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OpenAI's Dota 2 bots vs. 5 top professionals in TI - Page 3

Forum Index > Dota 2 General
Post a Reply
Prev 1 2 3 4 5 14 15 16 Next All
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2018-06-29 20:49:12
June 29 2018 20:48 GMT
#41
Oh yeah, thank you. I had read it too, guess it went out of my head again after reading some comments here.

But... yeah, that's already happening. Like, those were not small restrictions, that's quite impressive to hope to be able to remove them that fast.
Resistance ain't futile
FreakyDroid
Profile Joined July 2012
Macedonia2616 Posts
June 29 2018 20:49 GMT
#42
^ Thats their goal for the upcoming TI. I think they'll keep developing it beyond that point.
Smile, tomorrow will be worse
Murlox
Profile Blog Joined March 2008
France1699 Posts
June 29 2018 20:51 GMT
#43
Aye but I mean... warding, invisibilty, illusions (bait), scanning, BoT plays... reading the blog, those seem like a big deal, programming-wise.

I'm surprised they're working so fast :-)
Resistance ain't futile
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
June 29 2018 21:12 GMT
#44
On June 30 2018 05:48 Murlox wrote:
Oh yeah, thank you. I had read it too, guess it went out of my head again after reading some comments here.

But... yeah, that's already happening. Like, those were not small restrictions, that's quite impressive to hope to be able to remove them that fast.

Yeah, I read it too and had to double check since so many people were complaining about restrictions that won't be there
spudde123
Profile Joined February 2012
4814 Posts
Last Edited: 2018-06-29 21:26:29
June 29 2018 21:24 GMT
#45
On June 30 2018 05:51 Murlox wrote:
Aye but I mean... warding, invisibilty, illusions (bait), scanning, BoT plays... reading the blog, those seem like a big deal, programming-wise.

I'm surprised they're working so fast :-)


Ideally for most of that they wouldn't need to do that much programming in addition to what their system is now. You expose the bots to that information / possibility of that action, put them to play against themselves for 5000 years, and maybe they will have figured it out.

It's hard to evaluate what sort of situations the bots can deal with atm so I don't really know what I should expect in terms of how easily different things can be learned. For example maybe the bots already have some behaviors that somewhat imitate warding, like a hero standing up a hill to give vision to the team. But they might also just be 5 manning relatively brainlessly, in which case I wouldn't have as much faith in them learning warding decently by TI. It's also possible that to some things like scanning they end up hard coding some solutions like they've done with item builds or creep blocking in 1v1.

Hopefully they will lift as many restrictions as possible even if the bots turn out to be bad at dealing with something. I agree with WolfInTheSheep in the sense that I would much rather see the game be as close to regular Dota as possible, even if the bots are bad at some parts. That would make it an interesting thing to follow if the game restrictions stayed pretty much the same from benchmark to benchmark and we could see how the bots are improving. But I could see them keeping stuff banned if it turns out that humans can easily beat the bots using certain things.

The hero restriction is understandable in the sense that this concept of learning purely through self play seems to run into scalability problems if you start allowing all the different heroes. It seems like you have to figure out how to transfer knowledge across heroes to some extent to make it viable.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
June 29 2018 21:40 GMT
#46
On June 30 2018 06:12 Nevuk wrote:
Show nested quote +
On June 30 2018 05:48 Murlox wrote:
Oh yeah, thank you. I had read it too, guess it went out of my head again after reading some comments here.

But... yeah, that's already happening. Like, those were not small restrictions, that's quite impressive to hope to be able to remove them that fast.

Yeah, I read it too and had to double check since so many people were complaining about restrictions that won't be there

I mean you've kind of pushed it in the opposite end now. They don't say those restrictions will be gone. They say they're aiming to do so, and say that they don't know if that goal is achievable.
Average means I'm better than half of you.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
June 29 2018 21:47 GMT
#47
On June 30 2018 06:40 WolfintheSheep wrote:
Show nested quote +
On June 30 2018 06:12 Nevuk wrote:
On June 30 2018 05:48 Murlox wrote:
Oh yeah, thank you. I had read it too, guess it went out of my head again after reading some comments here.

But... yeah, that's already happening. Like, those were not small restrictions, that's quite impressive to hope to be able to remove them that fast.

Yeah, I read it too and had to double check since so many people were complaining about restrictions that won't be there

I mean you've kind of pushed it in the opposite end now. They don't say those restrictions will be gone. They say they're aiming to do so, and say that they don't know if that goal is achievable.

True, true. I took them to be meaning "hope to be able to beat pros without restrictions", but I'm unsure where the emphasis is on that sentence - the "beat pros" or "without restrictions"
sertas
Profile Joined April 2012
Sweden890 Posts
June 29 2018 21:56 GMT
#48
Have read some comments but my 2cent is that even the mid 1v1 sf had a bunch of stupid restrictions like no wand and no bottle etc. This clearly means they dont even have a bot that masters 1v1 only mid, only sf. I knew 100% they would never be able to play 5v5 without a ton of restrictions since even their 1v1 is flawed. Their entire methodology needs to change if they want to make a 5v5 bot even close to fighting pro teams.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
June 29 2018 22:08 GMT
#49
On June 30 2018 06:56 sertas wrote:
Have read some comments but my 2cent is that even the mid 1v1 sf had a bunch of stupid restrictions like no wand and no bottle etc. This clearly means they dont even have a bot that masters 1v1 only mid, only sf. I knew 100% they would never be able to play 5v5 without a ton of restrictions since even their 1v1 is flawed. Their entire methodology needs to change if they want to make a 5v5 bot even close to fighting pro teams.

AI learning is iterative. You can shoot for the moon from the start and have nothing for a very long time, or you can start with small goals and have steady progress checkpoints.
Average means I'm better than half of you.
Murlox
Profile Blog Joined March 2008
France1699 Posts
June 29 2018 23:40 GMT
#50
On June 30 2018 06:47 Nevuk wrote: I took them to be meaning "hope to be able to beat pros without restrictions", but I'm unsure where the emphasis is on that sentence - the "beat pros" or "without restrictions"


Probably both

They're essentially the same, are they not. Getting the stuff advanced enough.
Resistance ain't futile
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
June 30 2018 00:30 GMT
#51
On June 30 2018 06:47 Nevuk wrote:
Show nested quote +
On June 30 2018 06:40 WolfintheSheep wrote:
On June 30 2018 06:12 Nevuk wrote:
On June 30 2018 05:48 Murlox wrote:
Oh yeah, thank you. I had read it too, guess it went out of my head again after reading some comments here.

But... yeah, that's already happening. Like, those were not small restrictions, that's quite impressive to hope to be able to remove them that fast.

Yeah, I read it too and had to double check since so many people were complaining about restrictions that won't be there

I mean you've kind of pushed it in the opposite end now. They don't say those restrictions will be gone. They say they're aiming to do so, and say that they don't know if that goal is achievable.

True, true. I took them to be meaning "hope to be able to beat pros without restrictions", but I'm unsure where the emphasis is on that sentence - the "beat pros" or "without restrictions"

I think "without restrictions" is what they want to focus on next. My intuition tells me that they're trying to incorporate a wider range of capabilities at a time, and then work on the quality later. After all, if you overtrain an AI to do something like play without wards, that AI may have to unlearn stuff when faced without that restriction.
kiss kiss fall in love
nojok
Profile Joined May 2011
France15845 Posts
July 03 2018 17:26 GMT
#52
Meh, it's just brute forcing and ultra powerful computers in a very limited version of dota. It's disappointing but also very reassuring. I don't want to be in the generation with dematerialized humans, though it's probably our best option to get out of the solar system.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Pontual
Profile Joined October 2016
Brazil3038 Posts
July 03 2018 17:37 GMT
#53
On July 04 2018 02:26 nojok wrote:
Meh, it's just brute forcing and ultra powerful computers in a very limited version of dota. It's disappointing but also very reassuring. I don't want to be in the generation with dematerialized humans, though it's probably our best option to get out of the solar system.

I would love to last until those times, living forever in a world where you're not limited by physics but program seems good to me
polgas
Profile Blog Joined April 2010
Canada1770 Posts
July 04 2018 03:35 GMT
#54
What is great is that the playstyle from last year's 1v1 OpenAI bot is now being adapted by the pros in 1v1. Even Arteezy was impressed. I wonder how the bot will decide when to use wards and all the other tiny details that we haven't even thought of.
Leee Jaee Doong
broodmann
Profile Joined December 2011
604 Posts
Last Edited: 2018-07-04 17:46:15
July 04 2018 17:45 GMT
#55
I look forward to seeing the progress they make until TI, things are progressing so quickly atm. Recent work for a similar problem by deepmind for anyone who's interested https://deepmind.com/blog/capture-the-flag/
0fuulm
Profile Joined July 2018
1 Post
July 06 2018 18:25 GMT
#56
Let the AI train AGAINST HUMANS.

BUT DONT let the humans train against AI.
Then call the AI smart.

Ver scientific
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2018-07-06 18:35:52
July 06 2018 18:35 GMT
#57
On July 07 2018 03:25 0fuulm wrote:
Let the AI train AGAINST HUMANS.

BUT DONT let the humans train against AI.
Then call the AI smart.

Ver scientific

The AI isn't in "training mode" when playing against humans

As in, it doesn't use any results against humans to evaluate it's network and tune anything. Basically, playing against humans does not change the bot in any way (similar to playing against regular bots, which have no learning capacity).

In addition, it's actually impossible for a bot to train against humans without those humans in turn "training" against bots. Humans are always learning. Everything we do is indelibly marked on our brains and impacts every future decision in some (potentially infintesimal) way. Only computers can play without in any way changing their knowledge of the game.

Lastly, the computer plays 180 years of dota per day against itself. Compared to that, training against humans in real time would be incredibly inefficient. The bot learns SLOWLY from individual games, whereas humans can learn very rapidly from individual games. If a weak bot played weak humans and both were trying to learn from each other, the humans would vastly outpace the bot in learning.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
codeafin
Profile Joined July 2018
7 Posts
July 07 2018 13:15 GMT
#58
Looking forward to an 'easy' OpenAI mode perhaps becoming available after TI.

Machine learning is always interesting because they find ways to do/make sense of things that we would never think of.
They'll be coming up with their own metas
( -_・)?
FreakyDroid
Profile Joined July 2012
Macedonia2616 Posts
Last Edited: 2018-07-07 15:12:02
July 07 2018 15:08 GMT
#59
I think that's because of foresight, which is something the AI doesnt heave, at least not yet. Foresight helps us learn faster, by simply not trying every single stupid thing, whereas the AI does try every single stupid thing and thats why it takes so long to learn. But the fact that we use foresight to not try everything, we are missing out on some things and those things the AI will figure out and then in turn we'll learn from the AI. So the way I see it, we can only benefit from the AI, because unlike humans, the AI has the luxury (time) to try all possible scenarios and analyze them in more depth.
Smile, tomorrow will be worse
Tanukki
Profile Joined June 2011
Finland579 Posts
July 08 2018 11:35 GMT
#60
AI wins 100%. If it was an asymmetric game with drafting, humans would have a chance.
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