6.82 Balance Changes and Discussion Thread - Page 72
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govie
9334 Posts
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Exoteric
Australia2330 Posts
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xAdra
Singapore1858 Posts
On September 26 2014 19:09 Velr wrote: Uhm... If you don't know yourself which Chakram you but where whiteout having an indicator, you probably won't be able to do any ofthese Plays anyway. I was just stating that the colors will give some convenience. Oh well I haven't tried it out yet, maybe it won't be much of a problem. | ||
BobMcJohnson
France2916 Posts
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Kireak
Sweden358 Posts
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-Celestial-
United Kingdom3867 Posts
On September 26 2014 19:17 govie wrote: illusion armies seem potent now. Excellent. Illusion heroes were always my favourite anyway. :3 | ||
Asymmetric
Scotland1309 Posts
On September 26 2014 18:52 Fwizzz wrote: Oh wow reddit is a warzone because of the new bounty. I like the changes in the new bounty. Games are more even. Games are more even because no one can actually get ahead. It's rubberbanding. Frankly, since everyone is bound to be swiming in gold now, the better teams now are ones that simply rely on inevitable late game line-ups thats can turtle in the base. | ||
Zorgaz
Sweden2951 Posts
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cecek
Czech Republic18921 Posts
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FueledUpAndReadyToGo
Netherlands30548 Posts
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TMG26
Portugal2017 Posts
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Steveling
Greece10806 Posts
I think I played 1 normal game in my last 8. | ||
ScarPe
Germany392 Posts
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Deleted User 261926
960 Posts
All hail Mother Russia! | ||
SQWKZ
Finland720 Posts
As do cores YOLOing with an advantage (even moreso than before, apparently). ![]() | ||
Torte de Lini
Germany38463 Posts
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rabidch
United States20289 Posts
On September 26 2014 20:31 cecek wrote: People really only know how to bitch, right? The patch is like 12 hours old and everyone on reddit and here is calling stuff broken, overpowered, gamebreaking, etc. I'm so disappointed. the small sample size i've played (8 or so games) has felt really unsatisfying. i like the idea for better comeback mechanics but i dont like this hard rubberbanding system in the patch | ||
Kreb
4834 Posts
- Snowball reliant. If you dont win duels continuously you wont do any damage. Pretty much all snowball heroes are completely out of meta. - Nothing in terms of massive team fight ultis/skills. This is also very important in the current meta. - Just nothing special to offer in terms of fast farming or tower pushing. Looking at LC I see a good laner and descent counter pusher (only against summons). But you're not ever gonna be able to make her useful enough unless you can get her safely into the middle of the enemy team to start winning duels without constantly getting focused or just dying to random stuns. And I just dont see that happening. TB on the other hand seems kinda fit both because of his farming and pushing abilities. | ||
Xypski
Denmark156 Posts
On September 26 2014 20:48 Karpfen wrote: With the new xp/gold changes valve unveils completely its sovietic aims. Not only are russians allowed to do everything since there is no region lock and the language option is literally worthless but also the very gameplay of dota is now a display of communism. Every advantage a team gains by outplaying the opponent one takes almost no effort to vanish. Feeding is almost excused. 0 risk plays with carries without flashfarm waiting to kill the opponent kulaki is now the way to go. All hail Mother Russia! You gain an advantage by outplaying the opponent when you're on equal terms; they have to outplay you WHEN YOU HAVE THE ADVANTAGE for it to disappear. | ||
Deleted User 261926
960 Posts
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