• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:11
CEST 23:11
KST 06:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th143Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th My starcraft 2 changes The Death of Cheese: From a Professional Cheeser Oliveira Would Have Returned If EWC Continued SC2 Parody - "Somebody That I Used to Troll"
Tourneys
Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/ FlaShFTW vs A.Alm Grudge Match Event [BSL22] Non-Korean Championship from 13 to 28 June vespene.gg — BW replays in browser
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck? Trading/Investing Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6147 users

Balance disussion (Inferno) - Page 14

Forum Index > Diablo 3
Post a Reply
Prev 1 12 13 14 15 16 23 Next All
ffreakk
Profile Joined September 2010
Singapore2155 Posts
May 23 2012 13:44 GMT
#261
Hmmm.. Im highly doubtful you need act 4 gear to do act 2.

Im on good act 1 gear (spent last 2 days farming for them, crafting as well, bought an Ammy from AH). Im truding thru act 2, solo, as Barb. It is difficult, and sometimes i met mob that feel impossible, but it can still progress, albeit slowly. now if i had good act 2 gear, i should be fine, i think. (Sand Wasps are still annoying as heck though)
Look. Only Forward. See. Only Victory.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2012-05-23 13:59:38
May 23 2012 13:59 GMT
#262
On May 23 2012 22:41 zeru wrote:
Show nested quote +
On May 23 2012 22:38 Heh_ wrote:
Inferno is definitely tedious; how many ways are there of increasing the difficulty level other than raising the hp and damage of mobs, and giving new abilities? Unless each of the difficulty levels are completely redesigned so they're "different" instead of being "more difficult, ie. 16 acts instead of 4 acts and 4 difficulty settings, that's about the best you can get. If you have novel ideas for increasing the difficulty level, it'll be interesting to hear them.

Btw if you watch Psy's channel, he solo-cleared the Act I to III bosses with a barbarian. No idea how he cleared the intermediate parts with all those imba mobs (he didn't upload these on youtube), but it's possible. From the video timestamps, he progressed from Act II to III pretty quickly.

There's a bug which allows you to skip everything in act2 and kill belial right away.

These hotfixes without patchnotes arent really fair to hardcore players though, so many must've lost their chars to it, feel a bit bad for them.

when did the hidden hotfix happen anyway (on europe) i remember dying about 14 hours ago because my smokescreen was on CD on my hardcore character.

oh well hardcore seems to be a terribly challenging feat anyway as of right now. given people can't really beat everything on inferno even with lots of act 4 farm and the AH which let's you get good items retardly easy.
antelope591
Profile Joined October 2007
Canada820 Posts
May 23 2012 14:24 GMT
#263
On May 23 2012 22:38 Heh_ wrote:
Inferno is definitely tedious; how many ways are there of increasing the difficulty level other than raising the hp and damage of mobs, and giving new abilities? Unless each of the difficulty levels are completely redesigned so they're "different" instead of being "more difficult, ie. 16 acts instead of 4 acts and 4 difficulty settings, that's about the best you can get. If you have novel ideas for increasing the difficulty level, it'll be interesting to hear them.

Btw if you watch Psy's channel, he solo-cleared the Act I to III bosses with a barbarian. No idea how he cleared the intermediate parts with all those imba mobs (he didn't upload these on youtube), but it's possible. From the video timestamps, he progressed from Act II to III pretty quickly.


Well bosses are a joke and pretty undertuned so just clearing bosses doesnt really mean much. Its the random elite packs that are the problem lol.
Treehead
Profile Blog Joined November 2010
999 Posts
May 23 2012 14:27 GMT
#264
I'm reading this thread as: I may still have challenging things to do in d3 in years to come. Yay!
antelope591
Profile Joined October 2007
Canada820 Posts
May 23 2012 14:40 GMT
#265
On May 23 2012 20:13 eluv wrote:
Show nested quote +

Some of us have absolutely ridiculous gear on our characters, as in close to top end gear and we still get destroyed in Inferno.


I just find this hard to believe. Considering the affix pool, the item pool, and the ranges on each affix, it seems really unlikely that there are say Barbs out there with every piece a perfectly rolled +str +int +all res +vit +%life rare, let alone a legendary. Maybe you feel like requiring those kinds of stats is too much, but you have to understand that when these items enter the economy, it's very unlikely they're going to leave it, so the number of them around is only going to increase with time. If there were really enough of them dropping in the first week to gear up even a single character, I guess I'd be surprised.

P.S. When you insult me for listing the wrong "perfect" affixes, I really couldn't care less - it's an example and it's obviously clear what I mean.


Its good to talk about perfect legendaries that make any other items obsolete but do these items even exist in D3? It seems more likely based on the evidence so far that blizz simply screwed up the itemization in this game. With so many players on 1 server there should be at least one legendary with perfect or near perfect rolls but none of the ones seen so far have been better than the best rare or even best blues in their category. When a grandfather drops even with a crappy roll there should be no doubt that its amongst the best 2 handers you'll get. But for some reason blizz went back to classic diablo 2's system where rares dominated instead of expanding the one already in place. Imo legendary and set items should have all their stats increased by about 20% of where they're at then we might be where we need to be.
MoonfireSpam
Profile Blog Joined September 2010
United Kingdom1153 Posts
Last Edited: 2012-05-23 14:48:56
May 23 2012 14:41 GMT
#266
I think there are too many "one shots kills attacks" that can only seem to be avoided by Wizard 35% damage cap or invincibility. It leaves you with a feeling of rage rather than "shit I should do better".

Most annoying ones so far are:
Butchers 90 deg arc, full screen ranged knives ~0.5 sec windup, similar start animation to hook. (hits my DH for 37-40k).
The act 4 guy with blink attack - Unavoidable.
Fucking soul rippers with almost any elite mods.
Demons with charge (e.g. Opressors, Corrupted angels, thralls) - Maybe it's lag, but often clipped and killed by instant attack after. Running perpendicular to charge path with ~20% movespeed. Often hit from something off screen.
Fast sand wasps - as melee

Grr, more fustrating than fun. I guess the difference is kinda like VS new game + on Arkham City, where every one shot / close to instant death situation can actually be avoided by playing well.

Of if I am doing something completely wrong then please teach me.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
May 23 2012 14:48 GMT
#267
On May 23 2012 23:41 MoonfireSpam wrote:
I think there are too many "one shots kills attacks" that can only seem to be avoided by Wizard 35% damage cap or invincibility. It leaves you with a feeling of rage rather than "shit I should do better".

Most annoying ones so far are:
Butchers 90 deg arc, full screen ranged knives ~0.5 sec windup, similar start animation to hook. (hits my DH for 37-40k).
The act 4 guy with blink attack - Unavoidable.
Any ranged attack VS melee - Diablos fireball for example.
Fucking soul rippers with almost any elite mods.
Demons with charge (e.g. Opressors, Corrupted angels, thralls) - Maybe it's lag, but often clipped and killed by instant attack after. Running perpendicular to charge path with ~20% movespeed. Often hit from something off screen.
Fast sand wasps - as melee

Grr, more fustrating than fun. I guess the difference is kinda like VS new game + on Arkham City, where every one shot / close to instant death situation can actually be avoided by playing well.



you can hear the butchers attack before it comes, he has a specific roar.
you cant avoid opressor 1 shots, number 1 DH nemesis (now wizard too)
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-05-23 14:54:01
May 23 2012 14:51 GMT
#268
On May 23 2012 23:41 MoonfireSpam wrote:
I think there are too many "one shots kills attacks" that can only seem to be avoided by Wizard 35% damage cap or invincibility. It leaves you with a feeling of rage rather than "shit I should do better".

Most annoying ones so far are:
Butchers 90 deg arc, full screen ranged knives ~0.5 sec windup, similar start animation to hook. (hits my DH for 37-40k).
The act 4 guy with blink attack - Unavoidable.
Fucking soul rippers with almost any elite mods.
Demons with charge (e.g. Opressors, Corrupted angels, thralls) - Maybe it's lag, but often clipped and killed by instant attack after. Running perpendicular to charge path with ~20% movespeed. Often hit from something off screen.
Fast sand wasps - as melee

Grr, more fustrating than fun. I guess the difference is kinda like VS new game + on Arkham City, where every one shot / close to instant death situation can actually be avoided by playing well.

Of if I am doing something completely wrong then please teach me.

That Rakanoth attack you can avoid with an instant invulnerability skill when you see him raise his swords pointing down instead of up, you have almost a second.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
MoonfireSpam
Profile Blog Joined September 2010
United Kingdom1153 Posts
Last Edited: 2012-05-23 15:00:58
May 23 2012 14:59 GMT
#269
On May 23 2012 23:51 Shikyo wrote:
Show nested quote +
On May 23 2012 23:41 MoonfireSpam wrote:
I think there are too many "one shots kills attacks" that can only seem to be avoided by Wizard 35% damage cap or invincibility. It leaves you with a feeling of rage rather than "shit I should do better".

Most annoying ones so far are:
Butchers 90 deg arc, full screen ranged knives ~0.5 sec windup, similar start animation to hook. (hits my DH for 37-40k).
The act 4 guy with blink attack - Unavoidable.
Fucking soul rippers with almost any elite mods.
Demons with charge (e.g. Opressors, Corrupted angels, thralls) - Maybe it's lag, but often clipped and killed by instant attack after. Running perpendicular to charge path with ~20% movespeed. Often hit from something off screen.
Fast sand wasps - as melee

Grr, more fustrating than fun. I guess the difference is kinda like VS new game + on Arkham City, where every one shot / close to instant death situation can actually be avoided by playing well.

Of if I am doing something completely wrong then please teach me.

That Rakanoth attack you can avoid with an instant invulnerability skill when you see him raise his swords pointing down instead of up, you have almost a second.


Did you read the first line? I said these things require invuln skills to not die. Might be part of game design though, and if it is, I think it's kinda shitty.. Also did notice the the Butcher raises different arms for different skills, but still needs SS to avoid.

ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2012-05-23 15:03:01
May 23 2012 15:01 GMT
#270
On May 23 2012 23:59 MoonfireSpam wrote:
Show nested quote +
On May 23 2012 23:51 Shikyo wrote:
On May 23 2012 23:41 MoonfireSpam wrote:
I think there are too many "one shots kills attacks" that can only seem to be avoided by Wizard 35% damage cap or invincibility. It leaves you with a feeling of rage rather than "shit I should do better".

Most annoying ones so far are:
Butchers 90 deg arc, full screen ranged knives ~0.5 sec windup, similar start animation to hook. (hits my DH for 37-40k).
The act 4 guy with blink attack - Unavoidable.
Fucking soul rippers with almost any elite mods.
Demons with charge (e.g. Opressors, Corrupted angels, thralls) - Maybe it's lag, but often clipped and killed by instant attack after. Running perpendicular to charge path with ~20% movespeed. Often hit from something off screen.
Fast sand wasps - as melee

Grr, more fustrating than fun. I guess the difference is kinda like VS new game + on Arkham City, where every one shot / close to instant death situation can actually be avoided by playing well.

Of if I am doing something completely wrong then please teach me.

That Rakanoth attack you can avoid with an instant invulnerability skill when you see him raise his swords pointing down instead of up, you have almost a second.


Did you read the first line? I said these things require invuln skills to not die. Might be part of game design though, and if it is, I think it's kinda shitty.. Also did notice the the Butcher raises different arms for different skills, but still needs SS to avoid.


What about Diamond Skin?
speilhur
Profile Joined August 2010
Germany18 Posts
May 23 2012 15:05 GMT
#271
On May 23 2012 23:41 MoonfireSpam wrote:
Butchers 90 deg arc, full screen ranged knives ~0.5 sec windup, similar start animation to hook. (hits my DH for 37-40k).
The act 4 guy with blink attack - Unavoidable.


I survive that attack with my DH in MF gear. hits for about 20k i think. do u have any armor/resistance whatsoever?
nuclear_nub
Profile Joined July 2010
65 Posts
May 23 2012 15:24 GMT
#272
Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items).

I'm glad somebody gets it.

Community: Diablo 3 is too casual! /cry
Blizz: Arright, we'll make a super-ultra hard mode after Hell.
Community: I can't steamroll super-ultra hard mode after farming for three days! /cry
Blizz: /facepalm
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2012-05-23 15:37:31
May 23 2012 15:28 GMT
#273
On May 24 2012 00:24 nuclear_nub wrote:
Show nested quote +
Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items).

I'm glad somebody gets it.

Community: Diablo 3 is too casual! /cry
Blizz: Arright, we'll make a super-ultra hard mode after Hell.
Community: I can't steamroll super-ultra hard mode after farming for three days! /cry
Blizz: /facepalm



I'm sadden some people still don't get it, the pool of mods is tiny and capped, so without a magic hot fix there isn't going to be new super items you guys keep thinking there is.

I'll break it down for you.

An item can get a number 1-10(just an example, didn't slots have different amounts of mods, many of which overlap doing the same thing), it can get 6 of these numbers (the 6 picked is a random number as the cap changes from each item slot), if each of them in a 10 we call it a perfect these are the max stats possible in the game, in less than a week several items with 6x 9-10s have already been found and an improvement from a mostly 9-10s to a pure 10s is tiny, like literally less than 200dmg/1000hp which will change nothing when your 50k hp character dies in 1-2hits.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Noocta
Profile Joined June 2010
France12578 Posts
May 23 2012 15:35 GMT
#274
On May 24 2012 00:24 nuclear_nub wrote:
Show nested quote +
Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items).

I'm glad somebody gets it.

Community: Diablo 3 is too casual! /cry
Blizz: Arright, we'll make a super-ultra hard mode after Hell.
Community: I can't steamroll super-ultra hard mode after farming for three days! /cry
Blizz: /facepalm


No item is gonna allow a Melee to do a Waller Arcane Plague Vortex elite pack.
NOTHING.

And there's a lot of pack with stupid combo.
" I'm not gonna fight you. I'm gonna kick your ass ! "
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-05-23 15:58:00
May 23 2012 15:51 GMT
#275
On May 23 2012 21:20 Kickboxer wrote:
Man people who claim they have godly gear at this point in time really make me laugh. I'd wager to say that an absolutely perfect rare or legendary hasn't even dropped yet and you guys are rocking full slots of them. Sure you are.

Oh look, right above my post is a barb who can tank stuff in inferno. I guess understanding the game and then planning a really good char pays off more than raging on forums



When you're rocking some of the best magic/rares on the U.S. server and still getting murdered in Act 3/4 come talk to me. The game is designed in a idiotic way. Only ranged characters have a chance, specifically the DH. Inferno difficulty is LAZY game design; Path of Exile's last difficulty is a very good measure of NON lazy game design; the mobs are hard, but generally you can kill everything within a reasonable amount of time with reasonable gear if you took time out to farm. I've poured literally over 100+ hours already into the game in D3 and I can tell you from first hand experience (along with many other various people who have also put in 100+ hours) that Inferno difficulty was just the balance team being lazy and upping it up about 4x in terms of numbers and not looking at how it would affect certain things like Arcane which will blow through any character even with 700-800 resists.


Fact of the matter is I know you're bullshitting me unless you're in Act 2, because even the most geared out of the ass Barbs from teams like Method, etc. etc. can't even tank shit in late Act 2+. Period. You're fucking lying if you are able to solo Acts 3/4 within reasonable amounts of time without tons of skipping, tons of repairs from deaths, along with plenty of enraged mobs to boot.
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2012-05-23 15:53:15
May 23 2012 15:52 GMT
#276
On May 24 2012 00:35 Noocta wrote:
Show nested quote +
On May 24 2012 00:24 nuclear_nub wrote:
Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items).

I'm glad somebody gets it.

Community: Diablo 3 is too casual! /cry
Blizz: Arright, we'll make a super-ultra hard mode after Hell.
Community: I can't steamroll super-ultra hard mode after farming for three days! /cry
Blizz: /facepalm


No item is gonna allow a Melee to do a Waller Arcane Plague Vortex elite pack.
NOTHING.

And there's a lot of pack with stupid combo.


Similarly, nothing is going to let ranged to Waller Vortex Teleport Extra Fast, especially if it's a melee mob. You can kite for a full minute and then 1 unlucky wall/teleport will kill you.
TestSubject893
Profile Joined September 2009
United States774 Posts
May 23 2012 15:56 GMT
#277
On May 24 2012 00:28 NotSorry wrote:
Show nested quote +
On May 24 2012 00:24 nuclear_nub wrote:
Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items).

I'm glad somebody gets it.

Community: Diablo 3 is too casual! /cry
Blizz: Arright, we'll make a super-ultra hard mode after Hell.
Community: I can't steamroll super-ultra hard mode after farming for three days! /cry
Blizz: /facepalm



I'm sadden some people still don't get it, the pool of mods is tiny and capped, so without a magic hot fix there isn't going to be new super items you guys keep thinking there is.

I'll break it down for you.

An item can get a number 1-10(just an example, didn't slots have different amounts of mods, many of which overlap doing the same thing), it can get 6 of these numbers (the 6 picked is a random number as the cap changes from each item slot), if each of them in a 10 we call it a perfect these are the max stats possible in the game, in less than a week several items with 6x 9-10s have already been found and an improvement from a mostly 9-10s to a pure 10s is tiny, like literally less than 200dmg/1000hp which will change nothing when your 50k hp character dies in 1-2hits.


Even in your example, where you only want your values to be in the top 10% of their range, that's a 1/1,000,000 rare drops that will get it (0.1^6). On top of that you don't consider that you have to roll the best affix as well, not just the best value. If we put these odds at even 20% per affix (I think its less), you'll see that less than 1 in every 15,000,000,000 items fits your criteria. I find it hard to believe that over 100 billion inferno rares have dropped per person who claims to be perfectly geared.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-05-23 16:05:07
May 23 2012 16:00 GMT
#278
On May 24 2012 00:56 TestSubject893 wrote:
Show nested quote +
On May 24 2012 00:28 NotSorry wrote:
On May 24 2012 00:24 nuclear_nub wrote:
Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items).

I'm glad somebody gets it.

Community: Diablo 3 is too casual! /cry
Blizz: Arright, we'll make a super-ultra hard mode after Hell.
Community: I can't steamroll super-ultra hard mode after farming for three days! /cry
Blizz: /facepalm



I'm sadden some people still don't get it, the pool of mods is tiny and capped, so without a magic hot fix there isn't going to be new super items you guys keep thinking there is.

I'll break it down for you.

An item can get a number 1-10(just an example, didn't slots have different amounts of mods, many of which overlap doing the same thing), it can get 6 of these numbers (the 6 picked is a random number as the cap changes from each item slot), if each of them in a 10 we call it a perfect these are the max stats possible in the game, in less than a week several items with 6x 9-10s have already been found and an improvement from a mostly 9-10s to a pure 10s is tiny, like literally less than 200dmg/1000hp which will change nothing when your 50k hp character dies in 1-2hits.


Even in your example, where you only want your values to be in the top 10% of their range, that's a 1/1,000,000 rare drops that will get it (0.1^6). On top of that you don't consider that you have to roll the best affix as well, not just the best value. If we put these odds at even 20% per affix (I think its less), you'll see that less than 1 in every 15,000,000,000 items fits your criteria. I find it hard to believe that over 100 billion inferno rares have dropped per person who claims to be perfectly geared.



It's not about being perfectly geared; it's about being reasonably geared in the 7-9 range where you should be able to handle Inferno with some skill as a melee/non FA Wizard/etc. Alot of us have farmed the Act 2 chest, the Act 4 boss for strong magics/occasional decent Legendaries, etc. and we still struggle with our survivability. Not to mention any of the rares we encounter when running through Act 4 to Diablo at the Silver Spire. Within that 7-9 range you SHOULD be able to reasonably do Inferno without massive difficulty, and yet we are still dying left and right without utilizing a "cheese" build.


The game is POORLY designed at Inferno. It's clearly obvious no one even played past Act 1 because if they did, they would have understood that it's pretty obvious that the game's difficulty was ramped up in a way that players cannot possibly deal with unless they are extremely overfarmed or utilizing mechanics that basically break the game. Whoever was their balancing/play testing team should be fired, because it's clearly obvious that Inferno is simply impossible to solo as a melee class, and it's already near impossible for a Wizard/WD. Only the DH has any reasonable chance of doing it, and the DH relies completely on luck of spawns/evasion half the time.
zachMEISTER
Profile Joined December 2010
United States625 Posts
Last Edited: 2012-05-23 17:15:10
May 23 2012 17:10 GMT
#279
I dont understand why they didn't just make the bosses available with broken affixes? I'd much rather get 1hit by the Butcher, Azmodan, Belial, or Diablo than some random group of mobs that were rolled with a broken stat pool. It's like playing a computer on insane in SC2, they mine more minerals than physically allowed in the game. Stupid.

That said, I feel as though there are a lot of aspects of this game that they've just kinda left scattered. Everything feels up in the air, and nothing is as we expect/expected. Barbs die easy, Wizards tank bosses? WD summons are pointless past 'x' difficulty? Heals dont scale?

ALSO,
YOU MUST USE ONE POTION, AND ONE POTION ONLY. The game preventing me from using a potion 15 seconds after the last time is stupid. Especially when I could probably die, be resurrected, die, and be resurrected twice before my potion cooldown is done.

Cooldowns on potions? Fuck that, I loved spamming my entire belt full of potions to narrowly avoid death.
psillypsybic!
Assault_1
Profile Joined April 2009
Canada1950 Posts
May 23 2012 17:16 GMT
#280
On May 24 2012 01:00 superstartran wrote:
Show nested quote +
On May 24 2012 00:56 TestSubject893 wrote:
On May 24 2012 00:28 NotSorry wrote:
On May 24 2012 00:24 nuclear_nub wrote:
Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items).

I'm glad somebody gets it.

Community: Diablo 3 is too casual! /cry
Blizz: Arright, we'll make a super-ultra hard mode after Hell.
Community: I can't steamroll super-ultra hard mode after farming for three days! /cry
Blizz: /facepalm



I'm sadden some people still don't get it, the pool of mods is tiny and capped, so without a magic hot fix there isn't going to be new super items you guys keep thinking there is.

I'll break it down for you.

An item can get a number 1-10(just an example, didn't slots have different amounts of mods, many of which overlap doing the same thing), it can get 6 of these numbers (the 6 picked is a random number as the cap changes from each item slot), if each of them in a 10 we call it a perfect these are the max stats possible in the game, in less than a week several items with 6x 9-10s have already been found and an improvement from a mostly 9-10s to a pure 10s is tiny, like literally less than 200dmg/1000hp which will change nothing when your 50k hp character dies in 1-2hits.


Even in your example, where you only want your values to be in the top 10% of their range, that's a 1/1,000,000 rare drops that will get it (0.1^6). On top of that you don't consider that you have to roll the best affix as well, not just the best value. If we put these odds at even 20% per affix (I think its less), you'll see that less than 1 in every 15,000,000,000 items fits your criteria. I find it hard to believe that over 100 billion inferno rares have dropped per person who claims to be perfectly geared.



It's not about being perfectly geared; it's about being reasonably geared in the 7-9 range where you should be able to handle Inferno with some skill as a melee/non FA Wizard/etc. Alot of us have farmed the Act 2 chest, the Act 4 boss for strong magics/occasional decent Legendaries, etc. and we still struggle with our survivability. Not to mention any of the rares we encounter when running through Act 4 to Diablo at the Silver Spire. Within that 7-9 range you SHOULD be able to reasonably do Inferno without massive difficulty, and yet we are still dying left and right without utilizing a "cheese" build.


The game is POORLY designed at Inferno. It's clearly obvious no one even played past Act 1 because if they did, they would have understood that it's pretty obvious that the game's difficulty was ramped up in a way that players cannot possibly deal with unless they are extremely overfarmed or utilizing mechanics that basically break the game. Whoever was their balancing/play testing team should be fired, because it's clearly obvious that Inferno is simply impossible to solo as a melee class, and it's already near impossible for a Wizard/WD. Only the DH has any reasonable chance of doing it, and the DH relies completely on luck of spawns/evasion half the time.

alot of people seem to think wizard > demon hunter, why u think dh is best?
Prev 1 12 13 14 15 16 23 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 194
ZombieGrub148
ProTech99
elazer 86
JuggernautJason30
StarCraft: Brood War
Calm 4245
Mini 52
Rock 14
ajuk12(nOOB) 13
Dota 2
canceldota57
Heroes of the Storm
Liquid`Hasu486
Other Games
summit1g8328
Grubby4164
singsing2067
FrodaN983
mouzStarbuck271
shahzam240
C9.Mang0185
UpATreeSC87
Dewaltoss57
DenverSC20
Organizations
Other Games
BasetradeTV311
Algost 4
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 87
• StrangeGG 85
• Reevou 10
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2872
• lizZardDota249
Other Games
• imaqtpie1555
• Shiphtur274
Upcoming Events
Replay Cast
11h 49m
WardiTV Spring Champion…
13h 49m
OSC
15h 49m
Maestros of the Game
18h 19m
Serral vs Percival
SHIN vs ShoWTimE
Replay Cast
1d 2h
Replay Cast
1d 11h
uThermal 2v2 Circuit
1d 17h
Maestros of the Game
1d 18h
Clem vs Lambo
Zoun vs SKillous
Replay Cast
2 days
Replay Cast
2 days
Solar vs Classic
[ Show More ]
uThermal 2v2 Circuit
2 days
Grudge Match
2 days
FlaShFTW vs A.Alm
OSC
2 days
GSL
3 days
herO vs Rogue
Maru vs Cure
Patches Events
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.