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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Shaella
Profile Blog Joined January 2013
United States14827 Posts
September 04 2014 01:09 GMT
#127401
actually there were some sick group stage games at TI4, liquid had a few really solid ones
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Dubzex
Profile Joined October 2010
United States6994 Posts
Last Edited: 2014-09-04 01:43:45
September 04 2014 01:43 GMT
#127402
On September 04 2014 07:05 Comeh wrote:
Show nested quote +
On September 04 2014 06:36 harodihg wrote:
On September 03 2014 23:37 Comeh wrote:
On September 03 2014 23:33 TheYango wrote:
On September 03 2014 23:30 harodihg wrote:
Making a team unable to TP to T1's changes the game to make "push" strategies a lot worse I think because the opposing team can trade initial towers a lot easier without worrying about losing a fight giving them the ability to keep up on gold and removing space on the map for the other team

I think it has too many other adverse effects. Namely, early ganking becomes way too powerful because if you can't TP to countergank on T1 towers, early ganks are insanely hard to defend.

Pretty much agreed.

Also playing mid would be a nightmare.

A lot of the reason pushes are really strong this patch has to do with the list of "OP" heroes at the moment.

I would like to see offlane get harder again.


that's a good thing

I'm sick of seeing heroes that deserve to lose their lanes not losing their lanes

It wasn't too long ago I considered void to be one of the worst laners in the game.

Obviously, I was just fooled on how he SHOULD be balanced vs how is actually balanced.


Whats a typical retainer fee if I wanted to push for a class action lawsuit?

edit: o sorry comeh, I read your post and it sounded exactly like plansix so I just assumed it was him xD
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
Comeh
Profile Blog Joined July 2008
United States18918 Posts
September 04 2014 01:44 GMT
#127403
On September 04 2014 10:43 Dubzex wrote:
Show nested quote +
On September 04 2014 07:05 Comeh wrote:
On September 04 2014 06:36 harodihg wrote:
On September 03 2014 23:37 Comeh wrote:
On September 03 2014 23:33 TheYango wrote:
On September 03 2014 23:30 harodihg wrote:
Making a team unable to TP to T1's changes the game to make "push" strategies a lot worse I think because the opposing team can trade initial towers a lot easier without worrying about losing a fight giving them the ability to keep up on gold and removing space on the map for the other team

I think it has too many other adverse effects. Namely, early ganking becomes way too powerful because if you can't TP to countergank on T1 towers, early ganks are insanely hard to defend.

Pretty much agreed.

Also playing mid would be a nightmare.

A lot of the reason pushes are really strong this patch has to do with the list of "OP" heroes at the moment.

I would like to see offlane get harder again.


that's a good thing

I'm sick of seeing heroes that deserve to lose their lanes not losing their lanes

It wasn't too long ago I considered void to be one of the worst laners in the game.

Obviously, I was just fooled on how he SHOULD be balanced vs how is actually balanced.


Whats a typical retainer fee if I wanted to push for a class action lawsuit?

edit: o sorry comeh, I read your post and it sounded exactly like plansix so I just assumed it was him xD

Well being an expert 2k mmr lawyer u should

nah i can't do this muthafuckas never loved us
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
September 04 2014 01:47 GMT
#127404
It's been a very gay evening of Dota.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 04 2014 02:00 GMT
#127405
The key to the legal action will be determining how many hours you wasted not playing void. Then take that and your hourly rate of pay and figure out the exact amount of enjoyment you lost. Then depending to the state, you could get triple damages plus attorneys fees.

How many relationships were ruined by the lies about void? We could go for emotion distress too.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Bisu-Fan
Profile Joined January 2010
Russian Federation3330 Posts
September 04 2014 02:12 GMT
#127406
On September 04 2014 09:51 LeLoup wrote:
Show nested quote +
On September 04 2014 09:38 Acritter wrote:
On September 04 2014 07:51 LeLoup wrote:
On September 04 2014 06:39 harodihg wrote:
I hope IceFrog makes dire have an offlane soon - wherever that fucking road south leads isn't a lane, it's a slippery slope straight to hell


Yeah, it's pretty annoying to play still. Completely disagree with the idea to make the offlane hard again. That was actually the most boring dota ever played when you couldn't even go to lane with anything but like 3 heroes.

Honestly if nothing else, I want aggro tris to come back into relevance. Either that or strong dual lanes that can actually kill/contest farm of the safe lane.

Aggro trilanes won't be relevant until offlane is tough again.

I disagree, it won't be relevant until there is a reason to completely shut down the opposing safe lane

I think it's just that it's so easy to become relevant without as much farm? Or something that makes hard carries on safe lane not as important because so many other heroes can do without as much farm and they get online so much quicker
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
Kirsed
Profile Joined May 2013
9380 Posts
Last Edited: 2014-09-04 02:50:19
September 04 2014 02:48 GMT
#127407
I think the main nerf we will see to pushing strategies will be to tower bounties. Right now it's super easy for a pushing lineup to get a massive gold advantage and with the current trend of carries that don't need as much farm to get online it exacerbates the gold advantage. Before it was usually possible to stay in the game for the other team by trading the gold advantage for an experience advantage and either split pushing to victory or using your experience advantage to have an easy high ground hold. Somewhere along the line since 6.79 gold has become way too easy obtain and has way higher value then xp. A lot of these heroes we complain about are pretty lame but it's just as lame when you have to be a brain dead dog to not get a non rushed 15-20 minute blink on a support. We have too much gold.

+ Show Spoiler +
I'm probably an idiot though.


Also if Icefrog doesn't want to change dire/radiant offlanes so much he could just add a second layer of trees to the radiant offlane pull camp.
Bisu-Fan
Profile Joined January 2010
Russian Federation3330 Posts
September 04 2014 02:52 GMT
#127408
On September 04 2014 11:48 kirsed wrote:
I think the main nerf we will see to pushing strategies will be to tower bounties. Right now it's super easy for a pushing lineup to get a massive gold advantage and with the current trend of carries that don't need as much farm to get online it exacerbates the gold advantage. Before it was usually possible to stay in the game for the other team by trading the gold advantage for an experience advantage and either split pushing to victory or using your experience advantage to have an easy high ground hold. Somewhere along the line since 6.79 gold has become way too easy obtain and has way higher value then xp. A lot of these heroes we complain about are pretty lame but it's just as lame when you have to be a brain dead dog to not get a non rushed 15-20 minute blink on a support. We have too much gold.

+ Show Spoiler +
I'm probably an idiot though.


Also if Icefrog doesn't want to change dire/radiant offlanes so much he could just add a second layer of trees to the radiant offlane pull camp.

well passive gold change couldn't have been that drastically effective could it?
Also, I'm a fan of bringing back some sort of mana cost for blink dagger in hopes of bringing back the use for am and qop's blinks...
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2014-09-04 03:18:34
September 04 2014 03:18 GMT
#127409
On September 04 2014 11:52 Bisu-Fan wrote:
Show nested quote +
On September 04 2014 11:48 kirsed wrote:
I think the main nerf we will see to pushing strategies will be to tower bounties. Right now it's super easy for a pushing lineup to get a massive gold advantage and with the current trend of carries that don't need as much farm to get online it exacerbates the gold advantage. Before it was usually possible to stay in the game for the other team by trading the gold advantage for an experience advantage and either split pushing to victory or using your experience advantage to have an easy high ground hold. Somewhere along the line since 6.79 gold has become way too easy obtain and has way higher value then xp. A lot of these heroes we complain about are pretty lame but it's just as lame when you have to be a brain dead dog to not get a non rushed 15-20 minute blink on a support. We have too much gold.

+ Show Spoiler +
I'm probably an idiot though.


Also if Icefrog doesn't want to change dire/radiant offlanes so much he could just add a second layer of trees to the radiant offlane pull camp.

well passive gold change couldn't have been that drastically effective could it?
Also, I'm a fan of bringing back some sort of mana cost for blink dagger in hopes of bringing back the use for am and qop's blinks...

Not going to happen. The blink change is part of what is good about the patch. Longer cooldown? Sure. Less range? Maybe. But going back to a mana cost is working backwards.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
tehh4ck3r
Profile Joined August 2013
Magrathea7048 Posts
September 04 2014 03:21 GMT
#127410
On September 04 2014 11:48 kirsed wrote:
I think the main nerf we will see to pushing strategies will be to tower bounties. Right now it's super easy for a pushing lineup to get a massive gold advantage and with the current trend of carries that don't need as much farm to get online it exacerbates the gold advantage. Before it was usually possible to stay in the game for the other team by trading the gold advantage for an experience advantage and either split pushing to victory or using your experience advantage to have an easy high ground hold. Somewhere along the line since 6.79 gold has become way too easy obtain and has way higher value then xp. A lot of these heroes we complain about are pretty lame but it's just as lame when you have to be a brain dead dog to not get a non rushed 15-20 minute blink on a support. We have too much gold.

+ Show Spoiler +
I'm probably an idiot though.


Also if Icefrog doesn't want to change dire/radiant offlanes so much he could just add a second layer of trees to the radiant offlane pull camp.


inflation! we need a graph for this


If anything I think Icefrog will buff tower armor and reduce bounty (and also possibly reduce TP stacking time)


AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
TomatoBisque
Profile Joined March 2013
United States6290 Posts
September 04 2014 03:46 GMT
#127411
On September 04 2014 12:18 LeLoup wrote:
Show nested quote +
On September 04 2014 11:52 Bisu-Fan wrote:
On September 04 2014 11:48 kirsed wrote:
I think the main nerf we will see to pushing strategies will be to tower bounties. Right now it's super easy for a pushing lineup to get a massive gold advantage and with the current trend of carries that don't need as much farm to get online it exacerbates the gold advantage. Before it was usually possible to stay in the game for the other team by trading the gold advantage for an experience advantage and either split pushing to victory or using your experience advantage to have an easy high ground hold. Somewhere along the line since 6.79 gold has become way too easy obtain and has way higher value then xp. A lot of these heroes we complain about are pretty lame but it's just as lame when you have to be a brain dead dog to not get a non rushed 15-20 minute blink on a support. We have too much gold.

+ Show Spoiler +
I'm probably an idiot though.


Also if Icefrog doesn't want to change dire/radiant offlanes so much he could just add a second layer of trees to the radiant offlane pull camp.

well passive gold change couldn't have been that drastically effective could it?
Also, I'm a fan of bringing back some sort of mana cost for blink dagger in hopes of bringing back the use for am and qop's blinks...

Not going to happen. The blink change is part of what is good about the patch. Longer cooldown? Sure. Less range? Maybe. But going back to a mana cost is working backwards.

I think a price increase (2300-2500 range) is more likely than a range nerf.
rip
idonthinksobro
Profile Joined December 2010
3138 Posts
September 04 2014 04:07 GMT
#127412
it is always amazing how the dota team can fix ~60 bugs in 3 days when something is on the test server (including big stuff like the inventory bug) but in the next 2 months after the update they won't fix a single bug even if it is gamebreaking.
Shaella
Profile Blog Joined January 2013
United States14827 Posts
September 04 2014 04:11 GMT
#127413
actual 'gamebreaking' bugs are usually fixed within the week though

just not retarded OMG GAME IS LITERALLY UNPLAYABLE bugs
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
September 04 2014 04:46 GMT
#127414
just got commended for "...being the only reasonable one in the game"

its a good day for sense and manners
Remember, no matter where you go, there you are.
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
September 04 2014 04:53 GMT
#127415
On September 04 2014 13:46 CeriseCherries wrote:
just got commended for "...being the only reasonable one in the game"

its a good day for sense and manners


No, you shut up!
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Acritter
Profile Joined August 2010
Syria7637 Posts
September 04 2014 04:59 GMT
#127416
Apropos of nothing, let's have some totally irrelevant theorycrafting.

Imagine that Slark's ult had never been changed to total invisibility. If it had an Aghs upgrade to make it permanent, would that be broken in competitive play? 100% broke in pubs, of course.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Shaella
Profile Blog Joined January 2013
United States14827 Posts
September 04 2014 05:07 GMT
#127417
oh wow aghs to upgrade it to a shitty version of riki's ult!
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
September 04 2014 05:08 GMT
#127418
So he's still revealed by dust and all other forms of truesight?

I'm going to say no; do we still get the cloud? Or is it Riki-style? It'd be strong as hell, but Agh's is still a decent investment and I don't think it would help that much in this meta.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Shaella
Profile Blog Joined January 2013
United States14827 Posts
September 04 2014 05:08 GMT
#127419
cloud would be there, and would be revealed by dust
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
TheYango
Profile Joined September 2008
United States47024 Posts
September 04 2014 05:14 GMT
#127420
Making it permanent would actually cause you to lose it's ward-hunting uses.
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