just retarded x only last 4secs on enemy. | ||
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ahswtini
Northern Ireland22208 Posts
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Atreides
United States2393 Posts
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Belisarius
Australia6233 Posts
PtA alone gives you more damage than the shadowblade break+as. Blink also allows you to OO from trees as well as pop blademail etc., and that's on on top of the fact that you give up the break damage from SB half the time by duelling from invis. The main value in shadowblade is the ability to constantly invade their space and stay off the map, but I rarely find that sufficient to ignore blink. | ||
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Nightmarjoo
United States3360 Posts
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Faeny
647 Posts
When a courier is killed, are the items it carried lost? And what circumstances allows a player to use their own gold to build an item to give to a teammate to use? | ||
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Verniy
Canada3360 Posts
On December 02 2015 08:42 Faeny wrote: I have two questions since I don't play the game, just watch: When a courier is killed, are the items it carried lost? And what circumstances allows a player to use their own gold to build an item to give to a teammate to use? When a courier dies the items it's carrying aren't permanently lost, but can't be moved off the courier until it respawns. Most items aren't shareable. In most cases, giving an item to a teammate (or picking up an item that a teammate or opponent dropped) causes the item to be Muted (unusable and gives no passive stat bonuses) in your inventory. Some items are fully shareable, and can be given to teammates and used fully by them (Bottle, TP Scroll, Dust, Smoke, and Gem are all fully shareable). Some consumables aren't shareable, but can be used on teammates to give them its effects (Mango and Moon Shard are like this). One main exception is Alchemist. Alchemist can "gift" an Aghanim's Scepter to a teammate, giving them its full benefits (including stats) without the item using up an inventory slot. The other exception is Divine Rapier. Divine Rapier normally isn't shareable (if you drop a Rapier and someone else picks it up it's Muted as normal), but if the Rapier carrier dies the Rapier is dropped on the ground and becomes fair game to be picked up and used by anyone who picks it up. | ||
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Belisarius
Australia6233 Posts
On December 02 2015 08:42 Faeny wrote: I have two questions since I don't play the game, just watch: When a courier is killed, are the items it carried lost? The items aren't lost, but they're stuck on the dead courier until it respawns. On December 02 2015 08:42 Faeny wrote: And what circumstances allows a player to use their own gold to build an item to give to a teammate to use? This is almost never possible. Exceptions are: - Alchemist is able to give aghs sceptres to his teammates. - Consumables (mango, salve, tango, clarity) can be used on teammates in a limited capacity. - TPs, wards, smoke, dust, cheese, courier are fully shareable. - Gem and bottle can be passed to teammates for their use, but they are still owned by the original hero - There are a few specific regen items that will apply their regen bonus when shared, like ring of health - Also technically divine rapier http://dota2.gamepedia.com/Item_sharing On December 02 2015 08:49 Verniy wrote: When a courier dies the items it's carrying aren't permanently lost, but can't be moved off the courier until it respawns. Some consumables aren't shareable, but can be used on teammates to give them its effects (Mango and Moon Shard are like this). I am 99% sure the moonshard consume can't be put on allies. | ||
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rebdomine
6040 Posts
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Verniy
Canada3360 Posts
On December 02 2015 08:51 Belisarius wrote: I am 99% sure the moonshard consume can't be put on allies. yeah you're right i just assumed because it gives the option to target a unit other than yourself even though it only works on self | ||
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TheYango
United States47024 Posts
On December 02 2015 09:07 Verniy wrote: i just assumed because it gives the option to target a unit other than yourself even though it only works on self Moon Shard is ground targeting, not unit targeting. It's basically like that for the same reason that Bloodstone is--to force you to click after activating to prevent accidental activation. The actual targeting serves no function. | ||
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