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On May 23 2012 01:21 Rayeth wrote:Show nested quote +On May 23 2012 01:04 [Crimson]Bason wrote:
doesnt take a genius to figure out blue item>legendaries is a problem they must have encountered in their testing... and doesnt require a genius to use the skills THEY created and played with for years... such as the energy armor wizard or the smokescreen dh which gives them 30+ secs of invulnerability and then rince and repeat...
they are def not geniuses with the boring and lame linear stat system they created along with the item system with such dull and limited affix pool The blue item > ledendary problem is the same as what happened in WoW every time they released an expansion. You have to make the old best items bad somehow and force people to need new "best" items. Each Act in Inferno was explained as being a step up in gear levels, so the best stuff from Act 1 would in fact be worse than low level stuff from Act 2 if they did the item budgets right. I'm not saying its a great system, but its the one that's in place so no reason to cry about it. Honestly, it sounds like the only solution some people will accept is to not even have blues/yellows/etc drop until hell and above.
the main reason is legendaries are way harder to find and yet they suck.... if you any kind of magic find u ll find blues around the corner and with the small limited affix can make it much better than legendaries... if thats not a problem i dont know what is... it gives players no incentive to farm or grind for better gear because u can get the gear by just going to the chests and not kill a single mob.
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wizard more enjoyable, DH still gets 1 shot (by white mob) when making a tiny mistake. wizard needs to get hit 3 times in under one second to be in any danger.
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On May 22 2012 04:29 NotSorry wrote: As a DH I can't take even a single hit, I have to kill everything from either a full screen or during my ss + prep spam Doesn't really matter seeing how there are already quite a few DH's who have been able to solo Inferno with the use of smokescreen spam.
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I believe they've already fixed both the immortal Wizard and infinite spirit Monk (exaggerating somewhat, of course) builds sneakily in the last patch. At least that's what I've read in some bnet forum threads. Can someone confirm?
I'll check Monk myself later today.
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Wait, so were Monk and Barb not getting the base 30% damage reduction until today?
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On May 23 2012 01:58 aksfjh wrote: Wait, so were Monk and Barb not getting the base 30% damage reduction until today? That or it didn't work like it should have.
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On May 23 2012 02:04 HolydaKing wrote:Show nested quote +On May 23 2012 01:58 aksfjh wrote: Wait, so were Monk and Barb not getting the base 30% damage reduction until today? That or it didn't work like it should have. what the fuck......if thats true rofl
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well, maybe next time blizzard wont be so arrogant and makes a real beta test.
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On May 23 2012 02:12 LaNague wrote: well, maybe next time blizzard wont be so arrogant and makes a real beta test. Seriously, they thought they could get away with a media demo only.
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On May 23 2012 00:31 pure_protoss wrote:Show nested quote +On May 23 2012 00:22 Darkcaster wrote:same with Sc2 why did they have to regress and not progress on things that were well done in the prequels? all blizzard games have be going backwards and their bnet and chatting interface is like way worse than 10 years ago...
Ok can you please tell me how Sc2 has "regressed"? The battlenet interface for it is much better than sc1 and the gameplay is much more balanced than in BW where they didny correct any balancing issues. For diablo 3 i feel that blizzard should have put some more tactics into bosses. Also some of the ablities become useless later on so i think they should have scaled them appropriately. There was open chat room without any maximum numbers of players in bnet 1.0...You could name your game and put a password on it...you could kick someone from a game more easily...And that is compared to sc1...but wc3 was also on bnet 1.0... Therefore, there should be a automated tourney system, more statistics (your winning% depending on your races and against who your best etc)...you shouldnt need sc2 gears for that... In-game streaming should be there already too... Watching replays with friends should be possible etc..
You pointed out the most things. I add: BW was far more (like near to perfect as it could be) balanced while SC2 is not.
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I'd say the only issue is the existence of a few builds that can solo inferno with the available gear. It's probably the case that Barb/Monk/WD and non Smokescreen spam DH, non Power Armor Wizard are in the right place, while those two builds are too strong. Unfortunately, they've put themselves in a difficult situation of either making things impossible again for people that have already done it, or nerfing things to the point where all those other builds are viable - even in the naturally sub-par gear available from just a few days of Inferno farming.
It's a rock and a hard place, but I hope they just get rid of those two builds and force everyone back to farming earlier acts before moving on. Either way though, for now I'm enjoying the hell out of the game, possible because I'm an SS spam DH, but oh well.
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Wait so Barb actually works now?
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On May 23 2012 02:32 KillerSOS wrote: Wait so Barb actually works now?
I really wanna know, I'm not home yet from work, did they change something in the game? Did they fix/nerf something?+ Show Spoiler +Hope they make a fucking statement if they are changing something
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I wish blizzard could actually launch well balanced and finished games after 7-10 years of development instead of this crap...even call of duty that comes out every year is better...(and I hate the series since World at War).
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wow holy shit, I'm going to try solo clear on my barb now. I was in act 3 but hit some frustrating road blocks. I've tanked Act 4 bosses and trash without the 30%.. I should be near godlike with this fix! My DPS is still shit though LOL.
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So is it possible to play Monk in Inferno without relying on the Holy Trinity of Defense now?
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On May 22 2012 23:37 [Crimson]Bason wrote:Show nested quote +On May 22 2012 23:13 VoirDire wrote: First, dodge and armor both have diminishing returns, and Barbarians have tons of armor boosts but they are overkill, and the skills offer no help with dodge.
There are no diminishing returns on either dodge or armor. ] what are u talking about... all stats have diminishing return except for Vitality. u have 200 armor it does 30% reduction but when u have 7000 armor only reduce by 70% ... diminishing return makes sense but each stat is not balanced... int gives all resistance physical and magical.. armor does dmg reduction which is all dmg? not too sure about that... but why did they have to make this so complicated and it doesnt seem to work... armor reduce all dmg is not intuitive... int reducing physical dmg isnt intuitive either... D2 had a much simpler and beter system where armor reduce the chance of them to hit you...and resistances reduced all magical dmg... in D3 without attack rating all mobs will hit you 100% of time except when u dodge it... but classes such as barb, wizard, witch dont have much dodge therefore they get hit 80-100% of the time in all difficulties... so u can stack those armor/dmg reduction all you with the diminishing returns (70% is about close to max) you will die when an inferno mobs hits you for 100K with 70% reduced they will hit you for 30K dmg 80-100% of the time ... therefore u will die. Dodge is way better because u can dodge not only physical dmg but spells as well and it mitigates 100% of the dmg I've done the math and there are no diminishing returns. To give an example: 50% damage mitigation from gives an "effective HP" of HP/0.5=2*HP and armor mitigation of 60% gives an "effective HP" of HP/0,4=2.5HP. Thus small increments in increased armor have a great impact of survivability. Effective HP scales linearly with armor.
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On May 23 2012 01:06 [Crimson]Bason wrote:Show nested quote +On May 23 2012 01:03 vanTuni wrote:On May 23 2012 00:45 Tobberoth wrote:On May 23 2012 00:42 vanTuni wrote: wow. so much whine.
1) farm more gear. Yes, doing butcher runs over and over again sucks, but farm-runs are not a "stupid part" of the game they ARE the game!
2) Everybody whined when they first entered hell. Some went back and farmed, other went to the AH. Now inferno (espcially post Act1) is a massively bigger jump in difficulty, so the need to farm is massively bigger. The gear is out there. Farm it, or farm money. With 50 million gold, you could equip any char from the AH to be able to beat the game. So here we go again: Farming IS Diablo. Its not Skyrim or Mass Effect.
3) I agree, that the Wizard needs a fix. Its the only class excluded from the FARM MOAR gdamnit rule. 1) Sure, if it helps. According to most people, it seems it doesn't though, even barbarians with really good gear seems to have huge problems. well... i dont think there is anybody with "really good gear" out there yet. if soeone has 1-2 good items, great, he was luckier than others. but i sincerely believe there are people out there who have top-rolled items in every slot. If there are, and they cant beat the game. Thats when we really can start talking about balance. Everything else.. meh people already beat the game what are u talking about... there is no incentive of farming the better items because.. they are not really any better... ie i have a +100 vita armor ... so i want to farm more (hours/days) to get a +102 vita armor... not interesting or rewarding... in D2 farm and got a high rune... i can now make a rune word that will have unique stats and skills that were not available before.... thats interesting and drive the will to farm
I quit D2 around 2002. Nobody got any of the good rune words yet. The drop rates were so small that everybody who got one cheated to get it. For people who are not bots, there is no reason to farm at all.
D2 was even easier than D3. You did not need any of the top items at all. Feedback based on nostalgia is not constructive at all.
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On May 23 2012 05:27 andrewlt wrote:Show nested quote +On May 23 2012 01:06 [Crimson]Bason wrote:On May 23 2012 01:03 vanTuni wrote:On May 23 2012 00:45 Tobberoth wrote:On May 23 2012 00:42 vanTuni wrote: wow. so much whine.
1) farm more gear. Yes, doing butcher runs over and over again sucks, but farm-runs are not a "stupid part" of the game they ARE the game!
2) Everybody whined when they first entered hell. Some went back and farmed, other went to the AH. Now inferno (espcially post Act1) is a massively bigger jump in difficulty, so the need to farm is massively bigger. The gear is out there. Farm it, or farm money. With 50 million gold, you could equip any char from the AH to be able to beat the game. So here we go again: Farming IS Diablo. Its not Skyrim or Mass Effect.
3) I agree, that the Wizard needs a fix. Its the only class excluded from the FARM MOAR gdamnit rule. 1) Sure, if it helps. According to most people, it seems it doesn't though, even barbarians with really good gear seems to have huge problems. well... i dont think there is anybody with "really good gear" out there yet. if soeone has 1-2 good items, great, he was luckier than others. but i sincerely believe there are people out there who have top-rolled items in every slot. If there are, and they cant beat the game. Thats when we really can start talking about balance. Everything else.. meh people already beat the game what are u talking about... there is no incentive of farming the better items because.. they are not really any better... ie i have a +100 vita armor ... so i want to farm more (hours/days) to get a +102 vita armor... not interesting or rewarding... in D2 farm and got a high rune... i can now make a rune word that will have unique stats and skills that were not available before.... thats interesting and drive the will to farm I quit D2 around 2002. Nobody got any of the good rune words yet. The drop rates were so small that everybody who got one cheated to get it. For people who are not bots, there is no reason to farm at all. D2 was even easier than D3. You did not need any of the top items at all. Feedback based on nostalgia is not constructive at all. There are a lot of people who played D2 up to this year. They can also give feedback.
Who's commenting from nostalgia here?
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On May 23 2012 01:56 archon256 wrote: I believe they've already fixed both the immortal Wizard and infinite spirit Monk (exaggerating somewhat, of course) builds sneakily in the last patch. At least that's what I've read in some bnet forum threads. Can someone confirm?
I'll check Monk myself later today.
I can confirm they are both working just fine. Wizards are immortal, Monks have perma spirit, though it doesnt amount to much.
On May 23 2012 03:47 LoLAdriankat wrote: So is it possible to play Monk in Inferno without relying on the Holy Trinity of Defense now?
No. Not past early Act 2 Inferno anyway. No matter what you do, unless you consider being a mobile waypoint for Wizards as "playing"
Since it doesnt take a long time to roll a wizard, everyone should go wizard its the only class in the game ATM other than demon hunter.
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