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On January 28 2014 05:17 ahswtini wrote: it's OMG mode!!! ability draft!!!!! speaking of mods .. this mod existed in wc3 like last year ago .. i think it was "LOD dota"... its a good thing they decided to put this unto dota 2 as well
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Next patch wishlist:
Refresher Orb Now castable on allies.
Icefrog plz.
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Roshan no longer stops upgrading his hp/damage/armor at 45 minutes Roshan upgrade rate increased by 20%
does this mean in really long games (50 minutes up) teams who don't contain a permabash hero or hard hitters can't kill RS later.
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No Vanguard buff, truly surprised
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On January 29 2014 14:45 goody153 wrote: Roshan no longer stops upgrading his hp/damage/armor at 45 minutes Roshan upgrade rate increased by 20%
does this mean in really long games (50 minutes up) teams who don't contain a permabash hero or hard hitters can't kill RS later.
no lol
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Roshan turns into the diretide raidboss past 50 minutes now
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so... when is the patch getting released?
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On January 29 2014 15:36 haduken wrote: so... when is the patch getting released?
It hit test client today so it'll be on main client tomorrow.
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Alchemist Night vision reduced from 1400 to 800 Unstable Concoction maximum shaking duration reduced from 7 to 5.5 [?] Unstable Concoction no longer continues to get stronger while it is in the air If you look at the vision thing would not be a big deal but its actually a very effective of reducing alchemists effectiveness without nerfing alchemists power. And i didnt even know that unstable concoction lasts 7 sec lol.
Beastmaster Call of the Wild Hawk duration reduced from 60/70/80/80 to 60 Call of the Wild Boar duration reduced from 70/80/90 to 60 Call of the Wild no longer destroys previous summons on cast
possible rat hero ?
Bloodseeker Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35 Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies
this just makes bloodseeker more deadly and annoying.
Brewmaster Primal Split cooldown reduced from 180/160/140 to 140/120/100
awesome ! what happens when you have aghs on him ?
Broodmother Can no longer leave the map boundaries [?] Spin Web no longer provides 200 vision Free pathing is now removed when enemies have vision over you [?]
she will be like spectre although still counterable
Centaur Warrunner Stampede cooldown reduced from 120/90/60 to 90/75/60
this will be much better than rampage now.
Clockwerk Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3
yes. nerfs
Dazzle Weave duration increased from 20 to 24 well i consider this a nerf to rox.kis team
Death Prophet Exorcism cooldown increased from 100 to 115 Silence AoE increased from 350 to 425 pretty good. more manageable DP
Drow Ranger Reworked Silence
now works like KOTL blind ?
Earth Spirit Stone Remnant recharge timer increased from 25 to 35 Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun Geomagnetic Grip damage rescaled from 125 to 100/150/200/250 Boulder Smash damage rescaled from 100/150/200/250 to 125 Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence Boulder Smash radius from 225 to 200 Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving Geomagnetic Grip now kills trees along the path of a dragged allied hero Targeting someone directly with Boulder Smash will now be blocked by Linken's Sphere Fixed being able to cast Geomagnetic Grip on magic immune allies Fixed Boulder Smash being able to target Magic Immune units Fixed Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll YESSSSS ! on the biggest yes i will say my life .. that this fucker is nerfed
Faceless Void Chronosphere cooldown reduced from 120/110/100 to 120/100/80 You now have 1000 movement speed and phase while you are in Chronosphere Timewalk manacost reduced from 120 to 90 Now only stun works on void under the ult. 
Invoker Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6 Forge Spirits attack range reduced from 300->900 to 300->690 EMP burn increased from 100->400 to 100->550 EMP delay from 3.7->2 to 2.6 Alacrity manacost reduced from 75 to 45 Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30
What a faster ghost walk and more effective emp ? your kidding me right ? although its a good less effective rat dota for invoker
Keeper of the Light Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3 i like this buff .. he gets more useful in lategame/midgame
Leshrac Lightning Storm jumps from 4/6/7/8 to 4/5/6/7 Lightning Storm damage from 80/145/205/265 to 80/140/200/260 Lightning Storm cooldown reduced from 5.5 to 4 Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120
a more spammable spell for 5 less damage .. not a good idea
Lion Aghanim's Scepter now causes Finger of Death to hit units within a 200 AoE of the primary target
finally something that distinguishes lion's ult from lina's
Lone Druid Spirit Bear's Entangle is no longer an Orb Effect YES , deso bear or lifesteal bear
Lycan Wolves Fade Time decreased from 3 to 1.7 Level 3 Lycan Wolves now have Invisibility Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen with good micro this will be pretty OP and can possibly allow lycan to lane without sucking now.
Meepo Divided We Stand level requirement reduced from 4/11/18 to 3/10/17 Divided We Stand now passively reduces your revive timer by 10%/20%/30%
YES ! but this meepo must never be added on CM .. from my experience he is more broken than invoker .. especially from players who background over RTS
Morphling You can now cast and attack while in Waveform more dps
Ogre Magi Unrefined Fireblast manacost changed from 400 to 60% of your current mana
wtf ? i think this is a bit too much
Outworld Devourer Astral Imprisonment cast range reduced from 550 to 500
less effective midlane OD
Queen of Pain Sonic Wave Scepter cooldown rescaled from 100/70/40 to 40
what ?
Shadow Shaman Mass Serpent Wards can no longer trap Roshan lol alliance nerf
Slark Pounce damage reduced from 70/140/210/280 to 60/120/180/240 Shadow Dance cooldown reduced from 65 to 60 nerf on pounce damage won't do much .. but the shadow dance less cool down is better if that was the trade
Sniper Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400
we might see a sniper carry from the pros !(lol no)
Sven Base armor increased by 3
nice we get more tanky sven
Tinker Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count
This is pretty powerful . We are gonna see tinker mids that rush midas(possible) then BOT + aghs that obtain a mass advantage in the midgame. Tinker will have more impact in the midgame with this.
Undying Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6
What's this krobs 1st skill ?
Visage Base movement speed reduced by 5 Grave Chill manacost rescaled from 70/80/90/100 to 100 Familiars are now properly magic immune [?]
more annoying familiars
Wraith King Reincarnation slow increased from 50 to 75% Reincarnation slow duration increased from 4 to 5 We won't still see pros use this hero even with this change.
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On January 29 2014 09:07 beef42 wrote: is that a... screen shake in those last few frames? shaking screens!? in my competitive video game!?? There has been screen shake in Dota 2 since... well, since the beta started I suppose. You disable it in the menu. If you haven't noticed it until now, you're probably fine regardless.
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TB is another form of agi carries which can be bullied in lane, 435 starting HP, 250 range on sunder. I think he can hit earlier than other illusion agi carries, naga and PL, but has a much weaker laning phase.
Phoenix, I can see the harass potential from spirits but the projectile has the same movespeed of flamebreak but with a way smaller radius, the cooldown is not great either.
All in all after reading carefully hero descriptions, I don't think we'll see ES level of power heroes.
Concerning LD, maelstrom now increases root chance whereas before the IAS was offset by the proc, it was still my go to poor man build on him, I think it's a very legit item now, balanced for fighting and farming during early midgame.
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On January 29 2014 17:04 nojok wrote: TB is another form of agi carries which can be bullied in lane, 435 starting HP, 250 range on sunder. I think he can hit earlier than other illusion agi carries, naga and PL, but has a much weaker laning phase.
Phoenix, I can see the harass potential from spirits but the projectile has the same movespeed of flamebreak but with a way smaller radius, the cooldown is not great either.
All in all after reading carefully hero descriptions, I don't think we'll see ES level of power heroes.
Concerning LD, maelstrom now increases root chance whereas before the IAS was offset by the proc, it was still my go to poor man build on him, I think it's a very legit item now, balanced for fighting and farming during early midgame. He has 0 abilities to flashfarm, unlike pl or naga. Combined with being item dependant he was never a big thing. I dont really see him making a splash when people figure out to counter him
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Terrorblade AI was my favorite hero to bully, back when I was learning Dota
still gonna buy the arcana and play the shit out of it in unranked tho
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Old-(old)-TB was iirc mainly jungling and only needed 1 big Item to become a real pain to deal with (ranged, mirror images, sunder…).
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wow the sound effect on TB's ultimate is awesome
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On January 29 2014 17:22 ragnorr wrote: He has 0 abilities to flashfarm, unlike pl or naga. Combined with being item dependant he was never a big thing. I dont really see him making a splash when people figure out to counter him
Sarcasm?
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Icarus!? Awesome :D
On January 29 2014 14:01 SilverSkyLark wrote: Needs more techies for the lols.
Agree, but have a feeling he isn't prioritized xD
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On January 29 2014 18:01 Velr wrote: Old-(old)-TB was iirc mainly jungling and only needed 1 big Item to become a real pain to deal with (ranged, mirror images, sunder…). Way back around 2005/2006, one of my friends rushed Divine Rapier on TB, all he did was to sit back and send images, and back then, conjure image made 2 copies right away. Then he managed to get Manta by pushing with his illusions.
On January 29 2014 18:28 Zorgaz wrote:Icarus!? Awesome :D Show nested quote +On January 29 2014 14:01 SilverSkyLark wrote: Needs more techies for the lols. Agree, but have a feeling he isn't prioritized xD It's so funny when your techies ally buys a shit ton of clarities and tps to the side lane and places mines in the side shop.
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On January 29 2014 14:45 goody153 wrote: Roshan no longer stops upgrading his hp/damage/armor at 45 minutes Roshan upgrade rate increased by 20%
does this mean in really long games (50 minutes up) teams who don't contain a permabash hero or hard hitters can't kill RS later.
yeah teams with 5 crystal maidens without an item will have problems killing roshan in 2hour+ games, thats correct
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