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6.82 Balance Changes and Discussion Thread - Page 24

Forum Index > Dota 2 General
Post a Reply
Prev 1 22 23 24 25 26 114 Next
Aixler
Profile Joined August 2010
Netherlands946 Posts
September 24 2014 07:58 GMT
#461
CM's spells got buffed, I'm happy.
hfglgg
Profile Joined December 2012
Germany5372 Posts
September 24 2014 07:59 GMT
#462
ok so did some math on the xp change:

when your team is 10k xp behind and you kill a level 20 hero with 21k xp with 3 heroes involved you gain 4.3k xp.

if you kill the same hero with the same level and xp, but you are 1 xp ahead you gain a whooping 40/70/90/108/125 aoe xp. (you gank arteezy or hvost and you gain 25xp per hero for it, not sure if i like that).
korendir
Profile Joined August 2011
Singapore259 Posts
September 24 2014 08:00 GMT
#463
support sven is my first impression.

i must admit i havent read everything clearly yet. just glanced through the whole list (tooo long!)
zergtat
Profile Blog Joined March 2011
Hong Kong853 Posts
September 24 2014 08:02 GMT
#464
On September 24 2014 14:48 Steveling wrote:
So wait a min, if you get hot+agha on pugna you are basically medic from tf2 right?
Can't wait to pump hp into my retards to keep them alive.


You don't need hot + agha to be a medic. What you need is green boot and lvl 6. Best healer inc.
Z: SEn P: White-Ra T: Polt
VelJa
Profile Joined October 2011
France1109 Posts
September 24 2014 08:04 GMT
#465
i'm hoping to see fails with phoenix ags update :D
ANGRY_KOREA_MAN. -- Giff WC4 plz
Mafe
Profile Joined February 2011
Germany5966 Posts
Last Edited: 2014-09-24 08:08:52
September 24 2014 08:05 GMT
#466
So many changes, I like most of them. PL rework and mekansm mana cost increase are the only major things that look strange/bad to me. Tinker could be nerfed more.
I'm not sure about the bounty rune. Looks like a huge buff for junglers to me. And for the team that is ahead,
I like most of the rest, especially the map reworks.

Also fter each patch, there most changes that look insane, prove to be rather irrelevant. Remember the last bs change, when half the thread was about his potential speed etc.?
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 24 2014 08:11 GMT
#467
On September 24 2014 16:59 hfglgg wrote:
ok so did some math on the xp change:

when your team is 10k xp behind and you kill a level 20 hero with 21k xp with 3 heroes involved you gain 4.3k xp.

if you kill the same hero with the same level and xp, but you are 1 xp ahead you gain a whooping 40/70/90/108/125 aoe xp. (you gank arteezy or hvost and you gain 25xp per hero for it, not sure if i like that).

Found this on reddit:
[image loading]

Seems like the game will be really swingy. Getting a lucky lasthit on a well farmed carry as a poor support will give you a fuckton of gold.
super gg
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 24 2014 08:11 GMT
#468
phoenix ult looks like the most flaming homosexual skill

bringing both into the Sun to be reborn together.


rofl
11/5/14 CATACLYSM | The South West's worst Falco main
r_con
Profile Blog Joined May 2011
United States824 Posts
September 24 2014 08:14 GMT
#469
that gold change seems.... harsh.
Flash Fan!
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 24 2014 08:14 GMT
#470
On September 24 2014 17:11 cecek wrote:
Show nested quote +
On September 24 2014 16:59 hfglgg wrote:
ok so did some math on the xp change:

when your team is 10k xp behind and you kill a level 20 hero with 21k xp with 3 heroes involved you gain 4.3k xp.

if you kill the same hero with the same level and xp, but you are 1 xp ahead you gain a whooping 40/70/90/108/125 aoe xp. (you gank arteezy or hvost and you gain 25xp per hero for it, not sure if i like that).

Found this on reddit:
+ Show Spoiler +
[image loading]


Seems like the game will be really swingy. Getting a lucky lasthit on a well farmed carry as a poor support will give you a fuckton of gold.

risky/flamboyant plays when ur ahead now even more balls to the wall

losing a rapier gonna be hilarious
11/5/14 CATACLYSM | The South West's worst Falco main
wairai
Profile Joined May 2012
Malaysia1000 Posts
September 24 2014 08:18 GMT
#471
Support sven and soul ring storm all days erry days
Yungin' Leanin' with Pourple Drink
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
September 24 2014 08:19 GMT
#472
That gold change is insane, dont' think it's a good idea. Exp is fine.

Rune change gives real incentive for supports to camp runes, since they are guaranteed a rune to spawn there if they secure it.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 24 2014 08:19 GMT
#473
On September 24 2014 17:14 Targe wrote:
Show nested quote +
On September 24 2014 17:11 cecek wrote:
On September 24 2014 16:59 hfglgg wrote:
ok so did some math on the xp change:

when your team is 10k xp behind and you kill a level 20 hero with 21k xp with 3 heroes involved you gain 4.3k xp.

if you kill the same hero with the same level and xp, but you are 1 xp ahead you gain a whooping 40/70/90/108/125 aoe xp. (you gank arteezy or hvost and you gain 25xp per hero for it, not sure if i like that).

Found this on reddit:
+ Show Spoiler +
[image loading]


Seems like the game will be really swingy. Getting a lucky lasthit on a well farmed carry as a poor support will give you a fuckton of gold.

risky/flamboyant plays when ur ahead now even more balls to the wall

losing a rapier gonna be hilarious

I actually wonder how that's gonna be calculated. Does your gold on death count with the rapier or without it? Chances are if you die with a rapier, you might not only drop the rapier but also feed enough gold to the killer to buy a new one. :D

By the way, does anyone know how the bounty rune exactly works?? It says "Grants 50 XP +5/Min and 50 gold + 2/Min." I really don't get it.. so I activate it and instantly get 50 gold, 50 xp and then I get 5 xp and 2 gold a minute for the rest of the game and it stacks indefinitely with itself?
super gg
Delphiki
Profile Joined October 2012
Philippines1955 Posts
September 24 2014 08:20 GMT
#474
dat ds buff LOLOLOL
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
September 24 2014 08:22 GMT
#475
On September 24 2014 17:19 cecek wrote:
Show nested quote +
On September 24 2014 17:14 Targe wrote:
On September 24 2014 17:11 cecek wrote:
On September 24 2014 16:59 hfglgg wrote:
ok so did some math on the xp change:

when your team is 10k xp behind and you kill a level 20 hero with 21k xp with 3 heroes involved you gain 4.3k xp.

if you kill the same hero with the same level and xp, but you are 1 xp ahead you gain a whooping 40/70/90/108/125 aoe xp. (you gank arteezy or hvost and you gain 25xp per hero for it, not sure if i like that).

Found this on reddit:
+ Show Spoiler +
[image loading]


Seems like the game will be really swingy. Getting a lucky lasthit on a well farmed carry as a poor support will give you a fuckton of gold.

risky/flamboyant plays when ur ahead now even more balls to the wall

losing a rapier gonna be hilarious

I actually wonder how that's gonna be calculated. Does your gold on death count with the rapier or without it? Chances are if you die with a rapier, you might not only drop the rapier but also feed enough gold to the killer to buy a new one. :D

By the way, does anyone know how the bounty rune exactly works?? It says "Grants 50 XP +5/Min and 50 gold + 2/Min." I really don't get it.. so I activate it and instantly get 50 gold, 50 xp and then I get 5 xp and 2 gold a minute for the rest of the game and it stacks indefinitely with itself?

The way I interpret it, the base xp and gold gain is 50, and for every minute it increases. So picking up the 2 minute bounty rune gives you 60 xp and 54 gold?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
shad2810
Profile Joined August 2013
Malaysia2682 Posts
September 24 2014 08:23 GMT
#476
Darkseer rescaled from 28.0 seconds to 28 seconds?What is the difference?
Proud owner of Fnatic and Clutch Gamers's Discussion Page
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2014-09-24 08:24:00
September 24 2014 08:23 GMT
#477
SF new standard model is fucking beautiful

On September 24 2014 17:23 shad2810 wrote:
Darkseer rescaled from 28.0 seconds to 28 seconds?What is the difference?


bunkers
11/5/14 CATACLYSM | The South West's worst Falco main
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 24 2014 08:24 GMT
#478
Quick first look, I think this'll be a good patch
EZ4ENCE
lolnoty
Profile Joined December 2005
United States7166 Posts
Last Edited: 2014-09-24 08:29:40
September 24 2014 08:24 GMT
#479
I didnt do maths because hard, but that graphic makes those xp and gold changes seem insane.

edit: reading reddit and it clears up why that graphic is a little misleading. it's about team net worth ratio lead, so that picture has an insane total ratio lead. in a real game the worst a game gets is 2:1 net worth which is far less than that picture was exampling.
"PPD is a very angry guy. He controls us." - Arteezy
wairai
Profile Joined May 2012
Malaysia1000 Posts
September 24 2014 08:24 GMT
#480
SF almost looking like swaglord he is in Dota 1.

Almost.
Yungin' Leanin' with Pourple Drink
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