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OpenAI's Dota 2 bots vs. 5 top professionals in TI - Page 7

Forum Index > Dota 2 General
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ASoo
Profile Joined November 2010
2865 Posts
August 05 2018 19:57 GMT
#121
On August 06 2018 04:56 Wineandbread wrote:
I think the main point of issue with this showmatch is the 5 invul couriers. They can perpetually ferry mangos and sustain their push easily.

That being said it's still impressive to see some of their laning and teamfight coordination. They're so aggressive and apply so much pressure, it's crazy.

Yeah I didn't expect the couriers to be a big deal, but now that I see how they play with salves it's pretty important.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 05 2018 20:07 GMT
#122
It's basically the same as in turbo, you never start with regen there for the same reason
polgas
Profile Blog Joined April 2010
Canada1771 Posts
Last Edited: 2018-08-05 20:19:39
August 05 2018 20:08 GMT
#123
Top on the list for OpenAI team: removing 5 couriers precondition.
On why no illusions and summons: they didn't want the game to be won because OpenAI can micro better than humans, they want the focus to be more on strategy.



Leee Jaee Doong
spudde123
Profile Joined February 2012
4814 Posts
Last Edited: 2018-08-05 20:16:54
August 05 2018 20:16 GMT
#124
Not sure how the draft works, but I hope not every draft is similar to the one against audience members. 5 man heavy lineup with superior teamfight and constant salve ferrying with invulnerable couriers is sort of exactly what I was afraid of. Even worse because I also didn't realize that they would use the couriers like that

Though certainly what the bots did early on with their really quick rotations was quite interesting and I'm curious to see how it works against the top players. Also their spellcasting was clearly good as expected. Not sure about laning in general yet. But after they got ahead in that game it was almost a formality with the regen ferrying and the limited counter push the audience members had.
ASoo
Profile Joined November 2010
2865 Posts
August 05 2018 20:25 GMT
#125
On August 06 2018 05:08 polgas wrote:
https://twitter.com/MoonMeanderated/status/1026194499347726336

WE CURRENTLY ESTIMATE A 90% CHANCE OF VICTORY.
spudde123
Profile Joined February 2012
4814 Posts
August 05 2018 20:44 GMT
#126
Alright nice they actually do a draft from the pool of 18 heroes. Bans don't seem to be allowed but it's good that they pick in a proper CM order

Humans going for Razor to do well in lanes and to have some counter push.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 05 2018 20:45 GMT
#127
FreakyDroid
Profile Joined July 2012
Macedonia2616 Posts
August 05 2018 20:47 GMT
#128
Get rekt, 95% :D
Smile, tomorrow will be worse
polgas
Profile Blog Joined April 2010
Canada1771 Posts
Last Edited: 2018-08-05 20:58:35
August 05 2018 20:47 GMT
#129
[image loading]
First game.

[image loading]
BM.
Leee Jaee Doong
spudde123
Profile Joined February 2012
4814 Posts
Last Edited: 2018-08-05 20:49:37
August 05 2018 20:48 GMT
#130
The draft seems okay to have an interesting game.

Bots are giving Lich a solo lane and trilaning DP with Gyro lol
FreakyDroid
Profile Joined July 2012
Macedonia2616 Posts
August 05 2018 20:57 GMT
#131
Cap is lost in the game and shaker seems like he plays for the bots blocking his own team all the time ...
Smile, tomorrow will be worse
spudde123
Profile Joined February 2012
4814 Posts
August 05 2018 21:04 GMT
#132
Feels like humans need to fight less in the next games. Engaging against the bots seems completely hopeless unless you have first outmaneuvered them or you can somehow surprise them from fog
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
August 05 2018 21:07 GMT
#133
--- Nuked ---
FreakyDroid
Profile Joined July 2012
Macedonia2616 Posts
August 05 2018 21:11 GMT
#134
They simply beat them on range and abuse that to maximum, humans cant even get close to them.
Smile, tomorrow will be worse
spudde123
Profile Joined February 2012
4814 Posts
Last Edited: 2018-08-05 21:12:16
August 05 2018 21:11 GMT
#135
On August 06 2018 06:07 plasmidghost wrote:
Humans need a hard farmer that can dodge fights


Yeah. Though this game also they could have done that more but they understandably played like they probably would against humans and the bots are really hard to fight against.

Humans need to get BKBs to fight probably.

Alright Fogged with blink now. Let's see Lion insta hex him lol
FreakyDroid
Profile Joined July 2012
Macedonia2616 Posts
August 05 2018 21:12 GMT
#136
Nice blink bruh
Smile, tomorrow will be worse
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
August 05 2018 21:15 GMT
#137
--- Nuked ---
polgas
Profile Blog Joined April 2010
Canada1771 Posts
Last Edited: 2018-08-05 21:18:10
August 05 2018 21:15 GMT
#138
lol whole team still gets 0-5 wiped.

Game 1 end.
[image loading]
Leee Jaee Doong
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
August 05 2018 21:18 GMT
#139
Very interesting to see how many consumables the bots use. But it's kind of lame that they mostly win just by perfectly executing teamfights and having superior reaction time.

You could almost have even regular dota bots beat pro teams if you gave them 0 reaction time and similar scripts that cheaters use.
super gg
Wineandbread
Profile Joined September 2009
United States2065 Posts
August 05 2018 21:18 GMT
#140
The bots diving and skill usage is near perfect. The human team got caught with their pants down so often due to perfect timing on follow-ups to skills like assassinate/hex/stun

Razor unfortunately useless that game, CM and Necro were also pretty non-impactful as well.

To think they started a trilane with DP/Gyro/Lion and put Lich in their safelane farm against Necro lol. Hope to see some good adjustments by the casters in the next game.
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