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[Hero] Clockwerk

Forum Index > Dota 2 Strategy
Post a Reply
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MrHoon *
Profile Blog Joined April 2008
10183 Posts
Last Edited: 2014-03-20 08:49:20
February 22 2013 10:13 GMT
#1
[image loading]

Clockwerk

Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.

It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices. He is a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!


For abilities, stats, and other information, visit this hero's Liquipedia page here: http://wiki.teamliquid.net/dota2/Clockwerk



+ Show Spoiler [Guide by MrHoon!] +
Rattletrap, the Goblin Clockwerk

[image loading]

The guide that will hopefully stop Clockwerks in pubs from getting weird ass and terrible items!

[image loading][image loading][image loading][image loading]


Rattletrap or better known as The Goblin Keen Clockwerk is a beloved and hated hero in the world of dota! With the concept of the 'Reverse Pudge' (or just batman) the clockwerk's unique skill set allows him to be a very fun mid hero or a very underrated solo Offlaner.

The role of Clockwerk is diverse within the game but mostly he fufills the role of a Ganker and Initiator/Counter Initiator. However his greatest strength is to lockout a single enemy hero either killing the enemy hero or buying your teammates enough time with Power Cogs to win the fight. So lets dive right in to the Skillsets of Clockwerk!



[image loading]Battery Assault

Being of the most annoying skills in the game Battery Assault doesn't only boast a very high damage against a solo target but the best part about it is the 0.2 second ministun it does every 0.7 seconds. With only a 0.5 second downtime, any hero with a cast point greater than 0.5 cannot cast anything for 10.5 seconds if they are hit by every single Battery Assault!

[image loading]Power Cogs

The great and terrible power cogs! Power Cogs is an amazing ability which allows you to
A) Escape enemies
B) Lock in enemies
C) Burn alot of mana if used offensively
With the recent buff to cogs increasing it's duration by 2 seconds at all levels and forcing force staff users to take the damage and manaburn first, Power Cogs is a devastating skill and once again one of the most annoying abilities. At level 1 the Power Cogs locks in an enemy for 5 seconds! During the early laning stage if the enemy support gets way too cocky trying to kick you out of the lane, you have an ability to lock the enemy in a 5 second mano el mano fight.
Cogs are not only a defensive ability, but a great offensive ability with the manaburn incredibly powerful if you can use it properly. During the early stages of the game where carries run around with 200-300 mana, burning even 80 mana is a huge hit for them!

However the cogs is not all with it's downsides. In Pubs cogs actually do your team more harm than good if you are relying on a melee carry. Believe it or not, Flamewheel and Kipsate banned me from playing clockwerk the first time I ever played this hero due to the fact I cogged them in or cogged my enemy when it was clearly not neccesary.

HUGE TIP: When you cog in an enemy and you feel like your battery assault and rocket isn't enough damage, break one cog open and force your opponent to exit. When enemies exit the cogs, they still get hit by the manaburn. That's extra damage!

[image loading]Rocket Flare

The power of Rocket Flare doesn't come from it's low to moderate damage but mostly it's global pressence and the ridiculous AOE. With some luck you can even find out what all 3 lanes will be using rockets instantly. A level 1 rocket has only a damage of 80 magical (60 damage to heroes) but it allows you to have a gareenteed last hitting spell that only costs 50 mana. This may not seem much considering there are many other long ranged spell such as Powershot and Shockwave which scales much better later on but Rocket Flare's ridiculous 575 radius the spell to not miss during the laning stages (unless you misclick really hard).

This ability gives the ability to last hit and harass enemies with ease, something a new windrunner would not be able to do. And during the laning stages those damages add up!

However in some cases, having Rocket Flare at level 2 while maxing other skills is a better investment.

[image loading]Hookshot

The great ultimate spell that allows Clockwerk to resemble Batman more than any other heroes, Hookshot is an ability which you could Initiate, Chase and even escape! With the buff to hookshot where the old aganim's part of Hooking to allies was added the usefulness of Clockwerk multiplied and truly turned into a versatile hero. One unmentioned part of the Hookshot that nobody seems to mention is it's ability to go through BKB and any other form of spell immunity. 1.0/1.5/2.0 doesn't sound that much, but at times those precious seconds can buy your team enough time.




"SO HOON WHAT BOOTS DO I BUY"


Normal Boots
Sometimes you don't need upgraded boots. Not saying that Upgrading Boots is overrated, but sometimes your lane is just so shit you can't afford to go arcanes or you'll end up getting a 30 minute Mek. During these unfortunate times you must just stick with Brown Boots and head towards the larger items such as Mek and etc.

[image loading]Arcane Boots
For a Strength hero whom depends on roaming, pushing, spamming and desperately needing a larger manapool, Arcane Boots are obviously the best Choice for Clockwerk. While some like the idea of Phase boots or even treads, the burst mana and larger manapool the Arcane Boots give a the player and his team continuous pushing power and more!

[image loading]Tranquil Boots
If Clockwerk had a ridiculous INT gain or had a large base mana, Tranquils will unarguably be the best Boots for Clockwerk (then again, who doesn't benefit from Tranquils). The Boots have it all; Great Movement Speed, Passive HP Regen, Active HP Regen and to top it all off Armor! All these effects benefit the Clockwerk in many ways.

If you are confident that your mana management is good enough, investing in Tranquils can do wonders for you. You can also disassemble this later to make a vlads!

[image loading]Phase Boots
On paper, these boots look amazing on the clockwerk (I have never met a person who disliked phase boots). However the reason why I don't recommend Phase on clockwerk is not because it's a bad choice, but its because Tranquils and Arcanes benefit the clockwerk so much more than phase. Phase isn't bad if you're midlaning as a clockwerk but the increased manapool and the hp regen just seem too much to pass up.

Note: Listen guys, I love phase just like any other but please don't get this on the offlane. I know the amount that phase gives you is great but do you really need that +24 damage on your wrench? Do yourself a favor and get Arcanes for you and your team, or get a Tranqs for lane stability.

[image loading]Power Treads
Please don't. If you need mana, get Arcane. If you really need HP, get a casual Vit Booster. If you need armor get Tranquils.

[image loading]Boots of Travel
When taken early it is the Ultimate Money saver. However you're better off making this item into a luxury thing.




"SO HOON WHAT ITEM SHOULD I BUY FIRST"

[image loading] [image loading] [image loading]


The Item build which MANY MANY PEOPLE fail at as a Clockwerk is one of the hardest part of this hero. Whenever I see a pub Clockwerk at work the most common items I see are Phase + Vanguard/Blademail. Look, I'm not saying Vanguard sucks and nobody should ever get it, but there are better alternatives for a clockwerk.

The thing about Clockwerk is that he is a very MANLY hero. But unfortunately, Clockwerk needs items to be able to even more Manly instead of jumping in and dying in 2 seconds. Since you're also on Offlane Income, chances are you won't have enough money to get all the items. Unlike an Offlane Darkseer, you don't have the luxury of flash farming jungles and lanes (trust me rockets are NOT a flash farming ability). You have to work for it like a MAN, so choosing your first item as a clockwerk will decide what you will do.

I will list you guys some items that benefit clock so much early/mid game.

[image loading][image loading][image loading][image loading][image loading]
[ Mekansm ]
95 HP
65 MP
5.71 ARMOR
4 HP/s
=====Active
+250 Healing
+2 Armor

=====750 AOE


Hands down the best first 'big' item for the clockwerk. 5 to all stats, 5 Armor, 4HPs, and an active AOE healing to top it all off, who wouldn't want it? As a melee hero who does his job hooking into the enemy, increasing your (and your team's) survivability in anyway possible is always a great deal. Not to mention Mek is very easy to get as an offlaner and you need one in your team anyways.

Whenever I see a clockwerk (ally or enemy) who don't go for a Mek (unless the team already has one) makes me very sad. Compared to any other item out there around the same cost Mek is undoubtably the winner.

Try to aim for a 13-20 Minute Mek. Sometimes you will get delayed, but this is the right time for any offlaner that isnt Dark Seer.


----------------------------
"BUT HOON, CHEN / ENIGMA / NATURE'S PROPHET ALREADY MADE A MEK"

----------------------------


Now comes the tricky part. Although Mek is undoubtly the best first item hands down, there are times where you just can't get the mek. Now most players at the point just say "OH WELL TIME TO GET A PIPE", but making a pipe costs alot and only gives you a shitload of regen. Not saying regen is bad or anything, but a Clockwerk needs Armor and HP to be effective during the midgame. Pipe is great and all but it doesn't fufill Clockwerk's true purpose in fights. You need to survive fights to earn the EXP and Gold needed.

Mek is so good on Clockwerk because it's such a cost effective and easy item for him that also helps the team. Now unfortunately a Pipe won't cover the same things a Mek can cover, so you will have to optimize to your situation.

[image loading] [image loading] [image loading]


In these cases, it's sometimes good to carry the following items
A Casual Vit Booster, A Casual Point Booster, A Casual Platemail

These items are one of the most cost effective non-upgraded items in the game. Infact, a casual Vit Booster is so popular these days that people opt a casual vit booster over a fully upgraded vanguard! 250HP is no joke and you should always consider this item. Also when worst comes to worst, you can always upgrade this to a vanguard, or even a Heart! But you won't ever get a heart since you're clockwerk!

A casual Point Booster is my personal favorite as it gives 200hp AND 150 Mana. Now some of you might say "WOW! A Casual Point Booster is far superior than a Casual Vit Booster! This is not true. While the 150 Mana does seem tantalizing, it really isn't a big upgrade for Clock who will have enough mana to do everything he wants once he has his arcanes. 50 HP less for 100 gold more? 50 might seem low but it really isn't! Just because a Point Booster can progress you to an Aghanims doesn't mean it's the best thing ever!

Now the Casual Platemail. For 1400 Gold, you can get 10 Armor. Let me repeat, 10 Fucking Armor. Don't even try to whip out your calculator because let me tell you, 10 fucking armor is a shitload more than what clockwerk normally has. Also it can become an Assault Cuirass or hell, even a Shiva's Guard my favorite Clock item.

These three incomplete item can make or break teamfights for the Clockwerk. If I ever had to choose which one to get first, I would choose a Platemail over a Vit and Point, but sometimes armor isn't useful as raw hp. Choose wisely folks as how your game progresses depends on what you decided to invest first.

----------------------------
"OKAY HOON I FINISHED MY FIRST BIG ITEM, WHAT NOW?"

----------------------------


Now what most people do after this is scream "GO AGHANIMS GOGO" but that isn't the best choice at times. Aghanims is great guys, but there are many other alternatives a Clockwerk can get. Don't let the 12 second Ultimate fool you!

Click on the spoiler for the list of items you will need!
+ Show Spoiler [CLICK ME PLEASE] +

[image loading]
Blade Mail
130 MP
22 DMG
+5 ARMOR
=====Active
Reflects all damage for 4.5 Seconds
=====Self Target


I have mixed feelings with this item, but my bias aside Blademail is a great item to keep as a clockwerk. While the Blade Mail offers no great amount of passive survivability it offers an active semi survivability skill that makes opponents think twice before slapping you. The ability to reflect all source of damage for 4.5 seconds which sounds amazing on paper but at times the following might happen

1) You pop Blade Mail and everyone ignores you then kills you 4.5 seconds later
2) 5 enemies pound on you so unless the enemy crits you for an obscene amount of damage, very small amounts of damage will be reflected.
3) Your HP is so low that your blademail doesn't reflect enough damage (or any).
4) They BKB and start slapping the shit out of you.

[image loading][image loading]
Hood of Defiance / Pipe of Insight
30% Magic Resistance
8 HP/s


Hood/Pipe is an amazing item on itself and if your HP is high enough can provide more survivability than most other items lategame. Hood and Pipe lategame gives an obscene amount of Effective HP to your hero as it scales very well for heroes with High HP pools such as the Clockwerk. Not to mention the Pipe helps you push into enemy bases and towers very easily. The only downside to the Pipe is that it doesn't give your Clockwerk the stats and armor. Still a great item!


[image loading]
Vanguard
250 HP
6 HP/s
60% Chance to Block 40 Damage


I strongly dislike Vanguard as an item, but to say Vanguard is a bad item is not true. Yeah it's a bit expensive considering it scales terribly as time goes by and it only provides 2 Stats which can be substituted with another better item (aka Mekansm), however it isn't that terrible. The thing about Vanguards is that if you can manage to get this item really really early (like under 15 minutes at most) your Clockwerk will be amazingly effective for tower diving hooks even with late support from your allies. A vanguard should never be your first choice item, but more of a situational item.

Also back to the whole Vit Booster section. Remember when I said if you can't get the Mek, you should atleast get a Vit Booster? If your team is doing badly and the next teamfight will decide the game and you can't afford a Vit Booster + Platemail but you can afford a Vanguard, get a Vanguard.


[image loading]
Force Staff
10 Int
3 HP/s
=====Active
Pushes any target 600 units in the direction they are facing.
=====Any Target


You think you're a windrunner now? Jokes aside, decent item on Clockwerk if the enemy lineup can dive you even with cogs up. You can save a friend or more importantly your own life.


[image loading]
Vladmir's Offering
2 HP/s
=====Aura
Lifesteal: 16%
Bonus Damage: 15%
Bonus Armor: 5
Bonus Mana Regeneration: 0.8
=====900 AOE


A Vladmir's won't offer raw survivability (pls no lifesteal argument), but even if your team is full of ranged heroes, 5 Armor and 15% Bonus Damage is no joke. I usually try getting a Vladmir's as a 3rd big item on my Clockwerk mainly because of how much it gives your team. If you have a melee carry, your team will love you!


[image loading]
Ghost Sceptor
+7 to All Stats
=====Active
Enter ghost form, unable to attack or be attacked, but take 40% extra damage from spells
=====Self Target


A very situational item but a great situational item nonetheless! While it can't upgrade to anything worthwhile, it can save you in a teamfight against heavy physical hitters.


[image loading]
Heaven's Halberd
15% Chance to Maim
+20 Strength
+25 Damage
+25% Evasion
=====Active
Disarms the target for 4.5 seconds. Lasts 3 on melee targets.
=====Enemy Target


The pinnacle of "Situational Item". Often called the "Ghetto's Halberd", Heaven's Halberd is one of those items that isn't bad at all, but at the same time something you don't want to Rush first. While the 20 Strength and 25% Evasion is huge the 25 damage is unfortunately wasted on clock. But the Disarm is amazingly useful (unless your opponent BKB's then you're kinda fucked). Heaven's Halberd is a really good item but is usually bought when your team is a bit behind and you need something quick to turn fights around.


[image loading]
Shiva's Guard
+30 Intelligence
+15 Armor
Freezing Aura (-30% Attack Speed in 1000 AOE)
=====Active
200 Magical damage AOE and 40% Movement slow for 4 Seconds.
=====719 AOE


Hands down my favorite Clockwerk item (and favorite item ingame)! This item literally has everything a clockwerk dearly wants; armor and a large ass +int. To top it off, it slows down Attack speed in a huge radius AND has a very scary active skill that deals a very small damage, but slows enemies for 4 seconds. Unless you're super far ahead making this first is probably not wise as it requires a crapload of money, but if you can somehow manage to get a Shiva after your first item, you will become unstoppable during teamfights and honestly your team will win most teamfights.


[image loading]
Aghanim's Scepter
+10 Strength
+10 Agility
+10 Intelligence
+200 HP
+150 Mana
=====Passive
Upgrades Hookshot, grants Hookshot a 12 second cooldown.
=====719 AOE


Now listen, I know all of you see the Aghanim upgrade for Clockwerk and think "WOW HOLY FUCK THAT HAS TO BE MY FIRST ITEM" but in reality, this is not true. With the recent buff the Clockwerk which allows him to hook to allies without the Aghanim Upgrade, the importance of this item fell down greatly. I don't mean never get this item, hell this is an amazing upgrade but you have to ask yourself this.

Is a 12 Second Hookshot worth
* HP Regen
* Armor
* Utility Item


Unless you can get the sickest fucking hooks every 12 seconds, the answer is no. This is your luxury item, don't make it your main go to item. However one thing to note is that Hook stun goes through BKB, so at times an Aghanims isn't a bad choice against Enigma.





"COOL SO HOW DO I SKILL THIS WEIRD ROBIT"


For the first 4 levels of an offlane clock your skillset will be the same as most.

[1] Cogs / Rocket
[2] Cogs / Rocket
[3] Rocket / Battery Assault
[4] Rocket / Battery Assault

By level 4, your skills will be 1/1/2. After level 4 is when it will start becoming a bit different. If you are against a trilane consistently, it is better to max out rockets first as getting battery won't do SHIT for you. However, if it is a 1v1 situation, leave rockets at 2 just enough to last hit easily, and start maxing out Battery Assault.

[5] Rocket / Battery Assault
[6] Hookshot
[7] Rocket / Battery Assault

Once you hit level 7 with maxed Rockets, you can harass trilane supports away forcing them to take alot of regen. Don't underestimate 200(150 with resistance) Magical Damage!
Now if you took the Battery Assault Route in a 1v1 lane, you are the most terrifying motherfucker alive if you two are put in a 1v1 situation. A level 4 Battery Assault does 1125 damage over 10.5 seconds if all procs land on the target. Thats fucking scary bro and usually it means the guy stuck in cogs with you is going to die.

Notice: Level 1 Hookshot sucks. The spell itself doesn't suck, but 2000 Range is alot smaller than you think. Even though sight range is 1800 at daytime, chances are you will be aiming your hookshots under 2000 so most people will see you getting prepared for a hookshot. Try getting to level 11 as fast as possible as the extra 500 range is a HUGE upgrade.

[8] Battery Assault / Rocket
[9] Battery Assault / Rocket
[10] Battery Assault / Rocket
[11] Hookshot

This is when clockwerk becomes truly a scary ass hero. By the level 11 timing, Clockwerk has his Mek and is halfway/almost done with his 2nd item depending on what you took. With maxed Battery Assault and Rocket anybody the clock hooks is dead.

[12] Cogs
[13] Cogs
[14] Cogs
[15] Stats
[16] Hookshot
[17-25] Stats

And now the last parts of the skilling is pretty standard.




"SO WHAT HAPPENS NOW?"

[image loading] [image loading] [image loading]


Your Starting items as an Offlane Clockwerk will be

Stoutshield, Tango, Salve and Iron Branches. If you can get a ward from a friend, get it as soon as possible as 1 ward can save your offlane so much.

If you took Cogs first and want to do the cute little cog in creeps trick, make sure you don't fuck it up. Remember, you have to get the ranged creep to go first still, that way the wave pull towards your tower.

The next item you should get are Boots, then a Bottle. Now some people may have issues with an offlane with Bottle, but Clockwerk doesn't have the option to just stack sobi masks due to his poor int. A Bottle will also solve alot of his regen problems both HP and MP. You will be hogging the crow as offlaners mostly just bottle crow spam. Try aiming for a 4-5 Minute Boots and Bottle at most! Any more delays will pave a very dark road for you. If you are against a trilane, chances are this will be an unbelievably difficult goal for you. Keep practicing those rocket last hits!

Also the EXP range is 1200, so make sure when you rocket things, you atleast get the exp. Gold is great, but levels are just as important on clockwerk!

Now you will want to try getting arcane boots 8-10 minutes in. If it's 12 minutes in and you're still short for Arcanes it's time to move on. Arcanes is great but the Mek is more important. Remember, mana is great but in later teamfights if you can survive Gold will come. Don't get too attached to a larger manapool despite it being really nice!

Now when you hit 6, you should try attempting a gank on mid OR get a TP ready to countergank any other lane. Unfortunately if you don't have arcanes and you tp with a low manapool you are fucking useless and you shouldn't of TP'd to begin with. If the gank fails, don't stick around mid and head back to your suicide lane as soon as possible to get your lost EXP back. Race towards your Mek and try getting it done between 15-20 at the latest!

Once your Clockwerk has both Arcanes and Mek, get a magic wand as clock will get 15 charges relatively quickly due to how his hero works. Now after your Mek, your goal in every team fight is be annoying, survive and be manly. Learn when to use cogs and which hero you should hook into.

If you are dying in teamfights, get the Platemail/Vit Booster/Point Booster. You need to get to lvl 16 as soon as possible and dying won't help at all. Unlike a Windrunner, a Clockwerk doesn't scale that well so you need all the levels and gold you can get.

Hoon, I had a terrible start, I fed like 5 times and my items are shit. I can't hook in or I die in 3 seconds, what do I do?
In times like this, you can't just dive in enemies expecting to do anything useful. Hook or not, surviving is what helps you and your team more than anything. At times like this use your cogs to create space and tell your teammates to fight around cogs. Save hook for later or to save yourself! Don't be afraid to buy bracers!


to be continued...




"CONCLUSION"


In a meta where facerush and diving is king, Clockwerk proved to be the biggest bonerkill and play maker of this current meta. While he is a much weaker offlaner compared to the Windrunner, Batrider, Magnus and Dark Seer, Clockwerk proved he can survive and fufill his job. Clockwerk was and will be my favorite hero of all time and I'm glad everyone is enjoying him as much as I am. Hopefully my guide will help people and stop them from buying questionable items! All hail Rattletrap, the greatest Battle Robit of all~


Special Thanks To

TheYango for helping me with this guide (super alot!)
Flamewheel for dealing with my shitty clockwerk for the first 10-20 games
Lovedrop for being my #1 clockwerk fan.

Liquid`Bulba for getting actual items on Clockwerk and being a Hookshotmlgpro420noscope
dats racist
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
February 22 2013 10:14 GMT
#2
This dude totally called Clockwerk hitting the scene. Read this guide!
Writerdamn, i was two days from retirement
Lovedrop
Profile Joined April 2010
2629 Posts
February 22 2013 10:38 GMT
#3
On February 22 2013 19:13 MrHoon wrote:
Lovedrop for being my #1 clockwerk fan.
well, this whole guide is a lie
Writerundefeated thunderdome champion 。゚+.(o´・ω・`o)+.゚。イィ!! :+:+: @lubdrop
synapse
Profile Blog Joined January 2009
China13814 Posts
February 22 2013 10:52 GMT
#4
I'm jealous of your sexy graphics

One thing I'd like to see is exactly how far hookshot goes, cuz I have no idea.
:)
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
February 22 2013 10:53 GMT
#5
hoon #1 clockwerk fan
POGGERS
DrPandaPhD
Profile Joined November 2011
5188 Posts
February 22 2013 11:17 GMT
#6
Pretty sure Battery Assault is the most damaging spell in the game if you don't count ultimates. Does like 1000 damage or something, at least as I remember it.

Also worth mentioning is Necronomicon as an item, it's really strong on Clock.
리노크 👑
keioh
Profile Blog Joined May 2010
France1099 Posts
February 22 2013 11:46 GMT
#7
do you completely reject finishing drums ? Dat little speed boost can help chasing with dat mini-stun. Also upgrades bracer.
GIMME ALL THE BELGIAN WAFFLES I CAN GET FOR THIS MONEY !!!!!! BELGIAN WAFFFFFFFFFFFFFFFFLEEEEEEEEES
Mafe
Profile Joined February 2011
Germany5966 Posts
February 22 2013 12:05 GMT
#8
Man now I wanna play clockwerk. Nice guide.
Drums is quite useful on him, I'd agree. And as clockwerk benefits from mana/armor, what about veil of discord as a situational item (I think I bring this up in every second guide I comment, but I really like this item)?
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
February 22 2013 12:23 GMT
#9
Awesome guide! I have been trying out Clockwerk recently and am really liking him, and I agree with the assessment of Aghanim's. It is really awesome but there are much better items to get.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
February 22 2013 12:38 GMT
#10
On February 22 2013 21:05 Mafe wrote:
Man now I wanna play clockwerk. Nice guide.
Drums is quite useful on him, I'd agree. And as clockwerk benefits from mana/armor, what about veil of discord as a situational item (I think I bring this up in every second guide I comment, but I really like this item)?

clockwerk himself doesn't give much magic damage, that money could be better spent on other supporting items like working towards a shiva or even blademail. if needed/wanted, veil can be bought on other supports, but clockwerk can just spend that money on better items.
POGGERS
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
February 22 2013 13:49 GMT
#11
hero is legit broken, cogs are OP. One thing the guide kinda misses that I suggest you throw in is when to get a stout shield (pretty much core on any solo mid melee v ranged, for example, and very strong against more passive dual lanes).

Also, an incredibly underrated trick for him is the ring of basi/tranquils swapping (in which you disassemble one to make the other as needed/tranq cd is up); it fits with clock really well since you need the ring of regen for mek anyway, and ring of basi/tranquils help to remedy his ass base armor until mek is up.
"You seem to think about this game a lot"
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 22 2013 14:12 GMT
#12
u suck hoon

jk i luv u.
WriterXiao8~~
BleaK_
Profile Joined November 2010
Norway593 Posts
February 22 2013 14:18 GMT
#13
Very nice guide!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
February 22 2013 14:18 GMT
#14
HEY HOON

Nice guide mate
Moderator
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
February 22 2013 15:47 GMT
#15
also

wtf is a battle robit
POGGERS
wentzA
Profile Joined August 2010
United States79 Posts
February 22 2013 16:09 GMT
#16
Do you really think arcanes and a bottle are both necessary? I find my mana problems are usually solved with the bottle, especially in the midgame when I can start snagging runes. I'd rather save cash for an earlier point booster and get tranquils (or phase if I'm doing really well and can afford it).
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
February 22 2013 16:45 GMT
#17
On February 23 2013 01:09 wentzA wrote:
Do you really think arcanes and a bottle are both necessary? I find my mana problems are usually solved with the bottle, especially in the midgame when I can start snagging runes. I'd rather save cash for an earlier point booster and get tranquils (or phase if I'm doing really well and can afford it).


Arcane also helps the team. Do not judge an item solely by what it gives to you.
Mew Mew Pew Pew
MrHoon *
Profile Blog Joined April 2008
10183 Posts
Last Edited: 2013-02-22 18:39:58
February 22 2013 18:35 GMT
#18
On February 22 2013 20:46 keioh wrote:
do you completely reject finishing drums ? Dat little speed boost can help chasing with dat mini-stun. Also upgrades bracer.

Drums are an amazing item don't get me wrong, but the problem with getting drums first is that it costs just too much for a first item. With that money you can buy yourself a Vit Booster/Point Booster + Bracer/Chainmail.

Drums is great, but not good enough!

On February 22 2013 22:49 Jehct wrote:
hero is legit broken, cogs are OP. One thing the guide kinda misses that I suggest you throw in is when to get a stout shield (pretty much core on any solo mid melee v ranged, for example, and very strong against more passive dual lanes).

Also, an incredibly underrated trick for him is the ring of basi/tranquils swapping (in which you disassemble one to make the other as needed/tranq cd is up); it fits with clock really well since you need the ring of regen for mek anyway, and ring of basi/tranquils help to remedy his ass base armor until mek is up.


I mentioned Stout at the bottom of the guide (it has no icon so I can understand why people missed it)

The tranquils is really nice on Clockwerk I agree. If Clockwerk didn't have such a lame Int gain I would take tranquils over Arcane everyday.

On February 23 2013 01:09 wentzA wrote:
Do you really think arcanes and a bottle are both necessary? I find my mana problems are usually solved with the bottle, especially in the midgame when I can start snagging runes. I'd rather save cash for an earlier point booster and get tranquils (or phase if I'm doing really well and can afford it).


If your team already has 2-3 people who are going for Arcanes, then by all means take the Tranquil and Phase.
In most teams I believe having atleast 2 arcanes (unless you have a wisp/kotl) somewhat a requirement. If you believe you and your team won't have mana problems, you may just skip Arcanes as a whole.

Phase is great, but on a clockwerk unless you're mid I feel like it's super wasted. +24 damage is manly as fuck, but might as well just take Tranqs or better yet a even faster mek.




Also I'll improved this guide's laning stage part and I'll work on the tips and trick section soon!
dats racist
TheYango
Profile Joined September 2008
United States47024 Posts
February 22 2013 18:42 GMT
#19
On February 22 2013 22:49 Jehct wrote:
hero is legit broken, cogs are OP. One thing the guide kinda misses that I suggest you throw in is when to get a stout shield (pretty much core on any solo mid melee v ranged, for example, and very strong against more passive dual lanes).

The majority of mid melees typically 3 Branch->Bottle Crow now, tbh. Stout gets used a lot more in sidelanes than mid.
Moderator
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
February 22 2013 19:57 GMT
#20
clock is the hardest hero of dota
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
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