[Hero] Clockwerk - Page 10
Forum Index > Dota 2 Strategy |
Saechiis
Netherlands4989 Posts
| ||
DucK-
Singapore11447 Posts
On June 04 2015 09:04 Saechiis wrote: Also, how do you deal with opponents that just keep spamming out the lane? I usually want to leave my lane to gank at 6 and whenever hook is up from then onwards, but leaving the lane is going to be super obvious and probably result in rip tower. You ask 1 support to soak up the exp at that lane. Or if that said lane has a weak carry like sniper and likely to have no supports protecting him (because they are present elsewhere), you just solo kill him, then farm the lane. | ||
Swagtastic
11 Posts
User was warned for this post | ||
Sn0_Man
Tebellong44238 Posts
yes its very annoying vs a tinker but its pretty fringe too | ||
the bear jew
United States3674 Posts
On June 27 2015 05:10 Sn0_Man wrote: I mean you can only miss if you are blinded yes its very annoying vs a tinker but its pretty fringe too Obviously the new build on clock is to go Radiance and keep them in the cogs through blind. | ||
MirageTaN
Singapore871 Posts
| ||
MirageTaN
Singapore871 Posts
| ||
MirageTaN
Singapore871 Posts
On May 07 2015 00:03 Fencar wrote: With how fast the tempo of the game is in 6.84 I think that the +9 to a stat is more useful than you give it credit for. Blademail, force staff, and aghs are really good items but if you don't desperately need them I don't see how getting treads is nearly as bad as you make it out to be. It's very game dependent, but I think that in more drawn out engagements treads can be very useful to get a second round of battery assaults, rocket flares, and cogs off, and get more out of your bottle (and sometimes wand) regen when disengaging. I think that with maxed battery assault farming a camp or two in the jungle is also doable with Clock, although it's obviously very difficult to farm stacks, and treads help you both farm it faster and give you the mana to do so without having to choose between having mana for your combo or farming the jungle. honestly, I think that threads on this hero, unless you are mid-lane, is quite useless. I am a sub 4k player with more than 300 games on clock and it is safe to say that my preferred boots is either tranquils or phase and (god I hate to say this but arcane because of how good greeves are on clock). For dealing with HP issues I usually get wand and urn if I am doing badly. But if you are doing well , I see no point but to rush an ags(that is if you are really balling from the get-go) if not blademail into forcestaff is really good. However I never, I REPEAT, ALMOST NEVER GET FORCESTAFF INTO BLADEMAIL. Blademail is a timing item and it is best b4 20mins(that is the usual timing heros get their BKBs) so judge your timings well to purchase certain items. Everyone has been getting on my ass about ags as my 3rd item but why? having a 12 sec 300dmg cross-map nuke does seem good in theory but don't be afraid to experiment with items like Maelstorm, necrobook, BKB, and my personal favorite, ghost secpter/Shivas. I usually get forcestaff as it is a must! Like the whole point of picking a clockwerk is to kite enemy carries. U hook them , place your cogs in a disruptive manner and isolate the carries while you forcestaff away to safety to await cooldowns, that is what I mainly do in teamfights. Of course if there is any supports that are out of position, you hook them and kill them off with ur team and then force into their carry and cogs them and force their bkbs and then ghost secpter | ||
Fencar
United States2694 Posts
![]() | ||
GentleDrill
United Kingdom672 Posts
| ||
the bear jew
United States3674 Posts
On June 27 2015 16:18 MirageTaN wrote: LOL , why not heavens halberd they cant hit u and they cant hit the cogs It was a joke. And halberd can be a very legit pick up later. Radiance only if you are trolling/ridiculously ahead and about to win. | ||
Buckyman
1364 Posts
Solo ganking an underleveled support farming an exposed lane. Without blink: Hook, cog, battery assault. Easy kill provided you can hit a hook, 60/45 seconds of downtime afterwards depending on ult level. With blink: Blink, cog, battery assault. Even easier kill, 10 seconds of downtime afterwards. Going on an isolated Mirana whose ult is down. Without blink: Lurk in the shadows and hope she leaps while you have vision, then hook her. With blink: Blink in and bait a leap out, then hook back in on her. Late-game teamfight initiation, where your goal is to isolate a couple of heroes using cogs. Without blink: You rely on a tricky skillshot that also requires good positioning, since you need to hook past another hero and often only have a narrow time window. With blink: You can either use the blink to fix bad positioning, or skip the skillshot entirely with a blink-in cog drop. So is it often worth getting instead of Force Staff, or delaying an aghs? | ||
DucK-
Singapore11447 Posts
On July 27 2015 13:54 Buckyman wrote: How do y'all feel about Blink Dagger on Clockwerk? It appears to be fairly rare in the wild (~1 game in 50) but gives him a lot of tactical options, particularly against heroes who can escape cogs. Consider a few cases. Solo ganking an underleveled support farming an exposed lane. Without blink: Hook, cog, battery assault. Easy kill provided you can hit a hook, 60/45 seconds of downtime afterwards depending on ult level. With blink: Blink, cog, battery assault. Even easier kill, 10 seconds of downtime afterwards. Going on an isolated Mirana whose ult is down. Without blink: Lurk in the shadows and hope she leaps while you have vision, then hook her. With blink: Blink in and bait a leap out, then hook back in on her. Late-game teamfight initiation, where your goal is to isolate a couple of heroes using cogs. Without blink: You rely on a tricky skillshot that also requires good positioning, since you need to hook past another hero and often only have a narrow time window. With blink: You can either use the blink to fix bad positioning, or skip the skillshot entirely with a blink-in cog drop. So is it often worth getting instead of Force Staff, or delaying an aghs? Not worth getting it instead of Force Staff. Agha or Blinkr depends on game, although you would lean more towards to Agha. That said, Blink is not bad on Clock. You just wouldn't want to get it too early. Anyway you shouldn't be looking at Blink from the solo killing perspective, because by the time you consider Blink, your role becomes more towards disrupting in teamfights. | ||
Fencar
United States2694 Posts
| ||
![]()
BluemoonSC
SoCal8910 Posts
| ||
Surprise.820
United Kingdom1276 Posts
http://www.reddit.com/r/DotA2/comments/2pbcow/a_clockwerk_maneuver_against_heroes_with_escapes/ | ||
DucK-
Singapore11447 Posts
On July 28 2015 00:17 Surprise.820 wrote: There's also this cool info which is pretty cool to do with Force Staff versus highly mobile heroes: http://www.reddit.com/r/DotA2/comments/2pbcow/a_clockwerk_maneuver_against_heroes_with_escapes/ Thanks for sharing. Interesting move. Gotta practise it a little. | ||
![]()
BluemoonSC
SoCal8910 Posts
thats basically clock's goal endgame anyway..just hook in and use the cogs to disrupt the enemy team's positioning..this is just a great trick to make a void real salty tho..he wont be able to chrono! | ||
Surprise.820
United Kingdom1276 Posts
Still did fucking awful mid-game tho. | ||
Buckyman
1364 Posts
On July 27 2015 13:54 Buckyman wrote:Blink in and bait a leap out, then hook back in on her. Independently of Blink's merits, I consider this tactic to be of high importance. Against heroes with escapes, I now try to get on top of them without committing hook or cogs, then hook them after the escape ability to finish the kill. | ||
| ||