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On September 24 2014 13:20 emythrel wrote: they have to be trolling with the Earth Spirit aghs......
Enchant Remnant: ================= Converts an allied or enemy hero (not self) into a Stone Remnant for 3 seconds. The target behaves like a Stone Remnant fully until the duration is over. When the duration ends, the Remnant shatters, releasing the hero while dealing 300 damage in a 300 radius.
Cast Range: 600 Mana Cost: 150 Cooldown: 45
Note: The Enchanted Remnant is like his other Remnants, they cannot do anything on their own, they are invulnerable, and they can be used with his skills.
As if this dude wasn't annoying enough.... now he can stun a team mate for 3 seconds and push them in to harms way
enchant enemy carry > pull enemy carry > magnetize enemy carry > kick (or kill) enemy carry
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On September 24 2014 13:31 Xxazn4lyfe51xX wrote:Show nested quote +On September 24 2014 13:20 emythrel wrote: they have to be trolling with the Earth Spirit aghs......
Enchant Remnant: ================= Converts an allied or enemy hero (not self) into a Stone Remnant for 3 seconds. The target behaves like a Stone Remnant fully until the duration is over. When the duration ends, the Remnant shatters, releasing the hero while dealing 300 damage in a 300 radius.
Cast Range: 600 Mana Cost: 150 Cooldown: 45
Note: The Enchanted Remnant is like his other Remnants, they cannot do anything on their own, they are invulnerable, and they can be used with his skills.
As if this dude wasn't annoying enough.... now he can stun a team mate for 3 seconds and push them in to harms way I don't know, I was thinking more along the lines of him now being able to (with blink force), blink in, 600 range to enemy carry, stone him, force out and pull the enemy carry 1100 range, then kick him (if the unit behaves like a stone), another potential 2000 range away (or 800 range if it still behaves like a unit). That's a potential 1900 to 3100 range initiation range to ISOLATE a hero, not engage into a team like clock.
the fountain kick dream will be real
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On September 24 2014 13:33 Ohnoitztotoro wrote: HAHAHA Chen! I don't know how viable it is to put a scepter into his build but....controlling ancients is going to be the fun. Scepter was always great on Chen.
Now it is core.
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On September 24 2014 13:20 emythrel wrote: they have to be trolling with the Earth Spirit aghs......
Enchant Remnant: ================= Converts an allied or enemy hero (not self) into a Stone Remnant for 3 seconds. The target behaves like a Stone Remnant fully until the duration is over. When the duration ends, the Remnant shatters, releasing the hero while dealing 300 damage in a 300 radius.
Cast Range: 600 Mana Cost: 150 Cooldown: 45
Note: The Enchanted Remnant is like his other Remnants, they cannot do anything on their own, they are invulnerable, and they can be used with his skills.
As if this dude wasn't annoying enough.... now he can stun a team mate for 3 seconds and push them in to harms way
Or less negatively, he can prevent a teammate from dying, pull them to safety, and then smash them even further to safety if it's someone really important/low on health. This upgrade is actually pretty nuts, because it gives him Shallow Grave or Nether swap without having to put himself in danger.
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On September 24 2014 13:39 LeLoup wrote:Show nested quote +On September 24 2014 13:33 Ohnoitztotoro wrote: HAHAHA Chen! I don't know how viable it is to put a scepter into his build but....controlling ancients is going to be the fun. Scepter was always great on Chen. Now it is core.
I love dota but I'm horrible at it so I didn't know it was great in Chen's item build. Whenever I watch Chen games, he rarely seems to have money to afford the scepter just because he's constantly buying wards and smoke etc. Great to know though. I really want to see how he's used with this new patch.
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On September 24 2014 12:53 juff wrote: Hmm, I'm trying to change the LP article for the new gold mechanic, and I'm not sure I understand the new changes.
VictimLevel = Level of the Victim VictimNW = The victim's Net Worth EnemyTeamNW = Enemy team's total Net Worth AlliedTeamNW = Your team's total Net Worth NWDifference = ( EnemyTeamNW - AlliedTeamNW )/ ( EnemyTeamNW + AlliedTeamNW ) (minimum 0) NWFactor = NWDifference * VictimNW
Example: Dying hero is a lvl 11 Phantom Assassin with 8k Net Worth. Her team has 22k Net Worth while your team has 15k Net Worth. NWFactor = 8k*(22k-15k)/(22k+15k) = 8k*7k/37k= 1513
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35 = 30+66+1513*0.35 = 625
So if 2 heroes kill her, they get 625 assist gold each, plus the actual value of the kill?
Does that mean heroes with high net worths are basically gold pinatas?
Looks like my math works out. I gave a bot a dagon 5 and got 4000 gold for killing it. Net worth graphs are going to be roller coasters.
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haven't played dota in like two months so I'm excited to get back into it. I wonder how viable crimson guard is.
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I have been doing godlykha's 13 minute jungle radiance -> mjolnir arcane mom blademail tp bear build, and its sad that now people may start doing it.
The most important aspect of mana on bear though is not its use of mjol etc, but its ability to use a tp scroll.
Anyway blood seeker still looks like shit. Chen buff is cool. Don't like the new rune. Sad that tb is not nerfed, since playing the metrics/zenoth way is pretty much auto win even against the fattest of carries or 1v5.
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A new game
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United States47024 Posts
If Urn really does Pure damage now and not HP removal, TA is going to have some tough times.
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On September 24 2014 13:48 Ohnoitztotoro wrote:Show nested quote +On September 24 2014 13:39 LeLoup wrote:On September 24 2014 13:33 Ohnoitztotoro wrote: HAHAHA Chen! I don't know how viable it is to put a scepter into his build but....controlling ancients is going to be the fun. Scepter was always great on Chen. Now it is core. I love dota but I'm horrible at it  so I didn't know it was great in Chen's item build. Whenever I watch Chen games, he rarely seems to have money to afford the scepter just because he's constantly buying wards and smoke etc. Great to know though. I really want to see how he's used with this new patch. Before all it did was reduce the CD of his ult. Now it is a legit option to break high ground as well as if you get 2 big ancient creeps you should be able to take t3 quickly. It solves his issue of how hard he fell off in game.
@Yango. Urn takes away refraction charge and also dispels the heal from friendly urn.
It does not cancel salve though... So there is that.
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Revolutionizing Dark Seer, yay!
Can't wait to see the meta shift again.
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United States15275 Posts
I'm kinda scared that teams are going to respond to the new XP/gold changes by playing extremely passive once they get a lead.
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konadora
Singapore66161 Posts
LEGION COMMANDER IN CAPTAINS MODE
FUCK YESSSSSSSSSSSSSSSSSSSSSSSSSSSS
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so Pheonix, Earth Spirit and Dazzle can save the carry till oblivion of times? ~_________________~
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On September 24 2014 14:05 CosmicSpiral wrote: I'm kinda scared that teams are going to respond to the new XP/gold changes by playing extremely passive once they get a lead. b-b-but fuck deathball amirite gais?! gais?
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holy shit what a fucking huge update! thanks valve & icefrog <3
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this is pretty much dota 3
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You know the days when mirana was always picked every game? Well at least when she is picked, the drafts were still very flexible. It was not inclined towards any strategy. Now with dp/razor constantly picked, you see press R pushes every single time.
Well this is kinda off topic heh
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just realized, you can no longer salve through urn...
for rupture, now that they've removed hp removal, does it still go through bkb? or is it now pure damage and blocked?
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