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6.82 Balance Changes and Discussion Thread - Page 53

Forum Index > Dota 2 General
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Fleetfeet
Profile Blog Joined May 2014
Canada2550 Posts
September 25 2014 14:55 GMT
#1041
On September 25 2014 23:31 Plansix wrote:
Man, Merlini continues to be the guy to listen to when it come to patch notes and level headed impressions. His break down was really on point and I like how he didn’t go through each change. His analysis of the map changes were really interesting, especially about the Radiant offlane being easier to gank(I didn’t even think of that). I also like how he just moved over stuff that he couldn’t really assess without seeing it in game, like the XP and Gold changes with only a comment “the comeback is real”.

I wish more people would do it like he did, rather than rush to put something up on youtube without even thinking about the changes.


Half the point of new patch notes is to freak out and overreact, imo. For any of the more complicated changes noone is gonna know exactly how it will play out, but it's fun to theorycraft / see people theorycraft what the hell the fallout will be.

I'm still on the fence on the gold/exp changes though. If it works like I think it does, it'll only take one game of some doofus deciding that he hates our whole team and intentionally feeding two or three kills to throw most of our advantage.

And even if you're losing, such a high emphasis is put on pickoffs... I dunno. I'm anxious to see what it'll do to the game, but I'm afraid I won't like it that much.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-09-25 15:06:40
September 25 2014 15:06 GMT
#1042
The math puts a lot of weight on the victim's net worth, their level and the number heroes involved. I think it would become an issue of a team was head, but had none support to kept dying to the same solo carry over and over, but we will have to see.

I feel that people are also forgetting that every time it happens the math changes dynamically with each kill and the number of heroes involved. So the amount of gold that could change hands in a big fight is hard to tell.

But if its bad, it will be changed quickly. And people didn't like the one sided games that were so prevalent in IT, so this might mitigate that a little. But I don't think we are going to see teams for 30K down coming back with a single team fight. And even then, most of the fights we see when the teams are down that much are comically one sided.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ref4
Profile Joined March 2012
2933 Posts
September 25 2014 15:09 GMT
#1043
I hope this doesn't turn into 4 protect 1 80 min farm fest with 10 kills.

Watch in a couple of months people are going to beg for the deathball meta back
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
September 25 2014 15:20 GMT
#1044
On September 26 2014 00:09 ref4 wrote:
I hope this doesn't turn into 4 protect 1 80 min farm fest with 10 kills.

Watch in a couple of months people are going to beg for the deathball meta back

the deathball meta will come back on its own, like it does every single time
amMaine
Profile Joined May 2014
130 Posts
September 25 2014 15:25 GMT
#1045
On September 25 2014 23:31 Plansix wrote:
Man, Merlini continues to be the guy to listen to when it come to patch notes and level headed impressions. His break down was really on point and I like how he didn’t go through each change. His analysis of the map changes were really interesting, especially about the Radiant offlane being easier to gank(I didn’t even think of that). I also like how he just moved over stuff that he couldn’t really assess without seeing it in game, like the XP and Gold changes with only a comment “the comeback is real”.

I wish more people would do it like he did, rather than rush to put something up on youtube without even thinking about the changes.

I agree with this, I enjoyed his analysis also very much. As a competitive player he has a bit of a different apporch point as a 3,9k scrub, for me lycan wasn't in that kind of a nerf, after it was really hard already to jungle him and getting roshan was already hard and now it will be basicly impossible to sneak a rosh coz everyone has vision and he's stronger. Towers are harder to kill and give less gold and more glyphs, I think there wasn't an (additional) nerf necessary..

I like the cm buffs, my favorite support, and I am looking forward to the new item, will be fun to buy it and dive towers now with all the new escape routs

Die Freude ist ganz meinerseits
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
September 25 2014 15:30 GMT
#1046
woah the frog has been spotted

http://dev.dota2.com/showthread.php?t=146516
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 25 2014 15:35 GMT
#1047
All buffs to CM are awesome. The change in the way the damage is applied to her snare makes it do a little more damage to creeps, which means better farming. And she is one of my favorite heroes because she can get so much done out of sight of the enemy, always bringing the fear.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Laserist
Profile Joined September 2011
Turkey4269 Posts
September 25 2014 15:49 GMT
#1048
Meat hook damage pierces bkb now? Oh well.
“Are you with the Cartel? Because you’re definitely an Angel.”
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 25 2014 15:50 GMT
#1049
Wow I didn't think about what that does to neuts LOL

Literally 1k dmg to neuts now, you barely need to auto the big ones
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Acritter
Profile Joined August 2010
Syria7637 Posts
September 25 2014 15:54 GMT
#1050
On September 25 2014 23:55 Fleetfeet wrote:
Show nested quote +
On September 25 2014 23:31 Plansix wrote:
Man, Merlini continues to be the guy to listen to when it come to patch notes and level headed impressions. His break down was really on point and I like how he didn’t go through each change. His analysis of the map changes were really interesting, especially about the Radiant offlane being easier to gank(I didn’t even think of that). I also like how he just moved over stuff that he couldn’t really assess without seeing it in game, like the XP and Gold changes with only a comment “the comeback is real”.

I wish more people would do it like he did, rather than rush to put something up on youtube without even thinking about the changes.


Half the point of new patch notes is to freak out and overreact, imo. For any of the more complicated changes noone is gonna know exactly how it will play out, but it's fun to theorycraft / see people theorycraft what the hell the fallout will be.

I'm still on the fence on the gold/exp changes though. If it works like I think it does, it'll only take one game of some doofus deciding that he hates our whole team and intentionally feeding two or three kills to throw most of our advantage.

And even if you're losing, such a high emphasis is put on pickoffs... I dunno. I'm anxious to see what it'll do to the game, but I'm afraid I won't like it that much.

The problem is that the "comeback" mechanic swings the balance more in favor of 5man teamfight over farming. Advantage is only being measured by net worth and level, here. That's not the only kind of advantage. A team can gain a sudden advantage thanks to a specific level or item pickup that isn't cleanly measured on a linear chart. Hell, they can even gain an advantage simply due to good positioning or a lucky Smoke. None of these are accounted for in the formula, meaning that winning a teamfight will give more gold than it really ought to. I'm sure we've all had these experiences of the dumb 5man ult strat winning several unlikely teamfights from way behind in a row and only sometimes managing to translate that into a win. Now it's going to be inevitable for the 5man to regain all their lost ground.

The worst interaction of the new mechanic is with heroes that have basically unstoppable pickoff potential: Doom and Void. A hero can absolutely wreck the laning phase, get into the midgame with a huge advantage... and will still be killed by the pair, because Doom and Chrono are really, really strong spells. Duel, for what it's worth, has much of the same pickoff quality. Black Hole is absurdly strong, but has a significantly longer cooldown. This is going to be problematic in pro games as much as pubs. I imagine teams will attempt some kind of 4 protect 1 strat with basically invulnerable heroes like Morphling, but that will quickly devolve into yet another fucking 5man meta where everyone stays close to the carry because getting caught out gives the other team too much.

Anyone remember that TI3 game where Burning got 12slotted on LD because his team was too scared to push high ground? Get ready for more of it. When one bad fight can swing the game totally around, it's just gonna get harder to break the best-defended position of the game. And now you have one less minute on your free respawn, to boot.

I really hope the gold change doesn't go through.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 25 2014 15:59 GMT
#1051
Today's NerfNow is hilarious lol
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-09-25 16:01:33
September 25 2014 16:00 GMT
#1052
On September 26 2014 00:50 Sn0_Man wrote:
Wow I didn't think about what that does to neuts LOL

Literally 1k dmg to neuts now, you barely need to auto the big ones

Yeah, it was the first thing I thought of since Creeps don't have magic resistance. Its a big buff to her farming out of lane. With the bounty rune as well, CM is looking like a solid for my pub support games. Making that cash money.

On September 26 2014 00:59 Sn0_Man wrote:
Today's NerfNow is hilarious lol


Yesterdays was pretty funny too. But the Chen army will be stronk.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 25 2014 16:04 GMT
#1053
I mean you do need an aghs, but the way he contrasts the ench vs chen changes... lol.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
September 25 2014 16:04 GMT
#1054
On September 26 2014 00:50 Sn0_Man wrote:
Wow I didn't think about what that does to neuts LOL

Literally 1k dmg to neuts now, you barely need to auto the big ones

yeah holy shit
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
September 25 2014 16:06 GMT
#1055
On September 26 2014 00:54 Acritter wrote:
Show nested quote +
On September 25 2014 23:55 Fleetfeet wrote:
On September 25 2014 23:31 Plansix wrote:
Man, Merlini continues to be the guy to listen to when it come to patch notes and level headed impressions. His break down was really on point and I like how he didn’t go through each change. His analysis of the map changes were really interesting, especially about the Radiant offlane being easier to gank(I didn’t even think of that). I also like how he just moved over stuff that he couldn’t really assess without seeing it in game, like the XP and Gold changes with only a comment “the comeback is real”.

I wish more people would do it like he did, rather than rush to put something up on youtube without even thinking about the changes.


Half the point of new patch notes is to freak out and overreact, imo. For any of the more complicated changes noone is gonna know exactly how it will play out, but it's fun to theorycraft / see people theorycraft what the hell the fallout will be.

I'm still on the fence on the gold/exp changes though. If it works like I think it does, it'll only take one game of some doofus deciding that he hates our whole team and intentionally feeding two or three kills to throw most of our advantage.

And even if you're losing, such a high emphasis is put on pickoffs... I dunno. I'm anxious to see what it'll do to the game, but I'm afraid I won't like it that much.

The problem is that the "comeback" mechanic swings the balance more in favor of 5man teamfight over farming. Advantage is only being measured by net worth and level, here. That's not the only kind of advantage. A team can gain a sudden advantage thanks to a specific level or item pickup that isn't cleanly measured on a linear chart. Hell, they can even gain an advantage simply due to good positioning or a lucky Smoke. None of these are accounted for in the formula, meaning that winning a teamfight will give more gold than it really ought to. I'm sure we've all had these experiences of the dumb 5man ult strat winning several unlikely teamfights from way behind in a row and only sometimes managing to translate that into a win. Now it's going to be inevitable for the 5man to regain all their lost ground.

The worst interaction of the new mechanic is with heroes that have basically unstoppable pickoff potential: Doom and Void. A hero can absolutely wreck the laning phase, get into the midgame with a huge advantage... and will still be killed by the pair, because Doom and Chrono are really, really strong spells. Duel, for what it's worth, has much of the same pickoff quality. Black Hole is absurdly strong, but has a significantly longer cooldown. This is going to be problematic in pro games as much as pubs. I imagine teams will attempt some kind of 4 protect 1 strat with basically invulnerable heroes like Morphling, but that will quickly devolve into yet another fucking 5man meta where everyone stays close to the carry because getting caught out gives the other team too much.

Anyone remember that TI3 game where Burning got 12slotted on LD because his team was too scared to push high ground? Get ready for more of it. When one bad fight can swing the game totally around, it's just gonna get harder to break the best-defended position of the game. And now you have one less minute on your free respawn, to boot.

I really hope the gold change doesn't go through.

Holy shit can we stop with this idiotic crap already. We have no idea how it will work out. 0. No one here has played a game of this or seen a pro game of it. Meanwhile on the other side they have a full fucking team of balance testers that have worked on this.

In simpler terms. We have no way of knowing what will actually happen. Stop assuming you do because all everyone is throwing around are ridiculous scenarios that have almost 0 basis in reality.

It has probably been adjusted 100+ times already. And if it needs still further adjustment it will get it. But stop pretending like you understand the change when you haven't even played a game with it yet.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-09-25 16:08:45
September 25 2014 16:06 GMT
#1056
I just can't wait for till the first game where Puppy finally gets the Dino/demon/dragon army he has always dreamed of. All with fat buffs and auras.

Edit: LoL - LeLoup has been angered. I just took to ingoring those pots, but yeah, they are pretty dumb. Dota be complex, folks. If people like Merlini aren't freaking out and don't claim to know what is going to happen, I don't think we can.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Laserist
Profile Joined September 2011
Turkey4269 Posts
Last Edited: 2014-09-25 16:08:11
September 25 2014 16:07 GMT
#1057
They have a fucking team of balance testers but after 1 month of a patch, the game turns out to be played with 20 heroes max

On September 26 2014 01:06 Plansix wrote:
I just can't wait for till the first game where Puppy finally gets the Dino/demon/dragon army he has always dreamed of. All with fat buffs and auras.


Ancients don't have any auras
“Are you with the Cartel? Because you’re definitely an Angel.”
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 25 2014 16:09 GMT
#1058
Hellbears and Wildwings are 1-shot, the rest have 1100 hp so likely around 3 attacks OR 1 crystal nova of any level.

Basically that means u get to hit the smaller ones and/or go stack other camps while the creep dies. Super relevant imo. CM actually HAS to abuse this now, but thats fine.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 25 2014 16:10 GMT
#1059
On September 26 2014 01:07 Laserist wrote:
They have a fucking team of balance testers but after 1 month of a patch, the game turns out to be played with 20 heroes max

Wats ur issue dude?
20 heroes max?
LMAO
go count how many heroes were used at TI4, well over a month into that patch. LITERALLY 80+
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 25 2014 16:14 GMT
#1060
The most powerful part of that with CM is that she is "off map" when she is doing this, which means she could be AFK farming or setting up a gank on whatever lane. It was one of the things that made her so good in the past. And with the new ways to set up off lane ganks, I am excited to play CM.

And I know ancients don't have auras, but nero book, vlads and everything else does. I am just dreaming of the most messed up, late game chen I can think of.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
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