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Phoenix, Terrorblade, Replay Takeover, and Dota Patch 6.80…

Forum Index > Dota 2 General
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Prev 1 25 26 27 28 29 34 Next All
goody153
Profile Blog Joined April 2013
44255 Posts
January 29 2014 05:32 GMT
#521
On January 28 2014 05:17 ahswtini wrote:
it's OMG mode!!! ability draft!!!!!

speaking of mods .. this mod existed in wc3 like last year ago .. i think it was "LOD dota"... its a good thing they decided to put this unto dota 2 as well
this is a quote
Iceman331
Profile Joined April 2010
United States1306 Posts
January 29 2014 05:35 GMT
#522
Next patch wishlist:

Refresher Orb
Now castable on allies.

Icefrog plz.
goody153
Profile Blog Joined April 2013
44255 Posts
January 29 2014 05:45 GMT
#523
Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
Roshan upgrade rate increased by 20%


does this mean in really long games (50 minutes up) teams who don't contain a permabash hero or hard hitters can't kill RS later.

this is a quote
n0ise
Profile Joined April 2010
3452 Posts
January 29 2014 05:53 GMT
#524
No Vanguard buff, truly surprised
FinestHour
Profile Joined August 2010
United States18466 Posts
January 29 2014 06:09 GMT
#525
On January 29 2014 14:45 goody153 wrote:
Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
Roshan upgrade rate increased by 20%


does this mean in really long games (50 minutes up) teams who don't contain a permabash hero or hard hitters can't kill RS later.



no lol
thug life.                                                       MVP/ex-
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
January 29 2014 06:17 GMT
#526
Roshan turns into the diretide raidboss past 50 minutes now
haduken
Profile Blog Joined April 2003
Australia8267 Posts
January 29 2014 06:36 GMT
#527
so... when is the patch getting released?
Rillanon.au
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
January 29 2014 06:40 GMT
#528
On January 29 2014 15:36 haduken wrote:
so... when is the patch getting released?


It hit test client today so it'll be on main client tomorrow.
goody153
Profile Blog Joined April 2013
44255 Posts
January 29 2014 07:03 GMT
#529
Alchemist
Night vision reduced from 1400 to 800
Unstable Concoction maximum shaking duration reduced from 7 to 5.5 [?]
Unstable Concoction no longer continues to get stronger while it is in the air

If you look at the vision thing would not be a big deal but its actually a very effective of reducing alchemists effectiveness without nerfing alchemists power. And i didnt even know that unstable concoction lasts 7 sec lol.


Beastmaster
Call of the Wild Hawk duration reduced from 60/70/80/80 to 60
Call of the Wild Boar duration reduced from 70/80/90 to 60
Call of the Wild no longer destroys previous summons on cast

possible rat hero ?

Bloodseeker
Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35
Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies

this just makes bloodseeker more deadly and annoying.

Brewmaster
Primal Split cooldown reduced from 180/160/140 to 140/120/100


awesome ! what happens when you have aghs on him ?


Broodmother
Can no longer leave the map boundaries [?]
Spin Web no longer provides 200 vision
Free pathing is now removed when enemies have vision over you [?]

she will be like spectre although still counterable


Centaur Warrunner
Stampede cooldown reduced from 120/90/60 to 90/75/60

this will be much better than rampage now.


Clockwerk
Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3

yes. nerfs

Dazzle
Weave duration increased from 20 to 24

well i consider this a nerf to rox.kis team


Death Prophet
Exorcism cooldown increased from 100 to 115
Silence AoE increased from 350 to 425

pretty good. more manageable DP

Drow Ranger
Reworked Silence

now works like KOTL blind ?

Earth Spirit
Stone Remnant recharge timer increased from 25 to 35
Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun
Geomagnetic Grip damage rescaled from 125 to 100/150/200/250
Boulder Smash damage rescaled from 100/150/200/250 to 125
Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence
Boulder Smash radius from 225 to 200
Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving
Geomagnetic Grip now kills trees along the path of a dragged allied hero
Targeting someone directly with Boulder Smash will now be blocked by Linken's Sphere
Fixed being able to cast Geomagnetic Grip on magic immune allies
Fixed Boulder Smash being able to target Magic Immune units
Fixed Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll

YESSSSS ! on the biggest yes i will say my life .. that this fucker is nerfed

Faceless Void
Chronosphere cooldown reduced from 120/110/100 to 120/100/80
You now have 1000 movement speed and phase while you are in Chronosphere
Timewalk manacost reduced from 120 to 90

Now only stun works on void under the ult.


Invoker
Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6
Forge Spirits attack range reduced from 300->900 to 300->690
EMP burn increased from 100->400 to 100->550
EMP delay from 3.7->2 to 2.6
Alacrity manacost reduced from 75 to 45
Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30

What a faster ghost walk and more effective emp ? your kidding me right ? although its a good less effective rat dota for invoker

Keeper of the Light
Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3

i like this buff .. he gets more useful in lategame/midgame

Leshrac
Lightning Storm jumps from 4/6/7/8 to 4/5/6/7
Lightning Storm damage from 80/145/205/265 to 80/140/200/260
Lightning Storm cooldown reduced from 5.5 to 4
Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120

a more spammable spell for 5 less damage .. not a good idea


Lion
Aghanim's Scepter now causes Finger of Death to hit units within a 200 AoE of the primary target


finally something that distinguishes lion's ult from lina's

Lone Druid
Spirit Bear's Entangle is no longer an Orb Effect

YES , deso bear or lifesteal bear

Lycan
Wolves Fade Time decreased from 3 to 1.7
Level 3 Lycan Wolves now have Invisibility
Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen

with good micro this will be pretty OP and can possibly allow lycan to lane without sucking now.


Meepo
Divided We Stand level requirement reduced from 4/11/18 to 3/10/17
Divided We Stand now passively reduces your revive timer by 10%/20%/30%

YES ! but this meepo must never be added on CM .. from my experience he is more broken than invoker .. especially from players who background over RTS


Morphling
You can now cast and attack while in Waveform

more dps


Ogre Magi
Unrefined Fireblast manacost changed from 400 to 60% of your current mana

wtf ? i think this is a bit too much

Outworld Devourer
Astral Imprisonment cast range reduced from 550 to 500

less effective midlane OD

Queen of Pain
Sonic Wave Scepter cooldown rescaled from 100/70/40 to 40

what ?



Shadow Shaman
Mass Serpent Wards can no longer trap Roshan

lol alliance nerf

Slark
Pounce damage reduced from 70/140/210/280 to 60/120/180/240
Shadow Dance cooldown reduced from 65 to 60

nerf on pounce damage won't do much .. but the shadow dance less cool down is better if that was the trade


Sniper
Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400

we might see a sniper carry from the pros !(lol no)

Sven
Base armor increased by 3

nice we get more tanky sven


Tinker
Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count

This is pretty powerful . We are gonna see tinker mids that rush midas(possible) then BOT + aghs that obtain a mass advantage in the midgame. Tinker will have more impact in the midgame with this.

Undying
Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6

What's this krobs 1st skill ?


Visage
Base movement speed reduced by 5
Grave Chill manacost rescaled from 70/80/90/100 to 100
Familiars are now properly magic immune [?]

more annoying familiars


Wraith King
Reincarnation slow increased from 50 to 75%
Reincarnation slow duration increased from 4 to 5

We won't still see pros use this hero even with this change.
this is a quote
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
January 29 2014 07:15 GMT
#530
Spoiler tags pls lol
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 29 2014 07:32 GMT
#531
On January 29 2014 09:07 beef42 wrote:
is that a... screen shake in those last few frames? shaking screens!? in my competitive video game!??

There has been screen shake in Dota 2 since... well, since the beta started I suppose. You disable it in the menu. If you haven't noticed it until now, you're probably fine regardless.
nojok
Profile Joined May 2011
France15845 Posts
January 29 2014 08:04 GMT
#532
TB is another form of agi carries which can be bullied in lane, 435 starting HP, 250 range on sunder. I think he can hit earlier than other illusion agi carries, naga and PL, but has a much weaker laning phase.

Phoenix, I can see the harass potential from spirits but the projectile has the same movespeed of flamebreak but with a way smaller radius, the cooldown is not great either.

All in all after reading carefully hero descriptions, I don't think we'll see ES level of power heroes.


Concerning LD, maelstrom now increases root chance whereas before the IAS was offset by the proc, it was still my go to poor man build on him, I think it's a very legit item now, balanced for fighting and farming during early midgame.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
ragnorr
Profile Joined April 2011
Denmark6097 Posts
Last Edited: 2014-01-29 08:23:40
January 29 2014 08:22 GMT
#533
On January 29 2014 17:04 nojok wrote:
TB is another form of agi carries which can be bullied in lane, 435 starting HP, 250 range on sunder. I think he can hit earlier than other illusion agi carries, naga and PL, but has a much weaker laning phase.

Phoenix, I can see the harass potential from spirits but the projectile has the same movespeed of flamebreak but with a way smaller radius, the cooldown is not great either.

All in all after reading carefully hero descriptions, I don't think we'll see ES level of power heroes.


Concerning LD, maelstrom now increases root chance whereas before the IAS was offset by the proc, it was still my go to poor man build on him, I think it's a very legit item now, balanced for fighting and farming during early midgame.

He has 0 abilities to flashfarm, unlike pl or naga. Combined with being item dependant he was never a big thing. I dont really see him making a splash when people figure out to counter him
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
January 29 2014 08:56 GMT
#534
Terrorblade AI was my favorite hero to bully, back when I was learning Dota

still gonna buy the arcana and play the shit out of it in unranked tho
ffxiv enjoyer
Velr
Profile Blog Joined July 2008
Switzerland10873 Posts
January 29 2014 09:01 GMT
#535
Old-(old)-TB was iirc mainly jungling and only needed 1 big Item to become a real pain to deal with (ranged, mirror images, sunder…).
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
January 29 2014 09:06 GMT
#536
wow the sound effect on TB's ultimate is awesome
[13:40] <Qbek> gosi i dreanmt about you
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
January 29 2014 09:15 GMT
#537
On January 29 2014 17:22 ragnorr wrote:
He has 0 abilities to flashfarm, unlike pl or naga. Combined with being item dependant he was never a big thing. I dont really see him making a splash when people figure out to counter him


Sarcasm?
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2014-01-29 09:29:17
January 29 2014 09:28 GMT
#538
Icarus!? Awesome :D

On January 29 2014 14:01 SilverSkyLark wrote:
Needs more techies for the lols.


Agree, but have a feeling he isn't prioritized xD
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
January 29 2014 10:28 GMT
#539
On January 29 2014 18:01 Velr wrote:
Old-(old)-TB was iirc mainly jungling and only needed 1 big Item to become a real pain to deal with (ranged, mirror images, sunder…).

Way back around 2005/2006, one of my friends rushed Divine Rapier on TB, all he did was to sit back and send images, and back then, conjure image made 2 copies right away. Then he managed to get Manta by pushing with his illusions.

On January 29 2014 18:28 Zorgaz wrote:
Icarus!? Awesome :D

Show nested quote +
On January 29 2014 14:01 SilverSkyLark wrote:
Needs more techies for the lols.


Agree, but have a feeling he isn't prioritized xD

It's so funny when your techies ally buys a shit ton of clarities and tps to the side lane and places mines in the side shop.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 29 2014 10:36 GMT
#540
On January 29 2014 14:45 goody153 wrote:
Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
Roshan upgrade rate increased by 20%


does this mean in really long games (50 minutes up) teams who don't contain a permabash hero or hard hitters can't kill RS later.


yeah teams with 5 crystal maidens without an item will have problems killing roshan in 2hour+ games, thats correct
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
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