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On May 06 2015 21:25 Fencar wrote: It's worth noting that with treads you get a decent amount more mana from bottling with tread switching than you would otherwise, and the +aspd helps get solo kills a bit faster as well.
Your full combo should be able to net you kills without much right clicks. Or if you are so concerned with boosting your solo kill potential, buy an urn instead. The whole tread switching efficiency has its merits, but for a hero designed around his ult CD, you don't really gain much for the efficency. Its also not like you're a flash farmer (QoP etc) where you're constantly using your spells to farm/push waves.
The statistical benefit you gain from treads is so insignificant for a hero like clock, compared to the mechanical benefits of getting your core items earlier.
It is 2015, and so many players still worship treads as though it is a powerful item. It is a waste of gold on majority of heroes except carries. Tread switching is overvalued, and really the main reason to get it is for the attack speed. You don't even have greater MS than plain boots.
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Now I have a dilemma, should I believe TheYango and buy treads/phase, or DucK and stay on brown boots x]
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On May 06 2015 22:56 PoulsenB wrote: Now I have a dilemma, should I believe TheYango and buy treads/phase, or DucK and stay on brown boots x]
It is simple really. Are you a hero that gets farm easily? If you are not, then don't even bother getting treads.
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Fair enough. I'll try the "treadless" approach and see how it feels. Should I rush blademail/force staff right after bottle, or can I throw in a casual point booster in between?
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On May 06 2015 23:30 PoulsenB wrote: Fair enough. I'll try the "treadless" approach and see how it feels. Should I rush blademail/force staff right after bottle, or can I throw in a casual point booster in between?
Depends on whether you really need the extra HP/MP. Judge it yourself. I generally don't see a need for it.
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With how fast the tempo of the game is in 6.84 I think that the +9 to a stat is more useful than you give it credit for. Blademail, force staff, and aghs are really good items but if you don't desperately need them I don't see how getting treads is nearly as bad as you make it out to be.
It's very game dependent, but I think that in more drawn out engagements treads can be very useful to get a second round of battery assaults, rocket flares, and cogs off, and get more out of your bottle (and sometimes wand) regen when disengaging. I think that with maxed battery assault farming a camp or two in the jungle is also doable with Clock, although it's obviously very difficult to farm stacks, and treads help you both farm it faster and give you the mana to do so without having to choose between having mana for your combo or farming the jungle.
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On May 07 2015 00:03 Fencar wrote: With how fast the tempo of the game is in 6.84 I think that the +9 to a stat is more useful than you give it credit for. Blademail, force staff, and aghs are really good items but if you don't desperately need them I don't see how getting treads is nearly as bad as you make it out to be.
It's very game dependent, but I think that in more drawn out engagements treads can be very useful to get a second round of battery assaults, rocket flares, and cogs off, and get more out of your bottle (and sometimes wand) regen when disengaging. I think that with maxed battery assault farming a camp or two in the jungle is also doable with Clock, although it's obviously very difficult to farm stacks, and treads help you both farm it faster and give you the mana to do so without having to choose between having mana for your combo or farming the jungle.
Drop your Robe or Staff, use Bottle, pick them up to use spells. You get the same kind of efficiency you are looking for without wasting gold.
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Honestly imo the only boots u should consider on clock over brown is tranqs and that is only if ur lane is super ebola to face
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On May 07 2015 01:00 Thetwinmasters wrote: Honestly imo the only boots u should consider on clock over brown is tranqs and that is only if ur lane is super ebola to face
I do see merit in getting Arcanes if you are going Mek for the team though, depends on the timing of the Mek.
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On May 07 2015 01:21 DucK- wrote:Show nested quote +On May 07 2015 01:00 Thetwinmasters wrote: Honestly imo the only boots u should consider on clock over brown is tranqs and that is only if ur lane is super ebola to face I do see merit in getting Arcanes if you are going Mek for the team though, depends on the timing of the Mek.
I usually go Arcanes/Mek on my 3k mmr games, I was wondering if Guardian Greaves would be legit, maybe after BladeMail/Aghs.
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On May 06 2015 22:56 PoulsenB wrote: Now I have a dilemma, should I believe TheYango and buy treads/phase, or DucK and stay on brown boots x] It's worth pointing out that duck has some weird-ass ideas on an awful lot of heroes. Try his approach and see if it works for you, but it's not exactly standard play.
Treads and phase give a lot of utility, and create kill opportunities that wouldn't exist without them. Clock is hero who builds all 5 different boot types situationally.
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On May 07 2015 06:23 Belisarius wrote:Show nested quote +On May 06 2015 22:56 PoulsenB wrote: Now I have a dilemma, should I believe TheYango and buy treads/phase, or DucK and stay on brown boots x] It's worth pointing out that duck has some weird-ass ideas on an awful lot of heroes. Try his approach and see if it works for you, but it's not exactly standard play. Treads and phase give a lot of utility, and create kill opportunities that wouldn't exist without them. Clock is hero who builds all 5 different boot types situationally.
True for phase but not true for treads. Rationale being that all treads provide over brown boots is statistical benefits. How can you outplay without any mechanical benefits, such as phasing from phase boots or other actives. You're just relying on stats, of which clock doesn't really need due to his skill set and that you could get them from other items.
I dare say that most kills you could have gotten with treads can be gotten without. Maybe there are scenarios where that extra AS would play a part, but the nature of clocks skill set means these are slim scenarios that does not justify throwing previous 950 away.
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On May 07 2015 05:46 NasKe_ wrote:Show nested quote +On May 07 2015 01:21 DucK- wrote:On May 07 2015 01:00 Thetwinmasters wrote: Honestly imo the only boots u should consider on clock over brown is tranqs and that is only if ur lane is super ebola to face I do see merit in getting Arcanes if you are going Mek for the team though, depends on the timing of the Mek. I usually go Arcanes/Mek on my 3k mmr games, I was wondering if Guardian Greaves would be legit, maybe after BladeMail/Aghs.
You have to ask yourself why you are getting so much defensive items though. They're not really necessary on clock to be gotten all the time. The bad thing about greaves is how unimpressive it is when rushed. But you can't really treat it as a slot saver since BoTs would be more important then.
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United States47024 Posts
Honestly, having Arcanes and Mek CD lumped together on Greaves is actually an annoyance for a large portion of the game because you don't want to put Mek on CD just to give yourself/other people mana.
Usually I only feel comfortable with the upgrade once the mana starts being less critical because late-game stats start to cover mana needs comfortably enough.
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I think that the biggest dilemma isnt boots of choice but at which timing you aim for. Now you have the choice between lotusorb/blademail & TQ's/GG's/PB's/PT's/bots & New medicore items/forcestaff/euls & more expensive items to choose from. Until proven otherwise i'd say gaurdian greeves is the best boot in the game by far in 90% of pubgames, but only very late to make some inventory space.
I personally still like aiming for the earlygame: TQ>wand>blademail>euls>aghs and if i were to play clockwerk aiming at a later timing then i assume my item buildup would be : manaboots>mek>lotus orb>pipe>aghs>shiva's>gaurdian greeves>sheepstick The reason why i think this would be a nice mid/lategame itembuild for me, is that lotus orb reflects the spell and the damage but the pipe negates my own damage taken, those two items seem to be made for eachother but also a bit expensive (theorycrafted, but not tested yet).
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Northern Ireland22208 Posts
pipe seems like a super situational item to me though, on any hero
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Initially i too wasn’t impressed, but the changes could be quite significant. Semi null field aura and bigger aoe which stacks multiplicatively with other items and nullfield aura (einstein must have invented that complicated word).
Edit: - oh and you cant break or purge the pipe active, so that is pretty huge in the current meta of break, yes i think pipe is fine now. - When you draft clockwerk, try to get a pos4 pugna if it fits the drafts. The combo with decripfy is nice, the pugna ultimate can heal you inside the cogs, netherward is disgusting if you cant move away from it (damage is reflected before the spell is cast, which saves hero's). And when clockwerk decides to roam, pugna can certainly spend that extra gold effectively (i.e. necro1).
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I really like the armor tranqs give on clock, especially since without it I always feel really squishy and melt once I initiate.
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On May 08 2015 15:50 GtC wrote: I really like the armor tranqs give on clock, especially since without it I always feel really squishy and melt once I initiate.
Chain mail, unless you're not going bm.
Tranquil is typically gotten when you skip bottle.
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Russian Federation1132 Posts
I can see the rationale of not getting boots upgraded if you go straight point booster. But lately i prefer getting tranquils and then going blademail or force staff w/o bottle since tranquils are tier1 item during first 15 mins for clock. On the lane it gives you everything you want - if you are facing strong dual/tri lane you can get occasional creep kills, and when i go to the really hard lane i prefer having ring of protection in my starting item build. And if the opposing lane is not strong then tranquils enable you to farm and to zone and go for a kill on a support. Clock, as well as Axe and BB, are very strong vs supports and the weak dual lanes when you outlevel them. On your level 4-5 you could often be able to kill a support or to force him go to base since you will have tranquils+stout and support will be lvl 3 sometimes w/o boots if you messed with their pulls by either blocking or stealing exp and preventing double pulls and stacked pulls - easier to do if you are on Dire side since there is an imba ward spot which lets you see pull + upper woods area wich never gets devarded in my games (solo or team 3-4k).
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