[Hero] Clockwerk - Page 3
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flamewheel
FREEAGLELAND26781 Posts
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TheEmulator
28089 Posts
On February 28 2013 19:59 flamewheel wrote: BATTLE ROBITZ Also known as the BulbaWerk. | ||
Nisyax
Netherlands756 Posts
For example (hilariously fun example), going to gank bot, stand in treeline, aim, FIRE HOOK, see nothing happen, realize there was an opponent on the same spot waiting to gank, which I ran into and hooked in his face, but didn't see since I was watching the guy in lane ![]() Read up on some guides, this one is interesting as well good job. | ||
evilfatsh1t
Australia8649 Posts
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Garfailed
Netherlands409 Posts
I was theorycrafting about going armlet on him, to actually autoattack stuff down in coqs. Im probably vert wrong here, but whats everyones take on this? | ||
Xxazn4lyfe51xX
United States976 Posts
On April 25 2013 16:00 Garfailed wrote: Can you snowball clockwerk? I was theorycrafting about going armlet on him, to actually autoattack stuff down in coqs. Im probably vert wrong here, but whats everyones take on this? Could work if you find people alone. But in any sort of team fight where your job is to hook in, cog to disrupt survive as long as you can with battery assault on and then die, having HP drain and a bit of attack speed ain't exactly conducive to your task at hand. Or any sort of situation where they outnumber you really. | ||
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Firebolt145
Lalalaland34491 Posts
On April 25 2013 16:00 Garfailed wrote: Can you snowball clockwerk? I was theorycrafting about going armlet on him, to actually autoattack stuff down in coqs. Im probably vert wrong here, but whats everyones take on this? Your stat gain isn't the highest out there, nor do any of your spells act as steroids. As with any silly build out there, it could work, but only if you vastly outskill everyone else in the game. Any other snowballing carry would offer you more than a snowballing clockwerk. | ||
maru~
2345 Posts
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Garfailed
Netherlands409 Posts
Once you get a sick hook and coqs of, What else is there to do? Wouldnt it be better to be able to contribute to the fight by rightclicking down supports? Instead of just dodgeing stuff and strolling about like a melee creep? | ||
BuLba
United States1585 Posts
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maru~
2345 Posts
On April 25 2013 18:50 Garfailed wrote: I understand why one would want tanking items. But clockwerks main power is in its spells. Being tanky not only allows you to play more aggressively but also means you can stay in fights longer and get more spells out. That's much better than trying to boost his pathetic rightclick capabilities. Some items not only make him tankier but also offer additional utility in fights such as Agha, Shiva. | ||
bluegarfield
Singapore1128 Posts
also how about soul ring? more mana for spamming but also die faster in battle | ||
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Firebolt145
Lalalaland34491 Posts
Soul ring isn't necessary for the reason you already mentioned, but also because the mana it gives you is slightly over kill. Clockwerk's mana pool is small, but the mana cost of his spells is also very small. One or two arcane boots on your allies is more than enough to keep chugging along. | ||
Logo
United States7542 Posts
Likewise if you go the treads route would medallion be viable as a supplement for ganking in a less teamfight oriented game (not with my previous question; as a separate item build)? Generally you're cogging/hooking with ally support and/or against supports where you have stronger auto-attack than them. Medallion seems like it'd be useful to burst down that first target and the +6 armor is useful (though obviously there's the overhead cost of getting it compared to other options). | ||
Laserist
Turkey4269 Posts
On April 25 2013 18:57 Liquid`BuLba wrote: hi i just now read this. i used to love mana boots or phase but in the past month or so, i like treads the most. i have enough mana by tread switching and the attack speed and strength are worth it in my opinion, especially if u attack people with battery assault in ur cogs. treads bracer wand, sometimes casual cloak, into force is my favorite build. mek is good too but u usually need mana boots with this and i prefer the force more than anything. Without mana boots, I feel mana is always lacking. Tread switching is good but only to recover a small portion of spells. I wonder how do you solve early-mid game mana issues without mana boots. | ||
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Firebolt145
Lalalaland34491 Posts
On April 26 2013 00:02 Laserist wrote: Without mana boots, I feel mana is always lacking. Tread switching is good but only to recover a small portion of spells. I wonder how do you solve early-mid game mana issues without mana boots. Bully allies into getting them obviously. | ||
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TheYango
United States47024 Posts
On April 25 2013 22:45 Logo wrote: What about a Ring of Basilius? Armor is always useful for clock and if the game goes long maybe it's worth it to make a vlad's for your carry after some core tanky items. Likewise if you go the treads route would medallion be viable as a supplement for ganking in a less teamfight oriented game (not with my previous question; as a separate item build)? Generally you're cogging/hooking with ally support and/or against supports where you have stronger auto-attack than them. Medallion seems like it'd be useful to burst down that first target and the +6 armor is useful (though obviously there's the overhead cost of getting it compared to other options). You're not a heavy physical damage dealer, so Medallion doesn't enhance your damage output that much. In cases where your hero is not mostly a physical damage dealer, Urn usually increases damage in ganks more than Medallion. On April 26 2013 00:14 Firebolt145 wrote: Bully allies into getting them obviously. It's actually not that bad. Clock doesn't actually have *sustained* mana issues beyond Bottle, because Rocket is really cheap, and it's the only spell you'll use over and over again. This is also why Soul Ring and Basi aren't really good options because they're items geared toward a sustained mana usage problem. It's max mana issues that he has more than anything because using all 4 spells together in 1 engagement tends to blow almost all your mana. Treads works with the way Bulba has been following up, with an immediate Force Staff after, because holding the Staff or Wizardry buffers your max mana enough, an Treads Swap + Bottle covers your over-time mana usage. I would have told Hoon to include the Treads as well (though I think the tradeoff is somewhat based on playstyle and the game), but he's been afk for like the past month. | ||
Logo
United States7542 Posts
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TheYango
United States47024 Posts
As the game progresses, your team does more damage, but the value of Medallion also gets weaker because the higher someone's armor is, the smaller of a % damage increase Medallion is worth (going from 16 armor to 10 armor is only a 22.5% damage increase). Combined with the fact that Urn has dual use as a regen item,and doesn't sacrifice its self-stats to use the active, Medallion only really outperforms Urn on the whole when coupled with other -armor effects (allowing you to bring people to or below zero armor even later on in the game), or when used with the specific goal of taking Roshan (since Roshan's armor is fixed the entire game). | ||
Tobberoth
Sweden6375 Posts
On April 26 2013 13:08 TheYango wrote: The maximum % damage gain you get out of Medallion is 36% (taking someone from 6 armor to 0 armor). Urn is 150 HP removal-typed damage. You have to do 450+ physical damage for Medallion to be worth more damage than Urn in an early gank situation, you're rarely getting that much physical damage in before they're dead. In most of those ganks, the target doesn't even have that much more than 1000 HP, and 4th rank nukes usually do ~200-250 damage after reductions. As the game progresses, your team does more damage, but the value of Medallion also gets weaker because the higher someone's armor is, the smaller of a % damage increase Medallion is worth (going from 16 armor to 10 armor is only a 22.5% damage increase). Combined with the fact that Urn has dual use as a regen item,and doesn't sacrifice its self-stats to use the active, Medallion only really outperforms Urn on the whole when coupled with other -armor effects (allowing you to bring people to or below zero armor even later on in the game), or when used with the specific goal of taking Roshan (since Roshan's armor is fixed the entire game). From what I see on dota 2 wiki, it's less than that. 6 armor gives only 26.5% damage reduction, so that's all you gain in damage. According to the dota 2 wiki, the most damage you can gain out of medallion is 31%... by taking a 0 armor enemy to -6 armor. | ||
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