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Balance disussion (Inferno) - Page 13

Forum Index > Diablo 3
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eluv
Profile Joined August 2010
United States1251 Posts
May 23 2012 10:59 GMT
#241
I hope most of the people out there understand this outcome is for the best. The fact that a few builds were reliably soloing Inferno less than a week post-release was obviously an oversight - you were never supposed to be able to do that in the gear we have available. People may feel like they have "godly" stats, but until we start seeing people in multiple perfectly rolled legendaries, I really don't think we can claim anything about what should and shouldn't be possible.

Hopefully this drives people back to gear-level appropriate content, to start working towards the stats required for later Inferno, I know I'll be having fun!
"Yes I fucked my way to the GSL partnership" - Sundance
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-05-23 11:03:59
May 23 2012 11:00 GMT
#242
On May 23 2012 19:55 Amui wrote:
Show nested quote +
On May 23 2012 19:21 superstartran wrote:
On May 23 2012 19:14 Shikyo wrote:
On May 23 2012 18:53 superstartran wrote:
On May 23 2012 18:51 Shikyo wrote:
On May 23 2012 18:23 superstartran wrote:
On May 23 2012 18:20 GwSC wrote:
On May 23 2012 18:19 superstartran wrote:
Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes.


Which class is that?



DH is the only class now that has any remote chance of soloing hell effectively. Wizard is garbage without FA, a skill that wasn't even broken to begin with unlike Boon of Protection/Smoke.


On May 23 2012 18:23 GwSC wrote:
On May 23 2012 18:20 Tobberoth wrote:
On May 23 2012 18:20 GwSC wrote:
On May 23 2012 18:19 superstartran wrote:
Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes.


Which class is that?

Demon hunter, obviously.


Oh, I thought everyone was saying it is impossible now that smokescreen is nerfed.


No, it just means that you just actually need gear to kill things past Act 2.


Would love to see what kind of gear? You only have 1 smoke screen and after that's over you're oneshot 100% of the time. DH is nothing without smoke screen.



DH can still kite, avoid, utilize smoke to escape, and dodge a ton of shit on the screen. You will die, but you will die alot less than a Monk, Barb, or Wizard, all while outputting way more DPS. As stated before, the smoke only mitigated idiotic bad design by Blizzard; you're still (DH) the best class in the game by far in the late game stages, especially when massively geared.

Anyone who says otherwise has not played Inferno; period. A Wizard is garbage without FA; FA just made them usable; A Barb is complete garbage without godly gear; Monk is garbage without Boon of Protection; WD is semi-viable at best with a ton of gear, and DH is the only class where you can actually have relatively mediocre gear and be fine.

I'm talking about rares, there's very few rares that have no ranged skills at all that you can kite and kill fast enough before you run into another pack of mobs while kiting. Perhaps you can kill some of act 1 rares, but act 2 rares are going to be impossible.


And no this isn't a "DH is underpowered" post, it's a "DH can't solo inferno reliably and effectively in comparison to other classes unlike what you stated" post.


And I'm at act 2 inferno right now and I have no idea how you suggest we survive without sustainable smoke screen when the maps are filled with 5000 movespeed monsters that oneshot us.




Wizard/Monk/Barb are not outsoloing you in Inferno by any stretch of the imagination, and WD needs way more gear than you do as a DH. It's a no contest; DH wins by a landslide.


This is ESPECIALLY true after the patch. The Wizard is GARBAGE without FA; has NO ability to survive now. Barb was garbage from day 1 and everyone knew it. Monks have NO DPS and now lost their only viable build in Inferno. It's only a contest between DH and WD, and the DH can stack Dex massively for both armor/damage/evasion.


Basically this. My friend is a barb doing the later parts of hell, and I'm helping to gear fund and he STILL has trouble(no he's not a bad gamer, barb's are actually that bad).

I haven't been using the exploit as a monk, and basically my rotation to survive inferno is run in, 2 secs later serenity, 4 secs later pop blinding flash, then use the 1.5s fear from heal, and then hope to god that MoH+BoP spam keeps me alive til CD's come back up(using the CD thing atm because my build is built around CCing while killing really, really slowly). Now with 4 of my skills used up for defense purposes, my only dps comes from sweeping wind(60% weapon damage aoe), and autos, which also don't do that much. Also for uniques the only option is res zerging, with ridiculously low dps.
TLDR; monks suck for dps purposes if they want to live(also act 2+inferno you do not attack mobs without all cooldowns up and spirit accumulated or you die. Instantly.)

Wizards you might have to swap a lot of skills for CC rather than pewpew, but you'll probably still be okay relative to monk/barb post patch. FA was quite frankly stupid because going into a game with a 5k hp wizard and tanking bosses better than a 57k hp monk really shouldn't happen.

WD I don't know enough about to judge.

DH has both range, extremely high mobility, good survivability through dex stacking, and best of all, weaps cost nothing compared to what good 1h cost for other classes. When all 5 classes can't actually tank mobs, your class stands out as being the best one at kiting.



FA wasn't stupid; you sacrificed complete survivability outside of bossfights to excel in said boss fights.



On May 23 2012 19:59 eluv wrote:
I hope most of the people out there understand this outcome is for the best. The fact that a few builds were reliably soloing Inferno less than a week post-release was obviously an oversight - you were never supposed to be able to do that in the gear we have available. People may feel like they have "godly" stats, but until we start seeing people in multiple perfectly rolled legendaries, I really don't think we can claim anything about what should and shouldn't be possible.

Hopefully this drives people back to gear-level appropriate content, to start working towards the stats required for later Inferno, I know I'll be having fun!



Some of us have absolutely ridiculous gear on our characters, as in close to top end gear and we still get destroyed in Inferno. Please, stop saying bullshit like this if you've never played Inferno past Act 2. Inferno in Act 2 got really dumb; Inferno Act3/4 just simply demonstrated Blizzard's laziness. It is pretty clear that they didn't do shit in terms of play testing, because it would have been blatantly obvious that melee classes are completely gimped even with 70%+ resists + 54k+ HP, DR out of the ass, etc. etc.

Inferno isn't even hard; it's designed to be tedious.
Lagcraft
Profile Blog Joined August 2010
United States146 Posts
May 23 2012 11:02 GMT
#243
On May 23 2012 12:30 NotSorry wrote:
Show nested quote +
On May 23 2012 12:17 Lagcraft wrote:
On May 23 2012 07:24 [Crimson]Bason wrote:
On May 23 2012 07:17 Lagcraft wrote:
On May 23 2012 07:08 [Crimson]Bason wrote:
there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc...



Lol. Undead Soul killers? Any kind of lightning enchanted mob? Venom lord mobs? Trash mobs? Glooms? Urders? Tainted?

Try again with a legitimate argument sometime. I'm not even gonna waste my time fleshing out the rest of the garbage in your post.


you are the garbage LOL are you serious?? they dont 1 shot u the way the D3 inferno mobs do... even if its poison u have time to react because it takes u down to 1 hp ... unless u were naked... which you shouldnt be... I am talking about people who are fully geared from items that they cant even farm for... ie items from later acts of inferno they are wearing it and still getting 1 shot it...if you were careful or used ur skills right in D2 you are not going to die...




Lolol. Dude, I played d2 lod for over 6 years. I know how to get fully geared. Unless you were an uberdin of some sort, you would get one-hit.

No, I played pure dex amazons for 10+ years (zero vit) and could still take a hit or two from any mob in the game. The only real one shot in the game was bugged viper poison. D2 was about many mobs hitting you quickly to kill you rather than 1 mob hitting you once.


Yeah but this all comes down to my first point: you needed good gear. No one has the kind of quality of gg gear people did in Diablo 2 yet. And I don't count dodging as being able to take a hit on a glass cannon.
antelope591
Profile Joined October 2007
Canada820 Posts
May 23 2012 11:05 GMT
#244
On May 23 2012 14:40 m00nchile wrote:
Show nested quote +
On May 23 2012 14:32 OlorinTheWise wrote:
On May 23 2012 07:17 Lagcraft wrote:
On May 23 2012 07:08 [Crimson]Bason wrote:
there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc...



Lol. Undead Soul killers? Any kind of lightning enchanted mob? Venom lord mobs? Trash mobs? Glooms? Urders? Tainted?

Try again with a legitimate argument sometime. I'm not even gonna waste my time fleshing out the rest of the garbage in your post.

Venom Lords, Gloams and Tainted can't come close to one-shotting you if you have decent resists, same with LEBs since they removed the MSLEB bug. Hell, if you've got 75% resistance or more and some decent magic reduction, they barely damage you at all. Likewise, the Bone Fetishes aren't really that much of a threat if you have 75% blocking and some damage resistance and reduction equipment. o_O

The only two monsters which are really dangerous are the Frenzytaurs and Greater Mummies, as both do pure magical damage which cannot be resisted. And, even then, unless you find an extra fast/extra strong/fanat enchanted mob of them, they can't kill you quickly enough that you can't react. Well, unless you hit a lag spike or you've got horrible reflexes. >.>

The Inferno mobs in Diablo 3, however, will still one-shot you even if you've got gigantic defense, resists and are stacking so much vitality that you can't even kill anything. That's not difficulty, or telling you to farm more gear, that's just straight up pathetic design. :/

And you know what gigantic defense and resists are after a week of playing? I played D2 for about a month before I could say I had a good character, and that was in an established economy. The gear people have now is nothing compared to what dedicated players will have a month or two down the road.


The problem is that the gear doesn't seem to exist that allows meele or any class for that matter to survive past act 2 without certain broken abilities, some of which have already been hotfixed. You have thousands of people farming act 1 inferno right now but the best upgrades I can get on the AH are not exactly substantial. I have 50k hp and 300 resists to everything....yea its not exactly top class but its enough to easily farm contect up to A2 inferno. Problem is I'm getting 1 shot by NORMAL mobs in Act 2. To survive against any sort of elite mob past act 2 you realistically need like 100k hp and 5-600 resits right now....the gear to get you up to that level simply doesn't exist in the game up to act 2 inferno, not even close. So the only way to progress is to team up with a ranged and endllessly kite mobs to death -_-. I certanly wouldn't mind the difficulty if the gear actually EXISTED that allowed you to progress.
Exempt.
Profile Joined May 2011
United States470 Posts
May 23 2012 11:07 GMT
#245
i wish the game was more skilled, not difficult, infernos a headache, but it's not like im having to micro my heart out while I watch my barb get wrecked in inferno. Six active skills? They probably should have just let us use all of them at once and doubled the hp of players / monsters / whatever.

Getting one shot if you don't split reflex some silly effect never has meant immense skill, i'll go without the call of duty factor blizzard.
eluv
Profile Joined August 2010
United States1251 Posts
May 23 2012 11:13 GMT
#246

Some of us have absolutely ridiculous gear on our characters, as in close to top end gear and we still get destroyed in Inferno.


I just find this hard to believe. Considering the affix pool, the item pool, and the ranges on each affix, it seems really unlikely that there are say Barbs out there with every piece a perfectly rolled +str +int +all res +vit +%life rare, let alone a legendary. Maybe you feel like requiring those kinds of stats is too much, but you have to understand that when these items enter the economy, it's very unlikely they're going to leave it, so the number of them around is only going to increase with time. If there were really enough of them dropping in the first week to gear up even a single character, I guess I'd be surprised.

P.S. When you insult me for listing the wrong "perfect" affixes, I really couldn't care less - it's an example and it's obviously clear what I mean.
"Yes I fucked my way to the GSL partnership" - Sundance
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 23 2012 11:16 GMT
#247
On May 23 2012 20:13 eluv wrote:
Show nested quote +

Some of us have absolutely ridiculous gear on our characters, as in close to top end gear and we still get destroyed in Inferno.


I just find this hard to believe. Considering the affix pool, the item pool, and the ranges on each affix, it seems really unlikely that there are say Barbs out there with every piece a perfectly rolled +str +int +all res +vit +%life rare, let alone a legendary. Maybe you feel like requiring those kinds of stats is too much, but you have to understand that when these items enter the economy, it's very unlikely they're going to leave it, so the number of them around is only going to increase with time. If there were really enough of them dropping in the first week to gear up even a single character, I guess I'd be surprised.

P.S. When you insult me for listing the wrong "perfect" affixes, I really couldn't care less - it's an example and it's obviously clear what I mean.

You're pretty much saying that Act 4 inferno gear shouldn't be enough to get though Act 2 inferno, you need PERFECT act 4 inferno gear? Then how are you supposed to beat act 3 and act 4?

There is a massive obvious problem with the tuning of inferno, you seriously can't blame a few missing vit points on gear for that. A good act 4 inferno drop and a "perfect" act 4 inferno drop do not give the amount of difference in stats you seem to be thinking.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
May 23 2012 11:22 GMT
#248
Some people are gonna be fired at Blizzard

First, over tune inferno that make it feel like impossible. But left out some untested build that make Wizard beat it easily. So other classes are all pissed

Second, patch the Wizard, so now everyone is pissed

Seriously, who tested this game at Blizzard? Did they even beat Inferno themselves with every class before release the game?

D3 would be at a much better position now if Wizard didn't solo Inferno so early. So everyone is happy farming act 1 and make the game Inferno legit hard.
Terran
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
May 23 2012 11:23 GMT
#249
On May 23 2012 19:46 rezoacken wrote:
I don't really know about other class. I use the critical mass Diamond skin spam thingy coupled with teleport... it allows me to teleport somewhat like in D2 rushing for the exit. I did act 3 inferno in around 2hours using this abuse.

Right now I just want to kill inferno and be done with it... I'm sooooo disapointed by this difficulty, it's absolutly not fun to me. I either abuse or boringly kite/spam abilities out of the screen. That's just poor design. I had a blast playing nightmare and hell and inferno act 1 but act 2 and 3 are garbage. It really feel untested and just balanced with a spreadsheet.

They actually did balance it with a spreadsheet: they took the numbers their testers could handle, and doubled them without much thought.

Players asked a ridiculously difficult setting, they got one.
tangwhat
Profile Joined May 2010
New Zealand446 Posts
Last Edited: 2012-05-23 11:23:53
May 23 2012 11:23 GMT
#250
On May 23 2012 20:13 eluv wrote:
Show nested quote +

Some of us have absolutely ridiculous gear on our characters, as in close to top end gear and we still get destroyed in Inferno.


I just find this hard to believe. Considering the affix pool, the item pool, and the ranges on each affix, it seems really unlikely that there are say Barbs out there with every piece a perfectly rolled +str +int +all res +vit +%life rare, let alone a legendary. Maybe you feel like requiring those kinds of stats is too much, but you have to understand that when these items enter the economy, it's very unlikely they're going to leave it, so the number of them around is only going to increase with time. If there were really enough of them dropping in the first week to gear up even a single character, I guess I'd be surprised.

P.S. When you insult me for listing the wrong "perfect" affixes, I really couldn't care less - it's an example and it's obviously clear what I mean.


You talk about legendaries as if they're any good in diablo 3.

Players asked a ridiculously difficult setting, they got one.


Blizzard mistook difficult for tedious.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 23 2012 11:23 GMT
#251
On May 23 2012 20:16 Tobberoth wrote:
Show nested quote +
On May 23 2012 20:13 eluv wrote:

Some of us have absolutely ridiculous gear on our characters, as in close to top end gear and we still get destroyed in Inferno.


I just find this hard to believe. Considering the affix pool, the item pool, and the ranges on each affix, it seems really unlikely that there are say Barbs out there with every piece a perfectly rolled +str +int +all res +vit +%life rare, let alone a legendary. Maybe you feel like requiring those kinds of stats is too much, but you have to understand that when these items enter the economy, it's very unlikely they're going to leave it, so the number of them around is only going to increase with time. If there were really enough of them dropping in the first week to gear up even a single character, I guess I'd be surprised.

P.S. When you insult me for listing the wrong "perfect" affixes, I really couldn't care less - it's an example and it's obviously clear what I mean.

You're pretty much saying that Act 4 inferno gear shouldn't be enough to get though Act 2 inferno, you need PERFECT act 4 inferno gear? Then how are you supposed to beat act 3 and act 4?

There is a massive obvious problem with the tuning of inferno, you seriously can't blame a few missing vit points on gear for that. A good act 4 inferno drop and a "perfect" act 4 inferno drop do not give the amount of difference in stats you seem to be thinking.

Perfect act 2 gear might be enough as well, or you can just buy act 4 gear that others are farming. In MMORPGs as well it's not rare that even if max lvl is 80 the best lvl 40 equip you get from lvl 80 bosses etc.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
tangwhat
Profile Joined May 2010
New Zealand446 Posts
May 23 2012 11:25 GMT
#252
On May 23 2012 20:23 Shikyo wrote:
Show nested quote +
On May 23 2012 20:16 Tobberoth wrote:
On May 23 2012 20:13 eluv wrote:

Some of us have absolutely ridiculous gear on our characters, as in close to top end gear and we still get destroyed in Inferno.


I just find this hard to believe. Considering the affix pool, the item pool, and the ranges on each affix, it seems really unlikely that there are say Barbs out there with every piece a perfectly rolled +str +int +all res +vit +%life rare, let alone a legendary. Maybe you feel like requiring those kinds of stats is too much, but you have to understand that when these items enter the economy, it's very unlikely they're going to leave it, so the number of them around is only going to increase with time. If there were really enough of them dropping in the first week to gear up even a single character, I guess I'd be surprised.

P.S. When you insult me for listing the wrong "perfect" affixes, I really couldn't care less - it's an example and it's obviously clear what I mean.

You're pretty much saying that Act 4 inferno gear shouldn't be enough to get though Act 2 inferno, you need PERFECT act 4 inferno gear? Then how are you supposed to beat act 3 and act 4?

There is a massive obvious problem with the tuning of inferno, you seriously can't blame a few missing vit points on gear for that. A good act 4 inferno drop and a "perfect" act 4 inferno drop do not give the amount of difference in stats you seem to be thinking.

Perfect act 2 gear might be enough as well, or you can just buy act 4 gear that others are farming. In MMORPGs as well it's not rare that even if max lvl is 80 the best lvl 40 equip you get from lvl 80 bosses etc.


Just because other poorly designed games have something doesn't mean it's acceptable for it to remain the status quo.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
May 23 2012 11:33 GMT
#253
On May 23 2012 20:23 Shikyo wrote:
Show nested quote +
On May 23 2012 20:16 Tobberoth wrote:
On May 23 2012 20:13 eluv wrote:

Some of us have absolutely ridiculous gear on our characters, as in close to top end gear and we still get destroyed in Inferno.


I just find this hard to believe. Considering the affix pool, the item pool, and the ranges on each affix, it seems really unlikely that there are say Barbs out there with every piece a perfectly rolled +str +int +all res +vit +%life rare, let alone a legendary. Maybe you feel like requiring those kinds of stats is too much, but you have to understand that when these items enter the economy, it's very unlikely they're going to leave it, so the number of them around is only going to increase with time. If there were really enough of them dropping in the first week to gear up even a single character, I guess I'd be surprised.

P.S. When you insult me for listing the wrong "perfect" affixes, I really couldn't care less - it's an example and it's obviously clear what I mean.

You're pretty much saying that Act 4 inferno gear shouldn't be enough to get though Act 2 inferno, you need PERFECT act 4 inferno gear? Then how are you supposed to beat act 3 and act 4?

There is a massive obvious problem with the tuning of inferno, you seriously can't blame a few missing vit points on gear for that. A good act 4 inferno drop and a "perfect" act 4 inferno drop do not give the amount of difference in stats you seem to be thinking.

Perfect act 2 gear might be enough as well, or you can just buy act 4 gear that others are farming. In MMORPGs as well it's not rare that even if max lvl is 80 the best lvl 40 equip you get from lvl 80 bosses etc.

Nah, why would you need ACT 4 gears that are farmed right now just because they abuse something that Blizzard left it there at release.

A good Inferno setting would be, damn damn hard, but doable if people put effort into farming. Also you can't let one class beat the game much much faster than other classes.

As I said above, the testing of D3 sucks. It is a great game, I love it but can't say I am satisfied with the game right now.
Terran
sparC
Profile Joined June 2010
Germany162 Posts
Last Edited: 2012-05-23 12:01:10
May 23 2012 11:58 GMT
#254
All you need to do as barb is stack armor and resi, and you'll suddenly survive everything just fine.
if you get past ~450 all resi - act 2 becomes a walk in the park.
~700-800 for act 3
and 1k+ for act 4
while sitting at around 9k armor.

if you still die, you're doing it wrong.

edit: also try to get your hands on some dex w/o losing resi.
BrauL
Profile Blog Joined December 2010
Canada197 Posts
May 23 2012 12:17 GMT
#255
i just hit act 2 inferno with my barb and no real problems so far, you just need the right gear and the right skill build. act 1 was a cake walk

i have: 600 phys resist, 300+ for everything else, 6k armor, 45k hp and almost 10k damage with shield/sword .. nothing super crazy but its pretty good i think, its really all about the skills you choose

right now i'm using ignore pain with iron hide, revenge with provocation, furious charge with dreadnaught, overpower with revel, warcry with invigorate(?), frenzy with vanguard, and for passives i'm using tough as nails, superstition and inspiring presence.
The Barbarian
Kickboxer
Profile Blog Joined November 2010
Slovenia1308 Posts
May 23 2012 12:20 GMT
#256
Man people who claim they have godly gear at this point in time really make me laugh. I'd wager to say that an absolutely perfect rare or legendary hasn't even dropped yet and you guys are rocking full slots of them. Sure you are.

Oh look, right above my post is a barb who can tank stuff in inferno. I guess understanding the game and then planning a really good char pays off more than raging on forums
m00nchile
Profile Joined July 2010
Slovenia240 Posts
May 23 2012 12:33 GMT
#257
On May 23 2012 15:02 mawno wrote:
Show nested quote +
On May 23 2012 14:45 Salv wrote:
Two points to make in regards to your statement:
  • Unlike D2, you can reach max level very quickly, so your potential to find the best drops are much higher, much quicker.
  • All other classes are able to solo inferno, except the Barbarian. The best legendary items have been found and are purchasable on the auction house. There's so many people playing and selling amazing items on the auction house that people are able to gear up very quickly. The best legendary 1H has a max of ~700 DPS, and there's plenty of ~1050 dps 1H weapons on the AH you can buy. You can buy items 40% better than the rarest, perfect stat legendary items and it's still extremely difficult relative to other classes. People are in a position to judge.


Unlike D2, monster lvl is much more relevant than player lvl.
The fact that you even bring up legendary items into the discussion show how little you know about D3 itemization. The best items have probably not been dropped yet, and if they have, they wont get sold before the RMAH is up.

Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items).
The above post was made by a noob. Take it as such.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 23 2012 13:19 GMT
#258
On May 23 2012 17:59 Tobberoth wrote:
Show nested quote +
On May 23 2012 15:30 aRRoSC2 wrote:
I think they should stop health regen for 4 seconds or something after Force Armor is triggered. Also, just to clarify, it doesn't bring you to 35% health - any hit that would do more than 35% of your health only does 35% instead.

I play a wizard myself but didn't think of that trick and can't be bothered getting gear without vitality at this point :/

Blizzard has already nerfed Force Armor, it stops working if your HP is too low now, making 0 vit builds get oneshotted by everything.

It's still a broken mechanic because there's still no need for armor/resist/whatever, force armor outdoes everything. It's just a matter of finding the lowest possible health and it's still the best damage reduction.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 23 2012 13:38 GMT
#259
Inferno is definitely tedious; how many ways are there of increasing the difficulty level other than raising the hp and damage of mobs, and giving new abilities? Unless each of the difficulty levels are completely redesigned so they're "different" instead of being "more difficult, ie. 16 acts instead of 4 acts and 4 difficulty settings, that's about the best you can get. If you have novel ideas for increasing the difficulty level, it'll be interesting to hear them.

Btw if you watch Psy's channel, he solo-cleared the Act I to III bosses with a barbarian. No idea how he cleared the intermediate parts with all those imba mobs (he didn't upload these on youtube), but it's possible. From the video timestamps, he progressed from Act II to III pretty quickly.
=Þ
zeru
Profile Blog Joined September 2010
8156 Posts
Last Edited: 2012-05-23 13:42:53
May 23 2012 13:41 GMT
#260
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