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[Hero] Terrorblade - Page 21

Forum Index > Dota 2 Strategy
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lolfail9001
Profile Joined August 2013
Russian Federation40186 Posts
April 24 2014 15:15 GMT
#401
On April 24 2014 23:40 ChunderBoy wrote:
Show nested quote +
On April 24 2014 04:01 lolfail9001 wrote:
On April 24 2014 02:20 ChunderBoy wrote:
Make reflection scale, change BAT to 1.7
Illusion heroes dont deserve good BATs.

Dare to elaborate why they don't :D? Especially since 1.5 BAT is overall ~13% dps increase over 1.7 BAT, not exactly great.

A lot of the times, fights come down to getting the first and last hit in.

Well, 1.6 BAT over 1.7 BAT certainly does give last hit, but that's far from the most important thing.
DeMoN pulls off a Miracle and Flies to the Moon
Dreamer.T
Profile Joined December 2009
United States3584 Posts
April 24 2014 15:25 GMT
#402
I agree with the BAT nerf, this hero's ease of last hitting is pretty crazy...even better than AM's I feel. Would a nerf on the amount of range he gains in meta form be a good one? I feel it would force him to be closer in fights, which increases his risk. I think his damage output evens this out.
Forever the best, IMMvp <3
lolfail9001
Profile Joined August 2013
Russian Federation40186 Posts
April 24 2014 15:37 GMT
#403
On April 25 2014 00:25 Dreamer.T wrote:
I agree with the BAT nerf, this hero's ease of last hitting is pretty crazy...even better than AM's I feel. Would a nerf on the amount of range he gains in meta form be a good one? I feel it would force him to be closer in fights, which increases his risk. I think his damage output evens this out.

Actually AM and TB have comparable attack animation (0.3 frontswing and melee), it's just that TB's damage gets big fast. Hilariously fast.
DeMoN pulls off a Miracle and Flies to the Moon
Clarty
Profile Joined August 2012
Australia162 Posts
August 02 2014 14:07 GMT
#404
Although TB seems to have disappeared from pubs after the nerf I have been playing this hero a little bit recently and I think if you play him correctly he is still extremely powerful if you build him correctly. I have been going matrice/zenoth style 2/3 wraith bands into yasha and travels and won some pretty ridiculous games with his absolutely disgusting farming/ratting ability, including one memorable win against mega creeps and being down 30k xp and 15k gold. He is super squishy but with metamorphosis you can contribute quite powerfully in lane and even in hard lanes you can transition to jungle even at quite low levels and still farm very fast.

Imo radiance rushes are awful on this hero, if you get stat items your farming/pushing ramps up earlier and 14+ cs a minute is still possible without it. It seems very counter-intuitive on such a squishy hero to skip hp items like drums and rush travels+yasha but I don't think you ever want to teamfight with this hero if possible and with that build you farm at a ridiculous rate and split push as fast as lycan. I am only 4500 but if you are looking to solo carry games in any bracket this hero is one of the best in the game.
Noya
Profile Joined April 2013
Uruguay11223 Posts
Last Edited: 2014-08-02 17:06:15
August 02 2014 17:03 GMT
#405
Drums on TB are a waste of itemslot. So is Radiance unless you are Beesa, who could carry the game with Dagon5+EB anyway

You can teamfight if you get a timely Manta+Skadi (say around 25 minutes) and they don't have illusion hardcounters. But in solo queue games, full rat is the way to go.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2014-08-02 17:27:47
August 02 2014 17:23 GMT
#406
On August 03 2014 02:03 Noya wrote:
Drums on TB are a waste of itemslot. So is Radiance unless you are Beesa, who could carry the game with Dagon5+EB anyway

You can teamfight if you get a timely Manta+Skadi (say around 25 minutes) and they don't have illusion hardcounters. But in solo queue games, full rat is the way to go.


radiance is incredibly good on this hero, I don't know why people argue against it. its like skipping radiance on naga.

im only 4.5k, but with a bit of practice 20 min quelling-pms-tread-yasha-radiance is really reliable, which turns in to 25 min tread-yasha-radiance-skaadi. radiance is better for rat games because you can keep all the lanes pushed out and steal their jungle without putting yourself at risk. skipping radiance makes you rely more on teamfight and your split push is easier to handle.

i think terrorblade illusions are just too good to skip radiance. they last a long long time and do a high amount of damage.

i could see skipping radiance if you wanted to deathball early or something, but the way it accelerates your farm and gives complete map control cant be understated -- cutting creep waves, keeping all their lanes under pressure, etc.

the nerfs hurt a bit but it doesn't particularly affect the farming style tb -- he is still a strong laner and has enough armor to jungle and lane at the same time. the q nerf kind of hurts but it is more efficient to max his illusions if you are farming anyway
lolfail9001
Profile Joined August 2013
Russian Federation40186 Posts
August 02 2014 18:05 GMT
#407
On August 03 2014 02:23 ahw wrote:
Show nested quote +
On August 03 2014 02:03 Noya wrote:
Drums on TB are a waste of itemslot. So is Radiance unless you are Beesa, who could carry the game with Dagon5+EB anyway

You can teamfight if you get a timely Manta+Skadi (say around 25 minutes) and they don't have illusion hardcounters. But in solo queue games, full rat is the way to go.


radiance is incredibly good on this hero, I don't know why people argue against it. its like skipping radiance on naga.

im only 4.5k, but with a bit of practice 20 min quelling-pms-tread-yasha-radiance is really reliable, which turns in to 25 min tread-yasha-radiance-skaadi. radiance is better for rat games because you can keep all the lanes pushed out and steal their jungle without putting yourself at risk. skipping radiance makes you rely more on teamfight and your split push is easier to handle.

i think terrorblade illusions are just too good to skip radiance. they last a long long time and do a high amount of damage.

i could see skipping radiance if you wanted to deathball early or something, but the way it accelerates your farm and gives complete map control cant be understated -- cutting creep waves, keeping all their lanes under pressure, etc.

the nerfs hurt a bit but it doesn't particularly affect the farming style tb -- he is still a strong laner and has enough armor to jungle and lane at the same time. the q nerf kind of hurts but it is more efficient to max his illusions if you are farming anyway

Thing is: not only you can push out lanes reliably fast without radiance, with just levels, qb and yasha/manta, you have a serious problem of your illusions and hero itself being ultra paper with plain radiance-treads (that actually hurts your split-pushing potential) while having 0 escape ways, naga at least has ensnare/song. I think i can agree with certain persons advocating playing tb in earlier stages as some sort of lycan that takes towers quickly and then just threatens base while farming up. And having radiance is sort of counter-productive to this, considering that you could have a full manta/ yasha+half of skadi. Also, TB's illusions do alot of damage, while naga's only have riptide and manta-levels of damage as their. That's a counter-argument to getting radiance on TB. Not to mention that TB's illusions are only couple at the same time, while naga gets a pack of 3.
DeMoN pulls off a Miracle and Flies to the Moon
Noya
Profile Joined April 2013
Uruguay11223 Posts
Last Edited: 2014-08-02 19:05:26
August 02 2014 18:51 GMT
#408
More like TB illusions are too good to need Radiance. With 80% damage QB Illusions you can get over 10cs per minute with stats items anyway, Naga can't.

I think that Travels are more efficient than Rad if you plan to rat/rice. If you watch some zenoth replays you can see how Radiance is redundant..

Clarty
Profile Joined August 2012
Australia162 Posts
Last Edited: 2014-08-03 02:17:47
August 03 2014 02:15 GMT
#409
On August 03 2014 02:23 ahw wrote:

i think terrorblade illusions are just too good to skip radiance. they last a long long time and do a high amount of damage.


That's exactly why you skip radiance, the illusions last for ages and do sick damage on their own so you don't need a radiance to make them useful for split-pushing/farming. With just quelling+yasha the illusions clear creeps insanely fast with very little investment and it only gets better with more stat items.

Some words from high level terrorblade pickers about the item:
Zenoth:

Radiance hurts your GPM more than anything, it is a fucking huge gold sink which hurts your farming for 5k+ gold because you're not getting stats for your illusions in that time, and by the time you get it you could have been farming at the same speed with the utility from 5k+ worth of items (e.g. BoT Recipe, Yasha)

Meanwhile it contributes nothing to hitting buildings and TB gets 6-slotted by 35-45 minutes anyway.


Matrice:

By the time you earned the 5k gold for radiance, you could have earned 7-8k easily with stats item.

Tb farm so fast with stats item that radiance will never make caught up in terms of gpm, while being a useless item for both hitting tower and fighting (and being useless shit for your team aswell, till your next two item, so for 25 first minutes of the game)
and last but not least: later you'll have to sell that undershit item.

ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2014-08-04 09:36:03
August 04 2014 09:30 GMT
#410
well they are both wrong
i can farm a skadi in 3 minutes after getting rad.
i dont always get rad tho
and i havent played this boring hero in months
honestly he is/was so strong that it rly didnt matter what u get u still have like 65% winrate with him even with retarded builds

there are retards out there that use manta in ranged form to farm. top kek
and radiance is just an item that gets better the better u are overall at the game, game knowledge etc...
"mmr is a social construct" - tumblr
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
Last Edited: 2014-08-04 09:34:43
August 04 2014 09:33 GMT
#411
Beesa were you the guy who came up with the "fuck I'm behind Radiance timing and enemy team too strong lets just get 2 wraith bands instead" build?
Erase and improve
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2014-08-04 09:35:41
August 04 2014 09:34 GMT
#412
On August 04 2014 18:33 Surprise.820 wrote:
Beesa were you the guy who came up with the "fuck I'm behind Radiance timing lets just get 2 wraith bands instead" build?

if im behind on these type of carries i go midas. i dont go midas if im ahead and farming.
also 2 wraith bands is dumb. 1 bracer 1 wb is better
"mmr is a social construct" - tumblr
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
August 04 2014 09:35 GMT
#413
Alright, just wondering where that double wraithband came from because I heard someone from VGIH 2 months ago talk about that and I was like wtf is the logic behind it. Thanks.
Erase and improve
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2014-08-04 09:36:49
August 04 2014 09:36 GMT
#414
On August 04 2014 18:35 Surprise.820 wrote:
Alright, just wondering where that double wraithband came from because I heard someone from VGIH 2 months ago talk about that and I was like wtf is the logic behind it. Thanks.

u can be as clowny as u want in vgih, u just yolo the first guy u see on the map
"mmr is a social construct" - tumblr
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-08-04 14:10:14
August 04 2014 14:08 GMT
#415
Also about Radiance too is that TB's illusions are (sometimes) ranged. One big advantage of rad-naga is that you can chase down enemy supports, or anyone without serious hp, and cause some serious burn damage which is huge for map control and pressure. Even if a support just comes to clear your illusions or creep wave they'll get burned, and usually burned for quite a lot if you chase them. We've all seen naga games where illusions just essentially move follow supports to burn them down 25-50% of their hp. Without a radiance, naga just doesn't have illusions that are nearly as scary in terms of harassment pressure. It's pretty easy to otherwise just stay away from a naga illusion if it's not doing anything to you until it gets to melee range.

Since TB has powerful ranged illusions a good % of the time the whole thing is redundant. TB can just get Skadi (or even just like yasha really) and if anyone squishy gets anywhere near a ranged TB illusion they're going to take a ton of damage already because the illusion can chase them down while damaging them. The radiance doesn't offer much over just being able to have an illusion right click and chase down an enemy hero. You get that same pressure while saving a bunch of gold and being able to have overall higher stats (extra item slot) on your illusions.

So not only are you not farming faster with radiance, your illusions really aren't gaining very much in terms of a harassment presence compared to just having stats items. With naga radiance works so well because you get a triple effect of farming faster, pushing faster, and having the ability to zone out and harass down squishy heroes which gives tons of map control. TB doesn't really gain any of those things from a radiance because he already has a lot of that stuff and his weaknesses are elsewhere.
Logo
Comeh
Profile Blog Joined July 2008
United States18918 Posts
August 04 2014 14:28 GMT
#416
On August 04 2014 23:08 Logo wrote:
Also about Radiance too is that TB's illusions are (sometimes) ranged. One big advantage of rad-naga is that you can chase down enemy supports, or anyone without serious hp, and cause some serious burn damage which is huge for map control and pressure. Even if a support just comes to clear your illusions or creep wave they'll get burned, and usually burned for quite a lot if you chase them. We've all seen naga games where illusions just essentially move follow supports to burn them down 25-50% of their hp. Without a radiance, naga just doesn't have illusions that are nearly as scary in terms of harassment pressure. It's pretty easy to otherwise just stay away from a naga illusion if it's not doing anything to you until it gets to melee range.

Since TB has powerful ranged illusions a good % of the time the whole thing is redundant. TB can just get Skadi (or even just like yasha really) and if anyone squishy gets anywhere near a ranged TB illusion they're going to take a ton of damage already because the illusion can chase them down while damaging them. The radiance doesn't offer much over just being able to have an illusion right click and chase down an enemy hero. You get that same pressure while saving a bunch of gold and being able to have overall higher stats (extra item slot) on your illusions.

So not only are you not farming faster with radiance, your illusions really aren't gaining very much in terms of a harassment presence compared to just having stats items. With naga radiance works so well because you get a triple effect of farming faster, pushing faster, and having the ability to zone out and harass down squishy heroes which gives tons of map control. TB doesn't really gain any of those things from a radiance because he already has a lot of that stuff and his weaknesses are elsewhere.

This is pretty terrible logic. Its like saying "Dont get BF on AM, as its unrealistic to splash damage on heroes!".

You get it for the farming speed and the free map control you get from the item. There are few heroes that farm as fast as TB with radiance.
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Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-08-04 15:11:55
August 04 2014 14:42 GMT
#417
Radiance doesn't boost TB's farming speed in a meaningful way as numerous people have already pointed out, or at least numerous people pointed it out with reasoning I'll take and not challenge. AM with Bfury and Naga with Radiance work because even late game when farming speed is less significant those items are still useful on the hero. A TB with Radiance is probably not really what you're after on a 6 slot compared to an item that gives stats. A late game ranged illusion that can survive for a few extra seconds or deal damage faster is probably going to output equal or more damage when trying to do things like bully supports or siege towers compared to a rad illusion.
Logo
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
Last Edited: 2014-08-04 16:28:54
August 04 2014 16:18 GMT
#418
Have you managed a 16-17 minute Radiance (PMS+QB+Treads+Yasha+Radiance by 16m) on Terrorblade? Hero and tower kills not required. Your argument doesn't seem very solid if you've never tried it.

The timings are simple and it is mechanically easy to achieve this compared to a Naga with 10-14m Radiance reliant on bottle crowing, stacking and lane presence. TB is extremely efficient farmer with radiance and comes online for fighting and pushing earlier than Naga after the Skadi/BKB purchase, his illusions don't last as long as some illusion heroes but they last long enough and do enough physical damage to clear camps and waves in a moment while not wasting many resources (e.g. mana) at all.

I mean come on, you can get a Skadi or BKB in like 2-4 minutes dude. By 19 minutes you essentially can solo push a tier 3 tower AND melee rax and pretty much 1v1 almost every single hero in the game with relative ease when compared to a 20-22min Anti-Mage with Treads, Battle Fury, Manta and maybe Vlads who is course a faster farmer than TB, but the difference is that AM's real fight potential is around 30 minutes when you get 2x luxury items... while TB is a baller at 19 minutes.
Erase and improve
Noya
Profile Joined April 2013
Uruguay11223 Posts
August 04 2014 16:54 GMT
#419
Even if you get the 16minute 600 GP Radiance you would get 6 slotted at the same time because TB is extremely efficient farmer without it (that's why you are getting 600GPM pre-Radiance).

Let's see what happens when he gets added to CM, but from what I've seen Travels and mass stats are the way to go.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
August 04 2014 16:58 GMT
#420
On August 05 2014 01:54 Noya wrote:
Even if you get the 16minute 600 GP Radiance you would get 6 slotted at the same time because TB is extremely efficient farmer without it (that's why you are getting 600GPM pre-Radiance).

Let's see what happens when he gets added to CM, but from what I've seen Travels and mass stats are the way to go.

If you have 600 gpm with radiance, you probably have too poor of micro to be playing the hero anyways. You should easily have over 700, more towards over 800.
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