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OpenAI's Dota 2 bots vs. 5 top professionals in TI - Page 5

Forum Index > Dota 2 General
Post a Reply
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rabidch
Profile Joined January 2010
United States20289 Posts
July 16 2018 04:16 GMT
#81
would be cool if openai did their own try at bot ti
LiquidDota StaffOnly a true king can play the King.
Murlox
Profile Blog Joined March 2008
France1699 Posts
July 16 2018 20:49 GMT
#82
I mean... bot ti is amazing almost only because the people doing it are amazing.

Sure there's "bot" in both, but I think the comparison ends pretty much here...
Resistance ain't futile
codeafin
Profile Joined July 2018
7 Posts
July 17 2018 22:28 GMT
#83
On July 16 2018 13:16 rabidch wrote:
would be cool if openai did their own try at bot ti


It would be, and the most interesting part wouldn't be their first run at it but their 500th run after they've done their internal learning

See what creative builds and tactics they come up with
( -_・)?
spudde123
Profile Joined February 2012
4814 Posts
Last Edited: 2018-07-18 17:25:00
July 18 2018 17:24 GMT
#84
https://blog.openai.com/openai-five-benchmark/

They announced that they will allow picking from a pool of 18 heroes and some restrictions like wards and roshan are gone. At least this makes it much more interesting to watch, and the humans will be able to draft a sensible lineup instead of playing a mirror match. They'll be playing a team with Cap, Blitz, Fogged, Merlini +1 in the end of this month.

Interesting to see how it looks. It's one thing to lift the restrictions and it should be done to make the game more like actual dota, but it'll be interesting to see how the bots actually use wards for example. I'd be quite surprised if the bots truly excel at all aspects of the game. Also not sure how wards for example are implemented. Previously the research team hardcoded item builds for the bots, so I assume they also hard code when they buy wards or not rather than the bots yet being able to learn it themselves.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
July 18 2018 17:35 GMT
#85
It'll be interesting to see what the draft looks like.

They have almost 3 weeks to train this version of the bot though, which is a long time with the amount of computing power they throw at it.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
polgas
Profile Blog Joined April 2010
Canada1770 Posts
Last Edited: 2018-07-18 18:18:03
July 18 2018 17:59 GMT
#86
Nice! Didn't expect them to expand the hero pool so much. AI must be learning so fast!

August 5 Benchmark Test Restrictions:
- Random Draft using a pool of 18 heroes (Crystal Maiden, Death Prophet, Earthshaker, Gyrocopter, Lich, Lion, Necrophos, Queen of Pain, Razor, Riki, Shadow Fiend, Slark, Sniper, Sven, Tidehunter, Viper, or Witch Doctor) Mirror match of Necrophos, Sniper, Viper, Crystal Maiden, and Lich
- No Divine Rapier, Bottle , Quelling Blade, Boots of Travel, Tome of Knowledge, Infused Raindrop
- No summons/illusions
- 5 invulnerable couriers, no exploiting them by scouting or tanking
- No Scan
- No warding
- No Roshan
- No invisibility (consumables and relevant items)
Leee Jaee Doong
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
July 18 2018 18:02 GMT
#87
On July 19 2018 02:35 Sn0_Man wrote:
It'll be interesting to see what the draft looks like.

They have almost 3 weeks to train this version of the bot though, which is a long time with the amount of computing power they throw at it.

Not sure how "Random Draft" works with only a pool of 18 heroes. Either way, will be fun to see which roles are prioritized by AI.

Glad to see warding, Roshan and invisibility have been integrated now. Minus the invincible 5 couriers, it'll look close to a real match scenario. Viper and Shadow Fiend are really the only heroes there that might semi-regularly use Manta Style.

I think they might have actually overcompensated with the reaction time. A lot of pros probably have a sub 200ms reaction, even accounting for input lag.
Average means I'm better than half of you.
Wineandbread
Profile Joined September 2009
United States2065 Posts
July 19 2018 02:09 GMT
#88
I think random draft with 18 heroes implies all 18 heroes are probably available, with ranked random draft selection roles, rather than something like captain's draft. I wonder if the bots actually react to what player picks are though based on their own data.

I'm very interested though with a lot of those restriction lifted. I hope they get a bo3 in against the caster crew too. Wonder who their last guy is gonna be. Lacoste maybe? Or a pro NA player in SF?

I assume the pro players also get their own set of 5 invulnerable couriers?
polgas
Profile Blog Joined April 2010
Canada1770 Posts
July 20 2018 04:56 GMT
#89
Yes I assume it would be the same rules for both. Maybe they should invite BSJ as the 5th player. Or Jeremy Lin.
Leee Jaee Doong
sertas
Profile Joined April 2012
Sweden890 Posts
July 20 2018 09:49 GMT
#90
Why dont they have liquid or any other pro team play against the bot 5v5?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2018-07-20 14:05:29
July 20 2018 14:05 GMT
#91
On July 20 2018 18:49 sertas wrote:
Why dont they have liquid or any other pro team play against the bot 5v5?

Considering that this event is just 10 days before TI starts, I imagine liquid will be a little preoccupied around then (as should any team at TI). I know that blitz asked some other TI players to join him and got turned down.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
sertas
Profile Joined April 2012
Sweden890 Posts
July 20 2018 15:47 GMT
#92
but openai wasnt that the 1v1 sf bot apart of the international last time? Why not just have a eliminated team play the bot.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2018-07-20 15:56:26
July 20 2018 15:56 GMT
#93
I believe at the international itself, they intend on having a real showmatch vs a real professional team (similar to last year's 1v1 vs a real pro mid, dendi), although more than that hasn't been announced. Currently we are discussing their most recent update, which is the showmatch vs Blitz/Fogged/Cap/Merlini +1 on august 5th.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
paladin-
Profile Joined December 2017
10 Posts
July 21 2018 21:04 GMT
#94
I’m actually a bit sad they nerfed the bots reactions to 200 ms.. i wanted to see some nutty plays, like a bot deflecting every finger of death by lion with a lotus orb. Or a bot perfectly dropping tranquils between auto attacks whilst fighting some dude.

Seeing some next lvl warding by the bots is hopefully going to be cool though.
:thinking:
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
July 22 2018 00:52 GMT
#95
I actually think the reaction time thingy could have been changed so that the bots get more practice in; i feel like with lesser polling per time they get more meaningful data.
polgas
Profile Blog Joined April 2010
Canada1770 Posts
July 23 2018 20:51 GMT
#96
Leee Jaee Doong
spudde123
Profile Joined February 2012
4814 Posts
July 24 2018 14:14 GMT
#97
With the original restrictions they had won against some 5.5k mmr stack already. But at least it seems that they can do decently with the new setup too.

It's quite hard to assess what they still have to be able to improve because we have really no idea how the bots won and lost. Simply saying that they won in some matches isn't so interesting to me. It would be nice if they would release these sorts of matches for viewing. The audience event would also be a better benchmark if the humans could see the bots in action before they play them, even if it's a previous version.
Pontual
Profile Joined October 2016
Brazil3038 Posts
July 24 2018 14:16 GMT
#98
They're creating tension/attention for the match that will be broadcasted, can't blame them for not giving much info
heinz744
Profile Joined July 2018
3 Posts
July 25 2018 09:21 GMT
#99
--- Nuked ---
polgas
Profile Blog Joined April 2010
Canada1770 Posts
Last Edited: 2018-07-31 16:58:51
July 26 2018 23:00 GMT
#100


Leee Jaee Doong
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