|
Russian Federation40186 Posts
On February 13 2014 02:46 DucK- wrote:Show nested quote +On February 13 2014 01:11 lolfail9001 wrote:On February 12 2014 22:09 rauk wrote:On February 12 2014 20:26 lolfail9001 wrote:On February 12 2014 19:32 rauk wrote:On February 12 2014 13:22 DucK- wrote:On February 12 2014 07:11 govie wrote: It feels a bit unbalanced hero, fIrst game with terrorblade and i get 9 1 9.
He feels really squishy early with a slow that just maybe to good to garantuee first blood. Then its farming till drums and everything falls into place as manta isnt far behind with multifarm. He wrecks everything really early, doesnt have to snowball, hes just that good if uncontested. And if he is splitpushing, the enemy needs 2 hero's back because the ultimate is ridiculous.
I think best way to stop him is an early gank, but in pubs the coordination is not allways good enough. Don't get Drums. Just leave it at a Bracer if you really need HP. If you really want the HP + Mana, a casual Point Booster is better. Just don't get Drums on this hero that doesn't really need the MS. the int from drums will help your mana regen which you need for making illusions and the aura helps you push a little better, i think it's worth it, and it gives you that little bit of extra escape which is important cos you don't have an innate one buy null to the bracer. Same str, same int, 3 less agility, 3 more damage, no MS/AS bonus but 800 gold cheaper :D ????? drum charges and aura are useful for the entire team and it's an item you'll be holding onto until you're 6 slotted. buying a null that you'll sell pretty quickly is inefficient as hell and doesn't build into anything unless you're doing a troll dagon build Buying a null gives you (with bracer) all mana you will ever need as TB (but treads exist so this does not matter). Drums are a good support item for exactly this reason you mentioned (especially considering that if you think about it, drums aura and charges scale over time, just like vlads aura), but buying this on carries (ranged ones especially)... meh. On February 13 2014 00:51 Noya wrote: Let's not have this Drum debate again, let people who still thinks Drums is a good item to be rushed on hard carries because it gives 80 mana and and 60 HP over a Bracer for 1350 gold keep building it. Null is bad too, the hero has no manapool issues with Tread switching and an occasional RoB/Aquila if you feel like it. It only makes sense to get Drums if you are going for a fighting Phase+SnY build, which is a suboptimal way to play him, but it can work.
Regardless of that, you want a Yasha ASAP to start farming jungle and lane at the same time. Null is bad, but if you really want to have that mana (that you don't because treads) it is still better than to complete these drums. And yes, Yasha is like core item on him. Drums aura do not scale over time. Your MS is likely to be ~300 (average base MS?) + 50 from Phase/Treads. As the aura is a percentage of your MS, Drums always give you around +18 MS. With the active, it gives an additional ~+50. Other MS items like Yasha and Phase active (except Eul) are also percentage based which means whether or not it's early game or late game, Drums will add the same amount. With that said, Phase active gives 16% MS. This means that if you went for Treads + Drums, you are never going to run faster than if you got Phase. Which again means that if you went for Treads and claimed you really needed MS from Drums, then why the heck are you not getting Phase in the first place. Notable heroes that fall into this category would be Luna, Sniper, Drow, TB, Razor, Medusa. Actually that 5/15 IAS scales with raw damage, i did not say that it scales well. It just kind of scales. Hence i consider it a good item to get for support.
|
On February 13 2014 02:58 iv~nk~j wrote: i don't know how you can say that phase+drums is an overkill on him in MS
there really isn't such thing as overkill in MS until you reach the 522 cap, more MS is always strictly beneficial
I hope we are on the same page that I'm referring to CK. With Treads + Drums, he has a 'Boots advantage (+43MS)' over the average MS heroes. He mainly uses this MS advantage to get in range for Bolt/Rift. Just the aura is usually sufficient for the purpose. If there is a need for more MS, the extra 37 MS from the charges should get the job done.
Consider if he went Phase + Drums instead. The Phase active is equivalent to using the Drums active in the former's case. It means that there is hardly ever a need for the charge usage with Phase + Drums, and hence my overkill remark.
On February 13 2014 03:15 lolfail9001 wrote: Actually that 5/15 IAS scales with raw damage, i did not say that it scales well. It just kind of scales. Hence i consider it a good item to get for support.
It's not a percentage. It does not scale at all. 5/15 IAS is 0.03/0.09 attacks per second on a 1.7 BAT hero (which most heroes are).
|
Russian Federation40186 Posts
It's not a percentage. It does not scale at all. 5/15 IAS is 0.03/0.09 attacks per second on a 1.7 BAT hero (which most heroes are).
It does scale with damage per attack. It is ignorable, but form of scaling. And yes, i am with you on drums being overrated item.
|
On February 13 2014 03:30 DucK- wrote:Show nested quote +On February 13 2014 02:58 iv~nk~j wrote: i don't know how you can say that phase+drums is an overkill on him in MS
there really isn't such thing as overkill in MS until you reach the 522 cap, more MS is always strictly beneficial I hope we are on the same page that I'm referring to CK. With Treads + Drums, he has a 'Boots advantage (+43MS)' over the average MS heroes. He mainly uses this MS advantage to get in range for Bolt/Rift. Just the aura is usually sufficient for the purpose. If there is a need for more MS, the extra 37 MS from the charges should get the job done. Consider if he went Phase + Drums instead. The Phase active is equivalent to using the Drums active in the former's case. It means that there is hardly ever a need for the charge usage with Phase + Drums, and hence my overkill remark. Show nested quote +On February 13 2014 03:15 lolfail9001 wrote: Actually that 5/15 IAS scales with raw damage, i did not say that it scales well. It just kind of scales. Hence i consider it a good item to get for support. It's not a percentage. It does not scale at all. 5/15 IAS is 0.03/0.09 attacks per second on a 1.7 BAT hero (which most heroes are). nah i thought you were talking about TB in TB thread
|
I think i'm in love with this hero, he is so good at punishing greedy drafts
|
After 2 heartbreaking losses, I came to the conclusion that Naga with Radiance outcarries TB without Radiance :/
Consider getting one yourself if you see a naga walking around with naked boots at the 15min mark and your team composition doesn't deal well with splitpush.
|
@lolfail9001, ah yes my bad there.
On February 13 2014 08:09 Noya wrote: After 2 heartbreaking losses, I came to the conclusion that Naga with Radiance outcarries TB without Radiance :/
Consider getting one yourself if you see a naga walking around with naked boots at the 15min mark and your team composition doesn't deal well with splitpush.
I personally see it as all the more reason to focus on right clicks with him rather than try to beat naga in her own game. I mean naga does the whole radiance spit pushing thing more effectively, so you are at a disadvantage right from the start. Why not focus on a strength you have instead, namely metamorphosis?
|
Well what if you got a radiance to counter naga splitpush? You can't really push back against naga's illusions, but she really can't kill your illusions either, so if you sit mid and send illusions to both sidelanes, you can halt the creepwave before it gets to your tower, especially if the naga does meracle-esque illusions in front of the t3 stuff.
|
my standard is pt/drums/bkb or sny/skadi/manta/heart/halberd. the +80 dmg from metamorph is enough to make your dps matter, the rest is general stat buffs and speed. you can't let fuckers escape you, and you want sunder to be as op as possible, thus you just tank the fuck up. seeing the items, noobs usually underestimate my damage as well as overestimate their ability to kill me at all. 7 base armor, a million agility, two million hp and possibly evasion if late enough. i pretty much never get killed without getting sunder off, it gives me a fresh chunk of 4k hp, and the entire team can bas their heads against my face and i just laugh.
also, low hp me out of nowhere -> sunder -> halberd -> feel their moans of helplessness.
|
you can last hit safely with illusions when you have qb and bracer it just requires a bit of micro
|
qb doesnt effect illusions?
|
Pretty sure it doesn't but it used to be. I remember Na'Vi asking a rematch because XBOCT bought QB on PL without knowing it didn't affect illusions.
edit: NVM It does work on illusions, the bug was about the QB adding more damage to illusions than it was supposed to add.
|
Lalalaland34486 Posts
The bug was that it increased your illusion damage by the full 32% of what your original hero's damage was. That was fixed a while ago. I still go for it on TB every game, less for split pushing with illusions (though it definitely helps for that) but more because my last hitting is atrocious without it.
|
Qb helps your jungeling a lot as well, and TB should be spending a lot of time in the jungle.
|
QB is core, yes. After Treads+Yasha and lvl 4 Conjure Image, you have around 100 base damage, which means illusions get 100*0.60*0.32 = ~20 damage from a 225g item. The difference is huge, and its very easy to lasthit in lane while jungling with the main hero.
|
Does the QB still work during meta (with or without the lowered %), and is the extra damage from meta included in the calculation?
|
Russian Federation40186 Posts
On February 14 2014 16:21 Tobberoth wrote: Does the QB still work during meta (with or without the lowered %), and is the extra damage from meta included in the calculation? Does work, but bonus damage is obviously cut. And yes, it should count in meta bonus damage.
|
I've always wanted to try Armlet Terrorblade. Anyone have success with it?
|
sounds like a waste of money since you're not a strength hero and no regen ability and doesn't help your split push or farm as much as getting your manta faster
|
On February 14 2014 09:53 Noya wrote: QB is core, yes. After Treads+Yasha and lvl 4 Conjure Image, you have around 100 base damage, which means illusions get 100*0.60*0.32 = ~20 damage from a 225g item. The difference is huge, and its very easy to lasthit in lane while jungling with the main hero. Your illusions don't get a percentage of your damage anymore, they get a percentage of the illusions damage. Still good, but not 20 damage that early good I think?
|
|
|
|