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Reaper of Souls General Discussion - Page 26

Forum Index > Diablo 3
Post a Reply
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plgElwood
Profile Joined October 2010
Germany518 Posts
Last Edited: 2013-08-16 15:49:04
August 16 2013 15:48 GMT
#501
I started D3 same time as D2/LoD. D2 was better because there was no "must have" item, just playing and finding stuff, finding runes etc. And trade with friends. In D3 i played one DH to paragon 5 or something. All you can do from there is keyruns and looking at items you can not afford in the auction house.
In D3 any good items get sold instantly to afford better gear.
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
TriO
Profile Joined July 2011
United States421 Posts
Last Edited: 2013-08-16 16:02:30
August 16 2013 16:01 GMT
#502
On August 17 2013 00:39 Reggiegigas wrote:
Best case scenario:

Diablo 3 expansion pack that completely removes the auction house and instead forces players to seek out people to trade items and barter with, thus removing the element of "whatever drops I don't care about, maybe I'll get something I can sell on the auction house so I can afford whatever I want off there" and instead refocusing the game on "you find the bloody items while killing monsters", which is what it should have been from release.


Hope not I don't feel like spending 10 hours or more in a trade channel or trolling d2jsp forums trying to sell my item. Even if this happens we can expect something else to be currency other than gold(most likely radiant star emeralds) which will cause even more problems.
My dream is to tear up your dream.
Flight
Profile Joined August 2010
Brazil163 Posts
August 16 2013 16:06 GMT
#503
The problem with the AH is that it's too efficient. It should be nerfed somehow. Here's an idea:

Players would create lobbies (not in the game world, just an interface) and post their items to sell, and everyone could browse them by title or something. That way you would need to be online to sell items, and you could talk to people, receive offers for trades, etc.

leo23
Profile Blog Joined November 2010
United States3075 Posts
August 16 2013 16:19 GMT
#504
I will say this. I played d3 for maybe 80 hours and it was probably worth my money. But I was still disappointing with the game overall. It's just a weird feeling I guess. I don't know if I will be buying the expansion. I'll wait and see
banelings
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
Last Edited: 2013-08-16 18:16:58
August 16 2013 18:15 GMT
#505
On August 17 2013 00:39 Reggiegigas wrote:
Best case scenario:

Diablo 3 expansion pack that completely removes the auction house and instead forces players to seek out people to trade items and barter with, thus removing the element of "whatever drops I don't care about, maybe I'll get something I can sell on the auction house so I can afford whatever I want off there" and instead refocusing the game on "you find the bloody items while killing monsters", which is what it should have been from release.

how is this remotely better? this sounds horrible. blizzard shouldnt remove functionality because some people cant control themselves.

On August 17 2013 01:06 Flight wrote:
The problem with the AH is that it's too efficient. It should be nerfed somehow. Here's an idea:

Players would create lobbies (not in the game world, just an interface) and post their items to sell, and everyone could browse them by title or something. That way you would need to be online to sell items, and you could talk to people, receive offers for trades, etc.


also a terrible idea. if you want people to play the actual game, you make trading easy, not tedious.
Taguchi
Profile Joined February 2003
Greece1575 Posts
August 16 2013 18:29 GMT
#506
On August 17 2013 03:15 dAPhREAk wrote:
Show nested quote +
On August 17 2013 00:39 Reggiegigas wrote:
Best case scenario:

Diablo 3 expansion pack that completely removes the auction house and instead forces players to seek out people to trade items and barter with, thus removing the element of "whatever drops I don't care about, maybe I'll get something I can sell on the auction house so I can afford whatever I want off there" and instead refocusing the game on "you find the bloody items while killing monsters", which is what it should have been from release.

how is this remotely better? this sounds horrible. blizzard shouldnt remove functionality because some people cant control themselves.

Show nested quote +
On August 17 2013 01:06 Flight wrote:
The problem with the AH is that it's too efficient. It should be nerfed somehow. Here's an idea:

Players would create lobbies (not in the game world, just an interface) and post their items to sell, and everyone could browse them by title or something. That way you would need to be online to sell items, and you could talk to people, receive offers for trades, etc.


also a terrible idea. if you want people to play the actual game, you make trading easy, not tedious.


How is the fact that trading is nonexistent for a huge majority of people because bots, multiboxers and powergamers will find an extremely disproportionate amount of loot compared to them not getting through here?

You could have automated shops, at the most. Add some proper prefix - affix system that restricts the amazing mods you can get to x out of y instead of ALL OF THEM, add some restrictions to what weapons can be used with what abilities, incorporate a proper roll system instead of the 1 in 1billion we got right now to get a top item and you'll see people playing the game, buying and selling and forming communities and all the little things that differentiate games from the stock market.

That being said, the best case realistic scenario is they heavily move towards soulbound equipment to solve the AH issue. And I doubt we'll see another AH in a game like this anytime soon.
Great minds might think alike, but fastest hands rule the day~
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
August 16 2013 18:35 GMT
#507
On August 17 2013 03:29 Taguchi wrote:
Show nested quote +
On August 17 2013 03:15 dAPhREAk wrote:
On August 17 2013 00:39 Reggiegigas wrote:
Best case scenario:

Diablo 3 expansion pack that completely removes the auction house and instead forces players to seek out people to trade items and barter with, thus removing the element of "whatever drops I don't care about, maybe I'll get something I can sell on the auction house so I can afford whatever I want off there" and instead refocusing the game on "you find the bloody items while killing monsters", which is what it should have been from release.

how is this remotely better? this sounds horrible. blizzard shouldnt remove functionality because some people cant control themselves.

On August 17 2013 01:06 Flight wrote:
The problem with the AH is that it's too efficient. It should be nerfed somehow. Here's an idea:

Players would create lobbies (not in the game world, just an interface) and post their items to sell, and everyone could browse them by title or something. That way you would need to be online to sell items, and you could talk to people, receive offers for trades, etc.


also a terrible idea. if you want people to play the actual game, you make trading easy, not tedious.


How is the fact that trading is nonexistent for a huge majority of people because bots, multiboxers and powergamers will find an extremely disproportionate amount of loot compared to them not getting through here?

You could have automated shops, at the most. Add some proper prefix - affix system that restricts the amazing mods you can get to x out of y instead of ALL OF THEM, add some restrictions to what weapons can be used with what abilities, incorporate a proper roll system instead of the 1 in 1billion we got right now to get a top item and you'll see people playing the game, buying and selling and forming communities and all the little things that differentiate games from the stock market.

That being said, the best case realistic scenario is they heavily move towards soulbound equipment to solve the AH issue. And I doubt we'll see another AH in a game like this anytime soon.

not really sure what your question means. bots, multiboxers and powergamers preexisted AH and D3.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2013-08-16 18:50:56
August 16 2013 18:50 GMT
#508
On August 16 2013 05:19 Skawuscha wrote:
The main problem for me is they totaly destroyed the sorc.. it was the most played class in d2 , and i hate to play it in d3 ...i just dont like all those cooldown spells... and most of the passive spells are useless... and the most stupid thing of d3 is that armor and resist does exactly the same thing....this is beyond stupid.


It was the most played class in D2 cause of Teleport, and because it was far and away the cheapest class to itemize to kill bosses and hunt items with. Any other class at a minimum required an Enigma, and a much more expensive weapon. They didn't ruin the Sorc, they leveled her down to an even playing field with every other class.
S1eth
Profile Joined November 2011
Austria221 Posts
August 16 2013 18:58 GMT
#509
On August 17 2013 03:50 rd wrote:
Show nested quote +
On August 16 2013 05:19 Skawuscha wrote:
The main problem for me is they totaly destroyed the sorc.. it was the most played class in d2 , and i hate to play it in d3 ...i just dont like all those cooldown spells... and most of the passive spells are useless... and the most stupid thing of d3 is that armor and resist does exactly the same thing....this is beyond stupid.


It was the most played class in D2 cause of Teleport, and because it was far and away the cheapest class to itemize to kill bosses and hunt items with. Any other class at a minimum required an Enigma, and a much more expensive weapon. They didn't ruin the Sorc, they leveled her down to an even playing field with every other class.

I don't think "teleport" was the (only) reason he complains about them "destroying the sorc".
Taguchi
Profile Joined February 2003
Greece1575 Posts
August 16 2013 19:10 GMT
#510
On August 17 2013 03:35 dAPhREAk wrote:
Show nested quote +
On August 17 2013 03:29 Taguchi wrote:
On August 17 2013 03:15 dAPhREAk wrote:
On August 17 2013 00:39 Reggiegigas wrote:
Best case scenario:

Diablo 3 expansion pack that completely removes the auction house and instead forces players to seek out people to trade items and barter with, thus removing the element of "whatever drops I don't care about, maybe I'll get something I can sell on the auction house so I can afford whatever I want off there" and instead refocusing the game on "you find the bloody items while killing monsters", which is what it should have been from release.

how is this remotely better? this sounds horrible. blizzard shouldnt remove functionality because some people cant control themselves.

On August 17 2013 01:06 Flight wrote:
The problem with the AH is that it's too efficient. It should be nerfed somehow. Here's an idea:

Players would create lobbies (not in the game world, just an interface) and post their items to sell, and everyone could browse them by title or something. That way you would need to be online to sell items, and you could talk to people, receive offers for trades, etc.


also a terrible idea. if you want people to play the actual game, you make trading easy, not tedious.


How is the fact that trading is nonexistent for a huge majority of people because bots, multiboxers and powergamers will find an extremely disproportionate amount of loot compared to them not getting through here?

You could have automated shops, at the most. Add some proper prefix - affix system that restricts the amazing mods you can get to x out of y instead of ALL OF THEM, add some restrictions to what weapons can be used with what abilities, incorporate a proper roll system instead of the 1 in 1billion we got right now to get a top item and you'll see people playing the game, buying and selling and forming communities and all the little things that differentiate games from the stock market.

That being said, the best case realistic scenario is they heavily move towards soulbound equipment to solve the AH issue. And I doubt we'll see another AH in a game like this anytime soon.

not really sure what your question means. bots, multiboxers and powergamers preexisted AH and D3.


The point is that they didn't have an outlet easily accessible to everyone. They could find a million windfuries, that wouldn't drive the price of a windfury down to the ground anytime soon because said hyper efficient outlet didn't exist. The masses could still trade between themselves, socialize, form communities, enjoy the game and never interact with that breed at all (because those guys tended to gather round the shady rmt places, people looking to have some fun won't easily decide to go there).

The age of information we currently live in is all about this concept. Everything is moving MUCH faster than before because the information flow is hyper efficient compared to the past. While this is usually a very good thing in the real world (well, 24/7 coverage does have its drawbacks but anyway) in Diablo it more or less removes the purpose of playing the game.
Great minds might think alike, but fastest hands rule the day~
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
August 16 2013 19:23 GMT
#511
On August 17 2013 04:10 Taguchi wrote:
Show nested quote +
On August 17 2013 03:35 dAPhREAk wrote:
On August 17 2013 03:29 Taguchi wrote:
On August 17 2013 03:15 dAPhREAk wrote:
On August 17 2013 00:39 Reggiegigas wrote:
Best case scenario:

Diablo 3 expansion pack that completely removes the auction house and instead forces players to seek out people to trade items and barter with, thus removing the element of "whatever drops I don't care about, maybe I'll get something I can sell on the auction house so I can afford whatever I want off there" and instead refocusing the game on "you find the bloody items while killing monsters", which is what it should have been from release.

how is this remotely better? this sounds horrible. blizzard shouldnt remove functionality because some people cant control themselves.

On August 17 2013 01:06 Flight wrote:
The problem with the AH is that it's too efficient. It should be nerfed somehow. Here's an idea:

Players would create lobbies (not in the game world, just an interface) and post their items to sell, and everyone could browse them by title or something. That way you would need to be online to sell items, and you could talk to people, receive offers for trades, etc.


also a terrible idea. if you want people to play the actual game, you make trading easy, not tedious.


How is the fact that trading is nonexistent for a huge majority of people because bots, multiboxers and powergamers will find an extremely disproportionate amount of loot compared to them not getting through here?

You could have automated shops, at the most. Add some proper prefix - affix system that restricts the amazing mods you can get to x out of y instead of ALL OF THEM, add some restrictions to what weapons can be used with what abilities, incorporate a proper roll system instead of the 1 in 1billion we got right now to get a top item and you'll see people playing the game, buying and selling and forming communities and all the little things that differentiate games from the stock market.

That being said, the best case realistic scenario is they heavily move towards soulbound equipment to solve the AH issue. And I doubt we'll see another AH in a game like this anytime soon.

not really sure what your question means. bots, multiboxers and powergamers preexisted AH and D3.


The point is that they didn't have an outlet easily accessible to everyone. They could find a million windfuries, that wouldn't drive the price of a windfury down to the ground anytime soon because said hyper efficient outlet didn't exist. The masses could still trade between themselves, socialize, form communities, enjoy the game and never interact with that breed at all (because those guys tended to gather round the shady rmt places, people looking to have some fun won't easily decide to go there).

The age of information we currently live in is all about this concept. Everything is moving MUCH faster than before because the information flow is hyper efficient compared to the past. While this is usually a very good thing in the real world (well, 24/7 coverage does have its drawbacks but anyway) in Diablo it more or less removes the purpose of playing the game.

sorry, i believe in the free market principle. i do not think blizzard should intentionally set up an inefficient system for the reasons you have stated.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2013-08-16 19:30:58
August 16 2013 19:25 GMT
#512
On August 17 2013 03:58 S1eth wrote:
Show nested quote +
On August 17 2013 03:50 rd wrote:
On August 16 2013 05:19 Skawuscha wrote:
The main problem for me is they totaly destroyed the sorc.. it was the most played class in d2 , and i hate to play it in d3 ...i just dont like all those cooldown spells... and most of the passive spells are useless... and the most stupid thing of d3 is that armor and resist does exactly the same thing....this is beyond stupid.


It was the most played class in D2 cause of Teleport, and because it was far and away the cheapest class to itemize to kill bosses and hunt items with. Any other class at a minimum required an Enigma, and a much more expensive weapon. They didn't ruin the Sorc, they leveled her down to an even playing field with every other class.

I don't think "teleport" was the (only) reason he complains about them "destroying the sorc".


What other possible reason could he have to complain about sorcs when he offers no substance other than a vague assertion that they're the most played class in D2, as if Sorcs should be broken in D3 too? Teleport/Cheap itemization in a game that depended on teleport/items to efficiently find gear was why they were the most played class in D2.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 16 2013 19:40 GMT
#513
On August 17 2013 01:06 Flight wrote:
The problem with the AH is that it's too efficient. It should be nerfed somehow. Here's an idea:

Players would create lobbies (not in the game world, just an interface) and post their items to sell, and everyone could browse them by title or something. That way you would need to be online to sell items, and you could talk to people, receive offers for trades, etc.



They tried this exact thing in FF14 and it failed miserably.
~ ~ <°)))><~ ~ ~
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 16 2013 19:43 GMT
#514
On August 17 2013 04:23 dAPhREAk wrote:
Show nested quote +
On August 17 2013 04:10 Taguchi wrote:
On August 17 2013 03:35 dAPhREAk wrote:
On August 17 2013 03:29 Taguchi wrote:
On August 17 2013 03:15 dAPhREAk wrote:
On August 17 2013 00:39 Reggiegigas wrote:
Best case scenario:

Diablo 3 expansion pack that completely removes the auction house and instead forces players to seek out people to trade items and barter with, thus removing the element of "whatever drops I don't care about, maybe I'll get something I can sell on the auction house so I can afford whatever I want off there" and instead refocusing the game on "you find the bloody items while killing monsters", which is what it should have been from release.

how is this remotely better? this sounds horrible. blizzard shouldnt remove functionality because some people cant control themselves.

On August 17 2013 01:06 Flight wrote:
The problem with the AH is that it's too efficient. It should be nerfed somehow. Here's an idea:

Players would create lobbies (not in the game world, just an interface) and post their items to sell, and everyone could browse them by title or something. That way you would need to be online to sell items, and you could talk to people, receive offers for trades, etc.


also a terrible idea. if you want people to play the actual game, you make trading easy, not tedious.


How is the fact that trading is nonexistent for a huge majority of people because bots, multiboxers and powergamers will find an extremely disproportionate amount of loot compared to them not getting through here?

You could have automated shops, at the most. Add some proper prefix - affix system that restricts the amazing mods you can get to x out of y instead of ALL OF THEM, add some restrictions to what weapons can be used with what abilities, incorporate a proper roll system instead of the 1 in 1billion we got right now to get a top item and you'll see people playing the game, buying and selling and forming communities and all the little things that differentiate games from the stock market.

That being said, the best case realistic scenario is they heavily move towards soulbound equipment to solve the AH issue. And I doubt we'll see another AH in a game like this anytime soon.

not really sure what your question means. bots, multiboxers and powergamers preexisted AH and D3.


The point is that they didn't have an outlet easily accessible to everyone. They could find a million windfuries, that wouldn't drive the price of a windfury down to the ground anytime soon because said hyper efficient outlet didn't exist. The masses could still trade between themselves, socialize, form communities, enjoy the game and never interact with that breed at all (because those guys tended to gather round the shady rmt places, people looking to have some fun won't easily decide to go there).

The age of information we currently live in is all about this concept. Everything is moving MUCH faster than before because the information flow is hyper efficient compared to the past. While this is usually a very good thing in the real world (well, 24/7 coverage does have its drawbacks but anyway) in Diablo it more or less removes the purpose of playing the game.

sorry, i believe in the free market principle. i do not think blizzard should intentionally set up an inefficient system for the reasons you have stated.

You don’t understand, this is how every D3 vs D2 discussion goes. People who loved D2 want to play the game over and over, make it super hard to get awesome items and to be rewarded for playing the game for hours to get those totally sweet items. They want trading to be super hard to make sure the value of their time spent is as high as possible.

You and I just want the game to be fun, fast and filled with stuff. We do not want to spend out time dealing crappy systems to “increase” the value of loot.

At the end of the day, Blizzard just needs to put in a classic mode that remove the auction house option from that specific characters. Everyone gets what they want.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
RaspberrySC2
Profile Joined November 2011
United States168 Posts
August 16 2013 19:55 GMT
#515
On August 17 2013 04:43 Plansix wrote:

At the end of the day, Blizzard just needs to put in a classic mode that remove the auction house option from that specific characters. Everyone gets what they want.


I agree with this. Is it really true that my odds of finding items are influenced by the "global market"?

I don't want to use the Auction House at all for anything. I just want to beat the game's Inferno setting at least once with each character and then I'll practically be done with the game. Will I not reasonably be able to find items on my own that will allow me to do this as a solo player experience?

I'm still new to Diablo 3 stuff so far and I'm still having fun with it. I just want to be prepared for if my single player aspirations are not going to be realistic because of multiplayer mechanics.
Ever since I was a child I have had this instinctive urge for expansion and growth. To me, the function and duty of a quality human being is the sincere and honest development of one's potential. - Bruce Lee
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
August 16 2013 20:03 GMT
#516
On August 17 2013 04:55 RaspberrySC2 wrote:
Show nested quote +
On August 17 2013 04:43 Plansix wrote:

At the end of the day, Blizzard just needs to put in a classic mode that remove the auction house option from that specific characters. Everyone gets what they want.


I agree with this. Is it really true that my odds of finding items are influenced by the "global market"?

I don't want to use the Auction House at all for anything. I just want to beat the game's Inferno setting at least once with each character and then I'll practically be done with the game. Will I not reasonably be able to find items on my own that will allow me to do this as a solo player experience?

I'm still new to Diablo 3 stuff so far and I'm still having fun with it. I just want to be prepared for if my single player aspirations are not going to be realistic because of multiplayer mechanics.

with all the patches, beating inferno with self found is incredibly easy on mp0 (monster power 0). if you want to beat it on mp10 (monster power 10), it may be a little more difficult with self found without a lot of grinding.
Gentso
Profile Joined July 2010
United States2218 Posts
August 16 2013 20:08 GMT
#517
IMO, just remove the AH completely. You can have the deepest itemization and classes in the world but if million(s) of people are putting a bunch of stuff there every day, it trivializes everything. I don't even think any kind of trade interface is necessary to replace it.
Sindriss
Profile Joined May 2010
Denmark263 Posts
August 16 2013 20:18 GMT
#518
On August 17 2013 04:43 Plansix wrote:
Show nested quote +
On August 17 2013 04:23 dAPhREAk wrote:
On August 17 2013 04:10 Taguchi wrote:
On August 17 2013 03:35 dAPhREAk wrote:
On August 17 2013 03:29 Taguchi wrote:
On August 17 2013 03:15 dAPhREAk wrote:
On August 17 2013 00:39 Reggiegigas wrote:
Best case scenario:

Diablo 3 expansion pack that completely removes the auction house and instead forces players to seek out people to trade items and barter with, thus removing the element of "whatever drops I don't care about, maybe I'll get something I can sell on the auction house so I can afford whatever I want off there" and instead refocusing the game on "you find the bloody items while killing monsters", which is what it should have been from release.

how is this remotely better? this sounds horrible. blizzard shouldnt remove functionality because some people cant control themselves.

On August 17 2013 01:06 Flight wrote:
The problem with the AH is that it's too efficient. It should be nerfed somehow. Here's an idea:

Players would create lobbies (not in the game world, just an interface) and post their items to sell, and everyone could browse them by title or something. That way you would need to be online to sell items, and you could talk to people, receive offers for trades, etc.


also a terrible idea. if you want people to play the actual game, you make trading easy, not tedious.


How is the fact that trading is nonexistent for a huge majority of people because bots, multiboxers and powergamers will find an extremely disproportionate amount of loot compared to them not getting through here?

You could have automated shops, at the most. Add some proper prefix - affix system that restricts the amazing mods you can get to x out of y instead of ALL OF THEM, add some restrictions to what weapons can be used with what abilities, incorporate a proper roll system instead of the 1 in 1billion we got right now to get a top item and you'll see people playing the game, buying and selling and forming communities and all the little things that differentiate games from the stock market.

That being said, the best case realistic scenario is they heavily move towards soulbound equipment to solve the AH issue. And I doubt we'll see another AH in a game like this anytime soon.

not really sure what your question means. bots, multiboxers and powergamers preexisted AH and D3.


The point is that they didn't have an outlet easily accessible to everyone. They could find a million windfuries, that wouldn't drive the price of a windfury down to the ground anytime soon because said hyper efficient outlet didn't exist. The masses could still trade between themselves, socialize, form communities, enjoy the game and never interact with that breed at all (because those guys tended to gather round the shady rmt places, people looking to have some fun won't easily decide to go there).

The age of information we currently live in is all about this concept. Everything is moving MUCH faster than before because the information flow is hyper efficient compared to the past. While this is usually a very good thing in the real world (well, 24/7 coverage does have its drawbacks but anyway) in Diablo it more or less removes the purpose of playing the game.

sorry, i believe in the free market principle. i do not think blizzard should intentionally set up an inefficient system for the reasons you have stated.

You don’t understand, this is how every D3 vs D2 discussion goes. People who loved D2 want to play the game over and over, make it super hard to get awesome items and to be rewarded for playing the game for hours to get those totally sweet items. They want trading to be super hard to make sure the value of their time spent is as high as possible.

You and I just want the game to be fun, fast and filled with stuff. We do not want to spend out time dealing crappy systems to “increase” the value of loot.

At the end of the day, Blizzard just needs to put in a classic mode that remove the auction house option from that specific characters. Everyone gets what they want.


No, they need to add ladder seasons, that would fix by far the majority of the issues that the "diehard d2" fans have with this edition. And then don't cap MF, that is just retarded beyond any measure.
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
August 16 2013 20:18 GMT
#519
Well, At least I want to hear from Blizzard what would they do to the expansion. However, if they just going to add new class and new map and new loot, I probably will not buy it.
crms
Profile Joined February 2010
United States11933 Posts
August 16 2013 20:25 GMT
#520
blizzard just needs to stop trying to 're-'invent' new games, they aren't good at it anymore.

Starcraft 2 and Diablo 3 should have got the Dota 2 treatment. Major overhaul in graphical updates, some nice convenience changes and major updates in social/UI features (not the bnet 2.0 we got).

They can add a few things for flavor but they fundamentally changed both franchise games at a game design level for the worse in SC and Diablo.

http://i.imgur.com/fAUOr2c.png | Fighting games are great
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