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6.82 Balance Changes and Discussion Thread - Page 22

Forum Index > Dota 2 General
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Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
September 24 2014 06:20 GMT
#421
weaver op doods
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Fleetfeet
Profile Blog Joined May 2014
Canada2552 Posts
Last Edited: 2014-09-24 06:24:52
September 24 2014 06:23 GMT
#422
On September 24 2014 15:07 Tulanwarrior wrote:
Show nested quote +
On September 24 2014 14:32 Fleetfeet wrote:
On September 24 2014 12:51 Ryuu314 wrote:
On September 24 2014 12:44 Fleetfeet wrote:
Bloodseeker... not sure if nerfed...

New PL seems interesting, but not radically different.

Bloodseeker got buffed i think. No more point and click silence is pretty huge, but the new Bloodrage is still pretty good. Blood Rite is huge disruption and the pure damage nuke is nothing to scoff at if it lands. His passive also got buffed a pretty decent amount since it grants the bonuses linearly as well as getting a small buff.

I think PL got a big nerf, personally. No more free magic resist off ult means it's a hell of a lot easier to get rid of his illusions. Add to that the pretty huge Agi gain nerf means his illusions are a lot weaker now. Granted, you get that neat 1 second dodge ability, but the cooldown is reasonably long and I'm not sure it's enough to make up for significantly weaker illusions. Phantom Rush also seems really meh. PL doesn't really have a problem chasing people down between Spirit Lance + Diffusal. This also means he loses Doppelwalk, which was really huge in letting him get big.


Bloodseeker got nerfed.

Probably.

I originally misread the Bloodrage changes to where you had to cast it on a creep, and then last hit the creep in order to get the 25% creep hp heal. That isn't the case, and while basically permanently self-debuffing a %damage amp seems like a shitty option, it does seem better than being restricted on your sustain by a 12/10/8/6 second cooldown, as I had misread it to be.

But I still think he's nerfed. Why? Because there's no synergy to his kit. At all.

Thirst is cool, but you have NO harass and are relying entirely on other lanes or your supports to be poking the shit out of the enemy. And unless they get harassed a lot, you don't even have much to threaten with.

New Blood Rite is awful. Yes, 1500 cast range, 3/4/5/6s silence and 600 aoe are fantastic, glorious numbers. Three seconds of delay and a visual for the opponents makes it awful.

Rupture lost its initial damage. What. in other words, rupture is ALWAYS going to do 150/250/350 PURE damage less than it used to. That's huge. That's enormous. That's like Icefrog coming in and going "Oh, by the way, Magnus' RP no longer does damage. At all."

Lastly, New Bloodrage is ass against heroes. It used to be this:

You spot an enemy lina in lane. You cast rupture on her, with your level 8 power, then silence her so she cannot run, cannot cast spells on you, and literally has no option except to TP, or to pray her allies show up to save her. In doing this, you quite probably get kills, quite probably get boatloads of experience, and quite probably snowball.

Now, you have this:

You spot an enemy lina in lane. You cast rupture, followed shortly by Blood Rite with her on the center. She TP's. You cast two spells and did -literally zero- damage to her.

You spot an enemy crystal maiden in lane without a tp. You in your level 8 majesty cast rupture, followed shortly by blood rite with her in the center. She walks the ~325 units required to get out of the AoE, taking an astounding 65 damage from your ultimate ability....

Hell, just for shits and giggles, let's pretend a PA threw a dagger at her, and slowed her for 50% of her movespeed for 4 seconds (but for the sake of argument did no damage) before you cast blood rite. She STILL walks the ~325 units required to get out of the AoE before it gets off, taking an astounding 65 damage from your ultimate ability. She then turns and casts frostbite, and you stand awkwardly next to the bleeding-but-not-bleeding maiden, unable to hit her.

Bored, you cast bloodbath on yourself, making the Crystal maiden who has taken an astounding 65 damage from all your efforts so far -cough- very -cough- very scared of you. Bored, she begins channeling her ultimate.

No, wait, fuck it. She's level 5. She doesn't have ultimate. She has tranquil boots, three branches, a magic wand, and some of the shittiest base stats and stat growth in the fucking game. Her amazing 625 hp and 6 armour are so impressive that she's rivaling the ehp of a level 1 ogre magi against physical damage. Impressive.

But you're BLOODSEEKER. Level 8! And you have a poor man's shield so you didn't get your face bashed in in lane, and brown boots, so you weren't the slowest piece of shit on the planet! And you've also got a wraith band, because why not. You do an amazing 91 average damage with autos, plus probably 20 damage from your aura, which you maxed, because it only makes sense to get points into things that won't get you killed by unsilenced targets faster.

So because math is hard, let's assume that in the rupture -> Blood rite -> run at a mothafucka -> get fucking frostbited, 6 seconds has elapsed. It's somewhere around there, you have ~350 movespeed and CM is 1325 units from where you cast rupture, and frostbite rank 2 is 2 second duration.

She's at around 550-600 hp. You need 5-6 autoattacks to kill her, you perform about an autoattack a second, and CM has a wand with at least 3 charges. And tranquil boots. It's around there.

SO. An astounding 12 seconds after the rupture is cast, the level 8 bloodseeker prevails over the level 5 crystal maiden! Such power.

Let's look at why this happened.

1. The CM didn't have a TP.
2. The CM wasn't 6.
3. The CM had talked shit to her team earlier, which is the only possible excuse for absolutely noone tping in the twelve fucking seconds it took the bloodseeker to kill the poor support.
4. The CM was so far out of position that she couldn't just run back to a tower. I mean, hell, even if the tower is 1000 units away, you're only taking 200 damage by walking there. And there's no 50% hp thing, and no initial rupture damage, so you don't risk dropping below 50% hp and turning the bloodseeker into a feral, rabid carnivore that's going to paint the river with your segmented fleshy bits.
5. The CM autoattacks like a soggy noodle, and has two points in an aura that is incapable of damaging you, so she was deprived of the option of "Just fucking kill him".

So yeah. The hero's either a support, or trash.

(edit) sorry Nazgul! :D


I feel you bro. At the same time i think IceFrog definitely have beta testers and tested all these changes before implementing them like Dota 1 days so I guess there is something that he found which works. But I agree with you BS really looks shitty now.This hero used to be a straightforward mid game controller. Maybe he needs to be played differently, who knows.


Haha yeah, he's definitely not as trash as I'll make him out to be, but he's lost all his solo-kill potential, and I'm not sure how to define him aside from that. It wouldn't surprise me to see him in a dual lane with another beefy, aggressive hero like abbadon or bristle, but he just -looks- bad for the moment, I'll have to wait and see if he actually lives up to it.
NeoRussia
Profile Joined January 2013
Canada381 Posts
September 24 2014 06:26 GMT
#423
Ok I've discovered a new strat, if you are to use this strat please call it the "NeoRussia strat". First, you get a magnus, then you pick Chen. Third, Warlock. Both the Chen and Warlock are dedicated farmers, building Aghs ASAP. Then Chen converts ancient golems, and magnus empowers them. When Warlock gets refresher, you effectively get 8 golems with empower. Unstoppable.
#BUFFEARTH
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
September 24 2014 06:28 GMT
#424
I can agree with most changes but those two:

1. lc got nerfed and put into cm. she is allready trash tier and needs to many items to be effective (dagger, bkb, dps). makes no sense to release her in that state.

2. chen is hugely overbuffed. he can be played as a 4th position support now with the purpose of rushing agh. my heart like the change but in my head it seems too strong.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
Last Edited: 2014-09-24 06:32:59
September 24 2014 06:29 GMT
#425
On September 24 2014 15:26 NeoRussia wrote:
Ok I've discovered a new strat, if you are to use this strat please call it the "NeoRussia strat". First, you get a magnus, then you pick Chen. Third, Warlock. Both the Chen and Warlock are dedicated farmers, building Aghs ASAP. Then Chen converts ancient golems, and magnus empowers them. When Warlock gets refresher, you effectively get 8 golems with empower. Unstoppable.


Pretty sure you still can't target Spell Immune targets. Empower just doesn't get removed after BKB or Repel get popped.

On September 24 2014 15:28 clickrush wrote:
1. lc got nerfed and put into cm. she is allready trash tier and needs to many items to be effective (dagger, bkb, dps). makes no sense to release her in that state.

You Gank and get kills once you've farmed Blink (or earlier if you can manage), get more DPS from duel and farm during cooldowns.

If you're waiting for Blink, BKB and DPS before you start roaming, you're playing her very wrong.
Average means I'm better than half of you.
smr
Profile Joined April 2011
Germany4808 Posts
September 24 2014 06:29 GMT
#426
Totally excited for the patch. There's only one reason to complain right now: Courier morph. Fuck this shit. I don't want to see my lovely Shagbark morph into some a boar.

Pro games will probably go from stupid to great to amazing to stale during the next 8 months so I'm gonna enjoy the first 6 until shouting for a new patch.
Zath.erin
Profile Joined September 2010
Canada429 Posts
September 24 2014 06:30 GMT
#427
On September 24 2014 15:28 clickrush wrote:
I can agree with most changes but those two:

1. lc got nerfed and put into cm. she is allready trash tier and needs to many items to be effective (dagger, bkb, dps). makes no sense to release her in that state.

2. chen is hugely overbuffed. he can be played as a 4th position support now with the purpose of rushing agh. my heart like the change but in my head it seems too strong.


LC def isn't trash teir, she's been dominating high level pubs for a while and can lane anywhere.
I put my pants on just like the rest of you - one leg at a time. Except once my pants are on, i make gold records!
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
September 24 2014 06:35 GMT
#428
The DS change, trolololol
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
Last Edited: 2014-09-24 06:40:51
September 24 2014 06:40 GMT
#429
Oh man, new eblade seems much better now. Turning yourself ethereal was most of the time just a nuisance.
super gg
icystorage
Profile Blog Joined November 2008
Jollibee19347 Posts
September 24 2014 06:44 GMT
#430
not for tinker
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
govie
Profile Blog Joined November 2012
9334 Posts
September 24 2014 06:49 GMT
#431
Axe crimson gaurd could be a thing. You call, then pop the CG = almost no damage at all until rapiers

And i think the 3% buff to culling blade is important. It makes axe farm 10% faster and deal 10% more damage in most fights. Seeing the items on the crimson, i'd say axe jungle?
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
trifecta
Profile Joined April 2010
United States6795 Posts
September 24 2014 06:57 GMT
#432
Inb4 Crimson mek pipe literally unkillable death push timing
Zath.erin
Profile Joined September 2010
Canada429 Posts
September 24 2014 06:58 GMT
#433
On September 24 2014 15:40 cecek wrote:
Oh man, new eblade seems much better now. Turning yourself ethereal was most of the time just a nuisance.


Making it so you cant be right clicked to get off your blink dagger is a nuisance?
I put my pants on just like the rest of you - one leg at a time. Except once my pants are on, i make gold records!
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
September 24 2014 07:01 GMT
#434
On September 24 2014 14:32 Fleetfeet wrote:
Show nested quote +
On September 24 2014 12:51 Ryuu314 wrote:
On September 24 2014 12:44 Fleetfeet wrote:
Bloodseeker... not sure if nerfed...

New PL seems interesting, but not radically different.

Bloodseeker got buffed i think. No more point and click silence is pretty huge, but the new Bloodrage is still pretty good. Blood Rite is huge disruption and the pure damage nuke is nothing to scoff at if it lands. His passive also got buffed a pretty decent amount since it grants the bonuses linearly as well as getting a small buff.

I think PL got a big nerf, personally. No more free magic resist off ult means it's a hell of a lot easier to get rid of his illusions. Add to that the pretty huge Agi gain nerf means his illusions are a lot weaker now. Granted, you get that neat 1 second dodge ability, but the cooldown is reasonably long and I'm not sure it's enough to make up for significantly weaker illusions. Phantom Rush also seems really meh. PL doesn't really have a problem chasing people down between Spirit Lance + Diffusal. This also means he loses Doppelwalk, which was really huge in letting him get big.


Bloodseeker got nerfed.

Probably.

I originally misread the Bloodrage changes to where you had to cast it on a creep, and then last hit the creep in order to get the 25% creep hp heal. That isn't the case, and while basically permanently self-debuffing a %damage amp seems like a shitty option, it does seem better than being restricted on your sustain by a 12/10/8/6 second cooldown, as I had misread it to be.

But I still think he's nerfed. Why? Because there's no synergy to his kit. At all.

Thirst is cool, but you have NO harass and are relying entirely on other lanes or your supports to be poking the shit out of the enemy. And unless they get harassed a lot, you don't even have much to threaten with.

New Blood Rite is awful. Yes, 1500 cast range, 3/4/5/6s silence and 600 aoe are fantastic, glorious numbers. Three seconds of delay and a visual for the opponents makes it awful.

Rupture lost its initial damage. What. in other words, rupture is ALWAYS going to do 150/250/350 PURE damage less than it used to. That's huge. That's enormous. That's like Icefrog coming in and going "Oh, by the way, Magnus' RP no longer does damage. At all."

Lastly, New Bloodrage is ass against heroes. It used to be this:

You spot an enemy lina in lane. You cast rupture on her, with your level 8 power, then silence her so she cannot run, cannot cast spells on you, and literally has no option except to TP, or to pray her allies show up to save her. In doing this, you quite probably get kills, quite probably get boatloads of experience, and quite probably snowball.

Now, you have this:

You spot an enemy lina in lane. You cast rupture, followed shortly by Blood Rite with her on the center. She TP's. You cast two spells and did -literally zero- damage to her.

You spot an enemy crystal maiden in lane without a tp. You in your level 8 majesty cast rupture, followed shortly by blood rite with her in the center. She walks the ~325 units required to get out of the AoE, taking an astounding 65 damage from your ultimate ability....

Hell, just for shits and giggles, let's pretend a PA threw a dagger at her, and slowed her for 50% of her movespeed for 4 seconds (but for the sake of argument did no damage) before you cast blood rite. She STILL walks the ~325 units required to get out of the AoE before it gets off, taking an astounding 65 damage from your ultimate ability. She then turns and casts frostbite, and you stand awkwardly next to the bleeding-but-not-bleeding maiden, unable to hit her.

Bored, you cast bloodbath on yourself, making the Crystal maiden who has taken an astounding 65 damage from all your efforts so far -cough- very -cough- very scared of you. Bored, she begins channeling her ultimate.

No, wait, fuck it. She's level 5. She doesn't have ultimate. She has tranquil boots, three branches, a magic wand, and some of the shittiest base stats and stat growth in the fucking game. Her amazing 625 hp and 6 armour are so impressive that she's rivaling the ehp of a level 1 ogre magi against physical damage. Impressive.

But you're BLOODSEEKER. Level 8! And you have a poor man's shield so you didn't get your face bashed in in lane, and brown boots, so you weren't the slowest piece of shit on the planet! And you've also got a wraith band, because why not. You do an amazing 91 average damage with autos, plus probably 20 damage from your aura, which you maxed, because it only makes sense to get points into things that won't get you killed by unsilenced targets faster.

So because math is hard, let's assume that in the rupture -> Blood rite -> run at a mothafucka -> get fucking frostbited, 6 seconds has elapsed. It's somewhere around there, you have ~350 movespeed and CM is 1325 units from where you cast rupture, and frostbite rank 2 is 2 second duration.

She's at around 550-600 hp. You need 5-6 autoattacks to kill her, you perform about an autoattack a second, and CM has a wand with at least 3 charges. And tranquil boots. It's around there.

SO. An astounding 12 seconds after the rupture is cast, the level 8 bloodseeker prevails over the level 5 crystal maiden! Such power.

Let's look at why this happened.

1. The CM didn't have a TP.
2. The CM wasn't 6.
3. The CM had talked shit to her team earlier, which is the only possible excuse for absolutely noone tping in the twelve fucking seconds it took the bloodseeker to kill the poor support.
4. The CM was so far out of position that she couldn't just run back to a tower. I mean, hell, even if the tower is 1000 units away, you're only taking 200 damage by walking there. And there's no 50% hp thing, and no initial rupture damage, so you don't risk dropping below 50% hp and turning the bloodseeker into a feral, rabid carnivore that's going to paint the river with your segmented fleshy bits.
5. The CM autoattacks like a soggy noodle, and has two points in an aura that is incapable of damaging you, so she was deprived of the option of "Just fucking kill him".

So yeah. The hero's either a support, or trash.

(edit) sorry Nazgul! :D


Cool story bro. You deserve a star for this. By losing that burst from rupture, bs pretty much become too reliant on allies. Zero solo kill potential.
ykl
Profile Joined September 2012
Malaysia541 Posts
September 24 2014 07:01 GMT
#435
I can see where they're kinda going with the Bloodseeker changes. Bloodrite actually kinda sounds awesome other than the really pathetic 3 second activation time and the damage is supposed to compensate for losing the initial damage on Rupture. Not to mention Bloodrage also amplifying the damage taken even further. How it would actually work out in practice remains to be seen.

Also, from the wording on the changelog, it seems like thirst actually gives some minor benefit when every enemy hero is between 99% to 30% HP. That sounds like it could add up quickly.
There is no need to be mad.
Caladbolg
Profile Joined March 2011
2855 Posts
September 24 2014 07:02 GMT
#436
I'm amazed at the amount of changes, but then there were more massive changes back in Dota 1. This isn't too bad. Now to the core change: namely, the exp.

I think adding this "artificial comeback mechanic" is quite alright. In the first place, if you're ahead as a team, you shouldn't be trading evenly. If you do, then that means the other team is outplaying you. Thus the ability to snowball is actually nerfed, because no matter how big a lead you have, if the other team outplays you (think Laig v. LGD level outplay), you give up the lead rather quickly. This makes for prolonged, fighting games, with carry farming not mattering all that much (and mega carries were nerfed indirectly with the BKB changes) since you can basically just target that mega carry and balloon from all the networth that carry has.

This patch'll make for insane clashes from early (rune control) to mid game (easier rosh access) to lategame (carry sniping). I'm looking forward to bloodbaths all around.

Not to mention tower deathball was heavily heavily nerfed (like it very much). Now I see all strats as viable (rat, push, gank, 4p1, 2-1-2, etc) without an exceptionally good strat except outplaying the other team during clashes.

That said, I think iG just got buffed. :D
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 24 2014 07:02 GMT
#437
I love all these changes, but is Bloodseeker still a mid hero now?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
idonthinksobro
Profile Joined December 2010
3138 Posts
September 24 2014 07:04 GMT
#438
i wonder how random/repicking will work in the new all pick mode.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 24 2014 07:05 GMT
#439
On September 24 2014 15:58 Zath.erin wrote:
Show nested quote +
On September 24 2014 15:40 cecek wrote:
Oh man, new eblade seems much better now. Turning yourself ethereal was most of the time just a nuisance.


Making it so you cant be right clicked to get off your blink dagger is a nuisance?

Well, not for tinker. But for morphling it is mostly.
super gg
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 24 2014 07:08 GMT
#440
Tinker actually got nerfed pretty badly overall. Can't farm ancients, no self ethereal eblade, eblade projectile means you can't instantly eblade and dagon to do full damage, high level dagon is more mana expensive.
super gg
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