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Hi guys !
I’m about to share my personal guide for a ganking/carry killer Queen of Pain. This guide is for confirmed dota players who are pretty comfortable with high apm and know the good positioning/juking spots in the dota map. I have to tell you that it might make you jump from your seats and tell your selves “what the fuck is this build” but in the end when you master it, it makes allot of sense in pub games.
Pros:
-Your qop is an insane threat for the enemy team during the whole game. -Enemy don’t expect such a burst from you. -Really enjoyable to play. -You don’t need you pub partners to help you. -You finish with 30+ kills.
Cons:
-Skill full build. -Hard execution. -Deviates your actions from the true purpose of the game: push to win.
Let’s go:
Minute zero, you’ve just picked you favourite queen hero, she’s so gorgeous, and you buy her:
3 iron branches + 1 set of tangoes for mid lane.
In mid, unless it’s a weak enemy hero in front of you, you DON’T try to kill him. Just focus on last hits. We want to buy the 3 following items as fast as possible:
Bottle + magic wand + phase boots . You will max shadow strike and blink until lvl 8.
With this set up you have a strong damage input and more importantly the best mobility and surprise effect in the game + you denie enemies mobility in a huge way with a sick cooldown. You start ganking at night and you until birds starts their morning song. Buy tp’s after each kills to run for the next one.
Mid game/late game.
By the end of the night you are around level 13 and have already half a dozen of kills. Your next items are: orchid + aghanim’s into ethereal blade. When you have that, you spend all your money in the mighty dagon 5. If they “go as five” squizz in a bkb.
Now this is when qop began to be a fun hero to play with. Basically if you play well (450 gpm), you reach the lethal combo ( orchid+agha+ ethereal) at 30 minutes. The enemy carry has been killed 4-5 times but can’t be solo kill any more… except by you ! This is how you operate to make your kills:
Phase boots Orchid+ shadow strike 2 hits ethereal blade + sonic wave + scream of pain bink/finish read the poor guy’s comment. In 5sec
This execution combines both the effects of the ethereal form and the soul burn. It deals 250 physical damage as well as an impressive 2047.5 magical damage at level 16 (the 25% magic resistance of the hero is included). You can repeat the action every 45 seconds.
I usually buy the dagon after that and finish with BKB and boots of travels.
Notes:
-It took me a good 30 minutes in bot games to accomplish the execution in the right timings. -A single second late/early removes 750 damage from the combo. -Get your dusts if you want to explode a bounty hunter. -Forget it against Antimage (or not ). -You have to be faster than the “silencers”. -You don't want to do this build if you think the enemy team is going for a fast push/mass support strategy.
Hope you will enjoy playing my carry killer qop.
No pain, No gain.
EDIT 1: 1- i play for fun. 2- i started doing this build 3 days ago, it rapes during the hole game. 3- i don't disagree with the standard build of maxing the AoE, it gives kills at the cost of too much mana. (For me) 4- i just made a game where i killed a sven with 3500 hp in less than 6 sec, loosing basicaly no hp. 5- PT< phase boots for many players, you cant stick to PT, it's just a personal choice. 6- This build secure good stats, good attack speed, decent physical damage, imba burst damage. 7- Keep that secrete: 1 hero out of 2 dies from the second SS you cast on his way to base--> you get all the XP. 8- The ethereal form totally screws the enemy carry when he goes on you. 9- Only a few players are intelligent enough to buy a blade mail. 10- i usually get lvl 14 around 15mn it's pretty decent.
EDIT 2: I don't have my powerful gaming PC any more. All my recent games are played on dota 1. You won't find the build on my Dota2 profile yet.
EDIT 3: "the hands and the brain".
-The hands: Okay folks, i'm giving you a little help for the execution of the late game killing blow. I suggest you use the ASDF keys for yours spells and get custom keys on your inventory. I have these: -Mouse 3: Dagon -Mouse 4: Phase boots. -E : Orchid. -Space : BkB. -C : E-blade. In the execution bkb is optionnal ( it would come first ). And you go that way:+ Show Spoiler +
-The brain: Let's do a quick analyse of that. The combo lasts 5 seconds (orchid duration), e-blade lasts 3 seconds. It prevents the ennemy to cast any spell for 5 secs --> magic invulnerability. It prevents the ennemy to hit you for 3 secs --> Physic invulnerability. You have total invulnerability for 3 secs out of 5 !!!!! On top of that, it give's you almost the same physical dps that the Guinzoo/bkb/mkb. Look that Sven now ! He is dead and he couldn't hit you.
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Personally I think treads are super important on QoP. She is so spammy that tread switching really helps her. There was a pro match where someone went a very similar build to this and it worked out because of how ahead he was and how light on disables the enemy team was. I think the final build was treads/BoTs, orchid, dagon, aghanims, and veil. Game ended before he could get anything else.
Definitely an interesting take over the usual fast sheep/bkb/necro.
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your dagon is too late, if it takes you 30 minutes to get those items against bots you might want to improve your own skill level a bit before posting a guide
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This probably works against against bronze equivalences but this build is so easily shut down by pretty much every hero comp.
Skilling SS first has actually no purpose except to win the lane hard, ganging will be a TON weaker until you get scream, and by then the damage is not that significant anymore, you cant kill creepwave + go for rune without losing lasthits aswell, all in all SS > Scream is terrible.
Phase Boots are also grossly overrated on many heroes, and QOP isnt even one of those, its just bad on her and pretty much only works if you are facerolling the game anyways, you can go deso+buriza in that case and still go 1061236-0.
Your proclaimed 400gpm (which btw dont indicate good farm) wont give u ur items by minute 30, it will give u them by minute 37, and thats without any TP's bought or deaths.
Even if you manage to get your 3 core items by minute 30 you will have approximatly 1400 hp and no BKB, you will get killed by pretty much everything which has a stun. Besides that, the carrys you "blow up" will have their BKB's far sooner than you have your 3 items which results in you beeing able to blow up a supporter in a teamfight, congrats.
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On December 12 2012 15:04 Kupon3ss wrote: your dagon is too late
It's a late dagon that i often replace with MKB, but it saved us in many game, that dagon lvl 1 is as efficient as dagon lvl 3 when you have orchid and ethereal sword on top of it. Remember that Carry who prefers solo back door when you push the mid. You just have to kill him. The dagon will, even in late game.
Also, the early game gank only requires a blink and a shadow strike witch is mutch less in mana (180) than the normal ganking combo (280). That's why i replaced my PT by the phase boots.
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I say one or two levels of shadow strike until lv 10 is enough, I usually use it not for the damage but just to prevent the enemy from salving, bottling.
You stated that QoP is a burst hero but I don't understand why you would not max scream of pain first. Early game, blink in scream then ulti is usually a guaranteed kill especially on most carries who have low hp, with a possibility of a double. With your build, you'll hardly even be assisting in getting kills not to mention your farm is also severely hindered.
As Percurtio said, treads > phase. You severely underestimate the power of tread switching and you don't need the extra mobility from phase when you already have blink. I'd pick that extra strength stats for survivability than faster movement speed just to catch up to gank on QoP any day.
I guess your items do make sense in that you try to focus on killing their carries but don't forget about hex too. It's much better to have their carries hexed than silenced by orchid though none of that would matter when they get bkb. I just feel like making QoP so nuke-oriented late game just doesn't work as you need to start building to be more of a semi-carry using your auto-attacks as your skills just won't do anything once they get bkb.
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@gaymon,
Right, you better aims a 450 gpm, witch is doable with qop.
Also, being addicted to qop i can guaranty you that buriza desolator sucks late game on qop. Your lack of attack speed will just loose you the game. Simple example of the carry who back doors late game (40 min) while you push mid. If you TP on him with your build, you get rape as you should, because these items wont match a hard carry in dps. If you TP with my build you explode the guy, in the worts case you pop his bkb and he runs away.
Last thing, Shadow strike at level 4 has 8 sec cd, deals, 305 magical damage and really slows. This early in the game you focus on killing solo targets, therefore it's much better that scream. The phase boots make it even stronger. Test the build then tell me if you got hard stomped.
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@hkimmy,
This build i chose came from 3 bad default of the standard build.
-Spellwise: blink/scream/ss/ulti cost all your mana in early game. And send you back to base if you don't get the rune. Also you can't max your blink as fast as i do witch prevents you to be as aggressive as you want.
-Itemwise: phase boots basically allow's you to save a blink that you will use to dodge a spell. In that regard it's better that PT.
I played more than 400 games with qop and i'm doing a better job at any point in the game than with the usual build. Also i prefer relying on myself than on my team mates in pub games. (That's personal).
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Bearded Elder29903 Posts
Can You link Your profile then? I'm curious about those 400 games with qop.
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@739
Actualy i have more like a 1000 xD. I've stated using that build on dota 1 few days ago, my computer passed out.+ Show Spoiler +. Haven't used this build on dota 2 yet. Christmas might help me on that regard.
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On December 12 2012 15:41 MakyIsME wrote: @gaymon,
Right, you better aims a 450 gpm, witch is doable with qop.
Also, being addicted to qop i can guaranty you that buriza desolator sucks late game on qop. Your lack of attack speed will just loose you the game. Simple example of the carry who back doors late game (40 min) while you push mid. If you TP on him with your build, you get rape as you should, because these items wont match a hard carry in dps. If you TP with my build you explode the guy, in the worts case you pop his bkb and he runs away.
Last thing, Shadow strike at level 4 has 8 sec cd, deals, 305 magical damage and really slows. This early in the game you focus on killing solo targets, therefore it's much better that scream. The phase boots make it even stronger. Test the build then tell me if you got hard stomped.
SS at level 4 has an 8 second cd and does 305 damage over time to a single target. If you have a teamfight before level 14 (which you will) your qop will be pretty useless because you wont be doing between 675 and 1200 damage every scream cd. Phase boots are pretty awful on qop because all they give her is raw damage. She has blink for mobility, so she doesnt need phase She needs the attack speed, mana and hp. I'm sure that I can make this qop work, but it's inferior to the standard qop, which is 1-2 points in ss, max scream then blink while getting your ulti, then either maxing ss or getting stats.
If you have phase boots buriza deso of course your attack speed will be low. That is why you should go treads bkb mkb buriza if you want to do more damage. That's what I do when i realize our carry has no farm and I have to carry the team, and it generally works in longer games because I can kite the other carry with ss and blink. Its not optimal, but qop can do everything.
How do you have a negative winrate if you only play QoP, shes so good...
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On December 12 2012 15:30 hkimmy wrote: I say one or two levels of shadow strike until lv 10 is enough, I usually use it not for the damage but just to prevent the enemy from salving, bottling.
You stated that QoP is a burst hero but I don't understand why you would not max scream of pain first. Early game, blink in scream then ulti is usually a guaranteed kill especially on most carries who have low hp, with a possibility of a double. With your build, you'll hardly even be assisting in getting kills not to mention your farm is also severely hindered.
As Percurtio said, treads > phase. You severely underestimate the power of tread switching and you don't need the extra mobility from phase when you already have blink. I'd pick that extra strength stats for survivability than faster movement speed just to catch up to gank on QoP any day.
I guess your items do make sense in that you try to focus on killing their carries but don't forget about hex too. It's much better to have their carries hexed than silenced by orchid though none of that would matter when they get bkb. I just feel like making QoP so nuke-oriented late game just doesn't work as you need to start building to be more of a semi-carry using your auto-attacks as your skills just won't do anything once they get bkb.
This.
I understand the item build your doing, basically what your trying to do is reinforce your spell burst dmg to the extreme. This is not the physical attack MKB/Deso QOP that most people build.
What i do not get is the path to your endgame build. Maxing SS means your very exposed during that time when your right clicking the enemy hero. Which is a bad idea seeing how you do not go Treads for stats. The traditional QOP build of maxing Scream first would be a way faster killing ability and leaves you less exposed for counters/reinforcement for the enemy team.
And it does AOE dmg. Single target yes your build is acceptable,but it also makes you weak in teamfights or 2/3 man ganks. Your build is just about right clicking something down. Another issue is right clicking so much makes lane creeps attack you a lot more....which leads to my first point of being exposed. Not a good thing. However your item build is very interesting and definitely very viable. I will try using that item build in my normal 1/4/4 QOP builds.
After thinking about your item build more. I think this is definitely a very strong viable item build. Carries at end game usually have a crapton of Physical Defenses(Armor Evasion etc)...this build ensure you still have good burst at end game even vs the Carries as most carries will only have BKB/HP as a buffer against magic damage. With the increased Magical burst, should be extremely viable to burst anything down in the game except maybe Anti-Mage.
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@mithhaike,@doomblaze.
check last edit.
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50% WR QOP... Call da police... too imba!
All your recent QOP games are some treads, bottle, linken into skadi build.... what? and those span for weeks if not months....
So you mean your build is not even player tested and your QOP is not even a high standard i.e. 60 - 70% WR. :S I am confused.
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@Lazyitachi.
Call your mom ! i don't really like to repeat my self so scroll up. Put your wienerschnitzel fingers on mouse&keyboard, start a qop game and see how you get easy kill with this build.
There's a recent book giving advices on public relations...find it and check it out.
User was warned for this post
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Great guide! Thanks a lot. You should write more guides in the future.
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so i checked a lot of the games of qop you played, but you dont do this build once in any of them
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@OP
Your build only works if your opponent is worse than you and not decent in any way.
I agree with PT>>phase in qop in any situation. Phase is good when you need raw damage early game and you need to chase enemies to some distance. Qop already has slow, already has blink. You don't need mobility.Don't do phase in any case. Reasoning is wrong.
1-2 level of ss is enough because of slow and DOT. But more than that is just waste. If you don't skill scream you only have physical damage and DOT which I assume wouldn't be enough against a decent enemy. You said this build is toward burst damage but I couldn't see any point in that. Max SS is an annoying laning build which denies enemy from getting cs and xp everytime he/she tries to take cs.
Actually you have no burst until you obtain orchid and level 14+. On the contrary, Qop is better in early levels due to low HP pool of heroes. You build is completely opposite of this strategy. 1 lvl SS + 1-2 lvl blink (I prefer 1 in mid) + max scream and ulti, you have the insane burst at early levels. You are not that tanky to dive towers after your lvl4 SS hits the enemy with phase boots. I respect your choice but I couldn't find any legit reason to do that.
Don't use tp after every kill. Just take cs from other lanes and blink to your lane. You should get ~250 gold and give away 135? I don't think so. Qop is one of the most mobile heroes in the game.
Dagon is good when you obtain it early with your burst and decline over time. Also D5 is the most expensive and inefficient item in the game. Just buy other good items or even veil of discord. Gives you much more damage than dagon and cheaper.
I don't know you skill level and bracket but I usually play HQ and obtain 450gpm in a game of cs wars in side lanes. 450 gpm is "average" mark that you need to achieve to win a game(not win you a game thou). If you achieve that with bots it is not that good.
Lastly, I am pretty sure you will be mad to read negative responses. But you took the risk to publish a guide here and TL.net is a pretty critical community. Believe me, playing only one hero won't lead you nowhere near good in terms of skill and game understanding. In order to write a good guide, you need immense knowledge and experience of game which you couldn't afford with playing mid qop all time.
Besides your guide lacks some areas like basic knowledge about skills, how to use them, most of the time reasoning , counters, alternatives items, good friends, enemies that may be a problem for you etc..
I suggest you to play another 900+ games with other heroes and look back this guide again.
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https://dotabuff.com/players/92289684/matches?hero=queen-of-pain&game_mode=&match_type=real I'm gonna assume that the one guy with your TL id on steam having 900 games as qop isn't a coincidence.
I see no ethereal blade, no phase boots, no dagon.. anywhere. Not necessarily to say your build is bad, but if you yourself never use this item build, why should we? Is it so imba that you feel bad doing it?
I'm sure if you have 900 games as qop, you could write an excellent guide on standard qop (as you seem to like to play).
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