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Hi guys !
I’m about to share my personal guide for a ganking/carry killer Queen of Pain. This guide is for confirmed dota players who are pretty comfortable with high apm and know the good positioning/juking spots in the dota map. I have to tell you that it might make you jump from your seats and tell your selves “what the fuck is this build” but in the end when you master it, it makes allot of sense in pub games.
Pros:
-Your qop is an insane threat for the enemy team during the whole game. -Enemy don’t expect such a burst from you. -Really enjoyable to play. -You don’t need you pub partners to help you. -You finish with 30+ kills.
Cons:
-Skill full build. -Hard execution. -Deviates your actions from the true purpose of the game: push to win.
Let’s go:
Minute zero, you’ve just picked you favourite queen hero, she’s so gorgeous, and you buy her:
3 iron branches + 1 set of tangoes for mid lane.
In mid, unless it’s a weak enemy hero in front of you, you DON’T try to kill him. Just focus on last hits. We want to buy the 3 following items as fast as possible:
Bottle + magic wand + phase boots . You will max shadow strike and blink until lvl 8.
With this set up you have a strong damage input and more importantly the best mobility and surprise effect in the game + you denie enemies mobility in a huge way with a sick cooldown. You start ganking at night and you until birds starts their morning song. Buy tp’s after each kills to run for the next one.
Mid game/late game.
By the end of the night you are around level 13 and have already half a dozen of kills. Your next items are: orchid + aghanim’s into ethereal blade. When you have that, you spend all your money in the mighty dagon 5. If they “go as five” squizz in a bkb.
Now this is when qop began to be a fun hero to play with. Basically if you play well (450 gpm), you reach the lethal combo ( orchid+agha+ ethereal) at 30 minutes. The enemy carry has been killed 4-5 times but can’t be solo kill any more… except by you ! This is how you operate to make your kills:
Phase boots Orchid+ shadow strike 2 hits ethereal blade + sonic wave + scream of pain bink/finish read the poor guy’s comment. In 5sec
This execution combines both the effects of the ethereal form and the soul burn. It deals 250 physical damage as well as an impressive 2047.5 magical damage at level 16 (the 25% magic resistance of the hero is included). You can repeat the action every 45 seconds.
I usually buy the dagon after that and finish with BKB and boots of travels.
Notes:
-It took me a good 30 minutes in bot games to accomplish the execution in the right timings. -A single second late/early removes 750 damage from the combo. -Get your dusts if you want to explode a bounty hunter. -Forget it against Antimage (or not ). -You have to be faster than the “silencers”. -You don't want to do this build if you think the enemy team is going for a fast push/mass support strategy.
Hope you will enjoy playing my carry killer qop.
No pain, No gain.
EDIT 1: 1- i play for fun. 2- i started doing this build 3 days ago, it rapes during the hole game. 3- i don't disagree with the standard build of maxing the AoE, it gives kills at the cost of too much mana. (For me) 4- i just made a game where i killed a sven with 3500 hp in less than 6 sec, loosing basicaly no hp. 5- PT< phase boots for many players, you cant stick to PT, it's just a personal choice. 6- This build secure good stats, good attack speed, decent physical damage, imba burst damage. 7- Keep that secrete: 1 hero out of 2 dies from the second SS you cast on his way to base--> you get all the XP. 8- The ethereal form totally screws the enemy carry when he goes on you. 9- Only a few players are intelligent enough to buy a blade mail. 10- i usually get lvl 14 around 15mn it's pretty decent.
EDIT 2: I don't have my powerful gaming PC any more. All my recent games are played on dota 1. You won't find the build on my Dota2 profile yet.
EDIT 3: "the hands and the brain".
-The hands: Okay folks, i'm giving you a little help for the execution of the late game killing blow. I suggest you use the ASDF keys for yours spells and get custom keys on your inventory. I have these: -Mouse 3: Dagon -Mouse 4: Phase boots. -E : Orchid. -Space : BkB. -C : E-blade. In the execution bkb is optionnal ( it would come first ). And you go that way:+ Show Spoiler +
-The brain: Let's do a quick analyse of that. The combo lasts 5 seconds (orchid duration), e-blade lasts 3 seconds. It prevents the ennemy to cast any spell for 5 secs --> magic invulnerability. It prevents the ennemy to hit you for 3 secs --> Physic invulnerability. You have total invulnerability for 3 secs out of 5 !!!!! On top of that, it give's you almost the same physical dps that the Guinzoo/bkb/mkb. Look that Sven now ! He is dead and he couldn't hit you.
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Personally I think treads are super important on QoP. She is so spammy that tread switching really helps her. There was a pro match where someone went a very similar build to this and it worked out because of how ahead he was and how light on disables the enemy team was. I think the final build was treads/BoTs, orchid, dagon, aghanims, and veil. Game ended before he could get anything else.
Definitely an interesting take over the usual fast sheep/bkb/necro.
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your dagon is too late, if it takes you 30 minutes to get those items against bots you might want to improve your own skill level a bit before posting a guide
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This probably works against against bronze equivalences but this build is so easily shut down by pretty much every hero comp.
Skilling SS first has actually no purpose except to win the lane hard, ganging will be a TON weaker until you get scream, and by then the damage is not that significant anymore, you cant kill creepwave + go for rune without losing lasthits aswell, all in all SS > Scream is terrible.
Phase Boots are also grossly overrated on many heroes, and QOP isnt even one of those, its just bad on her and pretty much only works if you are facerolling the game anyways, you can go deso+buriza in that case and still go 1061236-0.
Your proclaimed 400gpm (which btw dont indicate good farm) wont give u ur items by minute 30, it will give u them by minute 37, and thats without any TP's bought or deaths.
Even if you manage to get your 3 core items by minute 30 you will have approximatly 1400 hp and no BKB, you will get killed by pretty much everything which has a stun. Besides that, the carrys you "blow up" will have their BKB's far sooner than you have your 3 items which results in you beeing able to blow up a supporter in a teamfight, congrats.
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On December 12 2012 15:04 Kupon3ss wrote: your dagon is too late
It's a late dagon that i often replace with MKB, but it saved us in many game, that dagon lvl 1 is as efficient as dagon lvl 3 when you have orchid and ethereal sword on top of it. Remember that Carry who prefers solo back door when you push the mid. You just have to kill him. The dagon will, even in late game.
Also, the early game gank only requires a blink and a shadow strike witch is mutch less in mana (180) than the normal ganking combo (280). That's why i replaced my PT by the phase boots.
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I say one or two levels of shadow strike until lv 10 is enough, I usually use it not for the damage but just to prevent the enemy from salving, bottling.
You stated that QoP is a burst hero but I don't understand why you would not max scream of pain first. Early game, blink in scream then ulti is usually a guaranteed kill especially on most carries who have low hp, with a possibility of a double. With your build, you'll hardly even be assisting in getting kills not to mention your farm is also severely hindered.
As Percurtio said, treads > phase. You severely underestimate the power of tread switching and you don't need the extra mobility from phase when you already have blink. I'd pick that extra strength stats for survivability than faster movement speed just to catch up to gank on QoP any day.
I guess your items do make sense in that you try to focus on killing their carries but don't forget about hex too. It's much better to have their carries hexed than silenced by orchid though none of that would matter when they get bkb. I just feel like making QoP so nuke-oriented late game just doesn't work as you need to start building to be more of a semi-carry using your auto-attacks as your skills just won't do anything once they get bkb.
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@gaymon,
Right, you better aims a 450 gpm, witch is doable with qop.
Also, being addicted to qop i can guaranty you that buriza desolator sucks late game on qop. Your lack of attack speed will just loose you the game. Simple example of the carry who back doors late game (40 min) while you push mid. If you TP on him with your build, you get rape as you should, because these items wont match a hard carry in dps. If you TP with my build you explode the guy, in the worts case you pop his bkb and he runs away.
Last thing, Shadow strike at level 4 has 8 sec cd, deals, 305 magical damage and really slows. This early in the game you focus on killing solo targets, therefore it's much better that scream. The phase boots make it even stronger. Test the build then tell me if you got hard stomped.
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@hkimmy,
This build i chose came from 3 bad default of the standard build.
-Spellwise: blink/scream/ss/ulti cost all your mana in early game. And send you back to base if you don't get the rune. Also you can't max your blink as fast as i do witch prevents you to be as aggressive as you want.
-Itemwise: phase boots basically allow's you to save a blink that you will use to dodge a spell. In that regard it's better that PT.
I played more than 400 games with qop and i'm doing a better job at any point in the game than with the usual build. Also i prefer relying on myself than on my team mates in pub games. (That's personal).
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Bearded Elder29903 Posts
Can You link Your profile then? I'm curious about those 400 games with qop.
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@739
Actualy i have more like a 1000 xD. I've stated using that build on dota 1 few days ago, my computer passed out.+ Show Spoiler +. Haven't used this build on dota 2 yet. Christmas might help me on that regard.
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On December 12 2012 15:41 MakyIsME wrote: @gaymon,
Right, you better aims a 450 gpm, witch is doable with qop.
Also, being addicted to qop i can guaranty you that buriza desolator sucks late game on qop. Your lack of attack speed will just loose you the game. Simple example of the carry who back doors late game (40 min) while you push mid. If you TP on him with your build, you get rape as you should, because these items wont match a hard carry in dps. If you TP with my build you explode the guy, in the worts case you pop his bkb and he runs away.
Last thing, Shadow strike at level 4 has 8 sec cd, deals, 305 magical damage and really slows. This early in the game you focus on killing solo targets, therefore it's much better that scream. The phase boots make it even stronger. Test the build then tell me if you got hard stomped.
SS at level 4 has an 8 second cd and does 305 damage over time to a single target. If you have a teamfight before level 14 (which you will) your qop will be pretty useless because you wont be doing between 675 and 1200 damage every scream cd. Phase boots are pretty awful on qop because all they give her is raw damage. She has blink for mobility, so she doesnt need phase She needs the attack speed, mana and hp. I'm sure that I can make this qop work, but it's inferior to the standard qop, which is 1-2 points in ss, max scream then blink while getting your ulti, then either maxing ss or getting stats.
If you have phase boots buriza deso of course your attack speed will be low. That is why you should go treads bkb mkb buriza if you want to do more damage. That's what I do when i realize our carry has no farm and I have to carry the team, and it generally works in longer games because I can kite the other carry with ss and blink. Its not optimal, but qop can do everything.
How do you have a negative winrate if you only play QoP, shes so good...
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On December 12 2012 15:30 hkimmy wrote: I say one or two levels of shadow strike until lv 10 is enough, I usually use it not for the damage but just to prevent the enemy from salving, bottling.
You stated that QoP is a burst hero but I don't understand why you would not max scream of pain first. Early game, blink in scream then ulti is usually a guaranteed kill especially on most carries who have low hp, with a possibility of a double. With your build, you'll hardly even be assisting in getting kills not to mention your farm is also severely hindered.
As Percurtio said, treads > phase. You severely underestimate the power of tread switching and you don't need the extra mobility from phase when you already have blink. I'd pick that extra strength stats for survivability than faster movement speed just to catch up to gank on QoP any day.
I guess your items do make sense in that you try to focus on killing their carries but don't forget about hex too. It's much better to have their carries hexed than silenced by orchid though none of that would matter when they get bkb. I just feel like making QoP so nuke-oriented late game just doesn't work as you need to start building to be more of a semi-carry using your auto-attacks as your skills just won't do anything once they get bkb.
This.
I understand the item build your doing, basically what your trying to do is reinforce your spell burst dmg to the extreme. This is not the physical attack MKB/Deso QOP that most people build.
What i do not get is the path to your endgame build. Maxing SS means your very exposed during that time when your right clicking the enemy hero. Which is a bad idea seeing how you do not go Treads for stats. The traditional QOP build of maxing Scream first would be a way faster killing ability and leaves you less exposed for counters/reinforcement for the enemy team.
And it does AOE dmg. Single target yes your build is acceptable,but it also makes you weak in teamfights or 2/3 man ganks. Your build is just about right clicking something down. Another issue is right clicking so much makes lane creeps attack you a lot more....which leads to my first point of being exposed. Not a good thing. However your item build is very interesting and definitely very viable. I will try using that item build in my normal 1/4/4 QOP builds.
After thinking about your item build more. I think this is definitely a very strong viable item build. Carries at end game usually have a crapton of Physical Defenses(Armor Evasion etc)...this build ensure you still have good burst at end game even vs the Carries as most carries will only have BKB/HP as a buffer against magic damage. With the increased Magical burst, should be extremely viable to burst anything down in the game except maybe Anti-Mage.
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@mithhaike,@doomblaze.
check last edit.
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50% WR QOP... Call da police... too imba!
All your recent QOP games are some treads, bottle, linken into skadi build.... what? and those span for weeks if not months....
So you mean your build is not even player tested and your QOP is not even a high standard i.e. 60 - 70% WR. :S I am confused.
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@Lazyitachi.
Call your mom ! i don't really like to repeat my self so scroll up. Put your wienerschnitzel fingers on mouse&keyboard, start a qop game and see how you get easy kill with this build.
There's a recent book giving advices on public relations...find it and check it out.
User was warned for this post
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Great guide! Thanks a lot. You should write more guides in the future.
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so i checked a lot of the games of qop you played, but you dont do this build once in any of them
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@OP
Your build only works if your opponent is worse than you and not decent in any way.
I agree with PT>>phase in qop in any situation. Phase is good when you need raw damage early game and you need to chase enemies to some distance. Qop already has slow, already has blink. You don't need mobility.Don't do phase in any case. Reasoning is wrong.
1-2 level of ss is enough because of slow and DOT. But more than that is just waste. If you don't skill scream you only have physical damage and DOT which I assume wouldn't be enough against a decent enemy. You said this build is toward burst damage but I couldn't see any point in that. Max SS is an annoying laning build which denies enemy from getting cs and xp everytime he/she tries to take cs.
Actually you have no burst until you obtain orchid and level 14+. On the contrary, Qop is better in early levels due to low HP pool of heroes. You build is completely opposite of this strategy. 1 lvl SS + 1-2 lvl blink (I prefer 1 in mid) + max scream and ulti, you have the insane burst at early levels. You are not that tanky to dive towers after your lvl4 SS hits the enemy with phase boots. I respect your choice but I couldn't find any legit reason to do that.
Don't use tp after every kill. Just take cs from other lanes and blink to your lane. You should get ~250 gold and give away 135? I don't think so. Qop is one of the most mobile heroes in the game.
Dagon is good when you obtain it early with your burst and decline over time. Also D5 is the most expensive and inefficient item in the game. Just buy other good items or even veil of discord. Gives you much more damage than dagon and cheaper.
I don't know you skill level and bracket but I usually play HQ and obtain 450gpm in a game of cs wars in side lanes. 450 gpm is "average" mark that you need to achieve to win a game(not win you a game thou). If you achieve that with bots it is not that good.
Lastly, I am pretty sure you will be mad to read negative responses. But you took the risk to publish a guide here and TL.net is a pretty critical community. Believe me, playing only one hero won't lead you nowhere near good in terms of skill and game understanding. In order to write a good guide, you need immense knowledge and experience of game which you couldn't afford with playing mid qop all time.
Besides your guide lacks some areas like basic knowledge about skills, how to use them, most of the time reasoning , counters, alternatives items, good friends, enemies that may be a problem for you etc..
I suggest you to play another 900+ games with other heroes and look back this guide again.
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https://dotabuff.com/players/92289684/matches?hero=queen-of-pain&game_mode=&match_type=real I'm gonna assume that the one guy with your TL id on steam having 900 games as qop isn't a coincidence.
I see no ethereal blade, no phase boots, no dagon.. anywhere. Not necessarily to say your build is bad, but if you yourself never use this item build, why should we? Is it so imba that you feel bad doing it?
I'm sure if you have 900 games as qop, you could write an excellent guide on standard qop (as you seem to like to play).
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@laserist.
Ty for this constructive critic. I know i'm posting this build on TL, i'm glad to be part of this community in all aspects.
All the separate points you've made are basically true. But sadly you didn't understand the build in it's integrity.
I've worn the reader that he will jump from his sit: you have to test it to see what i mean. Most of the late game carrys i exploded were completely astonished from the burst damage they took more than 3200 hp with dagon 5 at lvl 25.
I took the time to study all the heroes separatly, i know a good deal about Dota.
You will find any basic intel you need in the simplequestion/simple answer threat.
Even if i spoke a bit of my early game tactics, the purpose of this build was to introduice my ultimate suggestion of late game items, with the detailed execution that will blow appart most carrys.
I know Akasha pretty well by now, i couldn't be really satisfied about the mainstream build because of her mana issues early game, this build gives a great time playing her throughout all the game length.
I suggest you post 900+ posts like that to make me change my mind
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@synapse.
You yourself should read EDIT 2.
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I am glad that you took my criticism as constructive and positive.
I am not convinced to use your item build but maxing ss would be useful to shut down the lane and spare mana for ultimate. At least I will give a chance to maxing ss build. Thanks.
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For those doubting how good this build is, I tried it.
![[image loading]](http://i.imgur.com/yrqSq.png) The conclusion that I have come to is that it's very good. Akasha is not one of my best heroes, and I am not confident I will have a good KD on her, but this game I was positive, even though I was on a losing team. The only reason my team ended up losing is because we had Russians, and that Alchemist is the latest imbalanced new meta carry that will be nerfed next patch.
Early game, there was a dual lane mid of invoker+alchemist, and with maxed shadow strike I was able to get a kill on them early. Also their cold snap+unstable concoction couldn't kill me because I had maxed blink.
Also, before you guys say that I am low skill, bad, etc., this game was in the HIGH skill bracket, which puts me in the top 20% of all players. This guide is intended for PUBS, so it should work very well for the majority of players.
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Lalalaland34486 Posts
One ?decentish game does not a good build make.
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Firebolt, lmao, don't fall for that ahaha
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Lalalaland34486 Posts
On December 12 2012 22:22 Erasme wrote: Firebolt, lmao, don't fall for that ahaha I'm like 90% sure it's a troll but the 10% is keeping me from playing along.
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my issue is still the lack of balls, if you're going to style on people, you should be going straight up null talisman with your 600 gold and go straight dagon, what's the point of getting roundabout items like aghs and orchid when they only add as much burst as dagon. After dagon just go straight eblade since that also adds more far more damage than orchid or aghs, this is just such an indirect way to get medicore dmg
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Wooaa! Just woke up. :z
Thank you very much for reading, especially for commenting. I see that the subject is somehow tickling you guys, so i'm gonna help you a bit with a well deserved EDIT 3.
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This 'guide' reeks of being based on anecdotal evidence over good reasoning.
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Why would anyone opt for phase boots on a hero that's passive is a "blink" and is a mana based hero with little str gain?
", it makes [u]allot of sense in pub games."
In my opnion stick with power / steam boots and just change them in and out of str/agil/mana and they will be alot more effective.
Also Dagon 5 at 30 minutes? If your snowballing with 20 plus kills sure, but in most cases this is a stupid idea.
Sheep stick / skadi etc are way better tha picking up and etheral blade and going into dagon so late in the game...
Also on another point even if people do actually know juking spots and how to have good positiong it still doesn't help the fact that you are suggesting items that even with amazing postioning still leave you vunerable to pretty much the entire team. Even if this is just a pub focused guide it just gives the impression your playing games at the bronze level equivelent where if I was to build 5 ogre clubs on qop I would still dominate the game
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I did not read your guide thoroughly, because the skill build and item build transitions pains my eyes deeply.
I believe that the whole idea is to reach the point where you get burst anyone down via Orchid + EB + your nukes and Dagon. This option is not new to many QoP players who are flexible with their builds. I wouldn't say that the end item build is bad, but I would say the progression to it (skillbuild and itembuild wise) is utter rubbish.
You are not able to achieve much control and tempo by going a SS/Blink build. Without the AOE burst, you are trying to play like a DPS hero at the start. You would only be able to slowly take out 1 hero at a time, while being very vulnerable to disables or attacks (you're very squishy early on). The reason why QoP players go for max Scream first is the extreme burst damage, without compromising on position. Basically whatever you are trying to accomplish with SS/Blink build, you would be able to do it much more efficiently via the standard build. Also, poor mana management is a horrible excuse for not going the standard build.
So if you can somehow establish such dominance with SS/Blink build, you would easily do the same with the standard build. You could then just go for straight Dagon and instagibb any hero you feel like. Why worry about taking out a 3.5k HP Sven in the future, when you can just prevent him from getting that HP via early Dagon?
To note that I'm not against the final item build, because it's perfectly alright. But there are much better ways to work towards it, and even so the item build is generally a situational one.
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@Bluehawky and DucK-. why would an Dendi's invoker buy blink on top of phaseboots and force staff ? I have the same love of mobility for qop. I play in high level MMR and i know that mobility gives more momentum than stats, its much harder to master i agree.
QoP happens to be one of the most balanced hero in the game, that means she leaves a good chance for the ennemy to "comeback" even if you did well early, the enemy carry will always catch up on you if you go Hex+ Physical damage. With my build, you stay the "most dangerous player" at any point in the game.
I know my early game build is odd for many of you, but once again, the early game is up to you. I insist on the late game.
The standard build leads to poor mana management in early game. In a gank you spend allot more mana than with my build. I know it does the job, i simply hate to TP base if i still have hp.
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On December 15 2012 04:10 MakyIsME wrote: In a gank you spend allot more mana than with my build. I know it does the job, i simply hate to TP base if i still have hp.
Soul ring is a legitimate option on qop if you have that bad mana issues. Sure it doesn't do much in late game but otherwise it provides a full scream and often helps with blink mana too (especially if you tread toggle with it).
It isn't that QoP can't do well with your build, it is that your build is so single-target focused on a hero who has such effortless and powerful AOE. Its like, sure Lone Druid is a passable jungler but then you are throwing away a free win lane 1v1 or even 1v2.
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Looks like this guy is in the normal bracket from that dotabuff... Any intelligent carry would've gotten BKB before 30 minutes.
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On December 15 2012 04:10 MakyIsME wrote: @Bluehawky and DucK-. why would an Dendi's invoker buy blink on top of phaseboots and force staff ? Because invoker is a hero with very little built in mobiltiy unless you're maxing wex, and even then it's limited. Also dendi goes arcane boots often when he goes blink forcestaff. QoP does not lack this mobility with a low cooldown blink that isn't disabled by taking damage.
I'll be blunt, this build/guide is just bad, and as i said, reeks of anecdotal evidence over good reasoning. "Oh i did X in Y game so obviously Z is good" compared to "X works well with Y which is why Z is good approach is your enemies have Q"
Edit: To be more exact, a guide that relies on your enemies playing poorly isn't a guide, it's just a thread where you tell us about what item progression you used to kill people who didn't play well.
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Hero guides should be more than item builds.
The only real strategy I saw was go for last hits, don't go for kills early, and I think a lot of casters disagree with that (I think luminous said her right click harass is often more important than her spell harass). Doesn't talk about when you should tp, if you should split push, how much farm should you sacrifice for kills (it implies you just get a whole bunch of kills early because people run in to lane against you and feed).
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hi i personally play qop as a more nuky version of anitmage rushing to diffusal with dagon to finish my bkb before the other team gets their pipe. this sets me up for a stellar midgame with many ganks of the supporters of their hardcarry. i then proceed to buy crystalis linkens and powertreads in the given order. lategame i go for divine caus eof the crits. when playing qop you shoud not that mobility is key as the blink can save u in mnany circumstances where a qop without blink would have died, this also creates the synergy between difusal and qops ability blink as the int bonus on diffusal will lead ot u being able to aces more consecutive blinks than u otherwise could. decent guide but i prefer my build  gg wp lahara
User was banned for this post.
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Lalalaland34486 Posts
Has this thread turned into a troll thread or something?
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On December 15 2012 09:14 Firebolt145 wrote: Has this thread turned into a troll thread or something?
Lahara turns every thread into a troll thread.
That said, the discussion on the guide has deteriorated rapidly (most likely due to the quality of the guide).
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Wasn't it always a troll thread? If this guy plays in "high" level mmr he doesnt know what hes doing...
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On December 15 2012 04:10 MakyIsME wrote: @Bluehawky and DucK-. why would an Dendi's invoker buy blink on top of phaseboots and force staff ?
If you watch alot of Dendi's competitive games he likes to go force staff, blink, phase boots alot unless hes playing pudge. Don't bring up stuff that pro's due during competitive matches because honestly you probably don't know the reasoning behind it. Dendi as a player likes more mobility even if the hero he is given has such (puck and his orb).
And don't be a complete dick to the people here that are giving you feedback by belittilng them...
So yeah point being don't be an ass to people if your writing a guide or just don't write one at all. And don't question the item choices of pro's as they have specific reasons and play styles they like to use so don't ask dumb questions about their item choices..
On December 15 2012 10:42 13_Doomblaze_37 wrote: Wasn't it always a troll thread? If this guy plays in "high" level mmr he doesnt know what hes doing...
If he plays in "high" mmr he's probably full of it considering he's asking why a pro picks certain items when said pro does it alot for a very obvious reason that even a noob of a couple of months could figure out..
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On December 15 2012 04:10 MakyIsME wrote: @Bluehawky and DucK-. why would an Dendi's invoker buy blink on top of phaseboots and force staff ? I have the same love of mobility for qop. I play in high level MMR and i know that mobility gives more momentum than stats, its much harder to master i agree.
QoP happens to be one of the most balanced hero in the game, that means she leaves a good chance for the ennemy to "comeback" even if you did well early, the enemy carry will always catch up on you if you go Hex+ Physical damage. With my build, you stay the "most dangerous player" at any point in the game.
I know my early game build is odd for many of you, but once again, the early game is up to you. I insist on the late game.
The standard build leads to poor mana management in early game. In a gank you spend allot more mana than with my build. I know it does the job, i simply hate to TP base if i still have hp.
What does Blink on Invoker got to do with this crap build? Blink is perfectly fine on Invoker after he has his core levels. Blink -> Wall -> Cold Snap + Dual Forge or something like that. There's very little link in this argument towards your rubbish build.
Why your item build is flawed is that you're basically approaching this high burst output style the wrong way. Your item progression makes no sense because you're spending so much for mediocre extra burst damage, something a Dagon first would have done better.
Don't really see the need to go back base so often when you have Bottle. You don't even use Ulti all the time in ganks. I would actually be more annoyed having to go back base because I keep having to regen my HP and get no kills. Skill build is just crap, no need to try defend it. I have no doubt that in solo ganks, it could work. But you have zero presence in fight. Have you seen a Drow Ranger in early teamfights? Freaking pathetic because you can't afford to stand openly and just right click + slow. Did I mention that your slow's range is quite bad?
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QOP was my favourite hero in Dota 1, it's an interesting build that I think wouldn't work at higher levels. But if it's fun for you keep using it. I've seen most of it, I've seen orchid into butterfly by one of the russian pros. I remember a short period where pros (i've seen loda, kuroky and LoH use it) dps qop with orchid and deso + bkb if needed. But my favourite qop build was kuroky's one in MYM vs Mouz (one of my fav dota 1 games), where he goes hex refresher, need to see that game if you haven't. Anyways, it seems interesting and i'll give it a try.
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this is obviously a troll build (whether intentional by the author or not). It will only work in low-level games where your opponents are crap.
Reminds me of the couple times i've been able to go dagon5 into ethereal on AM. Same kinda shit - it is pretty fun though. Only do it if the game is in the can from the first 10 minutes
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If you want to stay relevant all game long, you should go phase/linkens/agha/mkb/sheep/daedalus not even trolling i do that in the first 5pages
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On December 15 2012 09:14 Firebolt145 wrote: Has this thread turned into a troll thread or something?
I dont think troll is in dota2 is he?
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On December 20 2012 07:56 MrTortoise wrote:Show nested quote +On December 15 2012 09:14 Firebolt145 wrote: Has this thread turned into a troll thread or something? I dont think troll is in dota2 is he?
well we got rhasta, huskar, batrider, witch doctor and dazzle, thats a whole team of trolls.
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On December 16 2012 05:30 BlueRoyaL wrote: this is obviously a troll build (whether intentional by the author or not). It will only work in low-level games where your opponents are crap.
This this this.. so much this.
Since his computer is now fixed and he can roflstomp others with his imba build let us analyse his QOP games after the transition to his new build.
Here.. let me list out how amazing the build is as demonstrated by OP
LOSE 29 min KDA 9-13-1 XPM 368 GPM 304 LOSE 46 min KDA 5-9-8 XPM 421 GPM 395 LOSE 42 min KDA 6-12-8 XPM 386 GPM 306 LOSE 9 min KDA 0-2-0 XPM 98 GPM 103 <-- LOLOL? Abandon??? WIN 14 min KDA 1-4-0 XPM 370 GPM 236 LOSE 47 min KDA 16-5-9 XPM 595 GPM 437
1 win out of 6. The win comes from early disconnect or early win where he did not contribute anything. It must be the russians! Right??
Ya.. in "HIGH" level game, the win rate bombed. Either OP is bad or the build is bad. Would like to hear his clever explanation seeing he likes to add 1000 edits and rants AFTER someone has posted and then act like it was there to begin with.
Please enlighten me with ur super edits about how I did not read your posts and how you exploded carries and dominated bots.
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Tried this build in CM and in AP and compared it to the normal builds. If the enemies are baddies in a random pub game with no wards or teamplay it works decent but so does every other build. In CM I almost lost with it because it is inferior.
Got 80% winrate with qop, playing in "Very High" mmr bracket.
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I believe there is a mistake in the OP.. Did he mean get 30+ kills over 7 games? or should he clarify only work against bots?
I gotten 50 kills versus bots in one game too! So I must be part of the elite?
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