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[Hero] Clockwerk - Page 3

Forum Index > Dota 2 Strategy
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Prev 1 2 3 4 5 9 10 11 Next All
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
February 28 2013 10:59 GMT
#41
BATTLE ROBITZ
Writerdamn, i was two days from retirement
TheEmulator
Profile Blog Joined July 2010
28089 Posts
March 03 2013 07:05 GMT
#42
On February 28 2013 19:59 flamewheel wrote:
BATTLE ROBITZ

Also known as the BulbaWerk.
Administrator
Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
March 22 2013 17:54 GMT
#43
Got Clockwerk in AR yesterday, continued to play him more in AP. He is awesome, hilariously fun and rewarding when you land them hookshots. This guy also makes both your team and opponents rage with either good or terrible (or terrible teammate) cogs.

For example (hilariously fun example), going to gank bot, stand in treeline, aim, FIRE HOOK, see nothing happen, realize there was an opponent on the same spot waiting to gank, which I ran into and hooked in his face, but didn't see since I was watching the guy in lane

Read up on some guides, this one is interesting as well good job.
evilfatsh1t
Profile Joined October 2010
Australia8649 Posts
March 23 2013 04:47 GMT
#44
was wondering...wasnt clockwerk called clockwerk goblin? not goblin clockwerk?
Garfailed
Profile Joined May 2011
Netherlands409 Posts
April 25 2013 07:00 GMT
#45
Can you snowball clockwerk?
I was theorycrafting about going armlet on him, to actually autoattack stuff down in coqs.
Im probably vert wrong here, but whats everyones take on this?
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
April 25 2013 07:19 GMT
#46
On April 25 2013 16:00 Garfailed wrote:
Can you snowball clockwerk?
I was theorycrafting about going armlet on him, to actually autoattack stuff down in coqs.
Im probably vert wrong here, but whats everyones take on this?


Could work if you find people alone. But in any sort of team fight where your job is to hook in, cog to disrupt survive as long as you can with battery assault on and then die, having HP drain and a bit of attack speed ain't exactly conducive to your task at hand. Or any sort of situation where they outnumber you really.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
April 25 2013 07:43 GMT
#47
On April 25 2013 16:00 Garfailed wrote:
Can you snowball clockwerk?
I was theorycrafting about going armlet on him, to actually autoattack stuff down in coqs.
Im probably vert wrong here, but whats everyones take on this?

Your stat gain isn't the highest out there, nor do any of your spells act as steroids. As with any silly build out there, it could work, but only if you vastly outskill everyone else in the game. Any other snowballing carry would offer you more than a snowballing clockwerk.
Moderator
maru~
Profile Joined February 2013
2345 Posts
April 25 2013 07:49 GMT
#48
Of course Clock can snowball, especially if you don't have a shitty time early (i.e. not on suicide lane vs trilane ending up being severely underlevel and underfarmed). Doesn't mean you should get dps items though (go for tank items + Agha instead).
Garfailed
Profile Joined May 2011
Netherlands409 Posts
April 25 2013 09:50 GMT
#49
I understand why one would want tanking items. But clockwerks main power is in its spells.
Once you get a sick hook and coqs of, What else is there to do? Wouldnt it be better to be able to contribute to the fight by rightclicking down supports? Instead of just dodgeing stuff and strolling about like a melee creep?
BuLba
Profile Joined June 2011
United States1585 Posts
April 25 2013 09:57 GMT
#50
hi i just now read this. i used to love mana boots or phase but in the past month or so, i like treads the most. i have enough mana by tread switching and the attack speed and strength are worth it in my opinion, especially if u attack people with battery assault in ur cogs. treads bracer wand, sometimes casual cloak, into force is my favorite build. mek is good too but u usually need mana boots with this and i prefer the force more than anything.
maru~
Profile Joined February 2013
2345 Posts
April 25 2013 11:13 GMT
#51
On April 25 2013 18:50 Garfailed wrote:
I understand why one would want tanking items. But clockwerks main power is in its spells.

Being tanky not only allows you to play more aggressively but also means you can stay in fights longer and get more spells out. That's much better than trying to boost his pathetic rightclick capabilities. Some items not only make him tankier but also offer additional utility in fights such as Agha, Shiva.
bluegarfield
Profile Joined December 2010
Singapore1128 Posts
Last Edited: 2013-04-25 11:55:19
April 25 2013 11:52 GMT
#52
i am playing this hero quite often recently and i wonder if a drum worth considering given a bad start? i'm trying with brown boot, drum, then buckler into mek as drum give a bit of hp and mana then buckler for extra armor. but that's before reading this. any experienced ones can give me opinion on whether drum or a casual vit booster is better? with drum you will gain some mana allowing to cast your full combo plus extra spell on cd and it is built from bracer :D , but lose roughly 80hp and it cost 625gold more. yeah it is more expensive, but it comes in cheaper parts and easier to save up to buy (not saying it is impossible to save up 1100gold, just thinking along the line as force staff vs blink)
also how about soul ring? more mana for spamming but also die faster in battle
ELqQQT_T
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
Last Edited: 2013-04-25 13:17:44
April 25 2013 13:16 GMT
#53
Drums are definitely good on Clockwerk. If you're going to go Mek though, it should be the first item you get before anything else. Casual vitality boosters are best on heroes that you'd go Heart on later, and Clockwerk isn't really a hero that should go for a Heart, nor does he typically farm enough for one anyway.

Soul ring isn't necessary for the reason you already mentioned, but also because the mana it gives you is slightly over kill. Clockwerk's mana pool is small, but the mana cost of his spells is also very small. One or two arcane boots on your allies is more than enough to keep chugging along.
Moderator
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2013-04-25 13:50:03
April 25 2013 13:45 GMT
#54
What about a Ring of Basilius? Armor is always useful for clock and if the game goes long maybe it's worth it to make a vlad's for your carry after some core tanky items.

Likewise if you go the treads route would medallion be viable as a supplement for ganking in a less teamfight oriented game (not with my previous question; as a separate item build)? Generally you're cogging/hooking with ally support and/or against supports where you have stronger auto-attack than them. Medallion seems like it'd be useful to burst down that first target and the +6 armor is useful (though obviously there's the overhead cost of getting it compared to other options).
Logo
Laserist
Profile Joined September 2011
Turkey4269 Posts
April 25 2013 15:02 GMT
#55
On April 25 2013 18:57 Liquid`BuLba wrote:
hi i just now read this. i used to love mana boots or phase but in the past month or so, i like treads the most. i have enough mana by tread switching and the attack speed and strength are worth it in my opinion, especially if u attack people with battery assault in ur cogs. treads bracer wand, sometimes casual cloak, into force is my favorite build. mek is good too but u usually need mana boots with this and i prefer the force more than anything.


Without mana boots, I feel mana is always lacking. Tread switching is good but only to recover a small portion of spells.
I wonder how do you solve early-mid game mana issues without mana boots.
“Are you with the Cartel? Because you’re definitely an Angel.”
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
April 25 2013 15:14 GMT
#56
On April 26 2013 00:02 Laserist wrote:
Show nested quote +
On April 25 2013 18:57 Liquid`BuLba wrote:
hi i just now read this. i used to love mana boots or phase but in the past month or so, i like treads the most. i have enough mana by tread switching and the attack speed and strength are worth it in my opinion, especially if u attack people with battery assault in ur cogs. treads bracer wand, sometimes casual cloak, into force is my favorite build. mek is good too but u usually need mana boots with this and i prefer the force more than anything.


Without mana boots, I feel mana is always lacking. Tread switching is good but only to recover a small portion of spells.
I wonder how do you solve early-mid game mana issues without mana boots.

Bully allies into getting them obviously.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-04-25 15:54:54
April 25 2013 15:17 GMT
#57
On April 25 2013 22:45 Logo wrote:
What about a Ring of Basilius? Armor is always useful for clock and if the game goes long maybe it's worth it to make a vlad's for your carry after some core tanky items.

Likewise if you go the treads route would medallion be viable as a supplement for ganking in a less teamfight oriented game (not with my previous question; as a separate item build)? Generally you're cogging/hooking with ally support and/or against supports where you have stronger auto-attack than them. Medallion seems like it'd be useful to burst down that first target and the +6 armor is useful (though obviously there's the overhead cost of getting it compared to other options).

You're not a heavy physical damage dealer, so Medallion doesn't enhance your damage output that much. In cases where your hero is not mostly a physical damage dealer, Urn usually increases damage in ganks more than Medallion.

On April 26 2013 00:14 Firebolt145 wrote:
Show nested quote +
On April 26 2013 00:02 Laserist wrote:
On April 25 2013 18:57 Liquid`BuLba wrote:
hi i just now read this. i used to love mana boots or phase but in the past month or so, i like treads the most. i have enough mana by tread switching and the attack speed and strength are worth it in my opinion, especially if u attack people with battery assault in ur cogs. treads bracer wand, sometimes casual cloak, into force is my favorite build. mek is good too but u usually need mana boots with this and i prefer the force more than anything.


Without mana boots, I feel mana is always lacking. Tread switching is good but only to recover a small portion of spells.
I wonder how do you solve early-mid game mana issues without mana boots.

Bully allies into getting them obviously.

It's actually not that bad.

Clock doesn't actually have *sustained* mana issues beyond Bottle, because Rocket is really cheap, and it's the only spell you'll use over and over again. This is also why Soul Ring and Basi aren't really good options because they're items geared toward a sustained mana usage problem. It's max mana issues that he has more than anything because using all 4 spells together in 1 engagement tends to blow almost all your mana. Treads works with the way Bulba has been following up, with an immediate Force Staff after, because holding the Staff or Wizardry buffers your max mana enough, an Treads Swap + Bottle covers your over-time mana usage.

I would have told Hoon to include the Treads as well (though I think the tradeoff is somewhat based on playstyle and the game), but he's been afk for like the past month.
Moderator
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2013-04-25 18:20:56
April 25 2013 18:19 GMT
#58
I guess it's just something I don't understand about medallion in general; why isn't it gotten more often in a supportive context to help with assisted ganks or bursts during teamfights? I know a lot of the time ganks are focused heavily on magic damage, but physical can also be a big part. Why wouldn't medallion on clockwerk help when you're trying to setup situations where Naix, PL, Gryo, Drow, or whomever is there for the assist? Is the armor reduction just not enough to justify it since it won't apply in all fight situations? It just seems like medallion would boost your team's DPS a lot especially with clock's style of separating the enemy team with cogs.
Logo
TheYango
Profile Joined September 2008
United States47024 Posts
April 26 2013 04:08 GMT
#59
The maximum % damage gain you get out of Medallion is 36% (taking someone from 6 armor to 0 armor). Urn is 150 HP removal-typed damage. You have to do 450+ physical damage for Medallion to be worth more damage than Urn in an early gank situation, you're rarely getting that much physical damage in before they're dead. In most of those ganks, the target doesn't even have that much more than 1000 HP, and 4th rank nukes usually do ~200-250 damage after reductions.

As the game progresses, your team does more damage, but the value of Medallion also gets weaker because the higher someone's armor is, the smaller of a % damage increase Medallion is worth (going from 16 armor to 10 armor is only a 22.5% damage increase).

Combined with the fact that Urn has dual use as a regen item,and doesn't sacrifice its self-stats to use the active, Medallion only really outperforms Urn on the whole when coupled with other -armor effects (allowing you to bring people to or below zero armor even later on in the game), or when used with the specific goal of taking Roshan (since Roshan's armor is fixed the entire game).
Moderator
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
April 26 2013 06:54 GMT
#60
On April 26 2013 13:08 TheYango wrote:
The maximum % damage gain you get out of Medallion is 36% (taking someone from 6 armor to 0 armor). Urn is 150 HP removal-typed damage. You have to do 450+ physical damage for Medallion to be worth more damage than Urn in an early gank situation, you're rarely getting that much physical damage in before they're dead. In most of those ganks, the target doesn't even have that much more than 1000 HP, and 4th rank nukes usually do ~200-250 damage after reductions.

As the game progresses, your team does more damage, but the value of Medallion also gets weaker because the higher someone's armor is, the smaller of a % damage increase Medallion is worth (going from 16 armor to 10 armor is only a 22.5% damage increase).

Combined with the fact that Urn has dual use as a regen item,and doesn't sacrifice its self-stats to use the active, Medallion only really outperforms Urn on the whole when coupled with other -armor effects (allowing you to bring people to or below zero armor even later on in the game), or when used with the specific goal of taking Roshan (since Roshan's armor is fixed the entire game).

From what I see on dota 2 wiki, it's less than that. 6 armor gives only 26.5% damage reduction, so that's all you gain in damage. According to the dota 2 wiki, the most damage you can gain out of medallion is 31%... by taking a 0 armor enemy to -6 armor.
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