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[Hero] Bounty Hunter - Page 3

Forum Index > Dota 2 Strategy
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Firebolt145
Profile Blog Joined May 2010
Lalalaland34486 Posts
October 19 2013 05:45 GMT
#41
So we like this thread and want to use it as the official BH thread on TL. However, the original writer has long left us, and thus we need a volunteer to take ownership of this thread and maintain it according to our Strategy Guidelines. This will require you to maintain and update a Table of Contents in the start of the OP.

If anyone is willing, please post here or PM Yango, Heyoka, or myself.
Moderator
synapse
Profile Blog Joined January 2009
China13814 Posts
October 19 2013 06:11 GMT
#42
why not get kupo to do it :3
:)
HammerKick
Profile Blog Joined May 2013
France6190 Posts
Last Edited: 2014-08-22 23:04:30
August 22 2014 22:59 GMT
#43
Yo boys, I'm going to start playing some offlane BH, fun hero to play, great roaming potential early on.

I did one game today, a pure stomp, 23 kills, orchid dagon 5 and casual BKB.
I like dagon if you can get it before everyone gets BKB (it's fine when it's only one dude). Shuriken is a great nuke combined with dagon, you kill supports easily.

What is better to max as second in your opinion? This game I maxed shuriken because I had nukers with me (tiny nyx), but then I followed Torte de Lini's guide and went 4-4-1.
I think it's right, but when can I get more points in shadow walk? What is the best situation to get it?
And I'm a bit lost in terms of items. Went orchid, worked well. Which item is the best in all situations?

Thanks for the answers!
Well, it's high noon somewhere in the world
robaq
Profile Joined December 2011
Poland186 Posts
August 22 2014 23:15 GMT
#44
This hero relies on execution, not itembuilds. Knowing when to engage in small teamfights, avoiding 5v5 cuz the hero sucks at it before bkb, checking out enemy jungle etc. Basically being active all the time and not being obvious about it.
Skillwise I suggest going 2-1-2 into max toss, then jinada. Lvl 2 invis duration is very useful when soaking exp from pulls, fucking up junglers and it gives you almost the same dmg as lvl1 shuriken.
Omg BW is back | DB: dotabuff.com/players/83694874 | MAL: myanimelist.net/animelist/robaq
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 22 2014 23:23 GMT
#45
You can get a second point as early as three to be more efficient if it's a lane you both can safely remain in and a composition you can't get asap ganks in (that you would want maxed nuke by seven for). If you're getting shut down in lane early don't bother leveling it until eight because you're behind on xp. I would always get it before working on jenada since you need to invis a lot and level one shadow walk sucks. The exception could be if you're snowballing quickly into an early orchid and have that excess mana pool and regen. I wouldn't generally recommend that item build except vs heroes like am or storm or weaver, etc.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
HammerKick
Profile Blog Joined May 2013
France6190 Posts
August 22 2014 23:25 GMT
#46
Okay thanks for the advices.
Well, it's high noon somewhere in the world
Irratonalys
Profile Joined March 2011
Germany902 Posts
Last Edited: 2014-08-23 08:46:14
August 23 2014 08:44 GMT
#47
a third point into shuriken will only give you +50 (+40 if you factor in magic resistance) damage , a second point into jinada will give you more effective return if you have phase boots , poor mans and drums , i usually go 2-2-2-1 at 7
The futures uncertain , but the end is always near
DucK-
Profile Blog Joined January 2009
Singapore11446 Posts
August 23 2014 08:51 GMT
#48
I used to max jinada first, as toss has shit scaling from 2-3. But these days I usually max toss first because after all rank 4 toss is a decent nuke. As for ww, if I'm doing well in lane I generally skill the second point later.

I think c9 with their random items BH has shown how he doesn't necessarily need to be built with DPS. Your main purpose is just to contribute via track. I personally dislike building him that way too. But I also dislike getting blink force like how they played him. I prefer getting dagon, or orchid if it helps. Bkb only if necessary.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
August 23 2014 09:38 GMT
#49
On August 23 2014 17:51 DucK- wrote:
I used to max jinada first, as toss has shit scaling from 2-3. But these days I usually max toss first because after all rank 4 toss is a decent nuke. As for ww, if I'm doing well in lane I generally skill the second point later.

I think c9 with their random items BH has shown how he doesn't necessarily need to be built with DPS. Your main purpose is just to contribute via track. I personally dislike building him that way too. But I also dislike getting blink force like how they played him. I prefer getting dagon, or orchid if it helps. Bkb only if necessary.


I believe one of the main attractions of blink is you can track someone then shift-queue a blink away, and they have no way of killing you. One of my friends has been playing a lot of support / roaming BH these days and he likes OoV -> tranqs -> urn -> blink -> hex and it's hilariously effective.
TomatoBisque
Profile Joined March 2013
United States6290 Posts
August 23 2014 10:32 GMT
#50
On August 23 2014 17:44 Irratonalys wrote:
a third point into shuriken will only give you +50 (+40 if you factor in magic resistance) damage , a second point into jinada will give you more effective return if you have phase boots , poor mans and drums , i usually go 2-2-2-1 at 7

Each point in Jinada after the first adds another 25% of your damage to the Jinada strike, you would need 200 damage for it to be better than the 3rd point in Shuriken (ignoring the cooldown reduction) ignoring that armor is variable. If I were in a heavy -armor strat I'd consider maxing Jinada/WW over the 3rd point in Shuriken but otherwise no go.

I generally go 2-1-2 by 5 with maxing Shuriken by 8. Yes, rank 2->3 for Shuriken sucks but it's still a bigger increase to your burst damage than any other point (unless you are double Shadow Walk hitting, but going 2->4 is better than 2 points in Shadow Walk past the first so meh).

I usually go whatever random utility items fits, this hero is just too frail to be built like a carry as he competes with AM and PL for "worst HP on a pure melee hero" (TB has worse HP but is only part time melee). I really like Orchid as well, Force Staff/Vlad's are also pretty nice.
rip
DucK-
Profile Blog Joined January 2009
Singapore11446 Posts
August 24 2014 01:35 GMT
#51
On August 23 2014 18:38 xxpack09 wrote:
Show nested quote +
On August 23 2014 17:51 DucK- wrote:
I used to max jinada first, as toss has shit scaling from 2-3. But these days I usually max toss first because after all rank 4 toss is a decent nuke. As for ww, if I'm doing well in lane I generally skill the second point later.

I think c9 with their random items BH has shown how he doesn't necessarily need to be built with DPS. Your main purpose is just to contribute via track. I personally dislike building him that way too. But I also dislike getting blink force like how they played him. I prefer getting dagon, or orchid if it helps. Bkb only if necessary.


I believe one of the main attractions of blink is you can track someone then shift-queue a blink away, and they have no way of killing you. One of my friends has been playing a lot of support / roaming BH these days and he likes OoV -> tranqs -> urn -> blink -> hex and it's hilariously effective.


Well one of the main reason c9 gets blink is they play a roaming/support BH, of which the sole purpose is really just track. All those items all serve this purpose. I do not fancy it in pubs because I think it is important to be able to have the potential for easy solo kills
HammerKick
Profile Blog Joined May 2013
France6190 Posts
August 25 2014 11:07 GMT
#52
Blink is also good for sniping courier, as we could see in the game vs LGD.
Well, it's high noon somewhere in the world
Ufnal
Profile Joined September 2013
Poland1435 Posts
March 27 2015 18:11 GMT
#53
So, I like to play BH as offlane semi-carry (though I am quite bad at it, being 2k MMR). But whenever I see BH in professional play (if ever), it's a roaming 4/5 position support. Is BH that useless as semicarry in current meta? I know that pub meta is not the same as how professionals play, but if nobody good at the game plays BH that way, then maybe there's no point to? (and if some pros do play offlane/sc Bounty, I'd love to watch them, so please tell me if you know some games with such a BH)
OG | Secret | Liquid | Nigma | Alliance | VP | Fnatic | EG | T1 | LGD
KOFgokuon
Profile Blog Joined August 2004
United States14892 Posts
March 27 2015 18:44 GMT
#54
he doesn't scale with agility even though he's an agi hero, he's squishy, he can't contest any lanes vs current meta safelane heroes, and his best skill gives the other team the ability to rubberband, he doesn't do enough in team fights to warrant solo offlane experience

Ufnal
Profile Joined September 2013
Poland1435 Posts
March 27 2015 19:08 GMT
#55
What do you mean by "he doesn't scale with agility"?
OG | Secret | Liquid | Nigma | Alliance | VP | Fnatic | EG | T1 | LGD
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2015-03-27 19:21:02
March 27 2015 19:14 GMT
#56
On March 28 2015 04:08 Ufnal wrote:
What do you mean by "he doesn't scale with agility"?


BH doesn't scale well with attack speed because Jinada and Shadow Walk are his big sources of damage and neither of them interact with attack speed. As such he loses one of the best scaling properties of agility: it gives you dmg and attack speed if it is your primary attribute.

Technically he does scale with agi, but it's very disconnected from how he plays and what he's good at. When you have a big critical strike that's on a forced cooldown it's better to focus on dmg to make it count.

As a steroid Jinada is underwhelming, even if it's a great ability for ganking. It's similar to Walrus punch really. It's great for a big hit of dmg, but it's not that impressive in scaling. Compare 225%dmg/6s CD to germinate which is 200% dmg every 3 seconds without 'using up' the ability to crit. Or compare it to SoF which is effectively 100% per target damage, or >100% per target dmg with BFuries on the same cooldown (so you can easily get 300-500% dmg per 6 seconds).

What makes BH work is using the built in burst from Jinada combined with the high dmg on his other abilities to secure kills, but that comes at the expense of any of those abilities actually scaling well.
Logo
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-03-27 21:57:51
March 27 2015 21:57 GMT
#57
I agree with what you're saying in principle Logo, but you're overstating it a bit. Overall, BH's kit does have to make the lategame manfighting transition in a long game, and can do so with an item advantage. Just like Weaver eventually makes the transition with Heart+BFly/AC when he's approaching 6 items, BH also can make the transition.

There are a couple things of note:
1) Bounty Hunter is fundamentally not a solo tempo-carrying hero. This is a liability with the way the game is currently played. Bounty Hunter is good at piggybacking off someone ELSE's tempo, thanks to Track, but he does not initiate well and does not have high burst damage on his own. With the emphasis on the offlane being the primary point of developing the tempo in the current version, having an offlane that can't do that on his own and needs another tempo core to get rolling is a liability.

2) To make the transition into manfighting/sustained damage items lategame (e.g. BKB+BFly+Heart/Satanic), BH needs to have an item advantage. Purely on the strength of his kit, he can't make the transition and expect to be as strong as other heroes with similar items (due to the reasons you mentioned). Coupled with his slow farming speed, it means he needs an inordinate amount of Track gold to successfully make the transition and be an effective hero in this way. While Track gold is significant and largely why you pick the hero, to be able to develop a major item advantage over other core heroes while having inferior farming ability is mostly unrealistic--and in games where you have somewhat reasonable teammates that participate in fights and can preserve their tempo, if you managed to amass that much Track gold, the rest of your team must also be rich enough that it doesn't really matter what items you get.
Moderator
DucK-
Profile Blog Joined January 2009
Singapore11446 Posts
March 28 2015 03:50 GMT
#58
Bh is all about track. Also sometimes you should just play Bh as a burst hero with dagon.
Ufnal
Profile Joined September 2013
Poland1435 Posts
March 28 2015 11:30 GMT
#59
Logo, TheYango, thank you for your answers! I was a bit confused as BH's Agi progress is among the best in the game afaik [+3/lvl, better than many Agi carries], but if you consider ability interactions then the picture becomes quite different.

I always thought about BH as an assasin hero - one who catches people off guard and kills 1-on-1 (where his high agi and burst abilities, while not interacting, both contribute to his ability to kill people and run the hell away) or contributes to ganks, not as a main carry. But I also thought putting him on 3/offlane meant that he got his abilities (esp. Track) faster while Shadow walk allowed him to do offlaner's job (that is - not dying and putting some pressure, or at least making the enemy carry nervous). However, now that you made me think about it, this 3 position does not do much if BH does not go and get kills, and if he is getting kills he doesn't harass the carry (assuming a 2-3 people safelane from enemy). So unless against a solo carry or in a good killing duo/trilane (one of my best BH games ever was a dual with a wonderful Crystal Maiden, with her spells we killed the crap out of enemy Ursa & [something I don't remember]), I think you are right that offlane BH is not good enough. Gotta do some thinking and playing, thanks!
OG | Secret | Liquid | Nigma | Alliance | VP | Fnatic | EG | T1 | LGD
DucK-
Profile Blog Joined January 2009
Singapore11446 Posts
March 28 2015 11:45 GMT
#60
On March 28 2015 20:30 Ufnal wrote:
Logo, TheYango, thank you for your answers! I was a bit confused as BH's Agi progress is among the best in the game afaik [+3/lvl, better than many Agi carries], but if you consider ability interactions then the picture becomes quite different.

I always thought about BH as an assasin hero - one who catches people off guard and kills 1-on-1 (where his high agi and burst abilities, while not interacting, both contribute to his ability to kill people and run the hell away) or contributes to ganks, not as a main carry. But I also thought putting him on 3/offlane meant that he got his abilities (esp. Track) faster while Shadow walk allowed him to do offlaner's job (that is - not dying and putting some pressure, or at least making the enemy carry nervous). However, now that you made me think about it, this 3 position does not do much if BH does not go and get kills, and if he is getting kills he doesn't harass the carry (assuming a 2-3 people safelane from enemy). So unless against a solo carry or in a good killing duo/trilane (one of my best BH games ever was a dual with a wonderful Crystal Maiden, with her spells we killed the crap out of enemy Ursa & [something I don't remember]), I think you are right that offlane BH is not good enough. Gotta do some thinking and playing, thanks!


You're an invis hero. You have track. It doesn't really matter if the enemy carry is still free farming when the other 4 are so scared of giving away track gold. Your presence drains supports resources. The whole reason for bounty offlane is to get level 6 because track alone is enough of a contribution.

You don't need to be able to solo kill. You need to make the enemy scared of giving away track kills. It's all about the track.
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