[Hero] Clockwerk - Page 7
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l3loodraven
2753 Posts
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Buckyman
1364 Posts
The enemy team will generally have a frontline with their primary initiator and possibly a tanky scout, a middle made of brawlers and a rear group of supports and maybe ranged DPS. The time for a Team Buster is when the opponent's team is rounding a corner or passing through a choke point. Do not target the first frontliner through the chokepoint. Hook their second or third hero as they pass the choke point. Drop cogs with at least one frontliner on your team's side, the rear group on the other side and a fighting core stuck in the middle. If you can, cog-bump their primary initiator with the same cog drop. Then pop blademail and battery assault, or force staff out, or whatever. The idea is that, with a perfect combo, their front line is forced to fight 1v4 or 2v4, their primary initiator is unable to respond for a second due to cog-burn, their best manfighter needs to bust out of cogs to do anything, and their support crew needs to walk the long way around the outside of the cogs, which would take at least as long as destroying two of them with right-clicks. If you fail to get the first jump, though, hooking into their backline and pushing them away is okay as well. | ||
DucK-
Singapore11447 Posts
On March 28 2015 07:17 DazzleEnthusiast wrote: Most of the posts are old so i'm not sure how much has changed. what's the preferred role for clock these days? should i just start roaming as soon as i hit 6? i've been skilling 2-1-2-1 and maxing cogs last, not sure if that's the common build though. typically im just building forcestaff and maybe blademail if called for, otherwise just utility items as needed. my main objective in team fights is to just solo out a hero, yeah? like i'm not sure if i play a role similar to vengeful spirit in getting myself killed is typically a worthwhile result for my team, etc. thanks for the help I'd never do a hybrid skill build. It's either max batt at 7 or rockets at 7. Batt usually for me. Rockets if I think there's little solo kill potential (vs potm qop storm etc). Rockets or Batt not maxed are pretty rubbish spells. Force staff is so important on this hero. I see too many bad clock players go for agha rush or something. Agha is better as a 3rd or 4th item. Also don't ever get mjonilir. If you have too much gold, a dagon would do you better. | ||
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l3loodraven
2753 Posts
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DucK-
Singapore11447 Posts
On March 28 2015 13:11 l3loodraven wrote: orchid is quite nice as well if you get a nice start but are having trouble with a storm or qop or whatever I usually get it if I'm snowballing. Also I don't commit to the purchase unless I see that storm is building towards bloodstone hex or something. It's pointless to get it if he has bkb, and the timing is usually the case. Basically I buy the whole piece in 1 go if possible, or hide the fact that I'm building it. | ||
govie
9334 Posts
On March 28 2015 07:17 DazzleEnthusiast wrote: Most of the posts are old so i'm not sure how much has changed. what's the preferred role for clock these days? should i just start roaming as soon as i hit 6? i've been skilling 2-1-2-1 and maxing cogs last, not sure if that's the common build though. typically im just building forcestaff and maybe blademail if called for, otherwise just utility items as needed. my main objective in team fights is to just solo out a hero, yeah? like i'm not sure if i play a role similar to vengeful spirit in getting myself killed is typically a worthwhile result for my team, etc. thanks for the help I build clockwerk differently then most at a 62% winrate over 82 matches at mediocre mmr (build has higher winrate as not every game i played in the start had this approach). Skillbuild : 4111 into 4411 Itembuild : TQ+Wand+Sobi+dust/smokes/clarity > Blademail+euls (only 6550 gold in total for this build) > into aghs and/or whatever is needed + Show Spoiler + ![]() I roam 24/7 after i get TQ+wand+Sobi around lvl6/7. It works well in greedy drafts because someone else can farm the offlane. Euls midgame is key and i value it higher then force or even aghs. A 2nd totally different way to initiate a good cog and it cancels blinkdagger, awesome item imho. TQ heals you, the itemparts of the euls help to take care of your manapool and it offers some extra utility when finished. In general i prefer euls to gank and hookshot to initiate, I get aghs mid/late game (mostly for mobility because 2000 range blink at a low cd). Dont forget smokes+dusts+wards are your best friend. Euls>force and even aghs works for me at mediocre mmr. Clockwerk is my go to AP hero, just because i dont need farmpriority in a cancerous pubenvironment with this build. To note, I warded/dewarded in 99% of these games after i got lvl6. | ||
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TheYango
United States47024 Posts
You really don't need extra Cogs duration over maxing Rocket Flare. Remember Cogs' mana cost goes up, and you won't be able to support it that comfortably around level 10-11. You need more levels and more mana items. | ||
govie
9334 Posts
- The cogs manadrain/damage scales pretty well for only 10 more mana per level and i want the 3 hits+8second duration as early as possible. I roam 24/7 so the clarity/tq/sobi/blademail has enough time to regenerate some mana/hp for the next attempt. As far i can recall i have only maxed flare over cogs when i died early to be able to catch up in farm, but being behind sucks on clockwerk in general. In my opinion the build offers more utility/setup and less damage output in general, thats why it feels pretty versatile regardless of both drafts and it has earlier/early timings goldwise then most other clockwerk builds. But its clockwerk so alot of stuff works on him, i just wanted to share my experience with my goto build/playstyle for clockwerk. | ||
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l3loodraven
2753 Posts
I still think forcestaff and blademail are the go-to midgame items. once you have both these you are free to initiate on just about anyone you want, and as long as you disjoint enemy movements properly you should either survive or do a ton of damage with blademail. euls is good for survival as well, but I think the mobility of force and damage+zoning potential of bm is strongest. | ||
nojok
France15845 Posts
On March 29 2015 01:45 TheYango wrote: Tranq is situationally fine, but a huge liability to not have boots that increase your early-midgame burst damage (Treads or Phase). You only really want it in lanes that are really difficult and demand the extra regen, otherwise the other 2 Boots add significantly to your early killing power. Urn or Bottle supplement your regen. You really don't need extra Cogs duration over maxing Rocket Flare. Remember Cogs' mana cost goes up, and you won't be able to support it that comfortably around level 10-11. You need more levels and more mana items. I like max cogs 2nd against jugg and slark if the lane is going well. It makes them very sad to lose 200 mana during early midgame engagements when they often have mom/yasha and SB respectively. | ||
DucK-
Singapore11447 Posts
On March 29 2015 01:45 TheYango wrote: Tranq is situationally fine, but a huge liability to not have boots that increase your early-midgame burst damage (Treads or Phase). You only really want it in lanes that are really difficult and demand the extra regen, otherwise the other 2 Boots add significantly to your early killing power. Urn or Bottle supplement your regen. You really don't need extra Cogs duration over maxing Rocket Flare. Remember Cogs' mana cost goes up, and you won't be able to support it that comfortably around level 10-11. You need more levels and more mana items. I disagree with the necessity of treads/phase. I play with plain boots most of the times. I think that battery assault is enough to secure your kills. I'd rather get an earlier blade mail or force with that ~1k gold. | ||
govie
9334 Posts
On March 29 2015 02:58 l3loodraven wrote: euls is getting nerfed for sure so it would probably be wise to become familiar with other styles. I think icefrog is more a buff-er then a nerf-er. If they change the goldincome/comebackmechanic, the euls will be nerfed on low farmpriority hero's just like all other 2k+ items. But for a roaming clockwerk after lvl 6/7, i think a change like that doesnt have a big impact. | ||
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l3loodraven
2753 Posts
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Buckyman
1364 Posts
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Fencar
United States2694 Posts
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l3loodraven
2753 Posts
i dont see a reason to start off with a mango, you're more likely to need the extra tangoes to survive your lane, especially for radiant offlane. i would rather do the standard stout + salve + tangoes into boots. from there you can decide on getting your bottle or the mango based on the pace of the game. the ability to tp and combo someone that early is definitely strong, but not always necessary because the opening isn't always going to be there, and bottle is always going to be a better investment in terms of keeping you on the map. you can also just get robe of the magi after browns or bottle and build it into treads or blademail. | ||
PoulsenB
Poland7711 Posts
stout+regen > brown boots > bottle/urn > treads/phase > blademail > forcestaff > aghs/other extension items Also, is Halberd a good item on Clock? I bought it a couple of times when I had a good game and it felt really nice, especially against rightclickers. | ||
Belisarius
Australia6230 Posts
He's a fine halberd carrier if there's a hero you need to disarm. The extra bulk is a nice bonus but there are more efficient ways to get that if the active's not valuable. | ||
DucK-
Singapore11447 Posts
You should aim/hope to get bottle + plain boots by level 6. From there, its between force or/and blade mail depending on circumstances. Then if necessary you get bkb. Otherwise you can get agha Shivas orchid halberd pipe diffusal depending on situation. Since new patch, you may even want lotus, though I haven't really figured when's a good time to get one yet. Don't follow pro players and their shitty builds such as treads or mjolnir. Don't delay your items by wasting 950 to upgrade boots. Get an ogre axe instead, or point booster. Clock doesn't need upgraded boots. Only possible useful boots is phase, but that's for solo mid. | ||
Fencar
United States2694 Posts
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