That way you have the tools to hit heroes instead of creeps, but can't realy farm it <min 25 unless the game goes really good.
[Hero] Terrorblade - Page 23
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Noya
Uruguay11223 Posts
That way you have the tools to hit heroes instead of creeps, but can't realy farm it <min 25 unless the game goes really good. | ||
loboscope
Hungary7 Posts
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DucK-
Singapore11447 Posts
On August 05 2014 23:45 Noya wrote: I guess the best build to play 4-0-4 would be BKB+SnY (+Daedalus later) That way you have the tools to hit heroes instead of creeps, but can't realy farm it <min 25 unless the game goes really good. Never liked the bkb rush. Yasha hotd bkb with points in stats is how I would do it. I wouldn't max refraction too. Just maybe a couple. | ||
deadmau
960 Posts
On August 06 2014 01:34 loboscope wrote: For complete trolling i think Armlet into Shadow Blade is hard to beat. Spice it with Dagon. As if this build has ever gone away... | ||
Plansix
United States60190 Posts
On January 31 2014 09:25 Firebolt145 wrote: Discussion will go here once I can be bothered. Wow, the pull of Wildstar is Stronk. So folks, I been thinking of diving into terror Blade while teaching a buddy the ropes. Who are good laning partners for TB? | ||
ahw
Canada1099 Posts
On August 06 2014 05:06 Plansix wrote: Wow, the pull of Wildstar is Stronk. So folks, I been thinking of diving into terror Blade while teaching a buddy the ropes. Who are good laning partners for TB? He is a pretty strong laner because you are always a threat to kill with meta. So anyone with a good stun works well. shadow demon is pretty amazing because disrupt->soul catcher + terror blade burst = dead anything + you can illusion siege high ground later which is kinda nice | ||
Surprise.820
United Kingdom1276 Posts
edit: Holy fuck sorry for the week bump. | ||
govie
9334 Posts
I think that the extra E-basedamage timingwindow could be abused somehow and a crit+mom could extend that window a bit. So an early crit could logical when you dont go for an early radiance/illusion build. Still a wierd hero this one, so many options. | ||
Mosoball
Finland686 Posts
On September 30 2014 23:22 govie wrote: PT+basi+Mom+bkb+crit could be good right, synergy with the E skill is there for a mid 4041 TB maybe? I could try to play him as a shadow fiend but with a slow (the luxury haha) and transition into manta+skadi for the lategame to let the illusions siege the tougher structures. I think that the extra E-basedamage timingwindow could be abused somehow and a crit+mom could extend that window a bit. So an early crit could logical when you dont go for an early radiance/illusion build. Still a wierd hero this one, so many options. I don't think with this patch there is many reasons to go non-lategame build. TB has around 1k hp with something like bkb+crit+pt+stuff, he dies like paper especially with MoM. Basically most games I play the hero I accept that if I don't reach certain farm, the hero won't do much and go for lategame, or in TB's case 25min timing. ![]() | ||
Varth
United States426 Posts
The big thing about TB to me is your ability to kill towers after the manta is unmatched at that timing, you even kill buildings faster than Tiny, so if your team is able to skirmish decently around the 20-35 minute mark, you will get rax fairly easily. | ||
SilverJohnny
United States885 Posts
On October 01 2014 01:13 Varth wrote: I generally play TB to hit a 17 minute radiance radiance tb is really pretty bad tbh, at least from pro games I've seen with it. radiance is over 5k gold invested for something that is only really useful to farm and push. what if you build items that were good for farming and pushing but also increased your teamfight potential and survivabilty? double bracer or bracer + wraith band early (double wraithband is too fragile imo, but I start with two circlets just to give myself flexibilty), brown boots and quelling (shield situationally maybe) is enough to let you survive and lane and be able to turn things around with a point or two in metamorph. then build a quick yasha. I see people get aquila and if you're super duper farmed or you get first blood or something maybe that's good but I'd rather get the fast yasha, the move speed is killer and the agi is way better than aquila. drums is also an option but again I think it's less optimal than yasha. if you do it right you can get all that - brown boots, double bracer, quelling, and yasha - at ~10-11 mins. terrorblade is a farming machine. from there you have two options either build the yasha into sny, or go straight manta. I prefer SNY, but if you win some big fights or w/e then go for the manta first. after your sny you should get bots, the speed is amazing and you can chase down anyone. Bots are pretty much core on TB I think, combine with your value point in q (never put more than one point into it until you finish stats and have to). then you can build manta and rebuild yasha while still getting the strength and slow proc. this will give you both farm and fight potential in the midgame. from here, you should be looking to do three things: always be pushing or jungling. if your illusion spell is off cooldown you're playing tb wrong. can you take a fight? at this point with level two sunder and some items you can fight with your team (make sure to keep split pushing with an illusion though) if you can't fight or your team is far behind, get them to group or take objectives, be with them, and then as soon as the enemy shows up bots to another lane, metamorph + manta + illusion and push the fuck out of that lane. if they don't come back with at least three people just man fight, you can nuke pretty much anyone down at this point and then sunder to nuke the other person down if it's only two. from there, finish out your build with skaadi, butterfly, and maybe eventually sell sny for another butterfly or heart or something (maybe linkins? it gives stats and survivabilty which is great but I dunno. I usually end games before it gets to the point where i'm six slotted with buyback money and I'm looking to improve on sny) obvi situationally bkb is good if you really need it, and early game if you're getting harrassed heavily it might be smart to build treads for extra survivabilty (but sell them for bots as soon as you have sny and manta). just my two cents, I haven't played a lot with terrorblade (maybe 10 games this build? and a few more when I was trash and did other shit like straight aquila + phase lol) but I've only lost once with him doing this build. | ||
Varth
United States426 Posts
Generally the actual way I play it once I get radiance, is I farm my jungle with my hero and just stream illusions to the safe lane and push the lane until I have manta. Then I just go to the longlane, cut their creeps with 1 illusion and start pushing down the tower. With the radiance burn on illusions, even if they can potentially kill my main hero, I still contribute enough dmg with illusion burn while staying back to be very helpful, and once their big nukes are down you just run in and kill everyone. TLDR if you can get the radiance before 20minutes, it's 110% worth it | ||
ahw
Canada1099 Posts
Worth noting is the buff to sunder makes his ult way more reliable now, and the buff to bots makes the rat style TB much more effective. | ||
Giku
Netherlands368 Posts
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Comeh
United States18918 Posts
Love - your local morph player. | ||
Varth
United States426 Posts
One thing is while playing rat tb is GET BOTS. Bots not only help with rat, but also enable you to join teamfights that are not close to towers. When ratting you don't even totally have to be there yourself, your illusions + manta or whatever can down towers by themselves, and you are a very strong glass cannon even with rat builds for teamfights | ||
govie
9334 Posts
On October 09 2014 01:15 Giku wrote: So I get TB at the moment, I like him most as a Rat-hero. What kind of team needs to be built around that though? I suppose you need a strong early-mid team? At WCA in china c9 played him 3 times and won all 3 games, combined drafts looks like : - puck allways - dazzle or aa (aoe buff/debuff hero) - 1 rightclicker like mirana or razor with a aoe nuke - atleast +1 hero with lockdown thats goes through magic immunity (bane, batrider, beastmaster etc) http://www.datdota.com/match.php?q=938567123 http://www.datdota.com/match.php?q=934413504 http://www.datdota.com/match.php?q=934286482 | ||
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Ver
United States2186 Posts
On October 09 2014 01:15 Giku wrote: So I get TB at the moment, I like him most as a Rat-hero. What kind of team needs to be built around that though? I suppose you need a strong early-mid team? Surprisingly not really. It's more important to have a team that's hard to high ground against. This means big AOE stuff that you can't easily engage into like AA, Bat, ET, Tide, Enigma, Void, SK, Mag, Puck, Dazzle, or even Zeus cause he's so good right now. Assuming you're good enough to dodge all the ganks you want your defense to be able to stall them for awhile, due to a strong engagement threat and creep clearing aoe. If your team can stall an initial high ground rush you can creep cut that lane (at least if you have radi or are very farmed) and get at the enemy base yourself, forcing them into a desperate dive or retreating. You want a second core, preferably tanky, like razor/dp. TB is not a good 4 protect 1 hero since he's a little baby when focused with chain disables/aoe and you want someone else on your team to absorb enemy focus initially in fights while TB walks in later/from behind and does all the damage. Lastly you want at least one good blink initiator, bat is obviously the best, but lion works well from a support role to punish 1 hero reacting to your split push. This initiation, particularly Puck, is also really key at Rosh since Rosh is so difficult to take now when contested. And definitely get bots after your first farming item/enemy safelane tower down. Treads initially can accelerate your farming a lot if you're heavily contested or have freefarm but once you have yasha/radi or manta/skadi or especially a bfly, bots will let you get truly ludicrous cs levels and get 6 slotted at 30-40 mins very easily while keeping 2-3 lanes pushed. c9's drafts were mostly really good and made up for EE's mediocre play, at least in the LGD games, because they were so awkward to high ground. | ||
DucK-
Singapore11447 Posts
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FuzioNda1337
Sweden159 Posts
once morph hits his 16 shit gonna hit the fan. ofcourse it depends what other team is picking also but yea. | ||
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