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Hm not sure exactly what you mean, but checking runes and ancient stacking is clock timing indicated. while you should always watch the minimap no matter what is going on. Checking minimap should always be in your mind. Your eyes go between game/minimap/game/minimap for as long as you are playing. I guess you could try to watch the minimap after every lasthit or something similar to make a habit out of it. And if you have nothing to watch eg. walking to a place or something, you should watch the minimap only. Watching neutral creeps get autoattacked to death is for example not productive when you could use this time to watch the minimap.
The more frequent you watch the minimap the clearer the picture of movement becomes. If you just glance it occasionally it is kind of a "x color is in this lane" comapred to "x color is in this lane and is moving in x direction".
Somewhere in all of this watching different things should be watching the clock as thats where we originally started. And regularly watching the clock might even make you a more efficient farmer if you know whats to be done.
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Thanks! I'll definitely try that out in my next pub!
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also since i never got good at memorizing which color corresponds to which hero every game i use the option to always draw hero icons/names in minimap and have hero icons on. i like it a lot better when i instnatly know which heroes are where; the only drawback is that you can't see which allies are invis/smoked
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On September 11 2015 21:52 IntoTheheart wrote: What is your rotation for multitasking in DotA 2 during the laning phase?
Do you check your current lane, then glance at the minimap to see enemy positions, and then see the (presumably warded) runes and ancient stacks, then go back to checking the lane/farming? I find that my map awareness is bad, and that I get picked off. The fact that the supports don't buy wards at my low level of pub isn't helpful, but here have been times where I just haven't kept track of my enemies, and pay for it.
I usually glance at the minimap whenever nothing demands my immediate attention, but I make sure to check it at a few points in particular when support jungling:
X:00 - Moving into place to pull, check enemy heroes in my lane and their positioning, hp and inventory. Return attention to my hero by 2:10. X:10 - Glance at minimap to see whether their mid is missing and not at the warded rune. X:13-20 - pull creeps, check to make sure pull is successful. (while creeps are moving to small camp) - check minimap - are the enemy heroes in lane moving to contest? (If so, deal with them and skip the next part of the jungle rotation) X:20+ - get a last hit or two and connect the chain pull. Check the whole minimap after connecting the chain pull. X:48 - check the positioning of the enemy heroes in lane. X:53 - stack the nearby hard camp OR head to the lane to attempt a kill. X:56 - On an odd minute, check where their mid is and decide whether to try for the rune.
In other words, I try to be aware of their mid at the most likely gank timing, and otherwise check when I'm about to make a decision or have nothing else to do.
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United States47024 Posts
One thing some people don't know about is that if you mouse over an enemy hero's skill icons, it shows a range indicator only if they have the ability skilled (and if it has different range depending on the rank of the skill, it shows the one for their current rank). For heroes that can skill differently at level 1, it's a good habit to check this to know what skill they have.
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On September 12 2015 01:21 TheYango wrote: One thing some people don't know about is that if you mouse over an enemy hero's skill icons, it shows a range indicator only if they have the ability skilled (and if it has different range depending on the rank of the skill, it shows the one for their current rank). For heroes that can skill differently at level 1, it's a good habit to check this to know what skill they have. does this accord with wc3 behavior? i never actually played wc3 ehehe
sounds like a questionable mechanic to me
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United States47024 Posts
It's not, it's been a known bug for years.
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I'd like to hear some itemisation opinions.
I'm a CK in a lategame scenario. I'm 6-slotted and far richer than anyone else, but this is party queue with my friends so I kinda need to 1v5. Opponent team is meepo am puck es warlock. Meepo went some weird aura build with no blink or sheep. Neither he nor am have bkb/mkb, but they both have a bfly. Puck has an aghs, warlock has aghs refresher.
We're down 2 melees and my team doesn't seem too fond of pushing out lanes, so unless I can somehow find pickoffs we're left with trying to hold highground. They try to drop literally everything (double rock, echo, etc.) on me every fight and as long as that gets them the kill on me before I kill all of them, it wins them the fight.
I have enough money for any item combination in the game. What's my 6-slot?
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heart/skadi/mkb/butterfly/satanic/travs with an eaten moonshards would be my first attempt but really it's about play more than items there u may need a bkb depending on which ES that is etc although vs puck aghs and warlock ur pretty sad there either way.
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bkb heart mkb diff2 satanic travs and maybe get a refresher as 7th item
i think you would still need to oneshot someone before puck ults you
idk what'd be diong most of the damage to you / how fast 4 warlock golems and all their aoe kill your illus etc and bkbing key spells means a whole lot it'd probably be your 6th slot so you have 10s but yea idk sounds hard 1v5 is hard life
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yah illusions last roughly forever so u can definitely ult then go back for refresher while just fighting with illusions etc
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United States47024 Posts
If you're 6-slot with item advantage, the way you have to fight that is to kill towers fast cuz you're CK, then TP home Refresher and win a fight or just win the game if they don't defend.
Travels Manta BKB Heart + 2, with Refresher at home that you pop as soon as you TP back (use the first set on a lane once you push it to high ground).
Regardless of which ES that is you aren't going to teamfight 1v5. You pretty much have to rat to either get a pickoff or waste an important ulti that lets you win a teamfight after. So you want the Manta to do that. Diffu2 isn't worth a slot because you should never actually take a fight where you have to Diffu Golems.
In a losing game where you can't win a fight regardless of what items you buy, the play isn't to buy items that only let you fight.
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Earthshaker. Yeah I realise it's more about play than anything else (and honestly as long as they don't play completely terrible, there's not much to do really), but I'm fond of theorycrafting random dota questions.
I ended the game with bots heart skadi ac manta bkb. Got the bkb as my 6th slot with a crying heart, but getting it over satanic was definitely a mistake. I was planning to end up with something like bots heart skadi bfly satanic bkb. Didn't feel like I needed the MKB since I murdered anyone I actually got to hit anyway, but I guess it would've helped vs meepo/am since I couldn't really keep my illusions alive vs all the ults. Maybe I should've just gotten a second heart or something instead of bfly to keep my illusions alive longer.
Game-winning play was definitely 7th slot SB to snipe the warlock before they got to base. :D Ah well, whatever. Game was fun.
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mkb is actually a mistake ur right it aint about hitting champs and if u actually get to hit them they ded anyway
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United States47024 Posts
MKB, Satanic, and Diffu2 are all kinda out cuz they only do things when you're actually trying to fight straight up (which you aren't). They're inefficient for killing buildings and don't do anything to get you pickoffs.
Satanic can be 8th slot that you swap in when you actually get that pickoff/wasted ult and are trying to force a fight to punish though. Probably comes in over Manta, but Manta's super important for getting you the lane pressure necessary to find those mistakes to punish cuz you're not a Blink hero that can just get out from super bullshit situations and you can't pop ulti unless you're sure they'll break a lane if nobody comes back.
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i just feel like maybe with a bkb and satanic and his team baiting anything of value he could fight it out anyway (especially because it sounds like meepo and am were like 4 slotted?)
id have to watch like how the fights had gone to judge whether or not thats the case
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I'd say satanic is still good as a raw strength item that makes it vastly harder for the enemy team to prevent you split pushing them without commiting most of their team.
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United States47024 Posts
If the Warlock has Agha Refresh, the ES is going to have some annoying item that's not just a Blink, and Puck probably has a Sheep.
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On September 12 2015 06:26 TheYango wrote: If you're 6-slot with item advantage, the way you have to fight that is to kill towers fast cuz you're CK, then TP home Refresher and win a fight or just win the game if they don't defend.
Travels Manta BKB Heart + 2, with Refresher at home that you pop as soon as you TP back (use the first set on a lane once you push it to high ground).
Regardless of which ES that is you aren't going to teamfight 1v5. You pretty much have to rat to either get a pickoff or waste an important ulti that lets you win a teamfight after. So you want the Manta to do that. Diffu2 isn't worth a slot because you should never actually take a fight where you have to Diffu Golems.
In a losing game where you can't win a fight regardless of what items you buy, the play isn't to buy items that only let you fight.
I was still winning fights so I was still itemising for fighting I guess. The 2 lanes I wasn't pushing were also constantly pushed into our base (our pl really hated hitting creeps), so putting real pressure on would have been extremely difficult. Still though, that sounds like a definite plan that might have given us a distant dream of how to win the game. Thanks!
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United States47024 Posts
On September 12 2015 06:35 Sn0_Man wrote: I'd say satanic is still good as a raw strength item that makes it vastly harder for the enemy team to prevent you split pushing them without commiting most of their team. It's good but IDK what you take out for it. You need BKB to have the BKB-TP option for if they actually get you. You need Manta to get lane pressure in situations that are too risky for you to push yourself but still need lane pressure. Skadi and Heart add more illusion power than Satanic does. So it's competing for 1 slot and that slot's probably BFly cuz Evasion is not just good for fights--it also makes illusions harder to kill and Flutter lets you find shit after TPing back.
Like I said, it prob comes in over Manta for actual fights, but prior to that, IDK.
The TL;DR is probably fight with Travels BKB Heart Skadi Satanic Fly, but rat with Manta instead of Satanic.
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