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[Hero] Clockwerk - Page 9

Forum Index > Dota 2 Strategy
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evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 08 2015 18:19 GMT
#161
Since the stout shield nerf, I've been buying ring for start instea, and making a basi.
I leave brown boot and use bottle. I'm not sure if this is optimal or is stout still legit
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
TheYango
Profile Joined September 2008
United States47024 Posts
May 08 2015 19:02 GMT
#162
Stout is still vastly better against creep damage, which matters a lot. Vs hero damage it depends but Clock has low base armor for an offlane melee, which favors Ring a little bit.
Moderator
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 19 2015 19:56 GMT
#163
how do you guys do the combo?
hook cog battery or hook battery cog?

I actually hate clock's casting animation it never feels smooth...
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 19 2015 19:59 GMT
#164
Depends on situation. You can also battery before hooking in.
Stuck.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 19 2015 20:04 GMT
#165
depends on wat ur cogs are supposed to do. u can hook into a target, move back and cogs to push them into your team, and block his team off from him. or you can just do a straight forward cog trap.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2015-05-19 22:14:08
May 19 2015 22:07 GMT
#166
I think the question is: assuming you are doing a straightforward cog trap, can you hook->battery->cog and still guarantee a trap?

Since hook stun is 1s(/1.5/2) and both battery and cog have 0.3s cast times, I'm pretty sure the answer is yes.

If you're trying to do something else like zone with cog it will obviously depend, but you might not even use battery in some of those cases.
Buckyman
Profile Joined May 2014
1364 Posts
May 27 2015 15:08 GMT
#167
How do y'all feel about giving the Aegis to Clockwerk?
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
May 27 2015 15:13 GMT
#168
with an agh's he's probably a great aegis carrier. but I think it also requires you to be a really good clockwork and know how to use your cogs to get the most out of your team fights. that way even if you're the first in and get focused, the rest of your team is able to beat down the split up enemy

but it really depends on what other heroes are on your team too.
LiquidDota Staff@BluemoonGG_
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 27 2015 15:15 GMT
#169
depends on who the other 4 members of the team are and how farmed they are. it's not like he normally outputs a load of damage so i dont see what giving him two lives will really accomplish
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Fencar
Profile Blog Joined August 2011
United States2694 Posts
May 27 2015 15:17 GMT
#170
Well he has one round of spells, and then unless you have aghs, that's your main contribution to any fights. Aegis doesn't help with that so much, and if you're sieging high ground, sending Clockwerk to go hit the tower and sort of tank the initial wave of spells won't work very well either because of his complete lack of physical damage.

I don't think it's nearly as good as putting the aegis on something like a Timber, Storm, TA, etc., who can contribute in huge ways to fights after the initial round of spells goes off.
This is my signature. There are many like it, but this one is mine.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
May 27 2015 16:18 GMT
#171
plus, those are the kinds of heroes you draft with someone like a clock too.

i think there's merit to getting two rounds of spells off during a fight though..but the odds that he's the highest dmg dealer on your team
LiquidDota Staff@BluemoonGG_
Buckyman
Profile Joined May 2014
1364 Posts
May 27 2015 17:05 GMT
#172
Ok, so what should a fight plan look like with Aegis?

Life 1: Hook in, drop a teambuster cogs that isolates one or two of them with your team, Blade Mail, right clicks until you die or the cogs fall.
Life 2: Aghs Hook, Battery Assault and Cogs as it comes off cooldown to secure a pickoff during the disengage.

BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
May 27 2015 20:42 GMT
#173
i feel like that would be a wise plan. it depends on how much burst they have and whether or not that coincides with your cog CD.

but i think all of this implies that you have outrageously good position at a choke point during a 5v5 engagement which requires a lot from you and both teams.
LiquidDota Staff@BluemoonGG_
Buckyman
Profile Joined May 2014
1364 Posts
May 28 2015 03:10 GMT
#174
On May 28 2015 05:42 BluemoonSC wrote:but i think all of this implies that you have outrageously good position at a choke point during a 5v5 engagement which requires a lot from you and both teams.

Point by point
5v5 - You do need your team to 5-man with the aegis. The other team doesn't need to be present as 5, but if they show less than 3 it doesn't matter who the aegis is on, the first hook generally wins the fight.
Choke point - In my experience, a full choke point helps, but a teambuster is sometimes possible if there's an obstruction on only one side, if the cogs are placed right and the enemy team isn't specifically positioning against it. However, there happen to be good choke points near several towers including (if you're feeling insane or have an aegis) the front steps of the enemy base.
Outrageously good positioning - You need to be able to hook the second or third farthest enemy around the first. That does require good positioning, but not exceptionally so.

But all this applies to playing Clockwerk in general during the late game, not just when Clockwerk has an Aegis.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
May 28 2015 13:27 GMT
#175
it absolutely applies all the time to clock, but if you're going to be the one taking the aegis instead of a bigger dmg dealer or something, I think its even more important that your positioning be absolutely perfect or else you would probably be better off passing the aegis to someone that can do more with 2 lives.
LiquidDota Staff@BluemoonGG_
Buckyman
Profile Joined May 2014
1364 Posts
May 29 2015 00:08 GMT
#176
I should mention that the question was prompted by a game where my team took Rosh and there was some discussion over whether Clockwerk or Death Prophet should take the aegis. (We had a carry but couldn't give it to her, and everyone agreed the support Sand King shouldn't get it).
TheYango
Profile Joined September 2008
United States47024 Posts
May 29 2015 01:07 GMT
#177
If you're winning, DP is a clear winner there because you can use Exorcism to siege towers much more safely if you have Aegis (they can't really just initiate onto her since she'll just eat the first round of spells and your team will counter-engage and win).
Moderator
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2015-06-03 23:59:37
June 03 2015 22:56 GMT
#178
Is it worth solo smoking to get your first lvl 6 gank off? Or any time for that matter? Smokes usually stay untouched at my level anyways (3,5k) but I'm wondering whether that becomes a bad play scaling up the ranks.
I think esports is pretty nice.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
June 03 2015 23:36 GMT
#179
On June 04 2015 07:56 Saechiis wrote:
Is it worth solo smoking to get your first lvl 6 gank off? Or any time for that matter? Smokes usually stay untouched at my level anyways (3,5k) but I'm wandering whether that becomes a bad play scaling up the ranks.


At that level team smokes are probably hardly used anyway. So go ahead and solo smoke for any hero.
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
June 03 2015 23:39 GMT
#180
Even up until 4.5k maybe even 5k, solo smoking for your level 6 pickoff is probably worth it if you can get a key hero. Their mid, for example. It probably won't be until much higher level play when: a. That one smoke might have been put to better use, and b. Solo smoking your offlane clockwork isn't going to reliably get you a kill.
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