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Active: 613 users

6.82 Balance Changes and Discussion Thread

Forum Index > Dota 2 General
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Comeh
Profile Blog Joined July 2008
United States18918 Posts
Last Edited: 2014-09-25 22:09:35
September 23 2014 21:31 GMT
#1
PATCH IS LIVE

[image loading] 6.82 [image loading]


http://www.dota2.com/rekindlingsoul/

+ Show Spoiler [Justclickonthelinkdudes] +

GENERAL


Fountain area is now at a higher elevation level
Fountain vision increased from 1400 to 1800
Fountain attack range increased from 1100 to 1200
Fountain True Sight increased from 900 to 1200
Reworked terrain surrounding the Roshan area
Reworked terrain around the Dire bottom lane
Reworked terrain below the Top Radiant Tier 1 Tower
Reworked the area to the left of the bottom Dire Tier 2 Tower
Moved Dire bottom Tier 2 Tower back very slightly
Added an alternate path to the north of the bottom lane Side Shop
Added an alternate path to the right of the bottom Dire Tier 1 Tower
Added a new ward spot near the bottom Dire Tier 2 Tower
Added a new ward spot near the top Radiant Tier 2 Tower
Added a new ward spot between Roshan and the Dire bottom lane
Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower


Added a Bounty Rune - Grants 50 XP +5/Min and 50 gold +2/Min
Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
Runes are replaced every two minutes if they are not picked up

Denied creeps now give less experience - 50% experience instead of 36 per unit.
First Blood bonus gold decreased from 200 to 150

Reworked the bonus area of effect XP


Reworked bonus area of effect Gold and Streak ending


Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
Tier 2 Tower's armor increased from 20 to 25
Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)

In Captain's Mode, the 3rd ban phase order is swapped


Reworked how All Pick works in Ranked Matchmaking


Aegis duration decreased from 6 minutes to 5
Roshan's Slam area of effect increased from 250 to 350
Roshan's Slam damage increases by 20 every 4 minutes

Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher
Hellbear Smasher Attack Time increased from 1.35 to 1.55
Hellbear Attack Time increased from 1.35 to 1.5
Centaur Conqueror Attack Time improved from 1.65 to 1.5
Centaur Courser Attack Time improved from 1.35 to 1.3
Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
Satyr Banisher HP increased from 240 to 300
Satyr Banisher movement speed increased from 300 to 330
Satyr Banisher attack range reduced from 600 to 300
Satyr Banisher Base Attack Time improved from 1.8 to 1.7
Satyr Banisher's Purge cast range increased from 200 to 350
Wildwing Ripper's Toughness Aura now works on Siege units

Fixed some rare edge cases with pathing malfunctioning

The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise, Chakra Magic, Recall and Mist Coil

The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow

Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven's Halberd, Ensnare, Eye of Skadi slow

HEROES


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Abaddon
Mist Coil mana cost rescaled from 75 to 50/60/70/80

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Alchemist
Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7

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Anti-Mage
Base strength increased from 20 to 22

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Axe
Counter Helix chance to activate increased from 17% to 20%
Culling Blade no longer ignores Linken's Sphere

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Bane
Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare

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Batrider
Flaming Lasso cooldown increased from 90/70/50 to 90/75/60

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Beastmaster
Wild Axes damage type from Composite to Physical
Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160
Primal Roar side knockback radius increased from 250 to 300
Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)
Primal Roar push distance increased from 240 to 300
Primal Roar side push duration increased from 0.4 to 0.6

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Bloodseeker
Removed from Captain's Mode
Base movement speed from 300 to 290

Reworked Bloodrage


Replaced Blood Bath with a new active ability, Blood Rite


Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
Thirst now shows a debuff and a visible effect to the enemy when they are revealed
Thirst movement and damage bonuses are now proportional to how low the enemy's health is [?]
Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40

Rupture no longer deals initial damage
Rupture duration increased from 7/8/9 to 12
Rupture cooldown reduced from 70/60/50 to 60

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Bounty Hunter
Shuriken Toss now bounces to all Tracked units within a 900 range

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Brewmaster
Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds

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Broodmother
Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown [?]
Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds
Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
Spin Web phasing and speed bonuses now work on Spiderlings
Spin Webs are now selectable and have an ability to destroy themselves
Spin Web can now be cast from anywhere as long as the new web touches another
Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees

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Centaur Warrunner
Stampede mana cost increased from 80 to 100

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Chaos Knight
Phantasm Illusion duration increased from 24 to 34

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Chen
Penitence duration rebalanced from 7 to 5/6/7/8
Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
Penitence cast range increased from 600 to 800
Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)

[image loading]
Clinkz
Searing Arrows is no longer an Attack Modifier

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Clockwerk
Hookshot now pulls Clockwerk to neutral creeps normally like any unit [?]

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Crystal Maiden
Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300) [?]
Freezing Field explosion radius increased from 230 to 250

[image loading]
Dark Seer
Vacuum cooldown rescaled from 28.0 seconds to 28 seconds

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Dazzle
Aghanim's Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75

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Death Prophet
Exorcism cooldown increased from 115 to 135

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Doom
Doom now requires Aghanim's Scepter to disable passives
Doom ability cast point increased from 0.3 to 0.5

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Drow Ranger
Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60

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Earth Spirit
Added Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.


Boulder Smash unit targeting now only selects units
Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected [?]

Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275
Geomagnetic Grip pull speed on allies reduced from 1000 to 600

Stone Remnant drop range reduced from 1400 to 1100
Fixed Stone Remnant being unable to travel as a projectile through Chronosphere
Fixed Stone Remnants not appearing in fog of war

Magnetize search radius increased from 300 to 400
Magnetized Stone Remnants disappear after 8 seconds instead of 5

[image loading]
Earthshaker
Fissure no longer has unit targeting
Fissure is no longer blocked by Linken's Sphere

[image loading]
Elder Titan
Added Aghanim's Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%
Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%

[image loading]
Enchantress
Base movement speed increased from 310 to 315

[image loading]
Enigma
Midnight Pulse cooldown increased from 25 to 35
Black Hole max damage rebalanced from 60/100/140 to 50/100/150
Black Hole max damage area of effect increased from 150 to 200
Black Hole min damage rebalanced from 30/50/70 to 25/50/75
Black Hole min damage area of effect reduced from 500 to 400
Black Hole mana cost rebalanced from 250/350/450 to 275/350/425

[image loading]
Faceless Void
Chronosphere area of effect reduced from 450 to 425
Chronosphere flying vision area reduced from 1000 to 425
Chronosphere no longer disables passives
Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration

[image loading]
Gyrocopter
Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500

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Huskar
Inner Vitality cooldown reduced from 25 to 25/22/19/16
Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
Life Break cooldown reduced from 45/30/15 to 12
Life Break damage reduced from 50% to 35% [?]
Life Break self damage rebalanced from 40/35/30% to 35%
Life Break slow duration rebalanced from 5 to 4/5/6
Lifebreak slow rebalanced from 50% to 40/50/60%

[image loading]
Invoker
Tornado flying vision area reduced from 1200 to 600
Tornado damage from 2*Wex+Quas to 3*Wex

[image loading]
Jakiro
Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%

[image loading]
Juggernaut
The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.
Blade Fury cooldown from 30/27/24/21 to 30/26/22/18

[image loading]
Keeper of the Light
Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
Blinding Light knockback distance from 250 to 400

[image loading]
Kunkka
X Marks The Spot cooldown from 13 to 14/13/12/11

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Legion Commander
Enabled in Captain's Mode
Duel no longer disables passives
Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160
Press The Attack mana cost from 80/90/100/110 to 110

[image loading]
Leshrac
Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter damage from 100/160/220 to 160/190/220
Pulse Nova activation cost reduced from 110 to 70/90/110

[image loading]
Lich
Ice Armor now slows ranged heroes for the full amount (instead of half)

[image loading]
Lina
Light Strike Array cast range increased from 600 to 625
Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2

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Lion
Earth Spike damage increased from 60/130/200/260 to 80/140/200/260

[image loading]
Lone Druid
Spirit Bear now has 300 mana
Spirit Bear using Hand of Midas now grants the XP to Lone Druid

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Lycan
Shapeshift no longer grants 1.5 Base Attack Time
Shapeshift cooldown increased from 100/70/40 to 120/90/60
Shapeshift speed increased from 522 to 650
Shapeshift now has a 1.5 seconds transformation time

[image loading]
Magnus
Empower is no longer removed by Spell Immunity
Empower mana cost increased from 40 to 30/40/50/60

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Medusa
Mana Shield damage absorption rate increased from 50% to 60%
Mystic Snake outgoing speed increased from 633 to 800
Mystic Snake return speed reduced from 833 to 800
Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65

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Meepo
Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in

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Mirana
Leap speed reduced from 2000 to 1600
Leap distance rebalanced from 630/720/780/870 to 600/700/800/900

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Nature's Prophet
Nature's Call Treant magic resistance reduced from 20% to 0%

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Necrophos
Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds

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Night Stalker
Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90
Darkness duration increased from 25/50/80 to 40/60/80

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Ogre Magi
Base HP regeneration increased from 0.25 to 2.5
Fireblast damage reduced from 80/145/210/275 to 60/120/180/240
2x Multicast chance increased from 25/40/50 to 40/50/60%
Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast)

[image loading]
Omniknight
Base armor increased by 1
Purification damage area of effect increased from 240 to 260

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Outworld Devourer
Essence Aura chance to activate increased from 10/20/30/40% to 40%
Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%
Aghanim's Scepter Sanity's Eclipse now always triggers the mana drain

[image loading]
Phantom Assassin
Blur minimap hide now has the opposite effect, and is active when no enemies are near

[image loading]
Phantom Lancer
Removed from Captain's Mode
Agility gain reduced from 4.2 to 3.0
Base Agility increased from 23 to 29
Base Strength increased from 18 to 21
Reworked Phantom Lancer:

Spirit Lance: unchanged

Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy


Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions


Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions



[image loading]
Phoenix
Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.

[image loading]
Pudge
Turn Rate improved from 0.5 to 0.7

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Puck
Dream Coil no longer ignores invisible units or Illusions
Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity
Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5

[image loading]
Pugna
Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them

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Queen of Pain
Base Attack Time improved from 1.7 to 1.6
Removed unit targeting from Sonic Wave
Sonic Wave final area of effect increased from 300 to 450

[image loading]
Razor
Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90 [?]
Static Link no longer ignores Linken's Sphere
Static Link mana cost from 20/30/40/50 to 50
Eye of the Storm no longer lingers through aegis reincarnation

[image loading]
Riki
Base movement speed reduced from 300 to 290
Base damage reduced by 10
Base HP regeneration reduced from 1.5 to the default 0.25

Permanent Invisibility is now a basic ability
Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2
Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible [?]
Blink Strike is now an Ultimate and can target Spell Immune
Blink Strike bonus damage from 30/60/90/120 to 50/70/90
Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
Blink Strike mana cost reduced from 50 to 40
Blink Strike cast range increased from 700 to 800

[image loading]
Shadow Demon
Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
Aghanim's Scepter Demonic Purge charges increased from 2 to 3

[image loading]
Shadow Fiend
Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently
Requiem of Souls slow increased from 20% to 25%

[image loading]
Shadow Shaman
Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170
Mass Serpent Ward cooldown increased from 110 to 120

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Silencer
Glaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84
Global Silence mana cost from 250/350/450 to 250/375/500

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Skywrath Mage
Concussive Shot movement slow rebalanced from 40% to 30/35/40/45%
Concussive Shot is now disjointable
Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds

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Slardar
Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5

[image loading]
Slark
Slark is no longer visible inside Chronosphere during Shadow Dance

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Sniper
Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
Shrapnel area of effect increased from 400 to 450

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Spectre
Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%
Spectral Dagger projectile speed reduced from 857 to 800

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Spirit Breaker
Charge of Darkness cooldown reduced from 35 to 12
Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown. [?]
Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed

[image loading]
Storm Spirit
Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7%

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Sven
Added Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage. [!]

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Techies
Land Mines cooldown from 25/20/15/10 to 19/16/13/10

Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4
Stasis Trap activation area now matches stun area (200->450)
Stasis Trap duration from 270/300/330/360 to 360

Remote Mine duration increased from 8 to 10 minutes
Remote Mines vision reduced from 900 to 700
Remote Mines area from 400/410/425 to 425

Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines

[image loading]
Templar Assassin
Psionic Trap cooldown from 11/9/7 to 11/8/5

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Terrorblade
Enabled in Captain's Mode
Sunder cast point improved from 0.5 to 0.35

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Tidehunter
Anchor Smash damage reduction reduced from 60% to 45/50/55/60%

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Timbersaw
Added Aghanim's Scepter: Grants Timbersaw a second Chakram.

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Tinker
March of the Machines no longer affects Spell Immune units [?]

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Treant Protector
Nature's Guise mana cost reduced from 90/80/70/60 to 60
Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects.

[image loading]
Troll Warlord
Ranged Whirling Axes cooldown from 20 to 20/19/18/17 seconds
Acquisition Range increased from 600 to 800 [?]

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Tusk
Ice Shards no longer stops when it hits a hero
Ice Shards now travels until the cast location and creates its blockade there
Ice Shards cast range increased from 1500 to 1800
Ice Shards no longer destroys trees
Snowball bonus speed per hero increased from 75 to 100
Allies can now click in the snowball to jump into it

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Undying
Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200
Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max [?]
Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)

[image loading]
Vengeful Spirit
Nether Swap range increased from 650/925/1200 to 700/950/1200

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Venomancer
Poison Nova applies its debuff on Spell Immune enemies [?]

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Viper
Corrosive Skin now only affects enemies within 1400 area of effect
Corrosive Skin damage cannot be reflected multiple times

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Visage
Familiar Stone Form cooldown from 30 to 26

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Warlock
Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced [?]
Fatal Bonds damage percentage from 20% to 25%
Golem attack range increased from 100 to 225
Golem Base Attack Time improved from 1.35 to 1.2
Golem HP regeneration increased from 15/20/25 to 15/30/45
Golem Immolation area of effect increased from 250 to 300
Golem Flaming Fists chance reduced from 60% to 40%

[image loading]
Weaver
The Swarm duration increased from 8/12/16/20 to 14/16/18/20
Shukuchi no longer ignores invisible units
Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150
Geminate Attack can now proc items
Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3

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Windranger
Shackleshot max latch distance from 525 to 575
Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6

[image loading]
Witch Doctor
Maledict area of effect increased from 165 to 180
Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor)

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Wraith King
Reincarnation mana cost increased from 140 to 160

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Zeus
Static Field area of effect increased from 1000 to 1200

ITEMS



Armlet of Mordiggian
Recipe cost reduced from 700 to 600


Assault Cuirass
Assault Aura no longer displays its debuff on the enemy if the carrier is not visible


Black King Bar
Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item [?]
Minimum immunity duration increased from 4 to 5


Blink Dagger
Gold cost increased from 2150 to 2250


Bloodstone
Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
No longer grants +10 damage (other bonuses stay the same)


Bottle
Gold cost increased from 650 to 700


Boots of Travel
Teleport cooldown reduced from 60 to 50


Butterfly
Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown. [?]


Cloak
Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do


Crimson Guard
New Item that is formed from Vanguard and Buckler



Dagon
Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25
Energy Burst mana cost increased from 180/160/140/120/100 to 180


Diffusal Blade
Recipe cost reduced from 850 to 700
Agility bonus rebalanced from 25/30 to 20/35
Feedback rebalanced from 20/36 to a constant 25


Ethereal Blade
Ether Blast now has a projectile [?]
Ether Blast now only turns the caster ethereal if they target themself


Eye of Skadi
Frost Attack attack speed slow increased from 35 to 45


Flying Courier
Base movement speed increased from 350 to 430
Flying Courier now takes 50% extra damage from melee heroes
Flying Courier Speed Burst cooldown increased from 40 to 90
Flying Courier Speed Burst duration reduced from 20 to 4
Flying Courier Speed Burst speed increased from 522 to 650


Helm of the Dominator
Now provides +3 HP regeneration (to match its components)
Dominated units now have 250 bonus HP


Hood of Defiance
HP regeneration increased from 8 to 9 (to match its components)


Linken's Sphere
Linken's Sphere only blocks Wrath of Nature's initial bounce, not subsequent bounces
Linken's Sphere only blocks Lightning Storm's initial bounce, not subsequent bounces
Nether Ward no longer triggers Linken's Sphere
Lightning Bolt now triggers Linken's Sphere when targeted at the ground
Maelstrom and Mjollnir no longer trigger Linken's Sphere


Maelstrom
Recipe cost increased from 600 to 700


Manta Style
Mirror Image vision type changed from Unobstructed/Flying to Ground [?]
Recipe cost reduced from 900 to 800


Mask of Madness
Recipe cost reduced from 1000 to 900


Mekansm
Restore mana cost increased from 150 to 225


Pipe of Insight
HP regeneration increased from 8 to 9 (to match its components)


Refresher Orb
Reset Cooldowns cooldown increased from 160 to 185


Ring of Protection
Armor increased from 2 to 3
Gold cost increased from 175 to 200


Sentry Ward
True Sight area of effect increased from 800 to 850


Shadow Blade
Shadow Walk invisibility break damage increased from 150 to 175


Shiva's Guard
Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible


Town Portal Scroll
Gold cost reduced from 135 to 100





DAMAGE TYPE CHANGES


A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.

The three damage types are Physical, Magical and Pure.

Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.

Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.

Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.

In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.

Ability Tooltips now have these fields:

-Damage Type: Physical/Magical/Pure
-Pierces Spell Immunity: Yes/No

If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.

There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.



Alchemist
Acid Spray damage type from Composite to Physical (still pierces Spell Immunity)
Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24


Bane
Nightmare damage from HP Removal to Pure


Beastmaster
Wild Axes damage type from Composite to Physical (still pierces Spell Immunity)
Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160


Brewmaster
Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)


Doom
Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity
Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)


Earthshaker
Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)


Enigma
Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%


Leshrac
Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)
Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36
Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)


Lina
Laguna Blade Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity
Laguna Blade Aghanim's Scepter no longer increases damage, only the damage type is changed [?]


Lone Druid
Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage


Necrophos
Heartstopper Aura is now negative regeneration instead of HP Removal [?]


Techies
Land Mines damage type from Composite to Physical (still pierces Spell Immunity)
Land Mines damage reduced from 300/400/500/600 to 225/300/375/450
Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)
Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)


Tinker
March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity


Vengeful Spirit
Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity


Warlock
Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced [?]
Fatal Bonds damage percentage from 20% to 25%
Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)


Necronomicon
Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)
Last Will damage increased from 400/500/600 to 550/675/800


Urn of Shadows
Changed from HP Removal to Pure


Additional Notes:

1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.

2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal.

Discuss away my fellow EXPERTS
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
HOMEMdoGAS
Profile Joined October 2012
Portugal1418 Posts
September 23 2014 21:33 GMT
#2
doto2
Nymzee
Profile Joined June 2013
3929 Posts
September 23 2014 21:38 GMT
#3
they're basically changing the game

holy shit this patch is huge

anyone doing commentary on it atm?
FHDH
Profile Joined July 2014
United States7023 Posts
September 23 2014 21:38 GMT
#4
The rune change is crazy. CRAZY.
После драки кулаками не машут (Don't shake your fist when the fight is over)
SpiZe
Profile Joined December 2010
Canada3640 Posts
September 23 2014 21:39 GMT
#5
I don't understand what the bounty rune does, what is the +5/min thing ?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2014 21:41 GMT
#6
Damn son. So that PA buff makes it so she doesn't appear on the mini map unless a hero is near her. So wards don't make her appear on the mini map?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Veles
Profile Joined May 2011
United States3280 Posts
September 23 2014 21:41 GMT
#7
I like the new SF model, reminds me of wc3 firelord
lolnoty
Profile Joined December 2005
United States7166 Posts
September 23 2014 21:43 GMT
#8
holy crap these are fundamental changes. Two runes at a time, rosh new archetecture should be interesting...need to see it to see what it changes.
"PPD is a very angry guy. He controls us." - Arteezy
Efane
Profile Joined March 2013
Russian Federation49 Posts
September 23 2014 21:44 GMT
#9
Well, fml, this is like 5.84 all over again...
And pray there is intelligent life somewhere out in space coz there is bugger all down here on Earth
Shaella
Profile Blog Joined January 2013
United States14827 Posts
September 23 2014 21:44 GMT
#10
EVERYTHINGS CHANGED DOTAS INSANE
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Nymzee
Profile Joined June 2013
3929 Posts
Last Edited: 2014-09-23 21:45:22
September 23 2014 21:44 GMT
#11
"Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)"

literally lol

that dark seer change tho, volvo pls
SpiZe
Profile Joined December 2010
Canada3640 Posts
September 23 2014 21:44 GMT
#12
Anyone can explain the bounty rune and that All Pick thing lol
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2014 21:45 GMT
#13
Holy shit that Sven upgrade. God strength for everyone.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
Last Edited: 2014-09-23 21:47:32
September 23 2014 21:45 GMT
#14
There are so many crazy/interesting things ...
First thing I look forward to is a Chen with three Dragons!

Lycan Shapeshift speed increased from 522 to 650...

Also the Dark Seer change :D :D :D
- cooldown rescaled from 28.0 seconds to 28

oh damn:
Terrorblade
Enabled in Captain's Mode
There can only be one Geisterkarle
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
September 23 2014 21:45 GMT
#15
That is single handedly the best Dark Seer change I could have imagined. Universe now literally crying at how unplayable the hero is.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
rabidch
Profile Joined January 2010
United States20289 Posts
September 23 2014 21:46 GMT
#16
no meepo nerfs
LiquidDota StaffOnly a true king can play the King.
lolnoty
Profile Joined December 2005
United States7166 Posts
September 23 2014 21:46 GMT
#17
So rosh still looks dire advantage from the pictures, hard to tell how much though. That dire bottom lane is WEIRD looking.
"PPD is a very angry guy. He controls us." - Arteezy
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2014-09-23 21:48:58
September 23 2014 21:47 GMT
#18
Jesus. Bloodseeker, Phantom Lancer, and even Riki are basically different heroes now.

Also, so many bizarre agh's upgrades. Phoenix and Earth Spirit are just wtf insane. Also Sven.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
September 23 2014 21:48 GMT
#19
On September 24 2014 06:38 Nymzee wrote:
they're basically changing the game

holy shit this patch is huge

anyone doing commentary on it atm?

http://www.twitch.tv/thegdstudio
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
blobrus
Profile Joined August 2011
4297 Posts
September 23 2014 21:49 GMT
#20
Tinker overnerfed, i'm disappointed. WHATEVER PL BUFFS
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