6.82 Balance Changes and Discussion Thread - Page 22
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Erasme
Bahamas15899 Posts
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Fleetfeet
Canada2552 Posts
On September 24 2014 15:07 Tulanwarrior wrote: I feel you bro. At the same time i think IceFrog definitely have beta testers and tested all these changes before implementing them like Dota 1 days so I guess there is something that he found which works. But I agree with you BS really looks shitty now.This hero used to be a straightforward mid game controller. Maybe he needs to be played differently, who knows. Haha yeah, he's definitely not as trash as I'll make him out to be, but he's lost all his solo-kill potential, and I'm not sure how to define him aside from that. It wouldn't surprise me to see him in a dual lane with another beefy, aggressive hero like abbadon or bristle, but he just -looks- bad for the moment, I'll have to wait and see if he actually lives up to it. | ||
NeoRussia
Canada381 Posts
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clickrush
Switzerland3257 Posts
1. lc got nerfed and put into cm. she is allready trash tier and needs to many items to be effective (dagger, bkb, dps). makes no sense to release her in that state. 2. chen is hugely overbuffed. he can be played as a 4th position support now with the purpose of rushing agh. my heart like the change but in my head it seems too strong. | ||
WolfintheSheep
Canada14127 Posts
On September 24 2014 15:26 NeoRussia wrote: Ok I've discovered a new strat, if you are to use this strat please call it the "NeoRussia strat". First, you get a magnus, then you pick Chen. Third, Warlock. Both the Chen and Warlock are dedicated farmers, building Aghs ASAP. Then Chen converts ancient golems, and magnus empowers them. When Warlock gets refresher, you effectively get 8 golems with empower. Unstoppable. Pretty sure you still can't target Spell Immune targets. Empower just doesn't get removed after BKB or Repel get popped. On September 24 2014 15:28 clickrush wrote: 1. lc got nerfed and put into cm. she is allready trash tier and needs to many items to be effective (dagger, bkb, dps). makes no sense to release her in that state. You Gank and get kills once you've farmed Blink (or earlier if you can manage), get more DPS from duel and farm during cooldowns. If you're waiting for Blink, BKB and DPS before you start roaming, you're playing her very wrong. | ||
smr
Germany4808 Posts
Pro games will probably go from stupid to great to amazing to stale during the next 8 months so I'm gonna enjoy the first 6 until shouting for a new patch. | ||
Zath.erin
Canada429 Posts
On September 24 2014 15:28 clickrush wrote: I can agree with most changes but those two: 1. lc got nerfed and put into cm. she is allready trash tier and needs to many items to be effective (dagger, bkb, dps). makes no sense to release her in that state. 2. chen is hugely overbuffed. he can be played as a 4th position support now with the purpose of rushing agh. my heart like the change but in my head it seems too strong. LC def isn't trash teir, she's been dominating high level pubs for a while and can lane anywhere. | ||
CatNzHat
United States1599 Posts
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cecek
Czech Republic18921 Posts
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icystorage
Jollibee19347 Posts
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govie
9334 Posts
![]() And i think the 3% buff to culling blade is important. It makes axe farm 10% faster and deal 10% more damage in most fights. Seeing the items on the crimson, i'd say axe jungle? | ||
trifecta
United States6795 Posts
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Zath.erin
Canada429 Posts
On September 24 2014 15:40 cecek wrote: Oh man, new eblade seems much better now. Turning yourself ethereal was most of the time just a nuisance. Making it so you cant be right clicked to get off your blink dagger is a nuisance? | ||
DucK-
Singapore11447 Posts
On September 24 2014 14:32 Fleetfeet wrote: Bloodseeker got nerfed. Probably. I originally misread the Bloodrage changes to where you had to cast it on a creep, and then last hit the creep in order to get the 25% creep hp heal. That isn't the case, and while basically permanently self-debuffing a %damage amp seems like a shitty option, it does seem better than being restricted on your sustain by a 12/10/8/6 second cooldown, as I had misread it to be. But I still think he's nerfed. Why? Because there's no synergy to his kit. At all. Thirst is cool, but you have NO harass and are relying entirely on other lanes or your supports to be poking the shit out of the enemy. And unless they get harassed a lot, you don't even have much to threaten with. New Blood Rite is awful. Yes, 1500 cast range, 3/4/5/6s silence and 600 aoe are fantastic, glorious numbers. Three seconds of delay and a visual for the opponents makes it awful. Rupture lost its initial damage. What. in other words, rupture is ALWAYS going to do 150/250/350 PURE damage less than it used to. That's huge. That's enormous. That's like Icefrog coming in and going "Oh, by the way, Magnus' RP no longer does damage. At all." Lastly, New Bloodrage is ass against heroes. It used to be this: You spot an enemy lina in lane. You cast rupture on her, with your level 8 power, then silence her so she cannot run, cannot cast spells on you, and literally has no option except to TP, or to pray her allies show up to save her. In doing this, you quite probably get kills, quite probably get boatloads of experience, and quite probably snowball. Now, you have this: You spot an enemy lina in lane. You cast rupture, followed shortly by Blood Rite with her on the center. She TP's. You cast two spells and did -literally zero- damage to her. You spot an enemy crystal maiden in lane without a tp. You in your level 8 majesty cast rupture, followed shortly by blood rite with her in the center. She walks the ~325 units required to get out of the AoE, taking an astounding 65 damage from your ultimate ability.... Hell, just for shits and giggles, let's pretend a PA threw a dagger at her, and slowed her for 50% of her movespeed for 4 seconds (but for the sake of argument did no damage) before you cast blood rite. She STILL walks the ~325 units required to get out of the AoE before it gets off, taking an astounding 65 damage from your ultimate ability. She then turns and casts frostbite, and you stand awkwardly next to the bleeding-but-not-bleeding maiden, unable to hit her. Bored, you cast bloodbath on yourself, making the Crystal maiden who has taken an astounding 65 damage from all your efforts so far -cough- very -cough- very scared of you. Bored, she begins channeling her ultimate. No, wait, fuck it. She's level 5. She doesn't have ultimate. She has tranquil boots, three branches, a magic wand, and some of the shittiest base stats and stat growth in the fucking game. Her amazing 625 hp and 6 armour are so impressive that she's rivaling the ehp of a level 1 ogre magi against physical damage. Impressive. But you're BLOODSEEKER. Level 8! And you have a poor man's shield so you didn't get your face bashed in in lane, and brown boots, so you weren't the slowest piece of shit on the planet! And you've also got a wraith band, because why not. You do an amazing 91 average damage with autos, plus probably 20 damage from your aura, which you maxed, because it only makes sense to get points into things that won't get you killed by unsilenced targets faster. So because math is hard, let's assume that in the rupture -> Blood rite -> run at a mothafucka -> get fucking frostbited, 6 seconds has elapsed. It's somewhere around there, you have ~350 movespeed and CM is 1325 units from where you cast rupture, and frostbite rank 2 is 2 second duration. She's at around 550-600 hp. You need 5-6 autoattacks to kill her, you perform about an autoattack a second, and CM has a wand with at least 3 charges. And tranquil boots. It's around there. SO. An astounding 12 seconds after the rupture is cast, the level 8 bloodseeker prevails over the level 5 crystal maiden! Such power. Let's look at why this happened. 1. The CM didn't have a TP. 2. The CM wasn't 6. 3. The CM had talked shit to her team earlier, which is the only possible excuse for absolutely noone tping in the twelve fucking seconds it took the bloodseeker to kill the poor support. 4. The CM was so far out of position that she couldn't just run back to a tower. I mean, hell, even if the tower is 1000 units away, you're only taking 200 damage by walking there. And there's no 50% hp thing, and no initial rupture damage, so you don't risk dropping below 50% hp and turning the bloodseeker into a feral, rabid carnivore that's going to paint the river with your segmented fleshy bits. 5. The CM autoattacks like a soggy noodle, and has two points in an aura that is incapable of damaging you, so she was deprived of the option of "Just fucking kill him". So yeah. The hero's either a support, or trash. (edit) sorry Nazgul! :D Cool story bro. You deserve a star for this. By losing that burst from rupture, bs pretty much become too reliant on allies. Zero solo kill potential. | ||
ykl
Malaysia541 Posts
Also, from the wording on the changelog, it seems like thirst actually gives some minor benefit when every enemy hero is between 99% to 30% HP. That sounds like it could add up quickly. | ||
Caladbolg
2855 Posts
I think adding this "artificial comeback mechanic" is quite alright. In the first place, if you're ahead as a team, you shouldn't be trading evenly. If you do, then that means the other team is outplaying you. Thus the ability to snowball is actually nerfed, because no matter how big a lead you have, if the other team outplays you (think Laig v. LGD level outplay), you give up the lead rather quickly. This makes for prolonged, fighting games, with carry farming not mattering all that much (and mega carries were nerfed indirectly with the BKB changes) since you can basically just target that mega carry and balloon from all the networth that carry has. This patch'll make for insane clashes from early (rune control) to mid game (easier rosh access) to lategame (carry sniping). I'm looking forward to bloodbaths all around. Not to mention tower deathball was heavily heavily nerfed (like it very much). Now I see all strats as viable (rat, push, gank, 4p1, 2-1-2, etc) without an exceptionally good strat except outplaying the other team during clashes. That said, I think iG just got buffed. :D | ||
Torte de Lini
Germany38463 Posts
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idonthinksobro
3138 Posts
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cecek
Czech Republic18921 Posts
On September 24 2014 15:58 Zath.erin wrote: Making it so you cant be right clicked to get off your blink dagger is a nuisance? Well, not for tinker. But for morphling it is mostly. | ||
cecek
Czech Republic18921 Posts
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