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6.82 Balance Changes and Discussion Thread - Page 25

Forum Index > Dota 2 General
Post a Reply
Prev 1 23 24 25 26 27 114 Next
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 24 2014 08:25 GMT
#481
On September 24 2014 17:22 ahswtini wrote:
Show nested quote +
On September 24 2014 17:19 cecek wrote:
On September 24 2014 17:14 Targe wrote:
On September 24 2014 17:11 cecek wrote:
On September 24 2014 16:59 hfglgg wrote:
ok so did some math on the xp change:

when your team is 10k xp behind and you kill a level 20 hero with 21k xp with 3 heroes involved you gain 4.3k xp.

if you kill the same hero with the same level and xp, but you are 1 xp ahead you gain a whooping 40/70/90/108/125 aoe xp. (you gank arteezy or hvost and you gain 25xp per hero for it, not sure if i like that).

Found this on reddit:
+ Show Spoiler +
[image loading]


Seems like the game will be really swingy. Getting a lucky lasthit on a well farmed carry as a poor support will give you a fuckton of gold.

risky/flamboyant plays when ur ahead now even more balls to the wall

losing a rapier gonna be hilarious

I actually wonder how that's gonna be calculated. Does your gold on death count with the rapier or without it? Chances are if you die with a rapier, you might not only drop the rapier but also feed enough gold to the killer to buy a new one. :D

By the way, does anyone know how the bounty rune exactly works?? It says "Grants 50 XP +5/Min and 50 gold + 2/Min." I really don't get it.. so I activate it and instantly get 50 gold, 50 xp and then I get 5 xp and 2 gold a minute for the rest of the game and it stacks indefinitely with itself?

The way I interpret it, the base xp and gold gain is 50, and for every minute it increases. So picking up the 2 minute bounty rune gives you 60 xp and 54 gold?

Oh, so that's how it works, that makes more sense. Seems like the rune doesn't do much, refilling the bottle seems to be the most important use of it. I wonder how the midlane is going to work out. I hope it's not going to be bottle spammers 24/7.
super gg
Pinnacle55
Profile Blog Joined October 2009
Singapore173 Posts
September 24 2014 08:27 GMT
#482
Does anyone know if the new phoenix ult protects people who are teleporting?

Because the ult usually does not interrupt channeled spells, it shouldn't interrupt teleport.
There is hopeful symbolism in the fact that flags do not wave in a vacuum.
babysimba
Profile Joined November 2010
10466 Posts
Last Edited: 2014-09-24 08:37:17
September 24 2014 08:30 GMT
#483
I don't know if the gold comeback change is a good thing or not. I think it will make the winning side play even more passive which is bad.

Also more ricing carries to secure the late game. Playing early game lineup against a better late game lineup is so risky. 1 failed teamfight, the momentum swing the other way.

XP change is good for supports though.

Yea mid lane is definitely bottle spam + strong supports to secure runes. I think the viable mid hero pool will get much smaller. And if teams put so much attention to help mid lane, they might as well put a farming mid that can make use of bottle. I won't be surprised if i see more pos1 heroes put in the mid lane and dual lane mid.
JoeHannes
Profile Joined February 2012
Germany207 Posts
September 24 2014 08:35 GMT
#484
I'm not sure if I get this new ap thing. In a pick phase, all players of one team have the chance to pick - the fastest one gets his hero. Then it is the other teams turn with the same mechanism?
hfglgg
Profile Joined December 2012
Germany5372 Posts
September 24 2014 08:38 GMT
#485
On September 24 2014 17:11 cecek wrote:
Show nested quote +
On September 24 2014 16:59 hfglgg wrote:
ok so did some math on the xp change:

when your team is 10k xp behind and you kill a level 20 hero with 21k xp with 3 heroes involved you gain 4.3k xp.

if you kill the same hero with the same level and xp, but you are 1 xp ahead you gain a whooping 40/70/90/108/125 aoe xp. (you gank arteezy or hvost and you gain 25xp per hero for it, not sure if i like that).


Seems like the game will be really swingy. Getting a lucky lasthit on a well farmed carry as a poor support will give you a fuckton of gold.


for gold its the AOE bounty that got changed, a last hit will still give you the same amount of gold but everyone around (including the killer).
Mafe
Profile Joined February 2011
Germany5966 Posts
Last Edited: 2014-09-24 08:55:57
September 24 2014 08:46 GMT
#486
On September 24 2014 17:11 cecek wrote:
Show nested quote +
On September 24 2014 16:59 hfglgg wrote:
ok so did some math on the xp change:

when your team is 10k xp behind and you kill a level 20 hero with 21k xp with 3 heroes involved you gain 4.3k xp.

if you kill the same hero with the same level and xp, but you are 1 xp ahead you gain a whooping 40/70/90/108/125 aoe xp. (you gank arteezy or hvost and you gain 25xp per hero for it, not sure if i like that).

Found this on reddit:
+ Show Spoiler +
[image loading]


Seems like the game will be really swingy. Getting a lucky lasthit on a well farmed carry as a poor support will give you a fuckton of gold.

The are lies, damned lies and statistics. If you look at how at the formulas in the patchlog, the gold/exp you gain for all kill depends on (rougly speaking), the "relative net worth difference of the TEAMS": But here, there are no teammates involved, which makes everything way more extreme than it will be in a real game. You will only see such amounts in 1on1 solomid games. Or am I missing anything?

edit: In that cm-am example, cm gained ~3,7k exp. But if I calculated corrected, in a real game (assuming each 4 teammates at lvl 10 on each side), she might receive 1,5k-2k exp less for the same kill.
idonthinksobro
Profile Joined December 2010
3138 Posts
September 24 2014 08:50 GMT
#487
i can't wait for a professional team to drop all of their items before they kill someone in a gank to lower their networth and suddenly they get +20k gold.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 24 2014 08:52 GMT
#488
On September 24 2014 17:50 idonthinksobro wrote:
i can't wait for a professional team Cloud9 to drop all of their items before they kill someone in a gank to lower their networth and suddenly they get +20k gold.

ftfy
11/5/14 CATACLYSM | The South West's worst Falco main
bluzi
Profile Joined May 2011
4703 Posts
September 24 2014 08:54 GMT
#489
On September 24 2014 17:52 Targe wrote:
Show nested quote +
On September 24 2014 17:50 idonthinksobro wrote:
i can't wait for a professional team Cloud9 to drop all of their items before they kill someone in a gank to lower their networth and suddenly they get +20k gold.

ftfy


if abuse like this will work or the game becomes worse due to this change it will be 6.82b in no time , this is a game breaking mechanism if not working properly.
Daralii
Profile Joined March 2010
United States16991 Posts
September 24 2014 08:55 GMT
#490
On September 24 2014 17:27 Pinnacle55 wrote:
Does anyone know if the new phoenix ult protects people who are teleporting?

Because the ult usually does not interrupt channeled spells, it shouldn't interrupt teleport.

It doesn't interrupt shit like black hole, fiend's grip, freezing field, etc. It shouldn't interrupt TP.

http://imgur.com/a/amssO
Fear is freedom! Subjugation is liberation! Contradiction is truth!
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
Last Edited: 2014-09-24 09:12:08
September 24 2014 09:00 GMT
#491
On September 24 2014 17:46 Mafe wrote:
Show nested quote +
On September 24 2014 17:11 cecek wrote:
On September 24 2014 16:59 hfglgg wrote:
ok so did some math on the xp change:

when your team is 10k xp behind and you kill a level 20 hero with 21k xp with 3 heroes involved you gain 4.3k xp.

if you kill the same hero with the same level and xp, but you are 1 xp ahead you gain a whooping 40/70/90/108/125 aoe xp. (you gank arteezy or hvost and you gain 25xp per hero for it, not sure if i like that).

Found this on reddit:
+ Show Spoiler +
[image loading]


Seems like the game will be really swingy. Getting a lucky lasthit on a well farmed carry as a poor support will give you a fuckton of gold.

The are lies, damned lies and statistics. If you look at how at the formulas in the patchlog, the gold/exp you gain for all kill depends on (rougly speaking), the "relative net worth difference of the TEAMS": But here, there are no teammates involved, which makes everything way more extreme than it will be in a real game. You will only see such amounts in 1on1 solomid games. Or am I missing anything?

Ok, I'm gonna try to decypher it. Here's the formula:

New:
==============
The player that got the last hit now also gets the area of effect bounty.

VictimLevel = Level of the Victim
VictimNW = The victim's Net Worth
EnemyTeamNW = Enemy team's total Net Worth
AlliedTeamNW = Your team's total Net Worth
NWDifference = ( EnemyTeamNW - AlliedTeamNW )/ ( EnemyTeamNW + AlliedTeamNW ) (minimum 0)
NWFactor = NWDifference * VictimNW

1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.5
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.25
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.2
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15​


Let's say team A has 50k networth, team B has 70k networth. And a 2k networth cm from team A is around when a 20k networth level 20 antimage from team B gets killed.

VictimLevel = 20
VictimNW = 20 000
EnemyTeamNW = 70 000
AlliedTeamNW = 50 000
NWDifference = ( 70 000 - 50 000 )/ ( 70 000 + 50 000 ) (minimum 0)
NWFactor = 0.166666 * 20 000 = 3 333.33333

So depending how many heroes total are present around the dying antimage, this is how much gold the cm gets, no matter who kills him, this is just assist gold:

1 Hero: Gold = 40 + 7 * 20 + 3 333 * 0.5 = 1846 gold
2 Heroes: Gold = 30 + 6 * 20 + 3 333 * 0.35 = 1316 gold
3 Heroes: Gold = 20 + 5 * 20 + 3 333 * 0.25 = 953 gold
4 Heroes: Gold = 10 + 4 * 20 + 3 333 * 0.2 = 756 gold
5 Heroes: Gold = 10 + 4 * 20 + 3 333 * 0.15 = 590 gold

That's a lot of gold for 1 kill, if you win a teamfight when losing and live through it as a support, you're getting a whole lot of gold.
super gg
Daralii
Profile Joined March 2010
United States16991 Posts
September 24 2014 09:01 GMT
#492
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Autotroph
Profile Joined September 2010
United Kingdom940 Posts
September 24 2014 09:04 GMT
#493
This is absolutely mental!
textbookcovers.tumblr.com
bloodwhore~
Profile Joined September 2014
1010 Posts
September 24 2014 09:07 GMT
#494
Just me that think Techies just got an awful lot stronger?
- Statis Trap now way better. (easier to stun people)
- Ward their entire jungle at lvl 1. (if they have a shitty jungler)
- Bloodstone is pretty much goto item now.
- Way better traps against heroes such as pudge.

Remote mine change honestly doesn't matter that much.
"Allahu akbar" - Techies.
Manijak
Profile Joined October 2010
Slovenia112 Posts
September 24 2014 09:08 GMT
#495
Some interesting changes, but i really dislike 2 runes and BS changes.
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
Last Edited: 2014-09-24 09:17:03
September 24 2014 09:15 GMT
#496

Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)

hahahah this is so awesome :D
Chen solo mid midas into scepter?
It still affects the ultimate the same way right? Puppey will get a boner reading this
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 24 2014 09:17 GMT
#497
2 runes is sick, it grants a support half a camp if they take it so camping runes hurts less if you get a bad spawn
11/5/14 CATACLYSM | The South West's worst Falco main
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
September 24 2014 09:19 GMT
#498

Elder Titan
Added Aghanim's Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.

total counter to void with scepter. Elder offlane scepter incoming
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
N1mrod
Profile Joined December 2010
Germany64 Posts
September 24 2014 09:21 GMT
#499
I am so damn hyped. Changes look great. It will feel like playing a new game again :D
Laserist
Profile Joined September 2011
Turkey4269 Posts
Last Edited: 2014-09-24 09:23:27
September 24 2014 09:23 GMT
#500
Elder scepter is the worst scepter upgrade ever, considering other aghs upgrades. It is a nice edition but not enough for 4200 extra gold.
“Are you with the Cartel? Because you’re definitely an Angel.”
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