In D3 any good items get sold instantly to afford better gear.
Reaper of Souls General Discussion - Page 26
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plgElwood
Germany518 Posts
In D3 any good items get sold instantly to afford better gear. | ||
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TriO
United States421 Posts
On August 17 2013 00:39 Reggiegigas wrote: Best case scenario: Diablo 3 expansion pack that completely removes the auction house and instead forces players to seek out people to trade items and barter with, thus removing the element of "whatever drops I don't care about, maybe I'll get something I can sell on the auction house so I can afford whatever I want off there" and instead refocusing the game on "you find the bloody items while killing monsters", which is what it should have been from release. Hope not I don't feel like spending 10 hours or more in a trade channel or trolling d2jsp forums trying to sell my item. Even if this happens we can expect something else to be currency other than gold(most likely radiant star emeralds) which will cause even more problems. | ||
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Flight
Brazil163 Posts
Players would create lobbies (not in the game world, just an interface) and post their items to sell, and everyone could browse them by title or something. That way you would need to be online to sell items, and you could talk to people, receive offers for trades, etc. | ||
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leo23
United States3075 Posts
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dAPhREAk
Nauru12397 Posts
On August 17 2013 00:39 Reggiegigas wrote: Best case scenario: Diablo 3 expansion pack that completely removes the auction house and instead forces players to seek out people to trade items and barter with, thus removing the element of "whatever drops I don't care about, maybe I'll get something I can sell on the auction house so I can afford whatever I want off there" and instead refocusing the game on "you find the bloody items while killing monsters", which is what it should have been from release. how is this remotely better? this sounds horrible. blizzard shouldnt remove functionality because some people cant control themselves. On August 17 2013 01:06 Flight wrote: The problem with the AH is that it's too efficient. It should be nerfed somehow. Here's an idea: Players would create lobbies (not in the game world, just an interface) and post their items to sell, and everyone could browse them by title or something. That way you would need to be online to sell items, and you could talk to people, receive offers for trades, etc. also a terrible idea. if you want people to play the actual game, you make trading easy, not tedious. | ||
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Taguchi
Greece1575 Posts
On August 17 2013 03:15 dAPhREAk wrote: how is this remotely better? this sounds horrible. blizzard shouldnt remove functionality because some people cant control themselves. also a terrible idea. if you want people to play the actual game, you make trading easy, not tedious. How is the fact that trading is nonexistent for a huge majority of people because bots, multiboxers and powergamers will find an extremely disproportionate amount of loot compared to them not getting through here? You could have automated shops, at the most. Add some proper prefix - affix system that restricts the amazing mods you can get to x out of y instead of ALL OF THEM, add some restrictions to what weapons can be used with what abilities, incorporate a proper roll system instead of the 1 in 1billion we got right now to get a top item and you'll see people playing the game, buying and selling and forming communities and all the little things that differentiate games from the stock market. That being said, the best case realistic scenario is they heavily move towards soulbound equipment to solve the AH issue. And I doubt we'll see another AH in a game like this anytime soon. | ||
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dAPhREAk
Nauru12397 Posts
On August 17 2013 03:29 Taguchi wrote: How is the fact that trading is nonexistent for a huge majority of people because bots, multiboxers and powergamers will find an extremely disproportionate amount of loot compared to them not getting through here? You could have automated shops, at the most. Add some proper prefix - affix system that restricts the amazing mods you can get to x out of y instead of ALL OF THEM, add some restrictions to what weapons can be used with what abilities, incorporate a proper roll system instead of the 1 in 1billion we got right now to get a top item and you'll see people playing the game, buying and selling and forming communities and all the little things that differentiate games from the stock market. That being said, the best case realistic scenario is they heavily move towards soulbound equipment to solve the AH issue. And I doubt we'll see another AH in a game like this anytime soon. not really sure what your question means. bots, multiboxers and powergamers preexisted AH and D3. | ||
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rd
United States2586 Posts
On August 16 2013 05:19 Skawuscha wrote: The main problem for me is they totaly destroyed the sorc.. it was the most played class in d2 , and i hate to play it in d3 ...i just dont like all those cooldown spells... and most of the passive spells are useless... and the most stupid thing of d3 is that armor and resist does exactly the same thing....this is beyond stupid. It was the most played class in D2 cause of Teleport, and because it was far and away the cheapest class to itemize to kill bosses and hunt items with. Any other class at a minimum required an Enigma, and a much more expensive weapon. They didn't ruin the Sorc, they leveled her down to an even playing field with every other class. | ||
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S1eth
Austria221 Posts
On August 17 2013 03:50 rd wrote: It was the most played class in D2 cause of Teleport, and because it was far and away the cheapest class to itemize to kill bosses and hunt items with. Any other class at a minimum required an Enigma, and a much more expensive weapon. They didn't ruin the Sorc, they leveled her down to an even playing field with every other class. I don't think "teleport" was the (only) reason he complains about them "destroying the sorc". | ||
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Taguchi
Greece1575 Posts
On August 17 2013 03:35 dAPhREAk wrote: not really sure what your question means. bots, multiboxers and powergamers preexisted AH and D3. The point is that they didn't have an outlet easily accessible to everyone. They could find a million windfuries, that wouldn't drive the price of a windfury down to the ground anytime soon because said hyper efficient outlet didn't exist. The masses could still trade between themselves, socialize, form communities, enjoy the game and never interact with that breed at all (because those guys tended to gather round the shady rmt places, people looking to have some fun won't easily decide to go there). The age of information we currently live in is all about this concept. Everything is moving MUCH faster than before because the information flow is hyper efficient compared to the past. While this is usually a very good thing in the real world (well, 24/7 coverage does have its drawbacks but anyway) in Diablo it more or less removes the purpose of playing the game. | ||
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dAPhREAk
Nauru12397 Posts
On August 17 2013 04:10 Taguchi wrote: The point is that they didn't have an outlet easily accessible to everyone. They could find a million windfuries, that wouldn't drive the price of a windfury down to the ground anytime soon because said hyper efficient outlet didn't exist. The masses could still trade between themselves, socialize, form communities, enjoy the game and never interact with that breed at all (because those guys tended to gather round the shady rmt places, people looking to have some fun won't easily decide to go there). The age of information we currently live in is all about this concept. Everything is moving MUCH faster than before because the information flow is hyper efficient compared to the past. While this is usually a very good thing in the real world (well, 24/7 coverage does have its drawbacks but anyway) in Diablo it more or less removes the purpose of playing the game. sorry, i believe in the free market principle. i do not think blizzard should intentionally set up an inefficient system for the reasons you have stated. | ||
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rd
United States2586 Posts
On August 17 2013 03:58 S1eth wrote: I don't think "teleport" was the (only) reason he complains about them "destroying the sorc". What other possible reason could he have to complain about sorcs when he offers no substance other than a vague assertion that they're the most played class in D2, as if Sorcs should be broken in D3 too? Teleport/Cheap itemization in a game that depended on teleport/items to efficiently find gear was why they were the most played class in D2. | ||
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TheFish7
United States2824 Posts
On August 17 2013 01:06 Flight wrote: The problem with the AH is that it's too efficient. It should be nerfed somehow. Here's an idea: Players would create lobbies (not in the game world, just an interface) and post their items to sell, and everyone could browse them by title or something. That way you would need to be online to sell items, and you could talk to people, receive offers for trades, etc. They tried this exact thing in FF14 and it failed miserably. | ||
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Plansix
United States60190 Posts
On August 17 2013 04:23 dAPhREAk wrote: sorry, i believe in the free market principle. i do not think blizzard should intentionally set up an inefficient system for the reasons you have stated. You don’t understand, this is how every D3 vs D2 discussion goes. People who loved D2 want to play the game over and over, make it super hard to get awesome items and to be rewarded for playing the game for hours to get those totally sweet items. They want trading to be super hard to make sure the value of their time spent is as high as possible. You and I just want the game to be fun, fast and filled with stuff. We do not want to spend out time dealing crappy systems to “increase” the value of loot. At the end of the day, Blizzard just needs to put in a classic mode that remove the auction house option from that specific characters. Everyone gets what they want. | ||
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RaspberrySC2
United States168 Posts
On August 17 2013 04:43 Plansix wrote: At the end of the day, Blizzard just needs to put in a classic mode that remove the auction house option from that specific characters. Everyone gets what they want. I agree with this. Is it really true that my odds of finding items are influenced by the "global market"? I don't want to use the Auction House at all for anything. I just want to beat the game's Inferno setting at least once with each character and then I'll practically be done with the game. Will I not reasonably be able to find items on my own that will allow me to do this as a solo player experience? I'm still new to Diablo 3 stuff so far and I'm still having fun with it. I just want to be prepared for if my single player aspirations are not going to be realistic because of multiplayer mechanics. | ||
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dAPhREAk
Nauru12397 Posts
On August 17 2013 04:55 RaspberrySC2 wrote: I agree with this. Is it really true that my odds of finding items are influenced by the "global market"? I don't want to use the Auction House at all for anything. I just want to beat the game's Inferno setting at least once with each character and then I'll practically be done with the game. Will I not reasonably be able to find items on my own that will allow me to do this as a solo player experience? I'm still new to Diablo 3 stuff so far and I'm still having fun with it. I just want to be prepared for if my single player aspirations are not going to be realistic because of multiplayer mechanics. with all the patches, beating inferno with self found is incredibly easy on mp0 (monster power 0). if you want to beat it on mp10 (monster power 10), it may be a little more difficult with self found without a lot of grinding. | ||
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Gentso
United States2218 Posts
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Sindriss
Denmark263 Posts
On August 17 2013 04:43 Plansix wrote: You don’t understand, this is how every D3 vs D2 discussion goes. People who loved D2 want to play the game over and over, make it super hard to get awesome items and to be rewarded for playing the game for hours to get those totally sweet items. They want trading to be super hard to make sure the value of their time spent is as high as possible. You and I just want the game to be fun, fast and filled with stuff. We do not want to spend out time dealing crappy systems to “increase” the value of loot. At the end of the day, Blizzard just needs to put in a classic mode that remove the auction house option from that specific characters. Everyone gets what they want. No, they need to add ladder seasons, that would fix by far the majority of the issues that the "diehard d2" fans have with this edition. And then don't cap MF, that is just retarded beyond any measure. | ||
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pedduck
Thailand468 Posts
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crms
United States11933 Posts
Starcraft 2 and Diablo 3 should have got the Dota 2 treatment. Major overhaul in graphical updates, some nice convenience changes and major updates in social/UI features (not the bnet 2.0 we got). They can add a few things for flavor but they fundamentally changed both franchise games at a game design level for the worse in SC and Diablo. | ||
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