General Discussion - Page 202
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Numy
South Africa35471 Posts
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TheYango
United States47024 Posts
On March 12 2012 00:52 NB wrote: good rune control solve everything I'm not sure how "good rune control" is relevant to getting 2-3 more combos off in a fight or push. Unless it's a regen rune, but you can't rely on getting regen runes all the time. On other heroes, Soul Ring is a sustained mana restore item. But because of how it interacts with Tinker specifically, repeatedly rearming Soul Ring is worth the value of like 2 Energy Boosters in mana for less than the cost of 1. | ||
konadora
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Singapore66163 Posts
i'm asking which u guys use, laser + motg or laser + hsm or motg + hsm? | ||
Slardar
Canada7593 Posts
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Numy
South Africa35471 Posts
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NB
Netherlands12045 Posts
On March 12 2012 01:00 konadora wrote: lane control as in talking about pushing fast with creeps lol my bad, pushing capabilities* i'm asking which u guys use, laser + motg or laser + hsm or motg + hsm? always get missle... no one get 3rd skill until you can actually travel everywhere... the combo laser missle nuke coulkd give you free kills on squishy such as CM or veng once you hit lv 7 lv 6. Max laser > missle > ulti> 3rd skill also i dont think you have the right definition of 'lane control' Tinker is always solo mid, just as Beast or tiny or 'pudge'. They are heavily rely able on rune so once every 2 mins you just need to push the creep wave a bit by attacking aggressively (for BM you get 1 level aura occasionly) and get rune once the wave is pushed to the enemy tower. Other than that i dont think 'lane control' = push the lane bc u cant last hit :-/ | ||
Hoban
United States1600 Posts
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Slardar
Canada7593 Posts
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TheYango
United States47024 Posts
Until you have BoTs, pretty much all your influence on the game is your obscene Laser+HSM burst. Get a good rune, go 1-shot a sidelane. Or 1-shot mid if they underestimate your burst and stay in lane at like 2/3 HP. On March 12 2012 01:02 Slardar wrote: Motg + HSM, since the range on that is essential to sniping people earlier on. Laser also does good burst, but nobody does massive damage from auto-attacks early on, so the disable pales in comparison to HSM Range + multiple hits. You're kidding, right? Autoattack damage makes up a VERY significant portion of low level trading power in lane. | ||
Numy
South Africa35471 Posts
On March 12 2012 01:06 Slardar wrote: I think Konadora is asking what would your skillbuild would be if you wanted to play a pushing Tinker, right? So in that case MOTG is mandatory obviously, and then the 2nd skill you max would be HSM. You still are a pushing tinker if you go laser+rockets. You only really start pushing once you got mana to be able to push which by that time you have BoT up and enough levels to have at least 1/2 levels in march. You aren't going to be able to push at level one with march so I see no reason to get it that early. | ||
Slardar
Canada7593 Posts
On March 12 2012 01:06 TheYango wrote: March is pretty pointless until you have BoTs, and in an average game, you'll get BoTs around the time where you're starting to put levels into March. Until you have BoTs, pretty much all your influence on the game is your obscene Laser+HSM burst. Get a good rune, go 1-shot a sidelane. Or 1-shot mid if they underestimate your burst and stay in lane at like 2/3 HP. You're kidding, right? Autoattack damage makes up a VERY significant portion of low level trading power in lane. He's a pushing tinker though.....you'll be more all over the place pushing with march and when push comes to shove, you rather have HSM in a teamfight than a Laser, but I could see how you CAN make arguments for Laser. Ok I misread that I guess! Yeah I agree, Lazer+HSM is best pushing tinker, and standard. I was under the impression Kona wanted to get March in the build to push towers. | ||
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TheYango
United States47024 Posts
What dictates how quickly Tinker can start free-pushing is when he get's his BoT's, period. Having high ranks of March is almost irrelevant, because even with 1st or 2nd rank March, you can Rearm and cast it as many times as is necessary to clear the wave, so long as you can TP home and refill between waves. Because of this, the most important thing early is to be getting farm and getting kills, which Laser+HSM does better than any build that gets March early. | ||
Stancel
Singapore15360 Posts
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konadora
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Singapore66163 Posts
because even with march/laser, it forced a lot of mid heroes (especially melee) to go back to heal or spend lots on regen while getting more guaranteed creep kills + pushes the lane much faster. with that more creep kills and faster tower, my bot was up much faster (usually lvl 7-9 with bottle) but now there's new items new meta so idk if it's viable or not | ||
Corr
Denmark796 Posts
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cilinder007
Slovenia7251 Posts
On March 12 2012 00:39 Shikyo wrote: Tinker can "solo gank" incredibly well starting from like lvl 5 or whatever. You don't need a BoT or blink for that. However how were you even planning on solo ganking with BoT and a blink? You blink to them and what? You die instantly? I think you should rather play clockwork or something like I posted a you tube video a few post earlier that showcases how effective ganking with blink can be in pubs, and you do 371 dmg with both nukes at lvl 5 I dont see how you can solo gank effectively then | ||
konadora
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Singapore66163 Posts
On March 12 2012 01:41 Corr wrote: killing people is better then sending them back to fountain except at the first few levels yeah it happens at early lvls (3-ish?) or maybe because back then everyone was bad ~_~ idk lol | ||
Shikyo
Finland33997 Posts
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Slardar
Canada7593 Posts
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TheYango
United States47024 Posts
On March 12 2012 01:42 konadora wrote: yeah it happens at early lvls (3-ish?) or maybe because back then everyone was bad ~_~ idk lol You have to get hit by 9 goblins in order for March rank 2 to do more damage than Laser rank 2. That's pretty much only possible if you choose to just stand inside March. And that's not even considering the fact that Laser has 2/5 the CD, and is less mana intensive. | ||
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