• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:59
CEST 21:59
KST 04:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments4[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced62
StarCraft 2
General
RSL Revival patreon money discussion thread Official Ladder Map Pool Update (April 28, 2025) The GOAT ranking of GOAT rankings Weekly Cups (Jul 28-Aug 3): herO doubles up Clem Interview: "PvT is a bit insane right now"
Tourneys
LiuLi Cup - August 2025 Tournaments WardiTV Mondays RSL Season 2 Qualifier Links and Dates StarCraft Evolution League (SC Evo Biweekly) Global Tourney for College Students in September
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BW General Discussion StarCraft player reflex TE scores BGH Auto Balance -> http://bghmmr.eu/ StarCon Philadelphia Google Play ASL (Season 20) Announced
Tourneys
KCM 2025 Season 3 [ASL20] Online Qualifiers Day 2 [CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 720 users

[Hero] Clockwerk - Page 7

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 11 Next All
l3loodraven
Profile Joined July 2013
2753 Posts
March 28 2015 00:19 GMT
#121
^yes the key to playing clock when your opponents group up (which they should vs clock) is forcing the right enemy hero out of positon while controlling the rest of your opponents as much as possible, all through the power of the fantastically broken spell known as power cogs
"fear.dankness cuts deeper than swords"
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2015-03-28 02:14:20
March 28 2015 02:09 GMT
#122
The 'team buster' hookshot, explained as I understand it. I am not an expert myself, though I'm practicing; this was refined from watching a bunch of initiations by pros to see what tends to win a fight:

The enemy team will generally have a frontline with their primary initiator and possibly a tanky scout, a middle made of brawlers and a rear group of supports and maybe ranged DPS.

The time for a Team Buster is when the opponent's team is rounding a corner or passing through a choke point.

Do not target the first frontliner through the chokepoint. Hook their second or third hero as they pass the choke point. Drop cogs with at least one frontliner on your team's side, the rear group on the other side and a fighting core stuck in the middle. If you can, cog-bump their primary initiator with the same cog drop. Then pop blademail and battery assault, or force staff out, or whatever.

The idea is that, with a perfect combo, their front line is forced to fight 1v4 or 2v4, their primary initiator is unable to respond for a second due to cog-burn, their best manfighter needs to bust out of cogs to do anything, and their support crew needs to walk the long way around the outside of the cogs, which would take at least as long as destroying two of them with right-clicks.

If you fail to get the first jump, though, hooking into their backline and pushing them away is okay as well.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
March 28 2015 03:49 GMT
#123
On March 28 2015 07:17 DazzleEnthusiast wrote:
Most of the posts are old so i'm not sure how much has changed. what's the preferred role for clock these days? should i just start roaming as soon as i hit 6? i've been skilling 2-1-2-1 and maxing cogs last, not sure if that's the common build though. typically im just building forcestaff and maybe blademail if called for, otherwise just utility items as needed.

my main objective in team fights is to just solo out a hero, yeah? like i'm not sure if i play a role similar to vengeful spirit in getting myself killed is typically a worthwhile result for my team, etc. thanks for the help


I'd never do a hybrid skill build. It's either max batt at 7 or rockets at 7. Batt usually for me. Rockets if I think there's little solo kill potential (vs potm qop storm etc). Rockets or Batt not maxed are pretty rubbish spells.

Force staff is so important on this hero. I see too many bad clock players go for agha rush or something. Agha is better as a 3rd or 4th item. Also don't ever get mjonilir. If you have too much gold, a dagon would do you better.
l3loodraven
Profile Joined July 2013
2753 Posts
Last Edited: 2015-03-28 04:33:55
March 28 2015 04:11 GMT
#124
orchid is quite nice as well if you get a good start but are having trouble with a storm or qop or whatever
"fear.dankness cuts deeper than swords"
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
March 28 2015 04:18 GMT
#125
On March 28 2015 13:11 l3loodraven wrote:
orchid is quite nice as well if you get a nice start but are having trouble with a storm or qop or whatever


I usually get it if I'm snowballing. Also I don't commit to the purchase unless I see that storm is building towards bloodstone hex or something. It's pointless to get it if he has bkb, and the timing is usually the case. Basically I buy the whole piece in 1 go if possible, or hide the fact that I'm building it.
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2015-03-28 14:04:04
March 28 2015 13:33 GMT
#126
On March 28 2015 07:17 DazzleEnthusiast wrote:
Most of the posts are old so i'm not sure how much has changed. what's the preferred role for clock these days? should i just start roaming as soon as i hit 6? i've been skilling 2-1-2-1 and maxing cogs last, not sure if that's the common build though. typically im just building forcestaff and maybe blademail if called for, otherwise just utility items as needed.

my main objective in team fights is to just solo out a hero, yeah? like i'm not sure if i play a role similar to vengeful spirit in getting myself killed is typically a worthwhile result for my team, etc. thanks for the help


I build clockwerk differently then most at a 62% winrate over 82 matches at mediocre mmr (build has higher winrate as not every game i played in the start had this approach).

Skillbuild : 4111 into 4411
Itembuild : TQ+Wand+Sobi+dust/smokes/clarity > Blademail+euls (only 6550 gold in total for this build) > into aghs and/or whatever is needed

+ Show Spoiler +
[image loading]


I roam 24/7 after i get TQ+wand+Sobi around lvl6/7. It works well in greedy drafts because someone else can farm the offlane. Euls midgame is key and i value it higher then force or even aghs. A 2nd totally different way to initiate a good cog and it cancels blinkdagger, awesome item imho. TQ heals you, the itemparts of the euls help to take care of your manapool and it offers some extra utility when finished. In general i prefer euls to gank and hookshot to initiate, I get aghs mid/late game (mostly for mobility because 2000 range blink at a low cd).

Dont forget smokes+dusts+wards are your best friend. Euls>force and even aghs works for me at mediocre mmr. Clockwerk is my go to AP hero, just because i dont need farmpriority in a cancerous pubenvironment with this build. To note, I warded/dewarded in 99% of these games after i got lvl6.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
TheYango
Profile Joined September 2008
United States47024 Posts
March 28 2015 16:45 GMT
#127
Tranq is situationally fine, but a huge liability to not have boots that increase your early-midgame burst damage (Treads or Phase). You only really want it in lanes that are really difficult and demand the extra regen, otherwise the other 2 Boots add significantly to your early killing power. Urn or Bottle supplement your regen.

You really don't need extra Cogs duration over maxing Rocket Flare. Remember Cogs' mana cost goes up, and you won't be able to support it that comfortably around level 10-11. You need more levels and more mana items.
Moderator
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2015-03-28 22:32:47
March 28 2015 17:37 GMT
#128
- I dont like bottle on the offlane, so thats why i go naked TQ+sobi+with some clarities if needed.
- The cogs manadrain/damage scales pretty well for only 10 more mana per level and i want the 3 hits+8second duration as early as possible. I roam 24/7 so the clarity/tq/sobi/blademail has enough time to regenerate some mana/hp for the next attempt. As far i can recall i have only maxed flare over cogs when i died early to be able to catch up in farm, but being behind sucks on clockwerk in general.

In my opinion the build offers more utility/setup and less damage output in general, thats why it feels pretty versatile regardless of both drafts and it has earlier/early timings goldwise then most other clockwerk builds. But its clockwerk so alot of stuff works on him, i just wanted to share my experience with my goto build/playstyle for clockwerk.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
l3loodraven
Profile Joined July 2013
2753 Posts
Last Edited: 2015-03-29 01:54:40
March 28 2015 17:58 GMT
#129
euls is getting nerfed for sure so it would probably be wise to become familiar with other styles.

I still think forcestaff and blademail are the go-to midgame items. once you have both these you are free to initiate on just about anyone you want, and as long as you disjoint enemy movements properly you should either survive or do a ton of damage with blademail. euls is good for survival as well, but I think the mobility of force and damage+zoning potential of bm is strongest.
"fear.dankness cuts deeper than swords"
nojok
Profile Joined May 2011
France15845 Posts
Last Edited: 2015-03-28 19:01:44
March 28 2015 19:01 GMT
#130
On March 29 2015 01:45 TheYango wrote:
Tranq is situationally fine, but a huge liability to not have boots that increase your early-midgame burst damage (Treads or Phase). You only really want it in lanes that are really difficult and demand the extra regen, otherwise the other 2 Boots add significantly to your early killing power. Urn or Bottle supplement your regen.

You really don't need extra Cogs duration over maxing Rocket Flare. Remember Cogs' mana cost goes up, and you won't be able to support it that comfortably around level 10-11. You need more levels and more mana items.

I like max cogs 2nd against jugg and slark if the lane is going well. It makes them very sad to lose 200 mana during early midgame engagements when they often have mom/yasha and SB respectively.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
March 29 2015 01:53 GMT
#131
On March 29 2015 01:45 TheYango wrote:
Tranq is situationally fine, but a huge liability to not have boots that increase your early-midgame burst damage (Treads or Phase). You only really want it in lanes that are really difficult and demand the extra regen, otherwise the other 2 Boots add significantly to your early killing power. Urn or Bottle supplement your regen.

You really don't need extra Cogs duration over maxing Rocket Flare. Remember Cogs' mana cost goes up, and you won't be able to support it that comfortably around level 10-11. You need more levels and more mana items.


I disagree with the necessity of treads/phase. I play with plain boots most of the times. I think that battery assault is enough to secure your kills. I'd rather get an earlier blade mail or force with that ~1k gold.
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2015-03-29 02:49:09
March 29 2015 02:43 GMT
#132
On March 29 2015 02:58 l3loodraven wrote:
euls is getting nerfed for sure so it would probably be wise to become familiar with other styles.


I think icefrog is more a buff-er then a nerf-er. If they change the goldincome/comebackmechanic, the euls will be nerfed on low farmpriority hero's just like all other 2k+ items. But for a roaming clockwerk after lvl 6/7, i think a change like that doesnt have a big impact.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
l3loodraven
Profile Joined July 2013
2753 Posts
Last Edited: 2015-03-29 05:42:40
March 29 2015 04:34 GMT
#133
yeah the euls nerf is not actually guaranteed (though it is warranted imo) but even as it is I still value force+bm more in most games.
"fear.dankness cuts deeper than swords"
Buckyman
Profile Joined May 2014
1364 Posts
May 06 2015 00:24 GMT
#134
Since 6.84 I've been starting with a Mango. I believe this is a Big Deal because it means that when I hit 6 I can buy a TP at the side shop, use it, and still have enough mana for a hook->mango->full combo. Otherwise, I'd need to TP from fountain (delaying my first gank by 20+ seconds) or commit to a bottle (which I might not be able to farm after boots by 6 in a 1v2 or 1v3 lane).
Fencar
Profile Blog Joined August 2011
United States2694 Posts
May 06 2015 00:28 GMT
#135
Sounds extremely legit. I think you have money for mango+tango+salve+stout with starting 625 gold right?
This is my signature. There are many like it, but this one is mine.
l3loodraven
Profile Joined July 2013
2753 Posts
Last Edited: 2015-05-06 01:02:34
May 06 2015 00:57 GMT
#136
mango tango lmao has icefrog gone too far!?

i dont see a reason to start off with a mango, you're more likely to need the extra tangoes to survive your lane, especially for radiant offlane. i would rather do the standard stout + salve + tangoes into boots.

from there you can decide on getting your bottle or the mango based on the pace of the game. the ability to tp and combo someone that early is definitely strong, but not always necessary because the opening isn't always going to be there, and bottle is always going to be a better investment in terms of keeping you on the map.

you can also just get robe of the magi after browns or bottle and build it into treads or blademail.
"fear.dankness cuts deeper than swords"
PoulsenB
Profile Joined June 2011
Poland7711 Posts
May 06 2015 10:49 GMT
#137
Would the "cookie cutter" item build be like this?

stout+regen > brown boots > bottle/urn > treads/phase > blademail > forcestaff > aghs/other extension items

Also, is Halberd a good item on Clock? I bought it a couple of times when I had a good game and it felt really nice, especially against rightclickers.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2015-05-06 11:12:49
May 06 2015 11:07 GMT
#138
Clock has no cookie cutter but that's probably close enough.

He's a fine halberd carrier if there's a hero you need to disarm. The extra bulk is a nice bonus but there are more efficient ways to get that if the active's not valuable.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
May 06 2015 11:33 GMT
#139
Never understood players that skip bottle on offlane heroes. If you are having a relatively smooth time at offlane, you should get your bottle easily. If lane is expected to be hard, mango is an unnecessary 150 expense that doesn't provide much, and I would rather just save the gold for quicker boots/bottle. The whole enough mana for combo does not justify a preemptive mango purchase.

You should aim/hope to get bottle + plain boots by level 6. From there, its between force or/and blade mail depending on circumstances. Then if necessary you get bkb. Otherwise you can get agha Shivas orchid halberd pipe diffusal depending on situation. Since new patch, you may even want lotus, though I haven't really figured when's a good time to get one yet.

Don't follow pro players and their shitty builds such as treads or mjolnir. Don't delay your items by wasting 950 to upgrade boots. Get an ogre axe instead, or point booster. Clock doesn't need upgraded boots. Only possible useful boots is phase, but that's for solo mid.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
May 06 2015 12:25 GMT
#140
It's worth noting that with treads you get a decent amount more mana from bottling with tread switching than you would otherwise, and the +aspd helps get solo kills a bit faster as well.
This is my signature. There are many like it, but this one is mine.
Prev 1 5 6 7 8 9 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 305
BRAT_OK 139
StarCraft: Brood War
Calm 2669
EffOrt 837
Mini 599
Larva 550
ggaemo 233
Barracks 162
sSak 64
sas.Sziky 26
JulyZerg 14
Stormgate
UpATreeSC148
JuggernautJason60
Nathanias4
Dota 2
Dendi1289
capcasts134
Counter-Strike
flusha293
Stewie2K230
Heroes of the Storm
Liquid`Hasu474
Other Games
tarik_tv4843
fl0m2035
Beastyqt604
Hui .195
Dewaltoss85
Trikslyr51
Organizations
Other Games
BasetradeTV145
StarCraft 2
angryscii 33
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 24 non-featured ]
StarCraft 2
• davetesta76
• StrangeGG 56
• LUISG 23
• Reevou 6
• Kozan
• sooper7s
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• Migwel
• intothetv
StarCraft: Brood War
• blackmanpl 20
• 80smullet 12
• Michael_bg 4
• Pr0nogo 3
• Azhi_Dahaki2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21820
• WagamamaTV756
League of Legends
• TFBlade969
Other Games
• imaqtpie1641
• Shiphtur323
Upcoming Events
Replay Cast
5h 1m
LiuLi Cup
15h 1m
uThermal 2v2 Circuit
19h 1m
RSL Revival
1d 6h
RSL Revival
1d 14h
SC Evo League
1d 16h
uThermal 2v2 Circuit
1d 19h
CSO Cup
1d 20h
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
Wardi Open
3 days
RotterdaM Event
3 days
RSL Revival
4 days
The PondCast
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.