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General Discussion - Page 6370

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 03 2014 20:54 GMT
#127381
I love support shaker though. Get blink, urn and force staff on him and you can move.

Also, there is a video about the buffs you are looking for. I believe a search for "Dota 2, Pimp Hand" will get you want you are looking for(you may need to put earth shaker in there).
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Shaella
Profile Blog Joined January 2013
United States14827 Posts
September 03 2014 21:23 GMT
#127382
please the correct earth shaker build is bottle > phase >blink >crit >WHATEVERDAFAWK (HEART IS GOOD)
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-03 21:26:45
September 03 2014 21:25 GMT
#127383
Treads >>>> phase
+400% base damage = +32 dmg from str treads (on top of the 8 from str in the first place) which outperforms phase heavily.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Shaella
Profile Blog Joined January 2013
United States14827 Posts
September 03 2014 21:27 GMT
#127384
i just like phase because it makes regular last hitting easier and helps stick to targets to beat on them

Treads are fully acceptable.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
harodihg
Profile Blog Joined November 2013
Japan1344 Posts
September 03 2014 21:36 GMT
#127385
On September 03 2014 23:37 Comeh wrote:
Show nested quote +
On September 03 2014 23:33 TheYango wrote:
On September 03 2014 23:30 harodihg wrote:
Making a team unable to TP to T1's changes the game to make "push" strategies a lot worse I think because the opposing team can trade initial towers a lot easier without worrying about losing a fight giving them the ability to keep up on gold and removing space on the map for the other team

I think it has too many other adverse effects. Namely, early ganking becomes way too powerful because if you can't TP to countergank on T1 towers, early ganks are insanely hard to defend.

Pretty much agreed.

Also playing mid would be a nightmare.

A lot of the reason pushes are really strong this patch has to do with the list of "OP" heroes at the moment.

I would like to see offlane get harder again.


that's a good thing

I'm sick of seeing heroes that deserve to lose their lanes not losing their lanes
Agh's ult sniper: Sniper locks eyes with target unit, immobilizing them in horror as he turns the gun on himself. Channeled, lasts 5 seconds.
harodihg
Profile Blog Joined November 2013
Japan1344 Posts
September 03 2014 21:39 GMT
#127386
I hope IceFrog makes dire have an offlane soon - wherever that fucking road south leads isn't a lane, it's a slippery slope straight to hell
Agh's ult sniper: Sniper locks eyes with target unit, immobilizing them in horror as he turns the gun on himself. Channeled, lasts 5 seconds.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 03 2014 21:41 GMT
#127387
He'll just make black dragons flying again so u can pull them to ur tower ez
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
hooahah
Profile Joined October 2011
3752 Posts
September 03 2014 21:44 GMT
#127388
On September 04 2014 05:49 Acritter wrote:
I think Earthshaker should be steered towards more of a core role. Nerf Fissure, buff Enchant Totem. Crits for days.

I'm only slightly sarcastic here.


I'm interested to see how Lina core would work out. Also Ogre Magi. Fnatic ran Ogre Mid a few times and shenanigans aside, it was pretty badass.

(then at TI4 they picked the most boring, conventional shit and lost accordingly, made me mad)
harodihg
Profile Blog Joined November 2013
Japan1344 Posts
September 03 2014 21:50 GMT
#127389
Lina has low base damage and a shitty animation while still having really low hp and no real escape

she ain't no mid hero unless there's a giant shift
Agh's ult sniper: Sniper locks eyes with target unit, immobilizing them in horror as he turns the gun on himself. Channeled, lasts 5 seconds.
hooahah
Profile Joined October 2011
3752 Posts
Last Edited: 2014-09-03 21:59:29
September 03 2014 21:56 GMT
#127390
6.82: fiery soul buffed to give +20 attack speed

edit: oh, it already gives +40 attack speed. And +5% movement speed. For 9 seconds. At the first level. With only 1 stack. At 3 stacks, 120 attack speed bonus, +15% movement speed.

..are you sure this isn't viable?
Comeh
Profile Blog Joined July 2008
United States18918 Posts
September 03 2014 22:05 GMT
#127391
On September 04 2014 06:36 harodihg wrote:
Show nested quote +
On September 03 2014 23:37 Comeh wrote:
On September 03 2014 23:33 TheYango wrote:
On September 03 2014 23:30 harodihg wrote:
Making a team unable to TP to T1's changes the game to make "push" strategies a lot worse I think because the opposing team can trade initial towers a lot easier without worrying about losing a fight giving them the ability to keep up on gold and removing space on the map for the other team

I think it has too many other adverse effects. Namely, early ganking becomes way too powerful because if you can't TP to countergank on T1 towers, early ganks are insanely hard to defend.

Pretty much agreed.

Also playing mid would be a nightmare.

A lot of the reason pushes are really strong this patch has to do with the list of "OP" heroes at the moment.

I would like to see offlane get harder again.


that's a good thing

I'm sick of seeing heroes that deserve to lose their lanes not losing their lanes

It wasn't too long ago I considered void to be one of the worst laners in the game.

Obviously, I was just fooled on how he SHOULD be balanced vs how is actually balanced.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
September 03 2014 22:24 GMT
#127392
On September 04 2014 06:56 hooahah wrote:
6.82: fiery soul buffed to give +20 attack speed

edit: oh, it already gives +40 attack speed. And +5% movement speed. For 9 seconds. At the first level. With only 1 stack. At 3 stacks, 120 attack speed bonus, +15% movement speed.

..are you sure this isn't viable?


No, I'm not sure that it's not viable. I play Lina core relatively frequently.

But her attack animation is utter and complete ass. And while she has long range, her projectile speed isn't great which exacerbates the issues with her animation. I'm just not sure she's a viable mid without either totally outskilling your opponent or bottlecrowing. And if you're going to commit to bottle-crowing, what does Lina bring that's special?
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
September 03 2014 22:51 GMT
#127393
On September 04 2014 06:39 harodihg wrote:
I hope IceFrog makes dire have an offlane soon - wherever that fucking road south leads isn't a lane, it's a slippery slope straight to hell


Yeah, it's pretty annoying to play still. Completely disagree with the idea to make the offlane hard again. That was actually the most boring dota ever played when you couldn't even go to lane with anything but like 3 heroes.

Honestly if nothing else, I want aggro tris to come back into relevance. Either that or strong dual lanes that can actually kill/contest farm of the safe lane.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Shaella
Profile Blog Joined January 2013
United States14827 Posts
September 03 2014 22:52 GMT
#127394
Make lategame less shitty and it'll happen.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Acritter
Profile Joined August 2010
Syria7637 Posts
September 04 2014 00:38 GMT
#127395
On September 04 2014 07:51 LeLoup wrote:
Show nested quote +
On September 04 2014 06:39 harodihg wrote:
I hope IceFrog makes dire have an offlane soon - wherever that fucking road south leads isn't a lane, it's a slippery slope straight to hell


Yeah, it's pretty annoying to play still. Completely disagree with the idea to make the offlane hard again. That was actually the most boring dota ever played when you couldn't even go to lane with anything but like 3 heroes.

Honestly if nothing else, I want aggro tris to come back into relevance. Either that or strong dual lanes that can actually kill/contest farm of the safe lane.

Aggro trilanes won't be relevant until offlane is tough again.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
September 04 2014 00:51 GMT
#127396
On September 04 2014 09:38 Acritter wrote:
Show nested quote +
On September 04 2014 07:51 LeLoup wrote:
On September 04 2014 06:39 harodihg wrote:
I hope IceFrog makes dire have an offlane soon - wherever that fucking road south leads isn't a lane, it's a slippery slope straight to hell


Yeah, it's pretty annoying to play still. Completely disagree with the idea to make the offlane hard again. That was actually the most boring dota ever played when you couldn't even go to lane with anything but like 3 heroes.

Honestly if nothing else, I want aggro tris to come back into relevance. Either that or strong dual lanes that can actually kill/contest farm of the safe lane.

Aggro trilanes won't be relevant until offlane is tough again.

I disagree, it won't be relevant until there is a reason to completely shut down the opposing safe lane
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
TheYango
Profile Joined September 2008
United States47024 Posts
September 04 2014 00:55 GMT
#127397
On September 04 2014 05:07 cecek wrote:
Can you explain that? TI3 was the biggest esports tournament in existence at that time and all teams were preparing for it. But.... there was no good dota played there? I really don't get what you mean.

Games where one team is playing pure flowchart DotA, and the other loses to it because of totally misunderstanding how to play/draft the version generally aren't very good.

This unfortunately describes almost every VG game at TI4.
Moderator
Shaella
Profile Blog Joined January 2013
United States14827 Posts
September 04 2014 00:59 GMT
#127398
yeah unfortunately TI4 was really filled with some sad to watch games

But there were some excellent games that weren't deathballs
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 04 2014 01:05 GMT
#127399
And lets be clear, the flow chart is created after the game is over and everyone says "Well if they did this, they would have won" because hind sight is 20/20. Seeing the flow chart while the game is going on is super hard.

Except the VG games, where people likely should have figured it out earlier since they did the same thing over and over..
I have the Honor to be your Obedient Servant, P.6
TL+ Member
tehh4ck3r
Profile Joined August 2013
Magrathea7048 Posts
September 04 2014 01:08 GMT
#127400
Excellent TI3 Series/Games:
LGD v Alliance
LGD v Liquid
Zenith v VP
Na'Vi v TongFu
Na'VI v Orange
DK v Orange
Alliance v Na'vi

Excellent TI4 Series/Games:
EG v DK
LGD v DK
EG v VG
C9 v VG


I think the format of TI4 is really what killed a lot of the hype, there were many fewer games on the main stage than at TI3. There were 9 series on the main stage at TI4 and there were 22 at TI3.
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
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