Also, there is a video about the buffs you are looking for. I believe a search for "Dota 2, Pimp Hand" will get you want you are looking for(you may need to put earth shaker in there).
General Discussion - Page 6370
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Plansix
United States60190 Posts
Also, there is a video about the buffs you are looking for. I believe a search for "Dota 2, Pimp Hand" will get you want you are looking for(you may need to put earth shaker in there). | ||
Shaella
United States14827 Posts
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Sn0_Man
Tebellong44238 Posts
+400% base damage = +32 dmg from str treads (on top of the 8 from str in the first place) which outperforms phase heavily. | ||
Shaella
United States14827 Posts
Treads are fully acceptable. | ||
harodihg
Japan1344 Posts
On September 03 2014 23:37 Comeh wrote: Pretty much agreed. Also playing mid would be a nightmare. A lot of the reason pushes are really strong this patch has to do with the list of "OP" heroes at the moment. I would like to see offlane get harder again. that's a good thing I'm sick of seeing heroes that deserve to lose their lanes not losing their lanes | ||
harodihg
Japan1344 Posts
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Sn0_Man
Tebellong44238 Posts
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hooahah
3752 Posts
On September 04 2014 05:49 Acritter wrote: I think Earthshaker should be steered towards more of a core role. Nerf Fissure, buff Enchant Totem. Crits for days. I'm only slightly sarcastic here. I'm interested to see how Lina core would work out. Also Ogre Magi. Fnatic ran Ogre Mid a few times and shenanigans aside, it was pretty badass. (then at TI4 they picked the most boring, conventional shit and lost accordingly, made me mad) | ||
harodihg
Japan1344 Posts
she ain't no mid hero unless there's a giant shift | ||
hooahah
3752 Posts
edit: oh, it already gives +40 attack speed. And +5% movement speed. For 9 seconds. At the first level. With only 1 stack. At 3 stacks, 120 attack speed bonus, +15% movement speed. ..are you sure this isn't viable? | ||
Comeh
United States18918 Posts
On September 04 2014 06:36 harodihg wrote: that's a good thing I'm sick of seeing heroes that deserve to lose their lanes not losing their lanes It wasn't too long ago I considered void to be one of the worst laners in the game. Obviously, I was just fooled on how he SHOULD be balanced vs how is actually balanced. | ||
LuckoftheIrish
United States4791 Posts
On September 04 2014 06:56 hooahah wrote: 6.82: fiery soul buffed to give +20 attack speed edit: oh, it already gives +40 attack speed. And +5% movement speed. For 9 seconds. At the first level. With only 1 stack. At 3 stacks, 120 attack speed bonus, +15% movement speed. ..are you sure this isn't viable? No, I'm not sure that it's not viable. I play Lina core relatively frequently. But her attack animation is utter and complete ass. And while she has long range, her projectile speed isn't great which exacerbates the issues with her animation. I'm just not sure she's a viable mid without either totally outskilling your opponent or bottlecrowing. And if you're going to commit to bottle-crowing, what does Lina bring that's special? | ||
Jinxed
United States6450 Posts
On September 04 2014 06:39 harodihg wrote: I hope IceFrog makes dire have an offlane soon - wherever that fucking road south leads isn't a lane, it's a slippery slope straight to hell Yeah, it's pretty annoying to play still. Completely disagree with the idea to make the offlane hard again. That was actually the most boring dota ever played when you couldn't even go to lane with anything but like 3 heroes. Honestly if nothing else, I want aggro tris to come back into relevance. Either that or strong dual lanes that can actually kill/contest farm of the safe lane. | ||
Shaella
United States14827 Posts
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Acritter
Syria7637 Posts
On September 04 2014 07:51 LeLoup wrote: Yeah, it's pretty annoying to play still. Completely disagree with the idea to make the offlane hard again. That was actually the most boring dota ever played when you couldn't even go to lane with anything but like 3 heroes. Honestly if nothing else, I want aggro tris to come back into relevance. Either that or strong dual lanes that can actually kill/contest farm of the safe lane. Aggro trilanes won't be relevant until offlane is tough again. | ||
Jinxed
United States6450 Posts
On September 04 2014 09:38 Acritter wrote: Aggro trilanes won't be relevant until offlane is tough again. I disagree, it won't be relevant until there is a reason to completely shut down the opposing safe lane | ||
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TheYango
United States47024 Posts
On September 04 2014 05:07 cecek wrote: Can you explain that? TI3 was the biggest esports tournament in existence at that time and all teams were preparing for it. But.... there was no good dota played there? I really don't get what you mean. Games where one team is playing pure flowchart DotA, and the other loses to it because of totally misunderstanding how to play/draft the version generally aren't very good. This unfortunately describes almost every VG game at TI4. | ||
Shaella
United States14827 Posts
But there were some excellent games that weren't deathballs | ||
Plansix
United States60190 Posts
Except the VG games, where people likely should have figured it out earlier since they did the same thing over and over.. | ||
tehh4ck3r
Magrathea7048 Posts
LGD v Alliance LGD v Liquid Zenith v VP Na'Vi v TongFu Na'VI v Orange DK v Orange Alliance v Na'vi Excellent TI4 Series/Games: EG v DK LGD v DK EG v VG C9 v VG I think the format of TI4 is really what killed a lot of the hype, there were many fewer games on the main stage than at TI3. There were 9 series on the main stage at TI4 and there were 22 at TI3. | ||
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