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Active: 2017 users

OpenAI's Dota 2 bots vs. 5 top professionals in TI - Page 15

Forum Index > Dota 2 General
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polgas
Profile Blog Joined April 2010
Canada1770 Posts
Last Edited: 2019-04-13 22:45:57
April 13 2019 22:36 GMT
#281
Notail does give a lot of good insights into what the AI is doing right and wrong. Definitely room for improvement for humans and AI in this game. Really hope there is a future showmatch again.

Play against OpenAI on April 18-21:
https://arena.openai.com/
Leee Jaee Doong
Gear 3rd
Profile Joined July 2011
1244 Posts
April 13 2019 22:49 GMT
#282
servers already down it looks like :D gets stuck at "Saving..."
EXTERMINATE!
haxhax
Profile Joined January 2015
125 Posts
April 14 2019 14:49 GMT
#283
I guess liquiddota got the centerpiece of their next power rank analysis right here
YBBUB
Profile Joined September 2018
70 Posts
Last Edited: 2019-04-15 13:15:02
April 15 2019 13:14 GMT
#284
"The only other result that OG has put up with topson and friends was a 2:0 loss to frickin OpenAI - a bot team that isn’t even close to pro teams. For a team with a history of underperforming, expectations for OG are at an all time low!"

No illusions or summons = nerf the shit out of n0tail & OG;
plus OG couldn't cope last year when DP was in meta...Topson & ana don't really play SF/slark/sniper
[but why would they go all out & show any real strats anyway ]

Anyway I liked 4 cores plus 7.21b CM draft [even had more stuns/disables than OG]
& I've always thought more even networth distribution has been the way to evolve.

Like I've always thought all 5 reaching level 6 with some items is quite strong agst an opponent with more uneven levels & networth.
polgas
Profile Blog Joined April 2010
Canada1770 Posts
April 15 2019 18:30 GMT
#285
Would humans be better than the AI in microing illusions and summons? OG was also informed in advance about the rules, not like they sprang a surprise during the event that oh sorry you can only pick between these 17 heroes.
Leee Jaee Doong
polgas
Profile Blog Joined April 2010
Canada1770 Posts
Last Edited: 2019-04-16 08:37:12
April 16 2019 01:07 GMT
#286
Interesting read:
https://openai.com/blog/how-to-train-your-openai-five/

The OpenAI Final version beat the OpenAI TI8 version 99.9% of the time. And it got good just by scaling it: let it train by itself more. Their graph also says that the OpenAI is not plateauing and is still getting better.

Would anyone be able to beat it online this April 18-21?
Leee Jaee Doong
spudde123
Profile Joined February 2012
4814 Posts
April 16 2019 07:55 GMT
#287
Worth noting that it has that winrate on the current game version, which the TI bot never trained on. The TI version trained on the wrong numbers on a bunch of spells and even the map and the gold/xp mechanics have changed. Evaluating how good different versions of the bot are is pretty tricky because of the significant changes to the game. Their graph shows that a significant portion from the gains in performance on the current version came from simply training on 7.20 and 7.21, which seems pretty logical.

Hopefully some pro teams try to play a number of games against the bot so we see some interesting games. The issue with the benchmark once again was that 2 games isn't enough to see the bot in various different situations. Obviously their teamfighting was again great and from what I saw they moved around the map pretty nicely most of the time. Given that they played against other pro teams it would have been nice to see recordings of those games.

The humans don't have any data on the current version, so the bots drafting their own lineup from a 17 hero pool is a big advantage for them. Not sure if it's just a coincidence that the only time the bots lost was when they weren't allowed to pick their best lineup and instead had to deal with something else. Of course seeing them at their best is interesting as well, but for evaluating how well they've learned the game as a whole it would also be important to see them on other types of lineups.
polgas
Profile Blog Joined April 2010
Canada1770 Posts
April 16 2019 08:45 GMT
#288
Yup, it will be interesting how many pro teams can beat it once it goes online. We'll have enough of a sample size then to really gauge the strength of the AI.
Leee Jaee Doong
CuddlyCuteKitten
Profile Joined January 2004
Sweden2756 Posts
April 16 2019 10:46 GMT
#289
I wonder if a further step in evolution could be to have the AI play on many different versions (random version each game).
Two things could happen:
1) The AI learns to actually check numbers on things like hero stats/abilities and items and adapts towards that (for example: on this patch sniper has worse stats and I seem to lose more with him, better pick something else).
2) The AI learns to focus more on general strategies that work well in general and are more resistant to patch changes.
waaaaaaaaaaaooooow - Felicia, SPF2:T
YBBUB
Profile Joined September 2018
70 Posts
April 16 2019 12:57 GMT
#290
On April 16 2019 03:30 polgas wrote:
Would humans be better than the AI in microing illusions and summons? OG was also informed in advance about the rules, not like they sprang a surprise during the event that oh sorry you can only pick between these 17 heroes.
AI doing their utmost in microing illusions & summons would be just as unrealistic/unfun as WC3 DotA AI map where computer always know which illusion is real, and computer Puck always phase-shift dodges my Luna Lucent Beam (as computer knows my keyboard/mouse input before it actions).

It may be hard to program AI to use illusions & summons like a human without seeming too "superhuman"? I'd like them to put more heroes in, but at same time still simulate what human players do as it's super interesting to think AI can come up with some interesting combos/strats.

OG plays a lot of those micro kinda heroes compared to other teams & it's not about whether they know the hero pool or not - there's probably at least 8 other teams that would be more suited to the AI hero pool 'meta'. If Paris Disney EU quals were restricted to those 17 heroes, I'm not sure if OG would have qualified.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
April 16 2019 13:05 GMT
#291
On April 16 2019 21:57 YBBUB wrote:
Show nested quote +
On April 16 2019 03:30 polgas wrote:
Would humans be better than the AI in microing illusions and summons? OG was also informed in advance about the rules, not like they sprang a surprise during the event that oh sorry you can only pick between these 17 heroes.
AI doing their utmost in microing illusions & summons would be just as unrealistic/unfun as WC3 DotA AI map where computer always know which illusion is real, and computer Puck always phase-shift dodges my Luna Lucent Beam (as computer knows my keyboard/mouse input before it actions).


That stuff won't happen simply because OpenAI is not actually a WC3 Dota AI.

If anything that illusion/summons is just another restriction that makes sure that what OpenAI won at was a custom map OG never played on, that's about it.
DeMoN pulls off a Miracle and Flies to the Moon
YBBUB
Profile Joined September 2018
70 Posts
April 17 2019 14:12 GMT
#292
That stuff won't happen simply because OpenAI is not actually a WC3 Dota AI.

The emphasis from my post should really be on "as unrealistic/unfun as WC3 DotA AI map"

- meaning it's not fun when computer cheats by doing stuff humans can't - like if they program a computer player that can almost immediately tell without error which one of you is real vs illusion , or if they can give multiple simultaneous commands to main plus multiple illusions at the same time.
Pros are really good at detecting which is the real one & I wouldn't want a computer that is much better at that.

I was responding to polgas's statement about "Would humans be better than the AI in microing illusions and summons?" with "I don't want AI to be much better in microing illusions and summons to the extreme of above which feels like cheating"

- AI map is better stated as "map where computer player had built-in cheats", not "DotA AI"

Experimental Custom map with 17 heroes & no illus/summons - yes
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2019-04-17 17:38:20
April 17 2019 17:36 GMT
#293
At any rate.

Am I the only one noticing many more buybacks in midgame? I've had it happen quite a few games, and just seen it on some competitive match as well.

I think this is what it boils down to, for me. What will our AI overlord teach us. Because I'm pretty sure it will outperform us (to infinity), so even if it is interesting to see that happening, I think the real benefit is to see what we can learn from it.


Just like the first iteration changed the way the mid matchup is played (much more regen ferrying), I'm curious to see if this iteration will impact the pro teams, and therefore the plebs after that. For instance more buybacks, or even... a more horizontal farm spread (ie AI farms all their heroes, no pos6 shinanigans), into, why not, death-ball push.
Resistance ain't futile
polgas
Profile Blog Joined April 2010
Canada1770 Posts
April 17 2019 20:48 GMT
#294
The immediate buybacks from the AI were noticeable. When Notail was asked about it after the match, he thought they were not good buybacks. I get what he is saying, that the risks do not seem to be worth it. This could be something that the humans can punish.
Leee Jaee Doong
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2019-04-18 15:26:40
April 18 2019 15:08 GMT
#295
On April 17 2019 23:12 YBBUB wrote:
Show nested quote +
That stuff won't happen simply because OpenAI is not actually a WC3 Dota AI.

The emphasis from my post should really be on "as unrealistic/unfun as WC3 DotA AI map"

- meaning it's not fun when computer cheats by doing stuff humans can't - like if they program a computer player that can almost immediately tell without error which one of you is real vs illusion , or if they can give multiple simultaneous commands to main plus multiple illusions at the same time.
Pros are really good at detecting which is the real one & I wouldn't want a computer that is much better at that.

I was responding to polgas's statement about "Would humans be better than the AI in microing illusions and summons?" with "I don't want AI to be much better in microing illusions and summons to the extreme of above which feels like cheating"

- AI map is better stated as "map where computer player had built-in cheats", not "DotA AI"

Experimental Custom map with 17 heroes & no illus/summons - yes


But that's the point: OpenAI is not going to actually do stuff like that (instant identifying of illusions unless they attack something or get attacked by something is impossible, period). At best they can probably learn to use summons to tank aggro perfectly while tower diving or box-in heroes, but is it something unrealistic for humans to do?
DeMoN pulls off a Miracle and Flies to the Moon
polgas
Profile Blog Joined April 2010
Canada1770 Posts
Last Edited: 2019-04-19 02:18:07
April 19 2019 00:32 GMT
#296


https://www.twitch.tv/openai
Leee Jaee Doong
spudde123
Profile Joined February 2012
4814 Posts
April 19 2019 07:07 GMT
#297
Seems like OpenAI is losing its first game right now. Earlier one stack was pretty close too but lost despite being like 12k up at 33min or so. Afaik no pro teams have yet tried but these stacks that are having competitive games against it consist of pretty high level pub players from what I can tell.

Didn't see either game from the beginning so not sure exactly what humans did, but at least the end result was that the humans pretty heavily outfarmed the bots despite not necessarily being up in kills
polgas
Profile Blog Joined April 2010
Canada1770 Posts
April 19 2019 07:11 GMT
#298
yup, after 6 hours first loss. 561–1 (99.8% winrate)
Leee Jaee Doong
spudde123
Profile Joined February 2012
4814 Posts
April 19 2019 07:22 GMT
#299
Another pretty good game right now on stream. This is another SEA stack. Seems to me that taking Sven and CM away from the bots makes their regular style quite a bit weaker.
polgas
Profile Blog Joined April 2010
Canada1770 Posts
Last Edited: 2019-04-19 07:40:19
April 19 2019 07:37 GMT
#300
Second loss. 575–2 (99.7% winrate). Human team: QoP, Slark, Sven, CM, Lion.
Leee Jaee Doong
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